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Sirillion

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Posts posted by Sirillion

  1. 2 hours ago, Babuchas said:

    Thank you for this mod, it looks great. First it took me a little time to get use to it, but now i am very happy with it. One thing i wonder is if it is possible to add a "lock slots" option for vehicles and the droid too. 

    In any case thanks for your work :)

    It is and we had but it wasn't working "properly" so we disabled it for now. We plan to revisit it once we find time to prioritize it.

  2. 6 hours ago, ate0ate said:

    Very nice scrollable inventory there! I had a quick question regarding the splash behind the compass mentioned earlier, is it meant to be white?

    No, seems I forgot that one when I updated all the color references. Find the color attribute and change it to black, keep the brackets. That should fix it for now.

  3. Pushed updates for: SMXlib & SMXui.

    Modlet changed: ZMXuiCPBBM is now ZMXuiCPBBMl.

    New modlet: ZMXuiCPBBM.

    ChangeLog - SMXlib:

    • ADDED: Added assets for scrollable inventory modlet.
    • ADDED: Color references for scrollable inventory assets.

     

    ChangeLog - SMXui:

    • ADDED: Code for scrollable inventory adaptation.
    • FIXED: Mouseover colors for buff entries.

     

    Added a new modlets to the mix:

    • ZMXuiCPBBM: New BBM, 100 slots scrollable. 100 slots backpack, same UI footprint as the vanilla 45 slot backpack.

     

    22-1644864516-1130718985.jpeg

     

    Huge thanks to Laydor for creating the code to make this happen!

  4. 1 hour ago, ate0ate said:

    I don't know how much this may be affecting others, but for me I can only use the compass in dark areas. It looks beautiful and clean without a black or colored background, but I simply cannot see it outdoors against the sky most of the time. I find myself constantly looking at the darker ground or trying to find a tree to go up against just so I can see the compass clearly. Its the only criticism I even have of this UI though so obviously it's not a deal breaker or anything, but it sure is a nuisance on those beautiful sunny days:) Is there any chance we could get a small optional modlet to add a shaded background to the compass if its not too much of a bother? Thank you much for all of your work either way.

    There is already one in the files. It is just deactivated so if you edit windows.xml in SMXhud you will be able to turn it back on.

  5. 2 hours ago, Nodiaque said:

    Hello,

     

    I was wondering. Is the perk ui mod not available in A20? I saw that nice panel on the first page but I can't seems to find the mods for it.

     

    Thank you

    Not yet no, we are working on a much better version. Underneath that screenshot it states it is not available for A20.

  6. 43 minutes ago, Yaroxis said:

    Thanks for the reply! I'll remove the mods that add stuff and wait for a compatibilty in the meanwhile.

    Keep on the good work in the meanwhile!

    There is no guarantee that there will be a patch for that particular mod from my end though. I’ve stopped making patches for for things that I don’t use myself.

     

    If I was to make a patch for every mod that doesn’t work with SMX I wouldn’t get anything else done 🙈

     

    That said. Maybe the author of the other mod or another mod author could make it. CPs for SMX doesn’t have to be done by me exclusively, anyone can make one.

  7. 3 hours ago, Yaroxis said:

    Heya, first of al props on all the good work! Sadly enough I've been getting an error when opening the forge. Something with updating action window workstation_forge. When I open the forge the console pops up with that message and my backpack doesn't show up. I do have a bunch of mods (basically all of your mods) and some others that add mining stuff from meancloud. Any help on fixing this?

    Sounds like you added a mod that is not compatible. Any mod that adds new mining materials will not work with SMXui.

     

    Nothing I can help with at the moment as I am really tied down on different project and I simply don’t have time. So unless the other author wants to make it compatible you will just have to choose which one you want to use.

  8. 2 hours ago, Ganeshakw said:

    Thanks for responding. In such case, if I have yo change keyboard settings, how can I do that ? I mean can you kindly educate me on where the keyboard control settings are stored by the game ?

    Thanks.

    I’m not sure where they are stored as I’ve never had to check for that. You just need to either find the correct SMXmenu for your game version or remove it entirely.

  9. 1 hour ago, Ganeshakw said:

    Bro, for most of the mods, I am facing a few issues. 

    The options window from main menu does not open. Would appreciate if somebody can educate me how to set controls from outside the game or where the keyboard control settings are stored.

    Secondly, I can see only white shade and shining on POIs from a distance and can see what exactly is the building only if I go close to it.

     

    What can be the issue ? This is for Alpha 19.4 and Win 10.

     

    Thank you very much for reading.

    Well, the issue with the options window not opening can be SMX related and it comes down to which version of the mod you are running.

     

    When it comes to the poi thing that is not SMX related.

  10. Pushed updates for: SMXlib & SMXui

    ChangeLog - SMXlib:

    • FIXED: Party health bar color reference was not working.

     

    ChangeLog - SMXui:

    • ADDED: Set hardcoded sprites to fit theme.
    • ADDED: Dedicated mod slots in ItemInfo.
    • FIXED: Removed container/vehicle slot lock. (Didn't work properly)
    • FIXED: Cut third forge slot to optional modlet. Install ZMXuiCPTFS to retain third smelting slot.
    • FIXED: Small general adjustments.

