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KingSlayerGM

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Everything posted by KingSlayerGM

  1. I understand. They are properties of the generator, not the pois.
  2. Currently any vanilla property about count and distance is ignored. Where are they btw? Inside the poi xml file? I could try to use them. Currently KingGen tries not to spawn the same poi twice inside the same city. However if it runs out of pois, it will spawn it again. Also there is no limit on how many times a poi can spawn in different cities/towns.
  3. Version 0.3.0 released! Some new feature are: Improved city generation Improved poi placement Improved GUI Fixed bugs
  4. Yeah, this is a Windows constraint. I can either build the program for window mode or for console mode. The latter will always attach a console, even if you double click the executable, which is undesirable. So yeah, i think the solution with "| more" is here to stay. I will add it to the user guide on the first page.
  5. The AllowedBiomes restriction has been added to the generation. You will see it in v0.3.0 in the next few days.
  6. I found workaround for now. On windows you can use the command: .\KingGen.exe -h | more and that will work because it will keep the console attatched. This is a workaround for the moment, but I am not sure if I can find a better solution.
  7. Bug confirmed. The command line interface doesn't work. I'll see what I can do. May I ask why you want to use it instead of the GUI?
  8. Give me a minute to check. I think I tried the CLI only on linux
  9. It doesn't. But I added it to the todo list. Anyway, at the moment is obeys to the Zoning and AllowedTownships properties in the xml. Thank you for the feedback I added rougher terrain to the todo list. I added a smoothing road banks to the todo list. Regarding POIs.. At the moment POIs are placed according to Zoning and AllowedTownships properties inside the xml. I will probably also add the AllowedBiomes property in the next version.
  10. Wait, what? With nitro you can make maps larger than 16K and they work?
  11. Version 0.2.0 released! Some new features are: City districts Smooth roads Improved world generation Improved UI
  12. 12K is in version 0.2.0! I have also tried to add 20K, but the game doesn't work with anything above 16K
  13. Thank you for letting me know! I will definitely add a 12K option in the next release. Which I hope will be this week. I think that another reason why they reduced the size of worlds is generation. They moved the world generation from in-game, to before the game. So now time of generation is a critical factor. I remember in the dev diary there was a discussion about this and they said they didn't want to ship the game with a 16K option, if that was going to be too slow.
  14. I can easily add a 12k option I'm also thinking of adding a 20k, but I'm not sure the game will support it. I have to test that
  15. I understand, no probelm Maybe we will have to start from scratch when the new terrain generation is added lol
  16. Hello everyone, thank you for the great work with this awesome pack I noticed that a few POIs do not have the property "AllowedTownship" in the poi.xml file. I would like to kindly ask you if you could add it where it is missing? You see, I ask this, because I have created a RWG tool and, since many people asked, I have allowed the generation to use POIs from the Compo Pack. However the POIs that miss the "AllowedTownships" cannot be used. Here is a list of the exact POIs that are missing it https://pastebin.com/4ba3ub3m Thank you
  17. The patch for "vanilla+compo" is online, enjoy The UI changes for the prefab list creation will come later.
  18. This process is probably not intuitive. I will probably redesign the UI here. I'm thinking to just leave the button alone. When you click it it should ask you where the Prefabs folder is, and then it should ask you where to save the list..
  19. You need to select the file where the list will be saved. It is near the "generate list" button. If you do this, I think it will work. Let me know. it's probably my fault, I should make the "save as" menu come up automatically.
  20. Thank you for reporting the problem and showing the error message! I was able to find the bug easily. The fix will be in the next patch. Do you also have issues with generating a list of POIs from a prefabs folder?
  21. There isn't a config file, but you can tweak the amount of water and the amount of snow in the advanced settings.
  22. Version 0.1.0. released! Some new feature are: Added custom heightmap support Added custom POIs support Improved world generation Improved interface
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