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Posts posted by Sirillion
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On 1/8/2024 at 8:20 PM, OldGuy_ said:
Hello thanks for ur mods. I was wondering is there a way to add more toolbelt slots? I see notes in SMXHUD about changing size but I think its only for display size but not sure. Thanks
Not without adding other mods that add that functionality. Afaik there are mods out there for this and there are even compatibility patches to bridge the gap.
Where to find and what to install you will have to figure out for yourself as I’ve never tested it.
Also, we do not assist with issues that might occur as a result of adding them.
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On 1/4/2024 at 10:41 PM, hron84 said:
Thanks for the reply! Could it be possible to add it to the 120 slot backpack also? It would be really nice since this backpack is huuuge and I love it even if I am unable to find anything in it...
Is there a way to improve the compatibility for ModManager? Should I report this issue to them?
There are currently no plans to add search to the fixed backpacks.
It is a well known issue and has been for a while. No need to report it.
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5 hours ago, hron84 said:
Hi!
I reinstalled my game because of a PC reinstall, and installed only the following SMX mods (I try to make lesser resource footprint to my game):
- 0-Quartz
- SMXcore
- SMXui
- ZMXuiCP
- ZMXuiCPBBMxxl
- ZMXuiCPSCBC
- ZMXuiCPTFS
On the previous install, I had all the ZMXuiCPBBM* mods installed but as I found out, I need only one modification to my backpack not ALL of them. However, now experiencing an issue: I somehow lost the search bar over my backpack inventory, so I am not able to search items in my backpack by their name, and it is a crucial function to me. Can you help me what do I wrong?
Also: I tried to add SMXmenu also but under A21.2 it collapses all buttons into one, I am not sure if it is a known issue or not. The only thing that is affects my menu screen is the ModManager mod by FilUnderscore.
The search function is only available in the 100 slot scrollable backpack.
SMXmenu is not compatible with ModManager, so that is the issue.
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17 hours ago, Fernseher said:
Hi there,
I don't see any buffs/debuffs anymore. I can only see them in the Character Tab of the menu.
To be fair i once removed the mod, but added it back right away afterwards. Not sure if this was what caused the problem.
Any help would be much appreciated. Thanks!
Just do a complete reinstall of the mod following the instructions and it probably gonna sort itself out.
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No and no. ☺️
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15 hours ago, InHauseGamer said:
Hi. I need help. after installing according to the instructions in the game, I can't looting and the interface looks like crooked. what did I do wrong, please help me.
We will need more information than that if we are going to be able to help.
Your logfile and information about what mods are installed is a good start.
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On 9/5/2023 at 1:06 AM, Ademir said:
Hello @Sirillion
The SMXhud – The HUD Replacement Mod is not working on Alpha21.1(B16).
When I "install" this MOD apear this error on log.
ERR [XUi] Error while updating window group ‘toolbelt’:
EXC Method not found: int .Inventory.GetItem Count(ItemValue,bool,int,int)It is working, you just haven't updated SMXcore. The only up to date version of SMXcore is on Nexusmods, grab it from there and all will be ok. I've just been too busy irl to do anything about uploading it elsewhere.
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4 hours ago, Zeggers said:
Hey there! So I’ve added mods one by one to find what is causing my issue. I’ve added, in order, SMXcore, SMXui, ZMXuiCP, ZMXhudCP, AND THEN SMXhud. When I add SMXhud, I get an extremely long list of errors that I goes on for so long that I Alt-F4 out of it. It appears to be a repetitive error, 2 back to back over and over.
ERR [XUi] Error while updating window group ‘toolbelt’:
EXC Method not found: int .Inventory.GetItem Count(ItemValue,bool,int,int)Could you help me find out what I’m doing wrong here?
Sounds like you have an outdated SMXcore. A21.1 required an update and since I was at work when it dropped we were only able to update on Nexus.
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18 hours ago, Djeeni said:
Hello!
J'ai un souci quand je lance le jeu avec les mods..
https://ibb.co/s1Kf8F2
Je ne peux ni bouger, ni fermer la fenêtre.
Voici mon dossier de jeux :
https://ibb.co/QNW1TBH
Merci de votre aide !Support is given in English only.
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8 hours ago, FrodoTBaggins said:
Oh I see, only on that website. I was looking on 7daystodiemods website. Thanks man.
That site is not an official SMX host so we don’t announce there.
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1 hour ago, FrodoTBaggins said:
Hello, any plans for updating this Ui mod for A21.1? It's unusable now.
It was updated, 12 hrs ago or so. But it will only be available on Nexus until I get back from work.
