Jump to content

KhaineGB

Members
  • Posts

    4,725
  • Joined

  • Last visited

  • Days Won

    31

Everything posted by KhaineGB

  1. And because it's been happening in discord... If you are using the mod launcher, you CANNOT just let it "update" the mod and assume you're good. You will be missing the required Steelseries DLL's and get an error that crashes the game. You MUST download A19.2, make sure it works in Vanilla, THEN patch it with Darkness Falls.
  2. Romero is updated to V1.2 for A19.2. I didn't change anything other than "It works on 19.2 and I fixed the HP bars not working." That's it. And because it's been happening in the DF discord...If you are using the mod launcher, you CANNOT just let it "update" the mod and assume you're good. You will be missing the required Steelseries DLL's and get an error that crashes the game.You MUST download A19.2, make sure it works in Vanilla, THEN patch it with Romero Mod.
  3. Since A19.2 is now stable, I just uploaded Darkness Falls V3.2 to go along with it. Changes as follows. - Updated to A19.2b4. - Potentially fixed perk bug with Iron/Steel armor schematics. - Chili dog no longer gives water. - Fish tacos gives slightly less water. - Baseball bat schematic removed as it's no longer needed. - Drastically decreased damage bonus granted by mega crush. - Increased chance of mega crush dropping. - Added a VERY small chance for T3 weapons to be found in loot. - Legendary weapons have additional effects (all non-taza weapons count as laser weapons for demons, porkins shotgun reduces armor of soldiers by 50%, eriks hammer has a 50% chance to proc a shock effect during the day, black sky does extra damage at night) - Fixed display for Fort Bites, Recog, Beer, Yucca Juice, Red Tea and Mega Crush. - Re-done all the healing items AGAIN so they work properly with Physician. - Fixed localization for The Survivor to remove references to increasing perk durations as it doesn't do that, nor is it supposed to. - Removed reference in localization to Survivor getting a bicycle as a reward. - Added mannequins to trader lists for folks who want to buy those. - Fixed laser rifle not being upgradeable beyond 71. - Fixed Blood Draw Kit not applying the anemia debuff. - Demons should no longer be able to throw fireballs if underwater. - Mining Tools 91+ now has a CHANCE to drop rare resources while mining (gold/silver/diamond). - Lowered XP from mining AGAIN. - Decreased the amount of cars on "county" roads (the thicker asphalt roads) - Increased the amount of cars on "city" roads (the thinner asphalt roads) - Decreased the amount of road "decals" in general. - Added small rocks to gravel road spawns. - Removed cars and trash from gravel road spawns. - Increased chances of animal gore blocks on gravel road spawns. - Added a Darkness Falls icon for manual installers who wanted a custom shortcut icon. - Fixed some blocks not dropping titanium when wrenched. - Fixed Taza's Bow not getting bow sneak damage. - Added missing I-Beam recipe to the advanced forge. - Fixed an error with the Tame Wolf AI. - Reloading weekly book should now properly level all 4 levels of the perk. - Fixed the god awful noise when driving around the muscle car. - Increased turning responsiveness, braking torque and uphill traction of the muscle cars (excessively bumpy ground is still an issue but not as bad as it was) - Added a new Lockpicking book that levels the Lockpicking perk. - Added a new Crafting book that levels the Quicker Crafting perk. - Hunger level 3 is now more dangerous. - Added Craft Time to a LOT of forge recipes so they can't be spammed quite as fast as this was raised as a concern. - Slightly lowered the physical resistance on transhuman due to comments of it basically making you immortal. New save not REQUIRED from our testing, but VERY STRONGLY RECOMMENDED since you're going from 19.1 to 19.2. Please bear that in mind. Client (GDrive): https://drive.google.com/file/d/1uDENvyjYDPTuiBeqzbeNPTEgrH3EQlFM/view?usp=sharing Server (GDrive): https://drive.google.com/file/d/1WmnBwLQjWx7HOu8BRVTfAbN0PZcw7BKZ/view?usp=sharing Client (Git/Launcher): https://gitlab.com/KhaineGB/darknessfallsa19client/-/archive/master/darknessfallsa19client-master.zip Server (Git/Launcher): https://gitlab.com/KhaineGB/darknessfallsa19server/-/archive/master/darknessfallsa19server-master.zip
  4. Look in Mods/1-DarknessFalls/Harmony on your PC AND the server. If there's a 10 slot toolbelt.dll, delete it.
  5. Probably not much I can do about that if the game decides it just wants to... pass the quest. Eh, shortcut.
  6. No. I changed the REPAIR KIT because that's how much HP it repairs in vanilla. Example. This is vanilla 19.2b4. <item name="resourceRepairKit"> <property name="HoldType" value="45"/> <property name="Tags" value="junk"/> <property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/> <property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/> <property name="Material" value="Msteel"/> <property name="Stacknumber" value="25"/> <!-- STK resourceRepairKit --> <property name="EconomicValue" value="186"/> <property name="RepairTime" value="3"/> <property name="RepairAmount" value="32000"/> <property name="Group" value="Resources"/> </item> I changed the Repair Amount to 1000.
