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Posts posted by Sirillion
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31 minutes ago, Aulit42369 said:
Hello SIRILLION,
I love the mods that you have set up, however I have some display problems when using them.
I just downloaded them on the link https://www.nexusmods.com/7daystodie/mods/22?tab=files .
The mods are installed on a personal server (dedicated PC).I don't understand where the display problems below come from.
List of mods
Screen capture of errors.
Thank you in advance for your help.
SMX also needs to be installed on the clients.
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7 hours ago, Pjew said:
I got it working! yay!
It is just not working when I play on a friends server.. Can anyone explain to me why that is?
That is because it is not installed on the server. In 7D the server is the one that dictate what mods will work, if it’s not installed on the server it won’t load.
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// SMXui updated to 19.3.Release1
- SMXui - Moved the Perks UI to a separate modlet.
- SMXui - Players Window: Adjusted the width of the distance column by 20px.
- SMXui - Fixed a small bug in the itemInfoPanel window.
- SMXui - Fixed two bugs with the perks/buffs. Thanks Napalm91 for reporting!
- SMXui - Fixed a layering issue in the books window.
Both NexusMods and GitHub are now updated with the new versions.
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1 hour ago, Hiperion said:
@Sirillion Any chance we can get a branch with hosted textures?
Would like to use this awesome UI pack but i can't install it from geforce now, so i need to install it from the server side.
There are only two textures in SMX, the menu background and the compass line. The rest are sprites and those cannot be hosted online.
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20 hours ago, shadowireland said:
I could try again adding it to the server but I dono if it might or might not take it
nope, ive tried them all still nothing coming up on the server
Then you have likely done something wrong. It should have been updated yes but with that patch it should still work.
There is nothing in the code of this modlet that doesn’t work on a server.
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6 hours ago, Neon said:
Thank you for the excellent mod. Running 19.3 the only issue I seem to have is the ZMXuiBBMxl (99s) & ZMXuiBBMxxl (110s) do not work, they overlap the interface (sort/move buttons). I have made sure to leave all three of them as noticed you said they have dependencies but only ZMXuiBBM seems to display correctly as soon as I add XL as well I get overlap issue.
Another minor thing, and not sure if bug/oversight/intended or I am just being blind but if I go to craft a weapon or armour I can not see what level I will craft it at. I know I can go and look at my stats to work out what level it would be once crafted but would be useful to know without having to check what my stats are.
Hi, sorry to see you are having issues.
About the bag. Do you run any other mods in addition to SMX? You’ve installed all the mods needed for the BBM? SMXlib? SMXui? ZMXuiCP?
I’ve not been able to replicate what you’re experiencing.
About the crafting thing. The level is indicated by the background color on the icon.
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Merry Christmas everyone.
I just added a compatibility patch to bridge the gap between SMXhud and SMXmenu towards Darkness Falls for those that want to combine those.
You will need to download and install Darkness Falls (this was tested with v3.3) then add SMXhud and SMXmenu with all their nested modlets. Then add ZMXhudCPDF and ZMXhudCPDF to the mix.
These can be downloaded either from my github page or Nexusmods.
https://github.com/Sirillion?tab=repositorieshttps://www.nexusmods.com/7daystodie/mods/22?tab=files
I hope those that of you that requested this will find it enjoyable and that you will post any bugs or issues that you come across here in this thread.
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All SMX modlets confirmed to work with A19.3B6.
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3 hours ago, shadowireland said:
looks badass sadly it dont work on servers
It should work just fine. You just need to add the 10 slot tool belt optional. I’ve still been to busy to do anything about this modlet tbh. It should get an update to incorporate the tool belt changes, maybe I can find some time during this holiday.
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2 hours ago, CrainBramp said:
Would love to see a small setting to turn off the day/time from the HUD and change that HUD corner to just a line around the edge.
I’ve almost abandoned this project due to time constraints. I still have not had time to fully test the latest version. But if I do get back into it I will look into the suggestion.
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13 hours ago, nickuk01 said:
Update: yes does exactly as you explained on the tin... items can craft now visible and brighter. Perfect. Love it... great job!!
Glad to hear it, have fun
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1 hour ago, nickuk01 said:
Hey Sirillion, thanks for latest update. Only slight constructive feedback is certain items in crafting screen on left hand side can appear dark with new backdrop. Example attached. It would be cool if items were greyed out like that until unlocked then became brighter once unlocked. Seems pretty random at moment. As you can see corn (bright yellow) and duct tape (grey) same dark tone but grey pipe vivid and easy to see? The inventory items on right hand side are fine just number of craft items on left side?
