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Roland

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Posts posted by Roland

  1. 2 hours ago, Arma Rex said:

    @Roland I know it's been asked before, but do you think it's appropriate to start the A22 development thread? Besides discussion surrounding the experimental point releases of A21, this thread is largely becoming obsolete.


    As soon as Madmole gives the say so I’m sure that Crater Creator will get it started. Are we really ready for arguments over armor, outfits, bandits, weather, and the traders becoming an even more critical factor in the game?
     

    Of course we are! :)

  2. 16 minutes ago, Matt115 said:

    Art style/tone  not gameplay.

     

    Thief is stealth game but not horror.

    AC is stealth game but not horror.

     

    I could imagine medieval dynasty game that could be survival horror - just add zombies or ghosts and keep medieval dynasty serious tone. I could imagine even.. car game that coulde be named as horror survival : road of the dead 2. 

     

    I'm not complaing  about gameplay Roland but about tone/style/world building. If 7dtd was 1:1 like it have today ( except things like tier pool which influence on wordl building ) mechanics but world made similiar to Contagion or Days gone or NMRIH or even WD then i woudn't complain


    Gotcha. Their next game is going to be original art from the outset so there won’t be subbing in original art for unity store assets which might result in a change like what happened with this game. 
     

    For example in this game the guns started out as generic but realistic models of existing guns but eventually got changed to jury-rigged scrap parts guns. 
     

    They already have the theme and tone they want for the next game and they are creating all the art to match what they want from the outset. So if you are happy knowing that this will be the case for the next game then you can set your heart at ease. 

  3. Just like any dedicated survival game or dedicated role playing game or dedicated farming game or dedicated stealth game or dedicated shooting game or dedicated melee fighting game or dedicated sandbox game or dedicated survival horror game, 7 Days to Die will come up short by comparison because it is a mixture of elements from those games. 
     

    People who are survival horror mega-fans will be bothered by the lack of depth in that area while everyone else will think it’s great. It’s just like how stealth game fans are bothered by the stealth in this game while casual fans of stealth gameplay are perfectly happy with that aspect of the game. Farm nuts are less than thrilled by farming in this game while all the rest are okay with the level of farming in the game. Survival-philes are constantly begging for item degradation and food spoilage and more scarcity whereas everyone else is pleased as punch their weapon lasts forever. 
     

    The game is never going to reach the level of dedicated survival horror that you want because it is but one of many elements that make up this game and the devs only sprinkled the game with it. 

  4. 3 hours ago, The_Great_Sephiroth said:

    MY only problem with these 4x4 vehicles is the things on the front that make them useless. The jeep isn't even used on our server (we use Bdubyah's humvee instead) because of the thing on the front that constantly goes into terrain. I can off-road in my F-250 all day right now. Put a snow-plow on it where it has an inch of clearance. Think it will do much of anything off-road?

     

    I don't mind these plows as an option, but make them optional. The current jeep would be rad if we could remove the rigging up front and actually have more than an inch of ground clearance.

     

    I'm from the south, I enjoy off-roading. Clearance is at the top of the list, especially if you're climbing rocks or going through rivers/deep mud. Give us a REAL off-road option!


    Look at the pictures again a bit more carefully. 

  5. 8 hours ago, métaphore said:

    And some people thought A21 was going to be released for console. My guess: they probably won't see A22 either.


    The difference being that anyone who thought A21 would be released for console was probably smoking something whereas anyone who thinks A22 will be released for console probably saw the official announcement about it….

  6. @métaphore TFP has no plans for adding microtransactions nor for setting up any kind of exchange system between Dukes and real world currency. There is no plan to offer a free slow grinding path and a pay-to-win fast instant path. 
     

    Traders were always meant to be a central part of the main game play and there are more developments that are planned, that will increase their influence in the game even more. These changes are not to set up a new source of revenue for TFP but are to set up the main story quests and the reputation system for gameplay purposes. 


    That’s not to say they won’t ever release DLC content that will cost money, but they are not going to somehow lockdown Dukes so they can tie them to real currency and set up in-game pay-to-win transactions. That is just looney town talk. 

