Jump to content

XCOUNTRY

Members
  • Content Count

    160
  • Joined

  • Last visited

Community Reputation

10 Good

About XCOUNTRY

  • Rank
    Tracker

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Anyone find a lootable Fir tree in Navezgane? It was a fir tree next to Trader Jen at 560 61 480 . All it gave me was 7 feathers. Thought it was weird and took a snapshot of the tree with the loot icon, but the "loot container" dialogue is absent in the photo for some reason, so I won't include it.
  2. Is there an option to turn the chat off except for posts that cost points? Or is there a way to give everyone enough points for just one post? TBH I've never used Twitch and have only ever watched Twitch streams after they are posted to YouTube, so I'm not sure how it all works or if what I suggested would cost money...or work at all. Twitch streams just seem waaay too busy and it takes a bit of skill to manage. The really good streamers I've watched have mastered the art of being able to respond to the chat, play their game, and stay entertaining without a ton of dead space/time--all at the same time. I think I just need to curb my expectations for these streams.
  3. I was a little disappointed with the last Q&A section of the stream. 1. TFP staff couldn't keep up with legitimate questions coming from Twitch. 2. They didn't clearly say where they read some of the questions, but it seemed like forum questions weren't considered. Equally frustrating when the forum was expressively prohibited from asking "off topic" questions, but Twitch was pretty much a $#$% show. 3. The art guys were there and it was an awesome opportunity to pick their brains, but very few questions were being directed towards them. I felt bad they were just sitting there not being a part of the stream. I really liked their presentations though. That part was good. 4. It seemed like Rick completely forgot what was covered on the last stream, so much of it was just repeated information. Prime tried to stay on topic, but Twitch is just not a good platform for Q&A. If the main point of these streams is to just generate hype and show off the art/mechanics/new stuff coming in A19, then I suppose it's doing the job. It would be nice if the Q&A portion got a little more love. I thought there were some excellent, relevant questions in the forum that got zero attention. There aren't that many of them. Could a dev go through and provide answers?
  4. I liked the head tracking concept, BUT...did anyone find it a little weird that they all head track like there's a rope attached to their forehead and your character? It was too...samey? I still like it, but I think it needs a little work. I think they even mentioned it in the stream with the "Thriller" dance sequence. Keeping a little head bob, or randomize/delay the head tracking a bit so they aren't ALL synced together.
  5. Are there plans to add facial expressions, or simple mouth movement and blinking to NPCs and player characters? Bonus if this can be applied to the zombies as well.
  6. After the original zombie models are updated, are there plans to add additional zombie models?
  7. You can if you include the cargo pockets added to clothing. I never get pack mule, I strategically use my steroids or stay close to home (which is also strategically located).
  8. Random question: Is snow accumulation back in? I don't know when it disappeared (A15?), but I hope it makes it back in. Was it removed because it was too taxing on the system? Was one of those little things that was just awesome, loved how it muffled your footsteps and covered everything. If not for A19, are there plans to put it back in for later release iterations?
  9. Do you hold shift (sprint) while you drive? THAT is a complete waste of gas. I don't know what the rate is, but it feels like triple the gas consumption. The speed boost you get from holding shift is definitely not worth it. I drive without holding shift, you can nearly fly from one end of Navezgane to the other and back on a single gyro tank. Additionally, you can let off the gas and then hold shift to coast down hills (just like with the bike, wouldn't recommend this with the gyro though 🙂). I do wish that vehicles could gain (more) speed when you coast on downhills. Right now it more or less maintains speed, or even ever so slightly starts to slow down. Anyone notice that you can still drive forward (albeit VERY slowly) on an empty tank?
  10. That hair on Darlene looks WAAAY different than what's on the earlier upgraded models that were shown. It's Fuzzy! I love it. Did they all get this little realism boost?
  11. If there are mods to increase the speed of vehicles, has there been some work done to speed up the generation of terrain ahead of the player? Or were the vehicles slowed down and the mods bring the speed back to where it used to be? Just about the only thing with the game right now that really bugs me is distant objects/terrain being drawn super late because I'm driving too fast.
  12. I'm hoping this is what he means by crafting is useful and relevant again. If you want the weapon earlier, perk into it to unlock the schematic (or find one) and then build it.
  13. I was sooooo ready to guess this from your hint too...then MadMole ruined it and gave the riddle away in the next post... got anymore riddles?
  14. This. It must be related to the level of detail "sphere" that follows you around. It's really noticeable in the giro.
  15. I imagine that there are more than a few people out there (there has to be) that either: A: Don't know this game exists, and won't know it exists until past Gold. B: Are waiting until the game gets out of development. At that point TFP can market the game at full price, and pending those sales, will have the necessary funds to start their next project AND have a small dedicated staff to continue to support this game. If the game does well (I don't know how it couldn't, it's pretty unique) they'll be obligated to continue support. Support could be as simple as maintaining a "mod corner" and putting their stamp of approval on mods done by the community. This won't cost players any money or TFP time and effort and the players get access to unlimited expansions. As long as there is a modding community out there as passionate about this game as there is now, I see a steady stream of new content long after TFP has moved on. The dedicated TFP staff could just fix any major bugs that come up and push minor patches.
×
×
  • Create New...