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hotpoon

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Everything posted by hotpoon

  1. Dear devs. Just a minor issue...I don't even know if this belongs here, but I notice that the Quick marker (red flag) that we place on the map hides behind all the other icons on the compass. Surely this should be in front? Should I submit a bug report or is this working as intended? Also what are the chances of getting some different map icons more appropriate for the different shops? Like a book icon we can use to mark off crackabook, pistol icon for shotgun messiah, hammer icon for working stiff tools. We already have the tower icon to mark off the skyscrapers, so would be nice to have the others.
  2. Really looking forward to seeing these wandering sleepers. I miss the constant moving zombies from A15. A16's combo of sleepers and movers was great too, but right now the world seems too quiet and lonely with all the zombies sleeping in cupboards and rafters.
  3. Aah the Troll Pimps. It was early in the game and my man and I had been searching every house for a pot. he finally found what he thought was a pot, but it ended up being a land mine that ripped him a new one. Fortunately one of his viewers clipped it, so we got to laugh at it all over again: https://www.twitch.tv/mr_w4rpath/clip/SilkyZanyBorkPermaSmug-9HlnNLs1UbKLgIje
  4. Agreed. I get that the devs like the idea of 'builds', but there are basic skills that everyone needs in this game regardless of their weapon preferences. We all need to manage our hunger and stamina before we can be effective with any kind of playstyle. Also the intelligence tree... A lot of people will have to put a lot of points into intelligence just so they can get to steel age and feel like they're wasting points because they have no intention of specializing in stun batons, etc. The tree is restrictive in a very unfun and unsatisfying way, and as a whole def. needs a relook, in my opinion.
  5. https://www.twitch.tv/mr_w4rpath/clip/RichAdorableTruffleResidentSleeper-RT68jptr5Fw6udgO
  6. Hello devs. Have you looked at what mods people are using (assuming telemetry data shows this)? And if, so would you consider making changes based on that? For example, if a lot of people are using bigger backpack / bigger stack size mods, is that something you would consider tweaking?
  7. I think it's the narrow FOV that's giving the stretched look on the sides. I believe he said he had it on 70. Though even at 85, I'm sure it will be a bit stretched on the sides. I'm no game dev, so not sure how the Pimps would go about optimising the experience for ultrawide. I imagine that is more of a beta concern if anything though.
  8. A dear friend of mine just bought himself the humongous Samsung Odyssey G9 gaming monitor. Just for interest's sake, this is how 7 Days to Die looks on it:
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