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mr.devolver

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Posts posted by mr.devolver

  1. Bandit and trader modlets are no longer valid. delete those modlets and retry. You will get conflicts otherwise. The Basic bandits and Traders are now in the CreaturepackHumans and I will be adding Better Bandits and Better Traders to the NPC modlet soon.

     

    I miss those original bandits and NPCs you made. Some of the NPCs would probably fit more into sci-fi genre, but on the other hand the pulse rifle and heavy armor of the boss bandit were pretty cool, like we never know what kind of stuff people may discover in the apocalypse, right? Some top secret "out of this world" military stuff maybe...

  2. I appreciate the positive feedback.

     

    Sorry Laz Man, I don't have any experiencing editing this file.

     

    I spent the last day doing a complete rewrite of Kuva's Armor modlet. I think you guys will really like what I've done with this. I don't want to spoil it for anyone, but suffice to say its now the largest Modlet of any in the pack and contains a greater level of complexity than any of the other quests. I'm working through testing it right now and hope to release it either later today or maybe tomorrow.

     

    I finally feel I'm starting to get a reasonable handle on quest writing via XPath Modlets :)

     

    I wish I could create at least couple of your clones, so that each clone would work on different quest mod, because I don't really know many modders interested in quests and story mods.

  3. Good night, is there any way to add the CompuPack prefab list in the creation of the Random Gen map to place new buildings? in the current version of MOD there are many repeated buildings in the city

     

     

    I'm not able to access the Nuclear Power Plant on my MAP, create the map using the dedicated one, click or start, I already rode a good part of the MAP with my bike and I can't find anything!

     

    If you're playing the actual Starvation mod, I believe Navezgane was pretty much set for a good Starvation gameplay.

  4. I sent Sphereii an edit to the Abetterlife modlet, removing the birds and unused files, and adding Harvest to the swimmers. Hopefully Sphereii will approve and push it so you can enjoy your fishfry.

     

    Lol thanks! Now we just need a proper DMT fishing mod with all the fancy stuff like fishing rod, animations and basically everything we had in Starvation. :)

  5. That's not a bad idea for the Repeater. :) Was just gonna make it super rare loot, but I might have to look into that.

     

    And I just noticed you were having issues with the vehicle mod. You get it sorted?

     

    Yeah, Mod Launcher is acting weird for me lately, I don't know what's the problem, it has some duplicates, I installed the other copy and removed the first one and that other copy worked, but for some reason when I opened Mod Launcher today, I couldn't see your Vehicle mod pack in the list of installed mods which is weird because I checked if it's still there in the Mods directory and it is, so I'm not sure what's going on, but that's not the only problem I had with Mod Launcher. When mod gets update and I click the Update button, it shows me that it's checking and downloading, but when it finishes, the Update button is still there like if it was never really updated, but checking the versions manually through xmls shows the mod was updated - well sometimes, some other times the update fails and the only fix then is to Uninstall the mod and download a fresh copy. I tried repairing Mod Launcher installation, I tried to reinstall it, but it's still the same. I guess I will have to wait for an update or something. :(

  6. That was one of my favorites that Morte and I developed. It was never finished sadly. Maybe someday. I will hopefully finish up the birds this weekend and see if I can clean up the better life files.

     

    Yeah, there are many cool things in Starvation we all miss. When you think about it, it was such an advanced overhaul that all it really needed was more advanced NPC features and quests - that was probably the only lacking feature, at least for me.

     

    Sure it didn't have fancy POIs, turrets, 4x4 and gyrocopter, but on the other hand, it had so much more content the base game still doesn't have to this day and just writing about its features makes me want to go back to Starvation right now. It probably had everything developers ever announced, but never delivered.

  7. Nor will you get sounds. That modlet has major issues. Im in the process of removing the bird over to creaturepacks, but the fish will remain in this mod, renamed or not.

     

    It would be nice if you could let us know when the process is finished, so I could install A better life again just for the fish.

    Still, feature such as this:

    [video=youtube_share;362aLc_mWfc]

     

    would be nice and that would be possible only with help of DMT. :(

  8. Yeah, once that is all finished up, I'll probably incorporate some form of it into my collection mod. :)

     

    Also, got around to throwing in another gun in the Wasteland Weapons mod. Tweaked some textures as well to help the mod's size. Still got some testing to do to finish these rifles up. Hopefully should be out in the next few days.

     

    Lever Action Rifle:

    vRFTBVS.jpg

     

    And the unique variant, Lincoln's Repeater:

    wlDW1Oo.jpg

     

    Wow, cool rifles, I think stuff like this is usually pretty rare in survival games, probably given as a quest reward.

  9. I can confirm. Its odd, as both the fox and the spiders share the same class, which is how they are targeted, yet the traders attack the fox and not the spiders. I dont see anything different yet but will continue to investigate.

     

    I uninstalled A better life and only used this last version of creature pack with added birds to avoid those console errors. It seems like some birds in this creature pack don't attack either. They can follow me, but they don't attack. It would make sense that not all birds are hostile, but if they keep following you around it feels like the intent was probably that they will attack players, but they don't. I wouldn't mind peaceful birds though, that would be a nice addition. Also spiders actually don't attack the player and they don't attack npcs either - despite my virtual arachnophobia, I decided to go ahead and actually approach them and unlike the robots, spiders don't seem to be interested in attacking me at all. (Although, I feel like they will start attacking me soon enough after this report lol).

