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Roland

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Posts posted by Roland

  1. 7 hours ago, Guppycur said:

    I acknowledge my post was long but here's the part you may have missed, and I think we agree on.

     

    ***

    The perfect system IMO would have been LBD where it makes sense (making better quality items), LBR where it makes sense (learning new skills as a baseline for later LBD)

    ***

     

    Just do it so it makes sense, and it'll succeed. 

     


    I didn’t miss that part but I was simply responding to the part of your post that was incorrect regarding how knowledge acquisition actually works. 
     

    As to your suggestion, I would be fine with a hybrid system of LBR and LBD but not how you organized it. Reading to unlock a recipe and then use LBD with crafting to push the quality tiers up is exactly what was wrong with the game in A15 which is why all forms of “spam crafting” were finally removed for A16 even though LBD was still in force for other skills. 
     

    LBD would be great for improving skill in using items which is what the current point system handles. So the LBR would need to remain intact as it is for crafting recipes including the quality tiers. The point spending system of getting better at skills is the only thing that would be replaced by LBD. 
     

    The thing is that in my opinion the point spending system is also fun and enjoyable and perfectly adequate so it doesn’t really need to be replaced. It can be played in a way that feels like you’re progressing in an organic and natural manner and still gives the freedom of not having to grind in those categories you don’t really enjoy but want to improve in. 
     

    If they changed the skill point spending part of the game back to LBD and kept the crafting progression as it is now by looting magazines, I would be fine with that but— I’m also fine with the current system. They both represent skill mastery but just in a different manner and they both can be abused in different ways. 
     

    The original post I was responding to claimed that the current system of reading to learn how to craft new recipes is nonsensical because it isn’t how people learn. I simply demonstrated that we learn new knowledge easiest by having a teacher of some form—in this case magazines and that in most cases we don’t learn something new by practicing something we already know.
     

    We hone acquired skills through practice which can be represented by either the LBD or point-spending systems. Even if LBD was to be ultimately chosen over point-spending it would STILL be a good idea to keep the quality tiers as “new recipes” rather than as “improved skills” since spam crafting was really bad for gameplay. 

  2. 3 hours ago, Tete1805 said:

     

    Well, you don't learn tennis by reading a magazine and you don't become better at it by reading more magazines.

     

    You don't learn tennis by reading a magazine simply because there are tennis instructors that impart the knowledge and that is the most effective method. But if there were no tennis instructors and you found a magazine that described the rules of tennis and how to hold the racket and different hitting techniques you certainly could learn how to play tennis a lot faster than you could by experimentation.

     

    Once you had the knowledge you would get better at tennis through repetitive practice. It would be tougher to improve without an instructor's feedback but it could be done.

     

    My point is that whether it is by reading, direct instruction, or watching youtube all of these fall under the LBR umbrella in that you are gaining new knowledge by appealing to an authority on the subject. Direct instruction is the most effective method while having to learn it by reading only is less effective.

     

    For a post-apocalyptic setting it makes sense to regain lost knowledge by finding remnants of information that you can find while scavenging. It is neither stupid nor nonsensical.

     

    Is it fun gameplay? THAT is going to be each gamer's personal opinion. 

  3. 5 hours ago, Guppycur said:

    Wrong. 😉

     

    Learn by doing is literally how we have evolved as a species.


     I’m glad you are the one who is wrong about this because if students could gain new knowledge simply by repeating and practicing their current knowledge, I would be out of a job. 
     

    The type of learn by doing we had in the game had nothing to do with how we have evolved as a species but it did have a lot to do with how some members of the species could become masters of skills they already had. 
     

  4. 11 hours ago, Justsomedudewholikespasta said:

    It's stupid and doesn't make sense.


    it’s not and it does. The system makes more sense than learn by doing ever did as far as how human beings acquire new knowledge without years and years of personal experimentation and many trials of failure before success is gained. Learn by Doing is a great system for honing and mastering knowledge and skills you already understand. Learn by reading AKA Learn from some authority on a a subject you don’t yet know is perfectly reasonable. 
     

    You can’t really think we are finding full and complete copies of the same magazines. We are finding fragments and pieces and once you find enough information you’ve basically researched some old world knowledge you didn’t know before. 
     

    Granted…some topics are pretty basic but it’s a game so not 100% reflecting reality. If you think about how you’ve gained every bit of new knowledge, it is most likely from reading, listening, and/or watching someone who already possessed the knowledge. 
     

    You don’t like the new system which is noted. No system will please everyone. But it isn’t stupid or nonsensical. 

  5. 2 hours ago, Arma Rex said:

    @Roland I know it's been asked before, but do you think it's appropriate to start the A22 development thread? Besides discussion surrounding the experimental point releases of A21, this thread is largely becoming obsolete.


    As soon as Madmole gives the say so I’m sure that Crater Creator will get it started. Are we really ready for arguments over armor, outfits, bandits, weather, and the traders becoming an even more critical factor in the game?
     

    Of course we are! :)

  6. 16 minutes ago, Matt115 said:

    Art style/tone  not gameplay.

     

    Thief is stealth game but not horror.

    AC is stealth game but not horror.

     

    I could imagine medieval dynasty game that could be survival horror - just add zombies or ghosts and keep medieval dynasty serious tone. I could imagine even.. car game that coulde be named as horror survival : road of the dead 2. 

     

    I'm not complaing  about gameplay Roland but about tone/style/world building. If 7dtd was 1:1 like it have today ( except things like tier pool which influence on wordl building ) mechanics but world made similiar to Contagion or Days gone or NMRIH or even WD then i woudn't complain


    Gotcha. Their next game is going to be original art from the outset so there won’t be subbing in original art for unity store assets which might result in a change like what happened with this game. 
     

