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Death2gnomes

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Everything posted by Death2gnomes

  1. As much as I like the addition of other crafting stations love the advanced campfire, I would prefer to not have my high end system come to crawl by just opening the station. The extra recipes are great, but the lag these stations create, favorite recipes or not, is horrendous. I know this happens to ALL mods and I hope A17 will find a fix for this. Its a shame TFP still refuse to help out here.
  2. As long as you dont give 100% weight to Trophies being in safes, I do think file cabinets could be appropriate for some Trophies. Most of my childhood trophies are in a cardboard box in storage area, LOL. I came up with a couple more suggestions but I havent put much more thought into this recently, I shamefully admit I've been playing other games (*Cough* Empyrion) atm. A17 will see other modes of transportation, so the hope of some rebalancing with the minibikes hopefully is part of that.
  3. I thought it was me at first, my firewall blocks everything if there isnt a specific rule for something.
  4. I see the Release Notes shown as a link in the launcher, its not opening the link for me, so can you add a way to copy the link in the UI? Thankx
  5. Thanks for this type of mod, I read thru several changes although not all of them I found a couple that could be considered iffy. About the machete, its original intended purpose was to chop thru jungle underbrush and a basic edged weapon, mostly and it found other uses along the way ("useful things"). They are not a refined item and mostly were made from cheap scrap iron not steel, from my experience, a good thick piece of metal you can shape easily that you can put a cheap edge on. I think one of the rambo movies showed one being made, with a propane torch and a grinder. So do consider keeping the recipe as iron, other than that, whatever you decide... Ok -Mailbox loot list: you changed this early on so I am guessing the game never leaves the mailbox door down or open. Great place for a birds nest. add a few feathers here. -Trophies: I dont know about you but I wouldnt keep my faux-chrome plated little league trophies in a safe. They are worthless materially, but to some people they might be priceless, sentimentally. -Minibikes: when traveling over the top of a steep hill you can really get some good quality air time thats a bit painful when you do finally land. The bike gets minimal damage but you suffer the brunt of it, death is more common than a broken minibike. I think bikes, or certain parts of the bike, should rack up more damage from these failed attempts at going orbital. -Padlocks: If these are not on the Junk list, they should be. I kept a padlock in my car to use when I went to the gym. just my 2cp here.
  6. That doesnt work when you play different servers, like one is vanilla and another is with Valmod, you have different directories (or should). There was a steam overlay fix I saw somewhere long time ago, no idea now.
  7. yes I suppose thats more like it, the checkbox selections are not remembered if and when they are changed. To check or not to check that is ....nvm. Ok lets try this, if EAC box is not checked when any mod is installed, I have to check it everytime before clicking on Play Mod button. If EAC is checked and immediately uninstall a mod, it will stay checked when I reinstall a mod and everytime I load up the launcher. so... if these really are global settings why not separate and move them to the top, elsewhere, out of individual mod rectangle window. just askin'
  8. Ok found a bug of sorts. when installing and deleting a mod the check boxes on the right a populated everytime the launcher is closed and and relaunched, however, if you select with boxes you want to check and then delete the mod and then reinstall the mod, the check boxes remember the new selections whenever you close and open the launcher. Hope this makes sense to you.
  9. I'd like to use SMX UI mod. Is there anything specific that will interfere and force me to use the UI with this mod?
  10. Will there be a multiple options in Mod Launcher for those?
  11. Thanks for the explanation, and no, I just wanted the steam overlay with each mod.
  12. any chance you can add "Launch with Steam" to the global settings and then replace the check box to something like "dont launch with steam (override)".
  13. Yep, the UI lag is only with this mod. I can also say that this lag has gotten worse since I started this mod. If anything is currently crafting like 100 wood frames and I open a forge (or any crafting tool), I cant pick anything up with my mouse, there is a huge delay in opening a running forge UI, and even when I search for something to craft, its like the whole game freezes. I use the Mod Launcher so it downloads the current build everytime I start the game, this doesnt happen with Valmod Expansion or a vanilla game (I have not tried a lot of mods yet).
  14. There seems to be a huge memory leak, game is gaining 2-3Gb while running, not sure if there are mod issues or not. I did find some UI alignment issues between various tools (forget, campfire, etc.). Also, when searching inside the crafting tab, or inside any tool really, there is a lag problem thats not there or not noticeable as much in a virgin game. I wonder if this could be related to the memory leak since it gets worse the longer the game session.
  15. dont forget you need a virgin copy with each mod you use, I had to learn the hard way.
