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KhaineGB

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Everything posted by KhaineGB

  1. I know I replied to your PM, but putting it here in-case anyone else needs it. https://www.nexusmods.com/7daystodie/mods/235?tab=files&BH=1 That'll work with 17.1. What I would do is manually install that to 17.1, keep the folder backed up, generate a world and then copy THAT to the 17.2 data/worlds folder. I don't think anyone has yet. Ask the creator. They might be willing to whip up a compatibility patch if needed. It's definitely on the trader. May look at adjusting the probability. Will also be adding a new vehicle in 2.1 of the mod that will probably just need a wrench to build. OK, so I quoted this instead of the huge post just because it'll take less space on the forum then. What I'm actually looking at doing is changing raw food, so instead of giving you food poisoning it just makes you actually sick. Let's be honest, eating raw meat and uncooked eggs is absolutely going to make your stomach bad regardless of food poisoning. There are some things your body just doesn't like. Normal food that anyone can cook won't have any special properties. Then I'm going to completely change the Near Death debuff, because I HATE the fact it nerfs your crafting ability and makes players feel like they can't do anything while it's there. Instead I'm going to look at a version of the wellness system, something like your health and stamina are reduced to 50 for X amount of time... And better food/drink will increase this cap while you have the near death debuff. So looking after yourself with good food and good drink will help to mitigate the effects. Not totally remove... just reduce.
  2. Just pushed another small hotfix. - Reverted self medicated changes due to a Stack Overflow error. - Tweaked position of one of the snow traders in DFalls-Small2 as it was underground and letting cthulu out.
  3. Took a day to mentally recharge, so sorry for the delay on replies. Afraid I have no idea either. I just know some folks have moved their saves over with no problems at all... and some it's been an absolute sod for. You're just unlucky. I've seen folks have all the tools by the first 7 day horde. No idea. TFP said RWG in 17.2 is the same as 17.1, so I copied over the mixer I was using in 17.1 with no edits at all. Scrap Iron Hoe recipe is granted by the first level of the Living off the Land perk, which Quest 2 should have given them. If it didn't, there's a generic skill point book in the admin menu you can give them so they can purchase the perk. You make it the same way as vanilla. Stick clay soil in the forge and it smelts into clay.
  4. Just a localization issue. It's still there. Initial upload of the mod had a localization derp that I fixed about... 15-ish minutes later. EDIT: Ok, did a small hotfix. - added durability back to the battery since the bank is apparently a pain. - made bacon and eggs always unlocked. - re-pushed the localization file, just in case.
  5. That error looks like the rock01 error. Which means you're running a 17.2 mod on 17.1 or your 17.1 didn't update properly. 2.03C is on nexus. That's the only way to use an earlier version. Problem is that may also mean vehicles will return to their durability being affected by the battery, which I didn't want... so needs some testing. Fixed it. SDX is included in the mod builds, and yes, you need it.
  6. From what I've been told... Put them in the Data/Worlds folder on the server, then open up serverconfig.xml Then find this. <property name="GameWorld" value="Navezgane"/> <!-- RWG (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with Navezgane) --> As per the note, you just put the name of the folder in Worlds where Navezgane should be. So DFalls-Small, DFalls-Small2 or DFalls-Medium.
  7. I bet that's the bugger causing the problem.
  8. Might need to make sure the save is in the correct folder. Not sure where that would be for the mod launcher. I've only heard of that issue if using a controller.
  9. Huh. That's kind of annoying. I shall have to go poke at that and see if I can fix it up. Thanks for letting me know, Only thing I can suggest is delete and redownload the game, then delete and download the non-experimental version of the mod. Launcher wasn't fully downloading files last night and that's what some folks in the discord had to do to make it work. Thank you Glad you're enjoying it. Just stay away from wasteland, even small 2-block patches of it. God I hope RWG gets fixed soon. Yep. Made in the camp fire or working oven.
  10. 2.03 games should work. No issues reproted by folks testing. The only issue that did turn up is sometimes the launcher isn't fully downloading the mod. Not 100% sure if that's a launcher issue or a git being slow issue.
