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DominionZA

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Everything posted by DominionZA

  1. Yes, it was a pure 19.4 B7 install. Only your mod was on it. I tested it multiple times with a friend in multiplayer who also has the same copy-
  2. Well, I updated to 19.4, reinstalled the mod and downloaded your set of config files you provided. The chat bug still persists and doesn't want to send messages to the global chat. This is one is a hard nut case
  3. I'am running Alpha 19.3. I checked on my upper corner and the mod says 19.4.01a Test version. Do I run it on a outdated version of the game?
  4. I moved your new file into the folder. The chat still doesn't seem to work. I type a message in, press enter and the chat closes itself without sending a message. Additionally, it seemed to remove the top tab switches like character, inventory, journal etc. and I have to use shortcuts to access them. Thank you for your efforts in trying to fix it though.
  5. Hello, the chat box does not seem to work. I run a local server and play with a friend, we can write in chat but messages do not show up. Is this a bug? It makes communication extremely terrible between players when they have no microphone
  6. Will we ever be able to see our current handwear on the first person hand model at some point? It seems like a tiny detail, but it would definitely improve the sense of really wearing clothes rather than having naked hands despite being fully geared out. I'd love to see how military or steel gloves would look on the character's hands. Really badass when you picture it.
  7. As of now we only have a soft yellow and clear white light for two different lights available. It would be neat if we could have the possibility of getting an RGB option to choose the color of our placed electrical lights.
  8. The desert offers an tremendous amount of oil shale which you can convert into gas that you will be supplied for the next 150 in-game years with it. If you can find a working chemistry station inside a POI which I have seen multiple times around. The perk for it is relatively cheap to access to as it only wants level 2 grease monkey. I have so many stack of gas cans laying around that I do not find the space to store them anywhere at all.
  9. Thank you for the response, but could you help me a bit with that? I'am unfamiliar with editing files for the game as I never did that before. How does a comment look like and what characters would I remove?
  10. Has been the dynamic music removed from this mod? I don't seem to hear the tracks when in combat at all. The exploration music is still there. If I had to say honestly this is the feature that I miss somehow. The combat music made battling zombies more lifeful to me. Is there a way to turn it back on?
  11. Looks promising and gives back that early alpha feeling. I'm looking forward to playing it soon by the weekend. I like how the purchaseable perk system has been pulled away from this mod and that's all what left is an LBD system, and of course the lives count. It gives the player another reason to explore and search for books instead of farming zombies all day. Additionally, I believe it was necessary to majorly remove the perk system because most of the perks in vanilla are ridiculously overpowered. Can jump 4 meters high with parkour and freefall from a decent sized building with your given mechanical legs, armor and damage reduction perks which makes you a living immune tank on the field taking minimal damage, magical temperature immunity perk so weather survival doesn't matter anymore in the later stages, hunger/thirst reduction perks, sneak perks to make you completely invisible and able to one shot everything with your silenced pistol supported by x4.0 stealth damage perk, stamina perks of infinity which make you an ultra athlete and enable you to sprint and power attack with an sledgehammer for eternity, melee perks which also reduce stamina of an attack, increase damage and overall harm you do to your enemies which results in you dropping them like chickens in one hit You are basically a invincible superhero demi-god if you manage to acquire those skills. I think from what I have seen in the footage, this mod does it right in putting your role as an actual human survivor, and everything in the world feels really rough now, which I like and give plus points to. Overall good job and I will follow the development of this project to what it becomes. Хорошая работа! я буду следить за развитием этого мода
  12. Is there a way to revert back a technology injected vaccine? Some guy of me injected himself with a technological boost to get to know the system of that perk system, but he wanted to go for bio boost instead and he can't do that anymore since he's locked into the wrong perk tree now
  13. DFalls_Military_Bunker DFalls_Research_Lab These are the only things related to DFalls that I have found on the online map previewer
  14. I'm having trouble entering the hightech stage of my game. I've been having a hard time finding the bunkers on my RWG world. I'am not sure where to look for them or how they exactly generate. I've ridden for hours on end through the entire wasteland looking for entrances but without any success. I tried looking up on the internet but there isn't much of a guide available. I've seen youtubers finding vault doors inside fountains or in military tents, but I've came across no vaults so far. I've tried also to venture through an entire cave system but haven't found anything. Could you help out with that? Do they really generate in RWG worlds or are they only available in the static maps?
  15. 1. Does high tech end game content appear in RWG maps on 19.3? I heard these bunkers only generate in pre set maps 2. What's with the fireballs of demonic zombies? They seem to have an insane radius being able to set you on fire even if it hits a thick wall of concrete infront of you (which you should be hidden behind), making fighting indoors practically useless unless you rush at them with the sledge. I can't grasp how they can set you on fire through walls even if you are 5 blocks distanced away from a barricade they hit. It's especially noticeable in the military bunkers with the stairs leading down to a garage. I run away from them after they awaken, a good chunk of a distance away from them on the stairs and safe with no line of sight. Their fireballs hit the thick concrete roof of the garage and I'am on fire. Is this intentional?
  16. Is radiation in the wasteland still supposed to cover my screen with green static despite wearing a full hazmat suit providing 80% protection against radiation? How to properly get rid of it? Do I need 100% protection? Do I somehow repair the hazmat suit? It's difficult for me to orientate and see what's around me for that matter.
  17. How can I replace the current mod's NVG which is just a bright red light with green vanilla NVG and the oval shape representing the vision of the player? I don't like the current NVG at all
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