  7. Enjoy this time of discovery because you’ll yearn for it later. 
     

    Are you playing Navezgane, one of the PREGEN maps, or a random map?  Navezgane is very difficult to get up and running in A21. Starting with one of the pregen maps or rolling your own will make things a lot easier as long as your first trader is next to a big city. If your first trader is in a more rural area it will be a bit tougher of a start. 

  8. In my experience, TFP draws a distinction between you being able to watch someone else playing their game and you being able to play the game yourself when it comes to monetizing. They don’t care that someone puts a video of themselves playing behind a paywall because that’s just watching and available to anyone on the planet whether they’ve purchased the game or not. But playable content is supposed to be free for everyone who purchased the game. TFP has put out many updates at no extra charge and they expect mods to be at no extra charge as well. They do allow authors to ask for donations, however. 
     

     

  9. 17 hours ago, Fox said:

    Seems to me like the ones who don't like the way things are right now in this particular thread are a majority, not a minority.


    Woah, we’re keeping track?

     

    In that case I’ll post to say I like A21 and after going back recently to  retry alphas 9-13 I have to say the recent versions have been so much better. 

  10. On 7/17/2023 at 2:53 PM, hiemfire said:

     

    From standing drop to the ground, do a push up, then hop up to full standing. Usually done with rapid jogging in place between cycles.

    Now for the challenge. Can Meganoth do the dropping to the ground and hopping to full standing parts of the burpee as instantaneously as the zombies can?

     

    Thats the unedited video I want to see. 😜

  11. Personally, I’d love for an option to turn off the trader compound protection which would enable zombies to punch through the walls. So the fact that they can occasionally pile up and pyramid over the walls is great. I don’t view it as a bug or something that shouldn’t happen. I wish the pyramid effect was more intentional and factored into their pathing rather than just being random and happenstance. 

  12. On 7/14/2023 at 2:03 PM, Rabbitslovecactus said:

    Anyone else miss the old blood moon sound where it sounds like a bunch of zombies screaming as soon as it hits 22:00? I wish certain things wouldn't change. If it isn't broke don't fix it..

     

    PM me your phone number and I'll try to call you up and scream at the appropriate time. ;)

  13. There are a few tier-one POIs that have the player face off with a dog. That is almost certain death if you aren't ready for it. I think one is a bar that once clear the inside you step outside into a side yard and there is a dog and another is a house and the dog is in the bathroom. There was one more but I couldn't be sure it didn't just come in from outside like a dog wandering horde might have spawned while I was in the quest.

     

    8 hours ago, Old Crow said:

    Navezgane Corrections. Feels like 99% of the place is "@%$# your stealth build lulz"

     

    That one is tough but it is also marked Tier 5 and there has been a lot of feedback that the previous T5 pois while being long were not particularly challenging so if they did one new one that is particularly hard and all about triggered ambushes and parkour battling-- at least it is marked as "most difficult".

  14. On 6/17/2023 at 8:43 AM, boban said:

    as fighting zombies head on seem to be current intended play style.

     

    It's not. The intended play style is to have a variety of experiences. In most POIs you can still do most rooms stealthy-- especially if you clear them at night and if there are no light sources shining on you. But the devs do intend for there to be jump scares and they do intend for you to fight head-on more often than not in the final loot room.

     

    What I don't understand is the sentiment that is often posted that if you can't stealth 100% then it might as well be removed from the game. That's just ridiculous. I enjoy stealth gameplay and I get plenty of it every playthrough but there are also times when it is a head-on fight. The game isn't a dedicated stealth game just like it isn't a dedicated survival game or a dedicated crafting game or a dedicated RPG. It combines elements of many different genres.

     

    The character build is Agility not stealth. There are some perks that help with stealth and that often require agility in order to run and hide and get into shadows in order to restealth after zombies have spawned from a trigger. It is true that in previous more rudimentary versions, you often could 100% a POI by killing every enemy while it was sleeping but that was never the intended design.  But that doesn't mean the intended design is to 100% POIs by direct guns blazing head-on action either.

     

    If the OP and others feel like stealth perks are not worth taking as part of the Agility build then don't take them. But there are still plenty of people who are happy to mix things up and stealth through a great many portions of most POIs and also scramble to fight off ambushes and also to wake everything up and kite them outside and kill them, and also chop through walls and locked doors rather than follow the defined path, etc etc.

