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Gareee

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Everything posted by Gareee

  1. We use dualshock 4 controllers. And haven't seen any issues with them at all. What are your steam controller settings? I know there's a timeout to turn the controller off, and on some games we need to use the generic controller setting instead of actually the ps4 controller option. (It's a bizarre steam thing.) It could be steam does have full support for the new next gen console controllers done yet, but we used to use the old Xbox controllers, again with no issues.
  2. Thanks for adding bike parts in dumpters.. I still look in them even if the mod isn't installed, and even try to look in dumpsters in other games now!;) Btw, I read someone fixed the tire mod..I installed it a week or so ago, and never saw any of the additional tire materials drop when harvested. Do you have a link to the working tire mod?
  3. Hey, Damacoles....good to see you still working in this and adding features. I tried the highways and they look great, but (at least from the one I saw) they were a lot higher than expected, making a easy cheese horde night base. Maybe they could be lowered 5-10 blocks to meet the land elevation better? A question: vanilla seems to pad space between pois so they aren't as bunched up and back to back as Nitrogen maps are. Would padding poi sides and backs be possible with biome blocks or blank poi sized spaces, so the actual pois are a little more spaced apart? Setting road width helps, but it looks like vanilla either adds blank biome poi sized spaces between some pois, or adds either back or side padding to keep them from always being right next to each other. Btw, AMAZED at the generation times! 30 seconds for a 4k, an 1.5 minutes here for a 8k! Keep up the great work!
  4. Gareee

    Sonoma Update

    Also from the stream, he mentioned air drops shouldn't land in water. I had one earlier today that landed in the water at the edge of the map, so airdrops aren't respecting that, or were not tied into that system. (b141)
  5. output_log__2020-06-12__11-35-31.txt
  6. output_log__2020-06-12__11-19-45.txt
  7. output_log__2020-06-12__08-16-31.txt
  8. Here's a video.. you hear the hunting rifle,and I have no guns in my toolbelt. Steps to reproduce: In game go to the shotgun messiah factory and make sure there are cars under the carport at the entrance. Get on top of the carport, and trigger the bloodmoon. Run back and forth along the carport. The zombies can't path to you, so they gointo destruction mode and will eventually blowup a car. When the cars blows up, you'll hear what sounds like the hunting rifle blast, not the car explosion sound. There is a duplicate of this report which can be deleted.
  9. We resolved the issue.. I did not have the PS4 controller checkmarked, so steam was using it as a Xbox controller. So this is resolved, and this was the fix for it. Does anyone know if dpad navigation support is still in the table?
  10. Lazman did a test, and it looks like the stats might be working as intended, however the stats are not showing up properly when looking at it comparing items, other than the durability stat.
  11. Agreed. There are times I needed to be right on top of a block for mining or destroying it. Melee reach on weapons is GREAT... Please only address tools.
  12. Is Damacoles ok? I don't see any posts from him since around Dec 10th.
  13. I see that with vanilla as well.. I think its a a18 bug.
  14. Are you pining for the fjords?
  15. I think I have something set wrong on generation...cities are looking less natural than vanilla. What I think I'm seeing is each poi is treated like a city block, with roads mostly around them. Shouldn't instead I see several pois next to each other and possibly behind them, and then roads around those clusters like a real world city block? (I'm not sure if I have something set wrong, or if this is how nitrogen is supposed to be generating them. I'll follow this up with my settings screen cap.
  16. Thanks for that suggestion. Using the next grid size down and one up wider roads than nitro default looks like it gives me more the vanilla 7 days feel. Some of the issues in seeing might just be because of compopack's pois. Smaller ones appearing in odd places. I wonder if some could/should be moved to biome deco? It IS great thought to had the quest puzzle pois along with a mix of more standard ones, and it's SO good to see some places I hadn't seen since a16.
  17. I seem to recall reading a post about this not replicating the same pois in a town. I added compopack 40, so there should be plenty of pois to choose from when generating, but I've seen the same poi adjaent to itself several times now in just wandering a world in game to see whats generated. Maybe that check got bugged along the way? With default road widths the cities feel cramped compared to vanilla... would a border of 1 or two blocks around each poi be added to space them apart better? - - - Updated - - - I'm pretty sure one of the options added recently does this. Did you explore the generation options?
  18. I was pricing parts a few years ago and stumbled across them.. they use custom cases, but everything else was off the shelf. nvidia branded gpus, asus mb, crucial memory, ect. When I priced out the parts and windows 10, it was 200 more to get the parts about assemble a pc myself.. so I just bought two of them for my wife n myself.
  19. Check Black Friday sales... We purchased some iBuyPower ones from Best buy several years ago, and they are stock name brand parts, and it was cheaper than buying them separately and assembling one by hand.
  20. I have 16 gb memory.. is there any advantage or reason to allocate more for java in the bat file? I only have it running when generating. If it is beneficial, 10-14 gig could probably be allocated, I'd think.
  21. I've actually already done that for vanilla several weeks ago. I'll have to post mine in case someone wants it. I do however like what Nitrogen does, and compared with the other more complex options, biome size options seems like a pretty easy addition. Damocles, is there any way we can assist you in development?
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