It is not random it’s a design choice I am testing. It is actually based upon availability of resources, so items that are grayed out are items you do not have enough resources to craft.
I think it would be worse to see if not for the new backdrop but you can change its color if you want to see if that helps for you. Try editing the styles.xml in SMXlib, iirc it’s the first color code.
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// SMXhud, SMXmenu & SMXui updated to 19.2.Release1
- SMXmenu - Changed how the change log works. (*)
- SMXmenu - Added some small changes to the loading screen.
- SMXmenu - Added a new design for the re/spawn window.
- SMXhud - Made the tool belt background asset more prominent.
- SMXhud - Added a backdrop to the toolbelt slots.
- SMXui - Added a backdrop to most slots.
- SMXui - Fixed a bug in the turret ammo slots.
- SMXui - Fixed a bug in the trigger options. (Pressure plate)
- SMXui - Several minor fixes to sizes and positions.
- SMXui - Added new designs to the shape and material selection windows.
(*) - Due to this change I advice everyone that use SMX modlets to delete the old folder before you install the new one so that it can clean out all the old files. This to avoid issues with how the change log worked in its last version.
Both NexusMods and GitHub are now updated with the new versions and the OP has been updated with new links.
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1 hour ago, xxx73 said:
Hi again
hehe that worked, Im happy now, thanks
Btw do you have any idea how I can make this into a perk, like animal tracking?
im trying to find a way to make this not feel too OP.
Would be great to have a perk that increased range for each level.I suggest you take a look at animal tracker and see how that is done and then try to adapt this to fit. If you run into a snag make a post here and I can take a look.
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23 minutes ago, DangerSeeker said:
You are running SMXui together with another mod, probably War3zuk AIO by the looks of it. It is not compatible with that mod.
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9 hours ago, xxx73 said:
Is there any hope to get reduced distant in compass, around 50-100 meters would be very nice.
And even better was if this effect could be attached to an item or armor or something like that, to make it more exclusive.
Ahh, thanks for reminding me.
As I have no plans to revisit this at the moment I haven't really tested this. But to get this done you should only need to edit the nav_objects.xml file, find the nav_object_class named zombie and adjust the min and max distance values for the compass_settings.0 -
Just got home from work and all SMX modlets have now been confirmed to work with A19.2B4.
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9 hours ago, xxx73 said:
The range for when zeds pop up in radar is very long, maybe 200-300 meters. I have played around with settings to try to reduce this distance with no luck. So i wonder if it is possible to reduce distant for compass?
I am currently at the start of my work rotation so I cannot help with this question until I get back home. Remind me sometime after October 23.
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5 hours ago, Khanatox said:
I have the SMXlib, i put all three mandatory modlets. Is it possible that it's a server side issue? i have a server on zap-hosting.
You also need to have the modlets installed locally, at the very least SMXlib.
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4 hours ago, Xsile said:
Love this Ui however I show 20 hotbars on screen and if I use any of the extended hotbars all items in those bars disappear upon game restart.
20 tool belts? Well, that’s not part of SMX so either you are running another modlet to display that or you made the edit yourself.
In either way the game does not support that and the extra tool belts they “allow” now is designed to work in prefab mode, so even if you technically can display them they will not be functional.
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Just updated the links to NexusMods in the OP which I forgot to do when I did the latest update. Sorry about that.
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3 hours ago, bryanss said:
Are you running any other mods together with the SMX modlets?
Do you have ZMXuiCPBBMxxl installed? If so, remove that one as it reduces the UI scale.
Also, you can make your own in game screen shots by pressing F9 in the game, it then makes a new folder in the 7dtd folder called screenshots and you can just pull those into the forum to paste them here.
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20 minutes ago, bryanss said:
I forgot to tell you that when I open the inventory it is the same
The same as in the vanilla UI? If so then you need to install SMXui if you want the complete SMX experience.
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SMX - SMXhud, SMXmenu, SMXui (Alpha21)
in Mods
Posted
The backpack issue is due to improper mod installation. The backpack modlets are dependent on each other. So to use BBMXXL you also need BBMXL and BBM installed.
The clock is due to you installing too much. That is part of the Darkness Falls compatibility patch, and unless you run Darkness Falls those are not needed. Both ZMXhudCPDF and ZMXmenuCPDF are compatibility patches that are not needed with SMX alone.