8 minutes ago, Verbal1970 said:Ya, I was wondering the same thing. Mine broke once the latest update downloaded through Steam.
See the response above.
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14 minutes ago, Sixx said:
Hello everyone
I've been getting this message in the log for ages and wanted to know what to do about it and whether it's a problem at all.
So far I haven't found anything disadvantageous, but maybe the message does something that I can't see or use at all.
Thanks
Sixx2023-08-04T22:41:10 174.000 WRN XML patch for "XUi/xui.xml" from mod "Patch for SMX" did not apply: <set xpath="/xui/ruleset[@name='default']/window_group[@name='workstation_VMAutoWorkbench']">
<window name="windowCraftingListWorkstationNoToolNoFuel" />
<window name="craftingInfoPanel" />
<window name="windowOutputWorkstationNoFuel" />
<window name="windowCraftingQueueWorkstationNoToolNoFuel" />
<window name="windowNonPagingHeader" />
</set> (line 4 at pos 2)
2023-08-04T22:41:10 174.001 WRN XML patch for "XUi/xui.xml" from mod "Patch for SMX" did not apply: <setattribute xpath="/xui//window_group[@name='workstation_VMAutoWorkbench']" name="controller">XUiC_WorkstationWindowGroup</setattribute> (line 12 at pos 10)
2023-08-04T22:41:10 174.001 WRN XML patch for "XUi/xui.xml" from mod "Patch for SMX" did not apply: <setattribute xpath="/xui//window_group[@name='workstation_VMAutoWorkbench']" name="open_backpack_on_open">true</setattribute> (line 13 at pos 10)
2023-08-04T22:41:10 174.001 WRN XML patch for "XUi/xui.xml" from mod "Patch for SMX" did not apply: <setattribute xpath="/xui//window_group[@name='workstation_VMAutoWorkbench']" name="close_compass_on_open">true</setattribute> (line 14 at pos 10)
2023-08-04T22:41:10 174.110 INF Loaded (local): XUi/xui in 0.21
2023-08-04T22:41:10 174.161 INF [Quartz] Loading Fonts
2023-08-04T22:41:10 174.161 INF [Quartz] Loaded Fonts
2023-08-04T22:41:10 174.221 INF [XUi] Loading XUi asynchronously
2023-08-04T22:41:10 174.479 INF Loaded (local): biomes in 0.37
2023-08-04T22:41:10 174.628 WRN Type:SCore.Harmony.Recipes.BroadcastButton, SCore was missing when we looked it up via Type.GetType()
2023-08-04T22:41:10 174.628 ERR [XUi] Controller 'SCore.Harmony.Recipes.BroadcastButton, SCore' not found, using base XUiController --- hierarchy: windows -> window (windowLooting) -> rect (smxui_lootwindow_design) -> button (btnBroadcast)Oh and this one also
2023-08-04T22:41:07 170.777 WRN XML patch for "loot.xml" from mod "ZMXuiCPBBMxl" did not apply: <set xpath="/lootcontainers/lootcontainer[@id='2']/@size">10,12</set> (line 5 at pos 4)
Well, some of it, the workbench stuff, is not SMX related. The others looks like outdated modlets.
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20 hours ago, caatalyst said:
Is it possible to still download SMX UI for alpha 16.4
I'm going back to the good old days for a bit.Yes, from nexus mods under old files.
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2 hours ago, rezaf said:
Does anyone else have an issue with using the scrolling inventory modlet with Alpha 21?
It SEEMS to work, but the game does not recognize the additional slots when, for example, I tried to take all the contents of a container and all non-extended slots were already filled, the game would refuse to take anything from the container.
In a similar manner, the buttons to store everything from the inventory in a container seem bugged as well.
Hopefully an easy fix.
I did a quick test storing 1x Wood in each slot, and at least the game does not seem to "forget" items stored in the additional slots upon reloading a save.
Nothing is bugged, this can happen when adding a bigger bag mod. You can try to dump the entire inventory into a box, then dump the box back into the bag. That should resolve this and the game should now recognize all the slots.
It usually happens when adding the BBM to an already existing save.
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On 7/5/2023 at 2:59 AM, newbie said:
Hi, hopefully a quick question. I installed the suite of tools - core, hud, menu, ui and the component to show enemy health. Should savepoints that I establish on the map be viewable from within the UI ? I would have thought that as I walk the savepoint icons would appear below the compass points (e.g. S, SW etc.) based on where I physically am, in relation to the icon's location, but they do not. Is it not possible or is there a config setting that I have missed.
Thanks in advance and the UI(etc) is amazing.
We don’t change any kind of function in regards to that, so if it doesn’t happen in vanilla it won’t happen in SMX and vice versa.