  16. Yeaaa Steam has too many quirks, not just for 7d2d. So I thought of another feature I'd like to see, aside from a larger play button, is an optional auto-close feature, cuz after you launch 7days you dont need really need the launcher if you're playing. We only need 1 icon on the desktop if we're using Mod Launcher. Definitely need an auto-beer fix too.
  17. I figured a few things out eventually last night, ugg my head still hurts from trying so hard. Advance mode was more confusing than Simple. However, now knowing your intent for Simple mode, I have to say its not so simple to understand at first glance, it still needs a clean-n-fresh Steam install to work correctly. What I figured out was that with each mod you want to play requires a completely fresh clean install of the game from Steam, even after you delete local content thru Steam you have to go thru and manually delete the folder as well because steam does not delete modded folders. After you reinstall the game (Steam) you can then, using Advanced mode, make a copy, and the desired mod will install to the copied folder. Play it at this point to make sure the mod works as intended. After that one mod is installed, repeat same steps, delete local content, delete the folder, reinstall game, then in 7Mod Launcher, pick another mod, copy to folder and again launch the modded game. Repeat this for every mod you want to play. At this point you should now have 2 working mods and be able to switch between them. Now I dont know if this is the process you intend Sphereii, but as I said its not clear how the process works when you first look at it. I did try to create a different folder to copy the game to and it didnt copy to that folder. Slim chance I might not have properly selected the folder but if you make the default pointer to use [%app path%/7DTD/ ] instead of using the underscore [%app path%/7_days_to_die/ ], that might be easier to find in file explorer. Being full of New Years cheer didnt help which might also be the reason I missed the log file in the View menu. IMO, save (replace?append?) a copy the of the log file to each mods folder each time that mod is launched. Whatever works, I'd like to know what went wrong if a mod doesnt launch or there is an error. Once its figured out, its a nice tool, but the path to figure it out is a ....steep curve. Do you have a group on steam? if not make one, I'd join! EDIT:Oh the black screens was from not manually deleting the existing Steam install folder before using a clean-fresh Steam install Edit2:just mention there is no uninstallation, do mention that how to do a clean install which includes deleting the install folder before re-installing the game. edit3: if ya do a log file from each mod installed and upload from the mod page/tab/frame?? to narrow down problem mods so user can upload both, the current log file setup on a log file from within a mod. idk something like this.
  18. Hmmm cant get this mod to launch from the 7D2D Mod Launcher. Doest boot game at all. got it working, that launcher and steam is a pita. after installing another mod using the launcher, you have to delete the steam local content then manually delete the folder too to get rid of stuff left behind of other mods, then do fresh install and then you can use the launcher to install another mod.
  19. I was looking for a simple mod changer so i can play different mods for both SP and server play. This Application (V1.0.2.0) is nice but extremely confusing at first. I cant seem to successfully launch the game with any mod causing blank screen also cant launch the game without any mods installed without being forced to do a fresh install from Steam. a few other notes: -no "favorites" ability, right click "Add to My Mods" is not the same thing nor does it actually copy the mod to your My Mods. -tried to find out the latest version on the external website but doesnt give any dates when the last update was, cant determine if this is the cause of my blank screen or not. -Blank screen when launching any mod. -Cant just uninstall a mod, it ruins the steam install, so you have to delete everything and re-download the game again. -Purge game files deletes the everything including the game install. kinds stupid with Steam since you have to right click-delete local content to get Steam to re-install the game. -Help file is ... confusing. What I'd like to see: -My Fav Mods list, not the same as My Mods, Im not modding anything or changing any mods, its a bookmark adding to a bookmark list. -expandable description windows, ability to change its size. -a warning that when "Purging" Steam will not automatically re-install files. -change the "Pick a 7 Days to Die game folder to play a mod with" to something like "Pick the folder with the 7dtd executable". If thats not the intent here make it clearer what this folder pointer is supposed to point to if its not pointing to the pointed folder for the pointed file. (LOL) -I changed my installation folders to another HDD (Who doesnt?), does this mean the Launch with Steam wont work now? so tooltip="This is not valid Steam folder..." -Enable EAC should add "if server requires it"? If this isnt check does that mean its disabled in the game? Maybe even make on a per-Mod isntead of global (as it appears). [EDIT: It shows properly in Advanced but not Simple ? ] -Validadate Game Files From Steam doesnt actually check the files so it launches the game instead??? Intended purpose seems broken so just remove it. -font sizing. -ability to indicate whether a mod is for SP or MP games. *** Happy New Year. *** You dont have to pay attention to any of this. I just want an app that will switch between mods, one for SP one for server play. took 3 beers to post this! /cheers! nothing is working... now to install anther fresh copy ... 5,6,7...I lost count now. oh is there a log of everything or a way to log all actions?
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