     

    Added new modlets to the mix:

    • ZMXhudCPOCBPR: Compatibility patch that converts OCB Pin Recipes to SMX art style. Does NOT add OCB Pin Recipes, you must install that separate.
    • ZMXuiCPBBMxl: New BBM, 90 slots.
    • ZMXuiCPBBMxxl: New BBM, 120 slots.
    • ZMXuiCPTFS: Adds the third smelting slot to the forge in SMXui.
  11. 5 minutes ago, G1D30N said:

    I found a bug or something (really idk) but, in MP (Coop) LeftStatBar and Toolbelt overlap SmxMenu Black ribbon and version text. BUT in SP all work fine.

    That’s a “thing” that happens on multiplayer. Not really a bug or anything, just the way it is. My guess it happens since the menu no longer pause the game on multiplayer. I will look into some tricks to “solve” it.

  12. 1 hour ago, G1D30N said:

    Sirilion, if it's not hard to you can you please make additional modlet that brings back the toolbelt numbers and background (like 19.5) ? Without it toolbelt feels kinda uncompleted....?! x)

    If you do i will be really gratefull :3

    I will consider the numbers but other than that the toolbelt design is kinda final.

  13. 40 minutes ago, chicheze said:

    Hi, great work man! I installed the SMX mods on a dedicated linux server but we can't see some numbers, EAC is off, I have some mods installed, SMX files are updated. pictures Attached. Thanks.

     

    7days.png

    eac.png

    files.png

    mods.png

    Do you have the mods installed locally on the clients too?

     

    The mods with a Harmony folder have to be installed on both server and client.

     

    Could be a Linux thing though, really not sure.

  14. 30 minutes ago, LonesomeRaven31 said:

    Would I need to download a new forge (TFS) modlet? Might be the problem. Was looking at Nexus just now and didn't see one there and wondering if the one I downloaded that's not Nexus is out of date (like A19 version) and what's causing the issue.

     

    Edit: Went through and did a clean slate/deleted all mods in the mod folder. Downloaded the Nexus files and put them in mods folder. Reopened the game and plopped down a forge and no errors. Quit game and brought in my other mods. Started up the game and opened the forge and no errors. Guessing I had an old file, maybe the TFS I downloaded was old, as there isn't a folder/mod for it now.

    There isn't a TFS yet, it is coming as I want the forge to be vanilla and rather add an optional TFS.

  15. 3 minutes ago, LonesomeRaven31 said:

    I thought of the conflicting mods like maybe the forge doesn't recognize such and such material and that's why I removed all mods but your stuff before posting. I wasn't even smelting/crafting anything. I would just open the forge as if I was going to and that's when the error messages would come flooding in.

    Was this a forge you had prior to installing SMXui or a new one you set up after?

     

    I made a small boo-boo when releasing the modlet, I forgot to cut the third forge slot into a separate modlet. I blame me being exhausted at the time 😛

     

    This could be the issue if the forge was existing. Try making a new forge and see if the issue persists.

  16. 20 minutes ago, LonesomeRaven31 said:

    Love the UI and was one of my favorite mods in A19. Having a problem with the current version it seems. Went to place down the forge and starting crafting and I just get a repeating error message in the log. I thought maybe there was an conflicting issue with another mod so wiped out everything but your stuff and still getting it.

     

    ERR [XUI] Error while updating window group 'workstation_forge:
    EXC Index was outside the bounds of the array

     

    In the mod folder I got SMXhud, SMXlib, SMXmenu, SMXui, ZXMhudCP, ZMXhubCPTHB, ZMXuiCP, and ZMXuiCPBBM. Downloaded all of these today after seeing that you had completed the UI for A20.

    Do you have any other mods going that add new ores or forge materials?

     

    What were you smelting / crafting at the time?

  17. 6 minutes ago, InsaneFrosty said:

    I made sure to update the SMXlib file and am also still getting the white washed menus and the some of the menus (Perks & Inventory) are still showing as the default ui

    If you are getting the white background that means that SMXlib is either not updated or installed correctly. The reason why the background is not colored is because the game cannot find it's color reference which was updated with the release of SMXui. So SMXui asks for color X and the style reference returns with "huh?" since it cannot find what the mod is asking for. All the colors are set in SMXlib.

     

    Try deleting it completely then installing the new version.

     

    Not all windows have been converted yet, the perks window for one. The inventory is converted and if you get the default inventory after installing SMXui then it is likely you are using another mod that interferes.

  18. 12 minutes ago, HYper said:

    i posted in nexus too, thanks for your updates and mod as always! love it.

     

    just 2 questions:

    - is there a way to put levels on weapons rather than just by color? i dont remember the colors and levels

    - and is there a way to lighten the ui a bit? at night, its too dark for me.

    Answered on Nexus. Please avoid asking on several platforms, as it can become confusing. :)

  19. 8 minutes ago, G1D30N said:

    Sirillion, thank you for your work, i tested your mod on A19.5 and really like it. Updating to A20 is good idea because to my opinion A20 better than A19.
    Okay, i have only one question to you - Do you planning update SMXUi to A20? Thank for your attention. Good day :)

    It is being worked on, when A20 hit I was smack in the middle of a redesign of the whole SMXui modlet, so it no longer looks like the SMXui you are used to. This makes it take more time than if I just updated the version that existed. I did not expect stable to come so quickly after experimental so I decided to stick with the redesigned version.

    It's coming ... soon'ish.

  20. 42 minutes ago, Reckis said:

    So, after all my attempts at figuring this out . . . it just started working on its own. Sorry, but at this point I don't know what made the difference, but it must have been something on my end.

    The important thing is you got it working :)

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