Jump to content

KhaineGB

Members
  • Posts

    4,725
  • Joined

  • Last visited

  • Days Won

    31

Everything posted by KhaineGB

  1. Oh! 3.02! Okay, that's fine then. The new construction guy and business guy were in A19.1 and 3.02 is on A19.0. Wilderness and Rules should tell you how to verify. I'll give you a hint. It's a colour.
  2. That was cos of the titanium typo. I posted a fix for that a page or two back, but here's the link just in case. https://drive.google.com/file/d/1EVKwULkuotI8sO6-DfzDWRYPZBOxS3Qc/view?usp=sharing Goes in Data/Config. That means you didn't verify yourself to get access to the rest of the discord. There's loads of folks chatting. And you can't be running 3.2. It's testers only, and they only just got build 2 of 3.2 today. And it's for 19.2 experiemental.
  3. I actually don't know. I saw it not work for someone else too, but it was working for me. I'll look into it for when 19.2 comes out.
  4. That's how it was supposed to work until servers decided to be special and... not work. I just haven't changed the localization.
  5. I personally like 75 min days... considering adding that to the menu. No idea why, it just feels... "right." I'm pretty sure healing other players doesnt work properly in vanilla because i'm just using that code. So... yeah. Already fixed physician locally. That was fixed... last week I think? I uploaded the fixed file to git already. It's just blocks.xml. Then your server is likely running 19.0.
  6. They spawn out of sight and path towards your last known location. So that does sound like it's working correctly. They don't GPS to you like bloodmoon does.
  7. Aha... yes, that's a bad server install then. Check with your provider cos many don't allow DLL uploads. You'd need to change the gun recipes as well because they reference various different gun parts that also use Mmetal as their material. So you'd have to add like.... MRifleParts to the gun recipes.
  8. Reboot your game. The items exist but guns don't scrap into them. They scrap into metal. You'll need to adjust your recipes accordingly since they're also not in loot. Something is making your blocks.xml fail. You've got a bad install. No idea at all i'm afraid other than making sure EAC is off. Would need the log file, but it's definitely a bad install.
  9. If it's just straight crashing, my guess is that it's running out of RAM, which can happen if your virtual memory file is set low (or you let windows deal with it) Those errors are normal. You need to build up faction with the trader. You get 1 quest at 5/15/25/35/45.
  10. Nope. And you should be able to get the next quest.
  11. I know. I need to just edit the localization.
  12. That would not surprise me. Browsers are dumb sometimes
  13. Gonna get this out of the way right now... No, DF doesn't work on A19.2 Experimental. Yes, I have a local copy that DOES work on A19.2 Experimental. No, it's not getting released until 19.2 goes stable. ;)
  14. Oh, I see the problem. He only had an AK and was complaining about radiated zombies when he had 300% XP and 120 min days. Here's a hint. DONT PLAY WITH 300% EXPERIENCE YOU COMPLETE MUPPET! That increases your level. Which increases your gamestage. Which means you're gonna get zombies like that. I didn't balance the mod around 300% experience and 120 min days. I balanced it around 100% expereince and 60 min days. So that's a -you- problem. And I don't give a crap if you're a war vet. That has no meaning in games, kid.
  15. Links on the first page should be correct but I shall check. You can play like that with just the client version (that's how me and my wife test) Oh nuts. I forgot about that. So I was trying to use message_key to add localization to the toolbelt message you get when levelling action skills, but it didn't work. That's the reason. I just forgot to uncomment it after I was done messing around. What the hell did I miss???
  16. Yep, it's the version on the server. Sounds like it didnt update.
  17. 2020-09-29T16:50:22 35.643 ERR Model '#Entities/Vehicles?Truck/ambulanceTruck01Prefab.prefab' not found on block with name cntAmbulanceTruck01 2020-09-29T16:50:22 35.644 ERR XML loader: Loading and parsing 'blocks.xml' failed 2020-09-29T16:50:22 35.645 EXC Model '#Entities/Vehicles?Truck/ambulanceTruck01Prefab.prefab' not found on block with name cntAmbulanceTruck01 ^ that's your error. Mod has been applied to 19.0, not 19.1. That block was new in 19.1
  18. I'm pretty sure it's output_log on the server that i'd need. That should be in 7DaystoDieServer_Data AWESOME! Glad you managed to track down that issue cos it was driving me mad since I couldn't get my local server to do it.
  19. That's actually intended on MP to encourage folks to play together. But the easiest way is to upload entityclasses.xml from the client version (in Data/Configs) to the server and overwrite.
  20. I'd need a log file to see what the issue is. But yeah, I remember that was an issue in a19 just... in general. I had to restart my server a couple of times before it'd work.
  21. Highly likely. ALWAYS test a mod in single player first. If it works as intended, then the server is the issue.
  22. I don't think I turned that setting on. If I did, then it's a setting in 0-Sphereii-Core that can be turned on/off as the player wishes.
  23. Class books are quest items. Use them either from your backpack, or ONLY in slots 1-10 on your toolbelt. 11-15 seem to error with quest items. Not sure why that's happening (need to look into it) but it ONLY happens with quest items.
  24. Okay, so good news and bad news. I managed to make "always walk" the default. But I can't set bloodmoon to off. You have to set it to 0 days.
×
×
  • Create New...