  7. Nope. I changed the amount the repair kit repairs because the base amount was just excessive. It was seriouisly like 30k hp. Thanks. I actually fixed some localization stuff for 19.2 so i'll have to do a diff compare. Can either of you actually play the mod in single player without issues? Because that's where I'd start.
  8. That is intentional. You know the rocks you see? Whack them. There's a GOOD chance of whatever resource they give being under them.
  9. To get rid of health bars, go into Mods/0-SphereiiCore and open blocks.xml. You're looking for this. <property name="UnlockEnemyHealthBar" value="true" /> Set to false and you're done (only needs to be done on the server). Scoutsmod fixes an... issue... with screamers. So what happens in A19 vanilla, is your heat gets to 100% and then there's a CHANCE of a screamer spawn. If the screamer does not spawn, it resets your heat back to 0. That mod means 100% heat ALWAYS spawns a screamer (how it used to be). Forge schematic is pretty common. Chem station... not so much. You got lucky with that. Schematics are fairly common, at least for the "lower level" stuff. Not so much for the higher level things.
  10. Yep, that'll be why. Insane is not forgiving.
  11. Not really. I think most folks just use the darkness falls discord since i'm always in there
  12. So... i've seen SOME people have this in the discord (less than 10), but not everyone. I think it's a base-game bug. But that map is fine for me on 19.2b4. You must be playing on a nuts difficulty to get one that early.
  13. No because Nitrogen is not recommend OR SUPPORTED for Darkness Falls.
  14. That looks like your server is corrupting player profiles for some reason. No idea why though. I don't know if anyone else is using a docker to run the game, but I DO know at least 3 other folks have been running ubuntu linux servers with no issue. However, I will ALWAYS recommend using windows for a server since that's what the game originally used to use until they added in Linux support. It seems to be a lot more stable.
  15. I have not, cos it needs DMT. Will probably do that when he's done with the series though.
  16. Aha. That might do it. I do have it updated for 19.2, but i'm waiting for it to go stable.
  17. ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate[T] (T original) [0x0003d] in <5e1dfb686eb345078a588df96401afcc>:0 at GameManager.gmUpdate () [0x0007c] in <b96846cfb0544c2da3579e57837d9053>:0 at GameManager.Update () [0x00000] in <b96846cfb0544c2da3579e57837d9053>:0 ^ that's your error. That's DEFINITELY NOT something the mod does. I recommend making sure your vanilla game is 100% vanilla, it's on 19.1 and it works. If it still doesn't work, manually install, because I know the mod is working with no issues.
  18. Should be %appdata%/locallow/the fun pimps/7 days to die and it's called player.log. If using the launcher, that puts it somewhere else, not sure where. Use Google Sheets. You can load the file into it and each language is a seperate column, then you do Download -> Comma-seperated values (CSV). That's what I do. Then I just open it in notepad++ and save as a text file. Aha, thank you. That helps. I'll go have a look.
  19. The extra pumps are probably breaking things. You only need 1. Mushrooms need water like any other plant.
  20. You should just be able to upload it to the forums. If it's too big, you can just grab the first instance of the error and paste that here.
  21. i have no idea what that is without a log file
  22. The compo pack ones? Probably. RWG also just doesn't really spawn big towers atm for some reason. Looks about right. Also zombies do more damage based on how many of them are in an area (found that in the DLL last night) Are you using them from slots 11-15? If so, that's why. Use them from 1-10 instead. I assume you mean one of eve's quests (The Test, The Favour, The Reward). Haven't had any issues with them myself. What map are you using?
  23. Known and fixed for next build. Will look into it. I think that might be intended so you HAVE to use those two for it.
  24. Not without a log, no. There's obviously something wrong with your install
  25. That's normal. That's basically the game saying "This is modded" It's just a localization error that should be fixed. And yes, augers harvest less resources than the pick axe. They're designed for "mass clearance", not resource gathering. That was a bug but I did fix it in the 19.1 version. So as long as you have that, you're ok. It's just a low drop chance. Because alcohol dehydrates you IRL. Pretty sure it's like that in the vanilla game too. Will have a look at the elixir. Because I didn't want to add a ton of extra sounds for the coilguns. Also most folks seem to like them. Demon portals are Biome Deco, not placed by RWG. So it's not that the map is "missing" them, it's that the game didn't want to spawn them. Portal in the bunker is partially related to max zombie amount. It's... iffy. Most of the time it works (at least for me, but I have my max zombies set to 100-125) I don't think it will, do. Hell no. Also answering phone calls makes my anxiety worse... so yeah.
×
×
  • Create New...