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xyth

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Everything posted by xyth

  1. xyth

    True Survival

    Yup, few other missing as well, especially on the new things we added. Most should be added in over the next few days.
  2. xyth

    True Survival

    This is the correct link: https://7daystodie.com/forums/showthread.php?48537-The-7D2D-Mod-Launcher-A-Mod-Launcher-for-7-Days-to-Die
  3. xyth

    True Survival

    Well, that "character" is dead. He will just keep dying upon trying to enter the game. If you want to let them restart again with a new "character", go onto the server in the player folder that is located in the game save directory, and delete that players "SteamID".ttp and "SteamID".map file. When the join the server again they will have a level 1 character with all the starter quests and items.
  4. xyth

    True Survival

    HAL's SDX arrows are not currently working properly on Dedi so we will be removing those from the build. I'm sure there are a few other SDX script errors that will need to be worked on or removed as well. Thanks!
  5. xyth

    True Survival

    That's the Mercury biome ;-)
  6. xyth

    True Survival

    NEWS!!!! True Survival A16.1 is loaded and ready for some "Alpha" testing on our dedicated server. We are looking for testers only, not folks who want to just play the mod. It is a work in progress, and will be wiped frequently, so expect many and frequent bugs. All the features are not yet added, but the base mod is there. If you want to participate, click on the the link below for the client download instructions and a description of some of the major changes from A15.1. http://steamcommunity.com/groups/HardcoreSurvivalServer/discussions/21/1458455461483026457/ Good hunting!
  7. xyth

    True Survival

    I finally got A16 TS to load and the game was using about 6 gigs by itself on entering the game. i suspect this will increase to 7 during gameplay so 8 gigs total ram will probably result in lots of swapping in and out of memory. It should run with 8 gigs, but 12 gigs will be much smoother.
  8. xyth

    True Survival

    12 GB should be enough for True Survival to run smoothly. We won't be sure until we start testing the full mod, which will begin very soon.
  9. xyth

    True Survival

    It's really coming along well. Lots more to do, but after 2 months of work the framework is in place and can be played without major errors. Now we are focused on adding missing items, recipes, etc, balancing all the new systems, redoing loot tables, etc. I'd say we are more than halfway there, but chances are Spider will release it on a server before its 100% to get folks to test it. Its quite a bit more "complex" than the A15 version, with several completely new game mechanic systems added. Hopefully we get all the new tutorial quests in before folks try it, otherwise its a lot to figure out.
  10. xyth

    True Survival

    Yes, it is surprising how much work it is. Almost every xml file has to be overhauled, not just edited for new stuff. So much basic new functionality added in A16, I doubt we will even implement a fraction of it in Version 1.0! But, oh, even 1.0 is gonna be amazin.
  11. xyth

    True Survival

    At least at first we will lose all the SDX dependent models, which includes guntypes, vehicles and newer workstation models. We plan to add in new models at a later release, but the first priority is to overhaul the current vanilla gameplay. Extra guns, visual models etc are all minor gameplay things compared to the experience we are designing. - - - Updated - - - Crafting lag will be fixed again in the A16 version if its still needed.
  12. xyth

    True Survival

    Well, fully indoor central AC is a bit beyond what we can do at this point. We can have spot heaters and AC units that heat or cool for a specified distance from those sources, but that's about it for now. Think of them as portable ac units and heaters. If you place several you will have full base coverage. I guessing with electricity in game now that at least the AC units will need to be powered.
  13. xyth

    True Survival

    I had a AC unit working in A15 but never made it in as A16 was close. We might need it in A16. Heaters are ez enough as well.
  14. xyth

    True Survival

    Yes, by level 15 or so you can have concrete and steel, and getting to L15 is very very fast. The good news is coding is already under way for the new version. It will take a while though.
  15. xyth

    Prefab Editor (Alpha)

    Its not worth making 2 versions over. We Americans adjust to driving on the wrong side of the road just fine ;-)
  16. xyth

    Prefab Editor (Alpha)

    Looks to be a useful tool. Nice work. Fairly intuitive to use. The coordinates in the cells is nice, but if you could use a smaller font it might not spill over into the adjoining cells. The coordinate system was a bit unclear, typically x,y,z indicates x=right to left, Y equals up and down, and Z is front to back. It "seems" you are using x,z,y in the top view, and I have not quite figured out how the side views correlate back to the top view exactly. For example, i locate a wall torch on the top view. Select it with the cursor, then switch to a side view and its not on that tab until I hunt around for it. Having the other tabs reorient based on the selection made in the previous tab would be a great additional feature. The prefab tab text is cutoff on the left side of the window. Thanks for adding this to the communities tools!
  17. Thanks, and sorry about the mailbox, it fills up way too fast to keep up with.
  18. Ok, first..... +1 for teaching me a new word. I agree with the a/b/c model. I never played before A13, but I don't see why you shouldn't build with logs. I think you could safely make it a non-upgradable block with a durability similar to reinforced wood blocks. Making it not upgradable would provide for early shelter, but a disposable one. Certainly more believable than making wood blocks without nails (yeah, you can join with pegs or T/G but doing that with a stone ax at the beginning is a stretch). Anyway, great new changes. I never liked cooling clothing so once you balance this out it should be a great improvement.
  19. I like most of your edits, well done. I suggest you consider adding one new feature though. I don't understand why felling trees produces cordwood, rather than logs first. It would be common sense that chopping down a tree would drop "woodLogPillar100" which is an existing block. It would be great if a pillar50 block was added for smaller trees, but the pillar100 would be more realistic than dropping already chopped up chunks of wood. These pillar logs then can be chopped into wood pieces, or in other mods made into planks using a saw.
  20. xyth

    True Survival

    I'd recommend that you take one class that starts with a wrench, like the construction worker, and then one farmer. The third is less critical, but IMHO those two I mentioned give you the best start.
  21. Small request for the next version of the launcher. Can you have the application remember the check/unchecked settings, specifically the update registry checkbox? Playing TrueSurvival, your launcher always will force the server settings to Spider's server if the registry box is left checked. This can be annoying if you play on a different server. If you allowed this box to be left off it should remember the last used server config.
  22. @Sphereii - For a few versions now I noticed the option to enter a user name (and other fields) in the download game from Steam option is greyed out. Did you remove that feature or is that just a local issue on my PC and server installs? I reloaded the launcher but its still greyed out. This isn't a big issue as I can just manually copy a copy of the game to a new folder then install a mod, but thought it was worth asking about. Update: lol, I didn't notice someone just asked the same question in a post above. Its been like this a few versions now.
  23. xyth

    True Survival

    I asked Spider the same thing. There is a simple fix. Just remove the word prefab off the end of the model model name. So porchlightprefab becomes porchlight. You can't change a few like the spotlight but most can be changed.
  24. xyth

    True Survival

    Unlike other mods there is no safe zone time period because Spider added zombies to the entitygroup.xml "followers" that is used to place the survivors on the map. If you replace the zombies in that entitygroup with animals like rabbits and chickens you will get back the safezone time period and you can play as normal.
  25. xyth

    True Survival

    Its in the game folder named 7DaysToDie_Data File is output_log.txt
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