     

    What kind of fight actually does happen is a fight between npcs (those that can be hired) and demolisher zombies. I saw an NPC who was trying to shoot demolisher zombie and NPC shot his button and triggered the explosion so both demolisher and NPC died right in front of my eyes and one of them dropped a loot bag so after watching this pretty cool fight (I wish there was more of them), I checked the loot bag and there was a pistol, some ammo and some other cool stuff. That was the first night, although not sure why there were demolishers so early, probably one of the mods that I installed recently made that modification, but it was still pretty cool to see.

  10. By the way, guys, do you have any idea why I can't find any bdubyah's vehicle in game? This is the first time I tried this all in one pack and it just doesn't show up in recipes neither in cheat menu. :(

     

    - - - Updated - - -

     

    Your ideas are already implemented... just not released ;)

     

    I'm glad to hear that! ;)

  11. If it becomes doable without DMT, I'll certainly look into it. Without DMT I believe you still have the issue of the vehicle respawning a new one as soon as you move it.

     

    I think Dust might be working on something similar, not sure.

     

    Other thing I could think of is making them into deco blocks like the vanilla sedans and such and give one version of each of them a tiny chance of being one you could take by hitting it or something.

     

    Imagine something like this: You find a useless car that has to be repaired, you have to find wheels, engine, and other important parts and once you collect them all, you can use them to craft a car repairing pack that will be used to "hit" the broken car and you get a working car in return. Fill it with gas and it's ready to drive.

     

    Another way (assuming something like that would be possible): A broken car that has an inventory and when you put the "missing" car parts inside the inventory, it will change into a working car.

  12. NPC trader or creaturePack trader? NPC modlet is faction based targeting and i bet I didnt update those.

     

    I pushed an update that added some birds and bats, minor fixes to some humans and animals too.

     

    I'm only using NPC mod and creature pack, so I guess wandering traders can only come from creature pack.

  13. Funny you mention that. Im working on moving the birds out of ABetterLife into CreaturePackAnimals, and notice that animalsounds are broken in ABetterLife. There is no easy fix as there are several issues. Id recommending commenting out all the birds in the spawners and just leave the rest alone for now. I made a few birds today and will be pushing an update to the animals shortly.

     

    Looks like you're always restlessly working on making my dreams come true lol! :p

     

    Also, I just met a trader and for some reason, he ran quite a distance just to kill a zombie, BUT he didn't mind a giant spider that was approaching him lol

  14. Hey Sphereii, hey Xyth!

     

    Animal attack issue seems to be fixed (that cute little white fox is no longer a cute little puppy that follows me everywhere and now it attacks).

     

    But I ran into another compatibility issue - SphereII A Better Life.

     

    Game throws errors in the console which look like the game is trying to tell me that the sounds of Falcon are expected to be in Creature Pack Animals. Is that something that I could fix easily, perhaps by moving resources from SphereII A Better Life to Creature Pack Animals mod? By the way, this is the first time I tried SphereII A Better Life and I saw the new stuff instantly when I spawned in the world and it looks very cool, I hope we will eventually be able to use those mods together.

  15. I'll be honest. You made a pretty huge collection of various vehicles. I kinda wish there was a mod that would throw them here and there randomly all around the world, some driveable, some broken, but still lootable or useable for resources. Well, I guess this is what Guppy's mod was trying to do, but that fun ended in A17.4... :(

  16. If you are using it with 0-SphereIICore, then it's probably a bug in the DMT portion, and probably out of scope here, as these would likely work as expected.

     

    Yes, I am using this mod with 0-SphereIICore, because I'm using DMT NPC mod as well, I just wasn't sure which thread I should report this in. Could you please look into that issue?

  17. This sounds like a feature in the SphereIICore was turned on. Can you check the 0-SphereIICore/Config/blocks.xml for AdvancedItemRepair? Is it set to true or false?

     

    <property class="AdvancedItemFeatures" >
           <property name="Logging" value="false"/>
           <property name="AdvancedItemRepair" value="[color="#FF0000"]true[/color]" />  <!-- Enables more repair options for more complicated repair and scrapping recipes. -->
           <property name="DurabilityAffectsDamage" value="false" />  <!-- For melee, a weapon is reduced as durability goes down. Fix your stuff! -->
         </property>
    

     

    It looks like it is set to true, assuming this is the line you were looking for?

  18. I can look for the third time but I dont see or know of any changes to the can in any of the mods you show. remove all mods and test. Still there?

     

    I will try. Also, I just ran into another issue. It seems like mountain lion simply ignored me. It was at night and I was sneaking, but I was literally standing next to him and he just ignored me. I shot him into head and he died instantly. I'm pretty sure that normally he would attack and since I noticed him too late, he would most likely kill me.

  19. None of the shown mods have items in their items.xml except for entity hands. No cans. Maybe you have another mod in your mod folder?

     

    I had more mods installed, but due to this (and some other compatibility issue) I had to remove them all to figure out which one is causing it, so I ended up with only the mods shown on the list and nothing else. The other issue was resolved, but the problem with Empty Cans being scrapped into unit_iron item instead of Iron persists. It's even worse when you scrap just a small amount of them like 1 Empty Can, it's gone, but you get nothing back and before you ask, yes this is a new world, so there shouldn't be any remnants of the previous mods.

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