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KhaineGB

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Everything posted by KhaineGB

  1. So just a heads up. I am reading and taking note. I'm just not replying because, being honest, having a bad time mental-health wise. So taking a few days to do some self care. However, you folks should hopefully get a patch tomorrow at the latest.
  2. I use 7zip personally. Never had an issue with it and it opens stuff even winrar complains about.
  3. It's definitely just you. Gitlab compresses all the files into a zip and then sends it to your computer. The uploaded files are definitely all ok because other folks are playing fine.
  4. Nah, it's higher than intended. Probably gonna drop a patch in a few days. Just added something new for the testers to test. If it's that link another user provided, it might need to be uploaded. My A19.2 links on the first page for git should be good.
  5. Yeah, I don't want people on 19.1 when 19.2 fixes a lot of 19.1 bugs.
  6. Hmmmmm... maybe. There's a mutated one that's a pain in the ass.
  7. Dont use it in slots 11-15 on the toolbelt. Use it from backpack or slots 1-10.
  8. > Thanks. I actually fixed some localization stuff for 19.2 so i'll have to do a diff compare. Hi KhaineGB, I diffcompared the versions, so the attached file should include your fixes and my german translatations. Pls check. @German players: Copy the attached Localization.txt to "DarknessFalls - A19.2\Data\Config\" to get slightly better german localization. Localization.txt 8.67 MB · 0 downloads Much appreciated. Grabbed and merged into my working directory for the next patch. If you have 3.2, you don't need the hotfix. If you're on 3.1, here you go. https://drive.google.com/file/d/1EVKwULkuotI8sO6-DfzDWRYPZBOxS3Qc/view?usp=sharing Goes in Data/Config.
  9. Nope. I'm currently tweaking craft times. So there will be a smaller patch later. Probably next week.
  10. Wasteland. If you're on 3.1, I did post a hotfix to fix an issue with titanium.
  11. Generic skill books give skill points, not levels. Faction books are the old method I was using to get trader factions working. They're not needed anymore. I left them in just in case of save corruption and a player/server admin needs to help rebuild a character (including trader faction)
  12. I'll have to look into that It IS updated. I just forgot to update the XML to say it's for 19.1 (at least I think I did, but the mod is 100% updated). Never believe the launcher. Always believe what I post here instead. 😛
  13. You're STILL on 19.1. You MUST download and install 19.2. (Opt out of all betas on steam) Make sure THAT works in vanilla, then apply the mod. I wonder if it's related to keyboard language settings... cos I know this was a thing in 18.4 with russian keyboards IIRC. It won't retroactively fix your world. The grass is already spawned. You need a new save or to delete all region files to force chunk regeneration. No.
  14. No. Adding extra menu items is REALLY hard. The last time I tried it straight up didn't work, then corrupted my options file so much I couldn't even play vanilla. I can TRY and add it as an XML option, but no promises. Protected trader you can do yourself. It's in 0-SphereiiCore/Config/blocks.xml. I turned it off because I felt it was more fitting of the Romero-style setting. As far as I know, the trader can die but will eventually respawn. I already added dismemberment chance to explosions for zombies. And no idea on survivors/bandits. If you're getting NRE's, my guess is something isn't configured right.
  15. I believe I may have turned on "random walk type" in sphereii-core. So TECHNICALLY not a bug.
  16. Right, what I was trying to post before I got distracted by more random bugs people want to complain about... I updated Google Drive and Git to fix the stack overflow/CTD error. Client (GDrive): https://drive.google.com/file/d/1K_rUevuHWk6KuXdxKhd7nBjMOpykhpGI/view?usp=sharing Server (GDrive): https://drive.google.com/file/d/1h4YvaGJhcBe02V3mwIb1yw_142RQiKNh/view?usp=sharing Client (Git/Launcher): https://gitlab.com/KhaineGB/darknessfallsa19client/-/archive/master/darknessfallsa19client-master.zip Server (Git/Launcher): https://gitlab.com/KhaineGB/darknessfallsa19server/-/archive/master/darknessfallsa19server-master.zip
  17. Fists wont count. Clubs are tagged appropriate and should work.
  18. Working on it now. It's a "too much grass" issue. No I dont know how that's a thing. I just put a fixed file in discord and waiting on results.
  19. Mod updated to 19.2 on a 19.1 install, as mentioned in the previous page. Reinstall vanilla 19.2, make sure it works, then install the mod. I'm PRETTY sure that's a corrupt world header file. I saw you fixed it... but I had someone else had that problem, but only with the titanium auger. Absolutely no idea why, and I wasn't able to reproduce it, so I have no idea why that's a thing. Your mod launcher updated to the latest version of the mod. There is no 19.1 version of the mod. Both of yu and your server need to all update to 19.2. Side note: This is why I tell people to manually install and NOT use the mod launcher. Check your max zombies on the main menu. You may need to increase it to 100 or so. Bad zip on the google drive download. Currently re-uploading a new zip. Use the git link instead.
  20. As per TFP's recommendation, a new save is always VERY STRONGLY RECOMMENDED when going between Alpha sub-versions. Which I did state in my post about the mod being updated.
  21. Make sure you're NOT using a save name that you've used before. Some folks in discord were complaining about that. New save with completely new name fixed it. I've been unable to reproduce it locally at all.
  22. Glad you're enjoying it. Only the Muscle Cars were added. I MAY try adding more later now i've played around with them in unity and fixed the god awful sound when driving around. The mod launcher link is actually correct. It uses the .git file to pull a list of files from my git and update with them. The link I posted is those same files, just in a zip to make it easier for users. Glad you're liking it. I should RTFM just... y'know... in general. Vanilla = The game downloaded on steam with NO MODS INSTALLED. The launcher probably patched your 19.1 game with 19.2, as stated in my second post after the patch notes. No.
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