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7 hours ago, Sixx said:
Hey you
i think i need some help. I have overlapping text and images on the bottom
right of the HUD (I assume it's coming from the HUD). Unfortunately I don't
know how to get rid of it. The writing to the left of the icons remain.
It also looks as if the items overlap and stay there on the 2nd picture.
For example, if I want to repair an item and the material is missing, it will be
displayed, but it can no longer be read down there. Unfortunately, I don't
always have in mind what is needed for the repair.
I installed the following mods from you
SMXcore, SMXhud, SMXmenu, SMXui
ZMXhudCP, ZMXhudCPBH1080, ZMXhudCPTB15
ZMXhudCPTHB, ZMXuiCP, ZMXuiCPBBMxl
ZMXuiCPSCBC, ZMXuiCPTFSPlus several other mods. But none of those changes
HUD or UIDo you have any idea what is causing this
thanks
sixxNot sure tbh as I am still in my work rotation and won’t be able to take a look at anything 7D related until next week at the earliest. I do think I read somewhere that something similar was a bug with the stable release but I can’t say for sure. You can try to run the console command xui reload to try and reload the UI and see if that rectify things for the time being.
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12 minutes ago, wolverine576 said:
I am using KhaineGB 3 slot forge, bigger back pack, and 15 slot tool belt. Will the smx packages work together or will i need to tweak one or the other to work together?
None of those will work with SMX.
We do have our own 3 slot forge and big bag modlets though. Nothing for the toolbelt I’m afraid but I think someone made a patch for A20 that might still work.
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17 hours ago, Mereinid said:
Hello and good afternoon all.
I've been using the mod for months now, back to half way through A20.
I just installed the new A21 version and everything seems to appear fine, except for the consolidation button. When I click the backpack down in the bottom right corner, of my inventory, it throws an error.
EXC IndexOutOfRangeExcepetion: Index was outside the bounds of the array.
Any ideas on how to fix this? Thank you all, very much, for your time.
Mereinid
I have now been able to reproduce this error when adding a BBM after a save is created. It's due to some weird thing going on where the game doesn't seem to recognize the BBM at first. To rectify this try and dump the entire bag into a chest and then retrieve it. This seems to "fix" the issue.
7 hours ago, Transcribe said:Pushed a fix for SMXui today which might have fixed that.
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3 hours ago, Transcribe said:
Cannot seem to reproduce this either. I tested by gearing up and filling all slots of both the bag and the toolbelt so that all available slots are filled and the death bag works as expected every time.
Have you been running any kind of BBM or modified any part of the code to increase the size of bags or the toolbelt?
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3 hours ago, Mereinid said:
Hello and good afternoon all.
I've been using the mod for months now, back to half way through A20.
I just installed the new A21 version and everything seems to appear fine, except for the consolidation button. When I click the backpack down in the bottom right corner, of my inventory, it throws an error.
EXC IndexOutOfRangeExcepetion: Index was outside the bounds of the array.
Any ideas on how to fix this? Thank you all, very much, for your time.
Mereinid
I cannot seem to reproduce this. Can you give me a little more information?
- What SMX modlets do you have installed?
- Do you run any other mods that can interfere?
Feel free to share a screenshot of the mod folder.
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Updated for A21.
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2 hours ago, caatalyst said:
Thank you for the response.
It's been a while since I've played with vanilla menus 🤮If you want to track the progress of our updates I suggest you join the discord by following the link below and then go to the #sirillion_smx channel located under Hosted Mod Channels. There we will post updates as we progress through the different modlets.
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2 hours ago, caatalyst said:
Is there an A21 experimental version of this mod?
We’ve had access to A21 for about an hour or two so no. I haven’t even downloaded it yet, been busy.
There won’t be an update for some time still, we are talking days, not hours.
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On 6/8/2023 at 8:44 AM, Flavours said:
The only other mod I was running that wasn't an SMX mod was a 65k stack mod made by Elucidus
I see, well I've not been able to reproduce this and A21 is right around the corner so I'm sorry but I am not going to spend any more time trying to figure out what is going on there as this window is marked for demolition anyways. We are going to remake it into a new design down the line as it didn't quite match up to the quality we wanted. SMXui for A21 won't even contain this window anymore, it will just be the vanilla design.
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SMX - SMXhud, SMXmenu, SMXui (Alpha21)
in Mods
Posted
Then you've done something wrong. Those messages really doesn't help us figuring it out. We would need the log file for that. But I'd suggest you remove the larger backpack mod and see if that fixes the issue and then try and install it again following the instructions and see what happens.
Are you running other mods that affects the backpack and/or loot/bags/containers? If so then that could be the issue.