    For example in this game the guns started out as generic but realistic models of existing guns but eventually got changed to jury-rigged scrap parts guns. 
     

    They already have the theme and tone they want for the next game and they are creating all the art to match what they want from the outset. So if you are happy knowing that this will be the case for the next game then you can set your heart at ease. 

  7. Just like any dedicated survival game or dedicated role playing game or dedicated farming game or dedicated stealth game or dedicated shooting game or dedicated melee fighting game or dedicated sandbox game or dedicated survival horror game, 7 Days to Die will come up short by comparison because it is a mixture of elements from those games. 
     

    People who are survival horror mega-fans will be bothered by the lack of depth in that area while everyone else will think it’s great. It’s just like how stealth game fans are bothered by the stealth in this game while casual fans of stealth gameplay are perfectly happy with that aspect of the game. Farm nuts are less than thrilled by farming in this game while all the rest are okay with the level of farming in the game. Survival-philes are constantly begging for item degradation and food spoilage and more scarcity whereas everyone else is pleased as punch their weapon lasts forever. 
     

    The game is never going to reach the level of dedicated survival horror that you want because it is but one of many elements that make up this game and the devs only sprinkled the game with it. 

  8. 3 hours ago, The_Great_Sephiroth said:

    MY only problem with these 4x4 vehicles is the things on the front that make them useless. The jeep isn't even used on our server (we use Bdubyah's humvee instead) because of the thing on the front that constantly goes into terrain. I can off-road in my F-250 all day right now. Put a snow-plow on it where it has an inch of clearance. Think it will do much of anything off-road?

     

    I don't mind these plows as an option, but make them optional. The current jeep would be rad if we could remove the rigging up front and actually have more than an inch of ground clearance.

     

    I'm from the south, I enjoy off-roading. Clearance is at the top of the list, especially if you're climbing rocks or going through rivers/deep mud. Give us a REAL off-road option!


    Look at the pictures again a bit more carefully. 

  9. 8 hours ago, métaphore said:

    And some people thought A21 was going to be released for console. My guess: they probably won't see A22 either.


    The difference being that anyone who thought A21 would be released for console was probably smoking something whereas anyone who thinks A22 will be released for console probably saw the official announcement about it….

  10. @métaphore TFP has no plans for adding microtransactions nor for setting up any kind of exchange system between Dukes and real world currency. There is no plan to offer a free slow grinding path and a pay-to-win fast instant path. 
     

    Traders were always meant to be a central part of the main game play and there are more developments that are planned, that will increase their influence in the game even more. These changes are not to set up a new source of revenue for TFP but are to set up the main story quests and the reputation system for gameplay purposes. 


    That’s not to say they won’t ever release DLC content that will cost money, but they are not going to somehow lockdown Dukes so they can tie them to real currency and set up in-game pay-to-win transactions. That is just looney town talk. 

  11. Enjoy this time of discovery because you’ll yearn for it later. 
     

    Are you playing Navezgane, one of the PREGEN maps, or a random map?  Navezgane is very difficult to get up and running in A21. Starting with one of the pregen maps or rolling your own will make things a lot easier as long as your first trader is next to a big city. If your first trader is in a more rural area it will be a bit tougher of a start. 

  12. In my experience, TFP draws a distinction between you being able to watch someone else playing their game and you being able to play the game yourself when it comes to monetizing. They don’t care that someone puts a video of themselves playing behind a paywall because that’s just watching and available to anyone on the planet whether they’ve purchased the game or not. But playable content is supposed to be free for everyone who purchased the game. TFP has put out many updates at no extra charge and they expect mods to be at no extra charge as well. They do allow authors to ask for donations, however. 
     

     

  13. 17 hours ago, Fox said:

    Seems to me like the ones who don't like the way things are right now in this particular thread are a majority, not a minority.


    Woah, we’re keeping track?

     

    In that case I’ll post to say I like A21 and after going back recently to  retry alphas 9-13 I have to say the recent versions have been so much better. 

  14. On 7/17/2023 at 2:53 PM, hiemfire said:

     

    From standing drop to the ground, do a push up, then hop up to full standing. Usually done with rapid jogging in place between cycles.

    Now for the challenge. Can Meganoth do the dropping to the ground and hopping to full standing parts of the burpee as instantaneously as the zombies can?

     

    Thats the unedited video I want to see. 😜

  15. Personally, I’d love for an option to turn off the trader compound protection which would enable zombies to punch through the walls. So the fact that they can occasionally pile up and pyramid over the walls is great. I don’t view it as a bug or something that shouldn’t happen. I wish the pyramid effect was more intentional and factored into their pathing rather than just being random and happenstance. 

  16. On 7/14/2023 at 2:03 PM, Rabbitslovecactus said:

    Anyone else miss the old blood moon sound where it sounds like a bunch of zombies screaming as soon as it hits 22:00? I wish certain things wouldn't change. If it isn't broke don't fix it..

     

    PM me your phone number and I'll try to call you up and scream at the appropriate time. ;)

  17. There are a few tier-one POIs that have the player face off with a dog. That is almost certain death if you aren't ready for it. I think one is a bar that once clear the inside you step outside into a side yard and there is a dog and another is a house and the dog is in the bathroom. There was one more but I couldn't be sure it didn't just come in from outside like a dog wandering horde might have spawned while I was in the quest.

     

    8 hours ago, Old Crow said:

    Navezgane Corrections. Feels like 99% of the place is "@%$# your stealth build lulz"

     

    That one is tough but it is also marked Tier 5 and there has been a lot of feedback that the previous T5 pois while being long were not particularly challenging so if they did one new one that is particularly hard and all about triggered ambushes and parkour battling-- at least it is marked as "most difficult".

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