  11. Darkness Falls v2.04 is now on the launcher. Release notes as follows. - Updated for Alpha 17.2. - Behemoth footsteps changed to feral so they should be noisier. - Behemoth speed slightly decreased, along with some other zombies. - Increased resource bonus on tools so you won't lose resources from higher block damage. - Police and military vehicle loot lists tweaked. - Reduced the amount of money the trader will buy things for. - Edited buffs.xml so HOPEFULLY self-medicated works on side effects and makes painkillers more useful. - Second 8k world and a single 12k world added, called DFalls-Small2 and DFalls-Medium. - Coilgun Level 1 perk now unlocks the coilrifle. - Added Steel Arrowheads to Steel Crafting. - Removed quality from Batteries. Added it to Engines so they determine vehicle quality now. - Wandering horde gamestage cap increased from 50 to 4000. - Gamestage file updated so wandering horde GS now caps out at 4000. No more behemoths randomly on day 3 or 4. - Lumberjack quest can now be completed with any axe, except the stone ones.
  12. Ok folks. Good chance that 17.2 is going to be in stable this week. So what I'm going to do is hold off releasing 2.04 of the mod until that's out. The experimental version listed on the launcher is currently for 17.2b27 anyways. So I figure waiting for stable to come out and THEN releasing will save me time and mean you folks get compatibility with the latest version of 7DTD faster.
  13. Yep. You can just download and update and your save should be fine. Which reminds me that I need to go and update the links since I put it on gitlab instead now. EDIT: And done.
  14. 3000hp is the base I set. 6000 is what it will buff to if you don't kill it fast. Right folks, 2.04 should be out this week, no restart needed. Also started work on 2.1, which will be for 17.2 only and will VERY LIKELY need a restart. You have been warned.
  15. Maybe. I think you can back up your save though.
  16. I don't use the launcher so I don't know what to tell you on that.
  17. That means it's not installed properly. For whatever reason, the window edits aren't applying. I'm also going to be STRONGLY recommending that folks use the included world rather than relying on RWG just because it's broken and behemoths spawn in like.... 2-block large bits of wasteland. And no, I'm not removing them because of that.
  18. 17.2 didn't have many XML changes. I've got a test version of the mod running on it already. ^ pretty much this.
  19. Run the game as an admin. I had this happen and running as admin fixed it.
  20. After doing this, you will have to pick up the advanced forge and place it back down again in order to fix it. Current version is 2.03C. 2.04 going up in the discord now for testing.
  21. I told you to check the IN-GAME menu. Not the main menu. Not the thing in the top right corner of the screen. That means press ESC to get this screen. Where my mouse pointer is shows the mod version. No, not really. It's a low chance to spawn during the day.... in the WASTELAND. So get them out of the wasteland. It is NOT a happy place. You can always turn god mode onfor yourself, fly over and do killall.
  22. You should be able to, yes. But I don't really mess with server stuff beyond download the dedi and stick the mod on it... sooooo... Depends if you have auto-update turned on or not. Check the in-game menu and see what version number it says. If it's 2.03C, it's the latest. Anything else is old.
  23. You can beat it open or unlock it with lockpicks, but it takes a LOT of lockpick components. I think I set it to around 10 if my memory is correct. Mod was updated on the 18th to remove gore blocks. Updating should not cause loss of progress but you will get a lot of random barrels in place of gore blocks. Yes it does. I'm going to add it to steel crafting as well. She should be on every map. I'm tweaking RWG to guarantee that... and yes, wasteland only. Intended due to server bug. Stick stuff in it and watch it smelt. If it doesn't smelt, you're using an old version.
  24. This may not look like much... but check the console output carefully...
  25. As mentioned in my reply, grab a wrench and go wrench something. It seems to be working for everyone else. I don't get your comment about it not levelling up after putting more skill points into it. You are aware all it does is block damage, loot time and increases the loot gamestage, right? It doesn't give more resources. Looks like coal since we're limited on what we can do with textures. I may look at trying to change this if possible. But it's underground in all biomes. Trader Caitlin only, and secret stash.
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