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dcsobral

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Everything posted by dcsobral

  1. Check the image I posted with the shapes POI. That has WAY more than 240 shapes -- I counted 25 columns (might be off a bit) and 20 rows before things got so small I couldn't tell rows apart anymore. And Lathan said "there's twelve hundred shapes here" about that POI. So it's not 240 * 5 materials, it's 1200, all available in 5 materials. Edit: I just checked that image again. It says 270, but note that there is a category selected on the side. Post with image: https://community.7daystodie.com/topic/22366-alpha-20-dev-diary/?do=findComment&comment=442771
  2. OR, just a thought here, but TFP could add a "trap ladder". Similarly to the floor, it breaks and causes the player to fall. There would have to be some mechanic to avoid the player simply catching on the ladder below it, but if it does then one could replace a few pieces of ladder at the top of the building...
  3. Almost 1200 according to Lathan yesterday.
  4. The winchester was a childhood favorite of mine, so I'm all for it. Besides, the marksman was just a crappy sniper rifle.
  5. 145~170 new buildings? They could add two or three new cities with that many POIs, easily. Honestly, I wouldn't be surprised if Navezgane lags behind RWG for the first time.
  6. The "destroyed" skyscraper was Dishong, wasn't it? Or do you mean the building fallen on its side? The one was amazing. By Hernan(andez), iirc, who made one of two Mall prefabs that were very popular back in alpha 18 later days. The non-OP one which was my favorite of the two. The guy knows how to make stuff look good, even with the limited block options from alpha 18, so I can hardly wait to see what he can do with the shapes in alpha 20!
  7. Timestamp for the tile stuff below. They first show one tile, talk about it, then use a feature that auto-populates the tile with sample POIs. Then they do the same with other tiles. RWG wasn't actually shown, but just seeing the tiles was awesome. Honestly, 1200 shapes and the tile stuff were the highlights of the night for me. https://www.twitch.tv/videos/1143220952?t=00h30m11s Timestamps for zombie models. We saw some (most?) of them already, but I don't recall having seen some of them before. Looks like they actually started showing a zombie then skipped to other stuff before going back to zombies, so there's a second timestamp for when they go back to zombie models. https://www.twitch.tv/videos/1143220952?t=00h52m09s https://www.twitch.tv/videos/1143220952?t=01h44m43s Timestamp for weapon models. Pipe weapons, old weapons, and a lever action rifle that is going to replace the marksman rifle. And a new chainsaw model too! https://www.twitch.tv/videos/1143220952?t=01h08m18s
  8. RWG looks very promising -- we didn't see any worlds, but we saw the tiles and they are awesome. It is supposedly much faster. There's a ton of new content. 145 new POIs and rising. Plus a lot of POIs redone. Almost 1200 shapes to choose from when building. Zombie models redone. Little actual change in gameplay, though. Crouching zombies, feral sense, restore power quest and one way doors are all I recall. The drone is coming, but it's essentially a pack mule/medic. Harder survival. Less food, less honey, more infection. Loot tables redone, but not trader's. This might well have a bigger impact on gameplay, imho. It might force people into doing things differently. Lathan is a spoilsport. One can make a pipe gun on day 1 or 2 (allegedly). Shape menu: POI with all shapes:
  9. I gotta say, the RWG stuff they showed on the stream was awesome. And some cool new hd models too! And some new POIs! Now, if only Lathan would have given in to the dark side of Richard...
  10. I know what it is called. Though, to be honest, I'm just voicing jawoodle's complains. 😂
  11. It's not a helicopter control either. On a helicopter control the "up" force is also used for "forward" and "backward". When you want to move forward you need to tilt the helicopter so the nose points below the horizon and at the same time increase the power to compensate for the loss on the "up" vector. If you can control vertical and horizontal speed independently, it's not a helicopter. That would be like a car where you can move sideways independently of the forward movement -- sure, it would make controlling it much easier, but it wouldn't feel like a car.
  12. V-tol would be interesting indeed. The vtol used by US Marines (V22 Osprey) has an infamous history of crashing for no apparent reason. 😃 (though, actually, 😢)
  13. Which is also why you can glide down to the ground safely once gas runs out.
  14. Helicopter controls are rather more complex. There's a vehicle mod with a helicopter with true helicopter controls (within the limits of vehicle controls in 7d2d), and it is a challenge. Unless you mean go up and down like a helicopter and forward like a plane?
  15. After comparing what goes on the pump shotgun and pipe shotgun I see I'm mistaken indeed.
  16. Huh... 🤔 Need To Know 1234 56 7890 Confirmed! Lowercase letter shapes coming on alpha 20! 😂
  17. 5th stream, first stream on the 8th, one stream a week... mid october??? 😢
  18. How about grass? Shawn was working on grass, right? 😄
  19. Shape system. Random gen too, to some extent, but we got a fair amount of information about it, to be honest. What I really want is to generate worlds myself! 😂
  20. We have heard nothing about POI turrets capable of targeting players. If there was any such thing, however, then this sort of thing can be done as a mod. This interaction system that shawn described will lead to some very creative POIs from the modding community, I bet.
  21. I'm just extrapolating from Rekt's personality.
  22. I can see it now: Done! I have restored the power! Now all active defenses are online again. Why is that turret turning in my direction? It wouldn't shoot at me, would it? Surely Rekt would have told me about it, wou... Meanwhile, at Trader Rekt: <PING>Oh, he actually did it! I didn't expect that. <PING>Annnd it's not going to cost me anything! Ah, nothing like business as usual.
  23. Will SP and dedi generate the same world for the same seed with the same settings on alpha 20? If not, could some command line option be added to SP to generate a world then exit? I have a script I use to generate hundreds of random seeds to choose from but it has to rely on AutoHotKey to interact with the GUI of SP, which sucks in many ways. I used to generate a seed using dedi but had to stop doing so when SP and dedi diverged. Nowadays I have to add that caveat when sharing seeds, and explain to people how to copy a world from SP to the server.
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