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Gareee

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Everything posted by Gareee

  1. Question: I overnighted outside the nuclear plant, and contracted radiation. Even after I die, I still have it as well. If there some easy first week way to get rid of it, or do I just need to start a new game? On my character page,m there isn't any listed cure or solution, and the radiation wiki page is blank.
  2. I haven't seen any command options at all for them... We are using a controller though, and it could be I need to use a numeric kb for commands. I put mine on an enclosed rooftop, and wasn't to put him on the ground to patrol.
  3. I missed that reply.. So they are basically just cosmetic wandering around? Can you pick them up and relocate them, and do they need to be enclosed so the won't wander away?
  4. I think animal spawn rate is fine... At least it's better than seeing 50 more of the same 10 zombies. Large boulders and barbed wire fences are your freinds, and you need the meat from them. I have that pet panther... I can't play with him because he eats the toy... Do I do anything with him at all? Do I even feed him?
  5. Another pet question.... I was luck enough to get a panther cub. I made a toy to toss and he should bring it back.... Instead, he went and ate it without returning it. Do I have to check his inventory somehow to retrieve it, or can you not play fetch with panthers? Also, how do I feed him? Same as with the dog, or is he care free?
  6. Hey guys... We are still making a run with this, and linking a lot of the additions. I checked the wiki and most of the thread, but we can't figure out how to tame a pig, or a dog. We made the whip for the pig, but using it on them just seems to kill them. Same thing with the noose for the dog. Is there a yt video showing some one actually taking something? I also noticed posts earlier in the thread mentioning a new hud with food and water on it. Did that not make the 16.4 release? Going to go try to take some animals... Man, the meat is piling up!
  7. We shouldn't be getting loss from a system on our home network, should we? Everything shows great speeds, and the server system is a top of the line i7 surface pro 4.
  8. We've got another 6 hours in, and we did see rain for a while, though it only lasted 15 minutes or so. One thing we are noticing, is it looks like we are getting more of that "ten foot reach" from zombies. On occasion, there have been times my wife wasn't close enough to hit them, but they could hit her. I thought the pumps had reduced that issue... Is there any potential solution for it? We were lucky enough to spawn near desert, so food hasn't been you bad an issue, since you can always go grab some yucca in a pinch.
  9. I've visited the wiki page.. is there somewhere else to read up on changes to the original game? We weren't aware of the ceramics forge (and glass) and coming back we just learned of the donkey. I'm not a huge fan of the big bags for the same reasons as many. If we stick with starvation I might add Anna's bigger minibike inventory though. So far the mod has been a breath of fresh air.. coming across animals we'd never seen before and learning to deal with them, and learning to manage the sanity thing. The only nits I've had are the font on the quest boxes is kind of small and hard to read, and the bed icon when sleeping seems kind of dark compared to the other icons. We are having a blast loving/hating the changes though... Thanks!
  10. Was sand and glass removed from the forge? Was it put in somewhere else?
  11. What I ended up doing was updating at with both the bag company server support, and alloc's server updates, then installing the mod on each pc. Once they were all installed (I just did that to make it easier) I installed the server master into the sever install folder, as well as the mod install. I then manually copied the mod into each game pc's 7 days to die game folders. That connects fine, and seems to play fine! Now I just have to read up on basics like how to rest.
  12. The reason we are trying to just dump the mods into the main install folder, is when you try to run steam and use the launcher, it no longer remembers the controller config properly.. for instance, instead of l3 running, it pops up the steam keyboard overlay. It took them SO long to reach another stable we aren't too worried about dumping the starvation mod into the main game install.. we can always update using the launcher, and then dump the updated files into the game folder when we see a starvation update.
  13. I see that this is updated for 16.4 now.. cool! I want to run a server on one of our local extra systems and then use our two gaming pcs to connect to it. We use rat for running our server, and use steam big picture mod for dualshock 4 controller support. I'm thinking the easiest setup is installl the launcher, download the mod, grab the mod folder and dump it into the server install folder, and then on both the gaming pc folders, and then startup the server, launch the games from steam big picture mode, and then connect to out server. That make the most sense? I just fire it up once to have a looksee, and I LOVE seeing the wind on the trees and plants like what we saw in Witcher 3! That looks a lot more "alive". I'll have to read up more since so much has been added to the vanilla game. Question: I read something about machete crafting being broken.. was someone mistaken, or is it actually broken?
  14. As far as extra slots... theres a mod that adds extra slots to the minibike, making it more valuable to craft. Maybe that is an easy option to add that appeases people who want more slots, but not imbalance loot collection too early in the game? I've got all the changes documented here somewhere if you want them.
  15. Gareee

    True Survival

    That's where playing smart comes in handy... Lure them away from things you don't want blown up, or to things you do want blown up.
  16. D'oh! I'm mixing up conversations with server manager and mod launcher. My TOTAL bad!
  17. When you set the game time, it sets to time-16 hours, according to your reply a week or so ago. You mentioned it was a bug you'd forgotten to fix. I'd think it would just be a simple math adjust or input error.
  18. Did you fix the time set bug? I find we are using it quite often. I'm hoping distant freinds can connect to a server using this tomorrow or Sat. Specific info on requirements and what ports need to be opened was a bit hard to pin down. We used steam to connect the other night, but I suspect that probably introduces more lag that a standalone home server.
  19. Nope, no home theater in this one... But it has a basement spa, and a hidden basement concrete safe room... ...which we never use because we like to defend at night and grab that sweet, sweet loot!
  20. I might have actually found a perfect mansion.. does it have a pool on one side, and a outdoor fenced pavilion on the left with three campfires?
  21. Spider, the downloads I'm seeing are compo mod, and then the bad company mod. If I'm ready by things right, the bad company mod install will over write the compo rwgmixer. If it does, then the only poi's that will show up are the ones included in and listed in the bad company rwgmixer. If that's the case, then you really don't need the compo mod, since many of its buildings are included in bad company. Or do you have a custom new rwgmixer for random gen that is based off bad company and includes the additions from compo? I stripped out the animal zombies and bandits from bad co, and wanted to add in the additional compo buildings, but that's a lot of adding to the mixer, and I still havent really modded it at all yet
  22. I'm not sure if I even have a working one now. I'll have to do a normal folder install and test to see if its doing what it should. I suspect that its not emptying the contents of its temporary my mod folder, and new files might or might not be getting dumped into it. I kept think "I'd already made that change!" when seeing issues, and repeatedly fixing it. It might also be that you really need to save a my mod after every addition OR subtraction from it as well. As it is now, you can make multiple changes before saving, which might have confused it.
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