     

     

  15. 15 hours ago, RipClaw said:

    And there is already a mod for those who want to have it. Unless there is a huge run on this mod, I assume that the desire for item degradation among the player base is not that big.

     

     

    I can pretty much guarantee that if item degradation is ever added to this game it would only be as an option that players who want it can enable. Maybe TFP will do it from the start for their next game but this one is almost done and they already had it implemented at one point and intentionally chose to cut it. Finally, as you point out, it is a majorly divisive feature. I won't say which side is the majority but let's pretend it is roughly 50-50 but also very polarizing about how people feel about it. There's not much "meh" regarding it. It tends to be either love or hate and that's risky to add when your game is sitting in the top 10 every weekend and courting 100k players for the first time ever-- and degradation isn't part of the game.

     

    Degradation is better as an official option or an unofficial mod, imo.

  16. I actually just finished my degree in International Diplomacy. My thesis was on how Poutine maintains the peace on the USA northern border. You may refer to me henceforth as Doctor Roland or Professor Roland.

     

    Traders still have development work to be done on them and I have no doubt we will hear forum rants in the future about why traders were overhauled again when nobody asked for that to happen and that the changes erased whole swaths of the community's preferred playstyles....

     

    If there's one thing you can bank on it is the livid reaction of somebody to any change. (Trust me, I'm a doctor!)

  17. 14 hours ago, KennyLives said:

    I don't know what is wrong with TFP. Why every next update has to prolong progression by another 100%? Why they can't just add more stuff to the endgame? We played for like 30 days and I can't even build a proper base, because I can't make a generator, because I can't find 25 magazines anywhere.


    The game is all about getting progressively stronger over time. If you don’t like the progression journey and want to get right to electricity and a “proper base” then enable the creative menu and take 50 of those magazines. One of the reasons for the magazine design was to extend progression which is why the very first major adjustment they made for stable was to reduce magazine generosity because the progression was happening too fast. Your desire for faster progression to the good stuff goes completely against the plans of the developers. 
     

    Also, they won’t be adding expansionary content to the endgame until after the base game goes gold.          
     

    14 hours ago, KennyLives said:

    What if I get bored of one type of weapon? Now I have to pack my points into maces PLUS another perk to use less stamina on maces? Stupid.


    You worded this weirdly. I think that what you mean is that you don’t like that you have to actually perk into each individual weapon to get stamina reduction for those weapons. You liked a single perk that globally affected all melee weapons and tools. Is that correct?

     

    It’s not stupid. It’s just more of an emphasis in specializing which is a legit philosophy in RPGs.  And what’s wrong with spending those extra points in a different weapon? You get a lot of nice bonuses in addition to stamina reduction. 
     

    Finally, a purple tier steel mace is fun and satisfying whether or not it is perked or unperked. By time you get bored of your primary melee weapon you have a lot more stamina to spend and the weapon cuts down enemies faster. If you were happy before using unperked weapons then the stamina use can’t really be that big of a factor unless you are trying to power attack all the time. 
     

    14 hours ago, KennyLives said:

    You removed jars because you added a water collector? Another stupid idea. What if I don't want to make a base and I just want to travel all the time?


    I suppose you are simply advocating for hypothetical nomads since you already stated you like to build “proper bases” as soon as possible…

     

    Nomad play is still viable if you actually care about that. Nomad play isn’t just about traveling around looking at trees and bushes. You loot and clear POIs as you explore and keep only the essential supplies you need. You hole up at night in a safe spot and move on.  You will find plenty of water and vitamins to keep yourself hydrated. You can still make a few dew collectors and use your claim block to pick them up again when you move on. If you stay in a city for a few days with 3 collectors you could have a stash of 20-27 water by time you decide to move on down the road. 
     

    It’s perfectly fine that you don’t like these particular changes but they aren’t stupid changes, they don’t make nomad play impossible, they emphasize specializing in your character build, and yes, they prolong the progression because that is a design goal for the vanilla game.  Thanks for your thoughts. You aren’t alone and I’m sure the devs are taking note. 
     

     

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