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KhaineGB

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Everything posted by KhaineGB

  1. Loot.xml. I warn you now. That is a hell of a file to read.
  2. Nah, just the game derping out. I need to see if there's a way I can edit the enum to make walk and off the default.
  3. Intended. I lowered the amount repair kits repair. Normally I would agree, but it's sadly in my nature to try and be helpful. I blame the 8 years of customer service jobs.
  4. You can toggle it on the main menu. I did my best to try and force it off, but sometimes the game ignores that. The options are basically "disabled" or "disabled." Just changing it should force it off.
  5. I know what it is. Your server or your players still have the 10 slot toolbelt.dll that i've mention SEVERAL times over the past 2-3 pages in their Mods/1-DarknessFalls/Harmony folder. That's why it's corrupting. The server is saying they have 15 slots. The player says they have 10 slots. So they use the 11-15 slots with no problem but it's saving the "10 slot" data to their profile. I want to make this very clear that i'm not saying this to have a go at you, just to make things VERY clear. DELETE Harmony-10 Slot Toolbelt.dll FROM YOUR Mods/1-DarknessFalls/Harmony FOLDER ON ALL CLIENTS AND THE SERVER!!!!!! Folks in discord have CONFIRMED this resolves the issue.
  6. The modified sphereii-core is the one I use in DF to fix Linux issues. Otherwise it's basically the same.
  7. I'm not pushing them as seperate modlets. Honestly, i'd be VERY surprised if the full thing wouldn't work with your modlets since I did my best not to edit the XML as much as possible.
  8. ^ that one. Sorry, should've specified.
  9. There was ONE typo in the blocks.xml that stopped it dropping. I did push the file to git, but you just need this. It has to go on the server. blocks.xml
  10. I remember I was messing with that to try and make the perks display properly on the item, but couldn't get it to work, so didn't bother. It doesn't actually matter. 2020-09-25T20:08:02 66.108 ERR Model '#Entities/Vehicles?Truck/ambulanceTruck01Prefab.prefab' not found on block with name cntAmbulanceTruck01 2020-09-25T20:08:02 66.108 ERR XML loader: Loading and parsing 'blocks.xml' failed 2020-09-25T20:08:02 66.109 EXC Model '#Entities/Vehicles?Truck/ambulanceTruck01Prefab.prefab' not found on block with name cntAmbulanceTruck01 You installed on 19.0, not 19.1. Affected players still have the 10 slot toolbelt.dll file present, which i've now said several times in this thread.
  11. Ok, the server issue is officially on my "Cannot reproduce" list. This is what I just did. Grabbed clean 7DTD client AND server from steam. Patched with my git repo files. Edited my server config to password it, pick a DF map, etc. Booted the server. Booted the game, logged in. Ran around, grabbed loads of fruit and veg, threw them into slots 11-15 on my toolbelt. Logged out, closed the game. Rebooted the game, logged back into the server. Ran to the trader, finished my quest. Logged out of the game and shut down the server. Rebooted the server, rebooted the game and logged back in. Absolutely no Creating Player issues. So I would get your clients to check they don't have the bad DLL file.
  12. Nope, it's not. Its only in that folder. I'm so tempted to just say "This mod is for SP only" because I am absolutely sick of server-only issues. ^ that. First page also links to git, which I always keep updated. I just forgot to update version number and that it's for 19.1.
  13. Honest answer? No idea. The 15 slot toolbelt needs to be in the 1-DarknessFalls/Harmony folder. Probably about 85-90% of folks haven't had an issue after that annoying 10 slot file was deleted.
  14. It stops the array error that nukes bases. Also most folk really seem to prefer this crafting method.
  15. No, you don't NEED one. You just WANT one so you don't have to faff with inventory management.
  16. Intended. Forges work like the campfire/chem station now.
  17. You'd got the old 10 slot toolbelt dll in your /mods/1-darknessfalls/harmony folder. Needs to be deleted. Also needs to be checked on the server. I mean, the mod is on 3.1 now, not 3.02. My guess is you're installing 3.1 on A19.0. You madman. Oh yeah, I forgot to update the front page saying it.s 3.1 for 19.1. Thanks for the reminder. Check the worlds folder. There's folders in there starting DFalls-. Vsmall is 6k, small is 8k, medium is 10k, large is 12k, xlarge is 16k. Maps starting with 1 have compo pack included. Maps starting with 2 don't. That's to help folks who may not have a lot of RAM. Nope. I actually haven't uploaded anything to the repo in over a day. Then most of that is just localization. I'll double check demo expert but no-one reported any issues with it. And I know for a FACT that self medicated isn't bugged because we tested the crap out of it. And there's still 3 levels of secret stash, but you need Better Barter and Charismatic Nature to get ALL of them. No it doesn't work incorrectly. It works how I want it to work.
  18. No. The "always open" thing is just changing the trader hours. But if I could force close the trader on bloodmoon with just XML? I absolutely would.
  19. The host would have to change those numbers since they push the XML to clients in a peer-to-peer game. But it's blocks.xml in Mods\1-RomeroModCore\Config
  20. Yup. Works like a campfire/chem station now. Only thing that is an issue for is brass since what you get while mining will straight up work. But anything else will need to be scrapped
  21. Ok, if I remember correctly, that setting COMPLETELY disables the crosshair for everything.
  22. Nope. That's vanilla RWG. Not kidding. Found someone else who didn't read the release notes... 😛 Thats how forges are supposed to work. I mean, I do exactly what you said you want to be able to do. Drag and drop 3 folders, hit overwrite, start the game without EAC, done. https://youtu.be/hFP8LvvvUGQ
  23. Then yes. Cos stuff falling makes a lot of noise, which attracts screamers.
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