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Posts posted by Rabbitslovecactus
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1 hour ago, Kirill_226RUS said:
Hello, @faatal. Is it possible to upload music from 7 Days To Die (including dynamic music) to SoundCloud? Or who can I ask this from?
https://youtube.com/playlist?list=PLF2EaYFg-gJzY-3emYlfqlnl1v-j2Jnjv
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@faatal How's development and testing going? Do you have a news update for us by any chance? Thanks
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On 1/18/2023 at 7:10 PM, meganoth said:
Exactly. How to make a bug report with that? A "simple" console command to show the location of all remaining zombies either spawned or unspawned would be the easiest way to either show there is no bug and the player is wrong, or there is a bug because he would be standing right there and making a picture.
(for unspawned zombies the location of the spawn area could be shown if their location is not fixed yet)
Yeah that is a great point.
1 hour ago, Morloc said:There will be naked cowgirls too...right? 🥺
-Arch Necromancer Morloc 💀
No, just a naked cow.
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On 1/16/2023 at 11:34 PM, Laz Man said:
The Shotgun Messiah is overdue for an update so there very well could be some volumes that can be improved.
The hospital has been updated in A21 so issue might already be resolved for that one.
If you run into any more situations where the orange nav beacon is pointing to a spot but no sleepers are spawning, take a screenshoot (i.e. F11 key) and submit a bug report so we can try to root cause it faster.
Thanks LAZ, the problem is, there are no red dots and the mission will not end. Doesn't matter where I go. I went into flying mode and flew through walls. As mentioned before I even used killall. Nothing.
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15 hours ago, Laz Man said:
There is already a property that helps the player navigate to uncleared volumes. Because this property essentially gives away where sleepers are, the value is not set very high by default in order to prevent spoiling things for players.
What specific T5 POI comes to mind?
T5 shotgun messiah
T5 Hospital
We've redone both over and over to the point where we are now avoiding any T5 clears and only doing fetches. So much time gets invested only to get stuck at the end....
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Any word on A21 having a fix implemented for clearing missions where we can't locate the last zombie? (Even the killall command doesn't work...) I've had this happen more and more often lately in tier 5 POI's.
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I would love more variety. Even random items laying around in the open world. For example, you have no weapons, but you see a rake, or 2x4 laying on the ground in a garage. Pick it up and use it. Organize every weapon into a class and then it can be part of the new system.
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Hyped for A21, love all the new features and I am looking forward to trying it and seeing how it all works. Keep up the great work Pimps!
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On 1/4/2023 at 5:20 PM, Pernicious said:
Hopefully one of those changes is restricting source IP addresses to only trusted hosts for RDP at least.
At what layer would this change happen? In the OS I only see options for user names. Normally disabling DMZ takes care of that. Thanks
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14 hours ago, Pernicious said:
Hopefully one of those changes is restricting source IP addresses to only trusted hosts for RDP at least.
At what layer would this change happen? In the OS I only see options for user names. Thanks
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Hi guys thanks for the response. Yeah I've formatted it right away. I did some digging and found out that DMZ was active for the servers ip. Pretty sure that was the cause. I've disabled that and also turned off upnp. For rdp I've limited it to certain users and made sure that the account that the pc uses is not an admin. Plus many more changes.
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I think finding wild game should be much more rare, but when you do find it, it should be much more rewarding. And yeah get rid of the odd numbers that leave meat left over when cooking...
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Hi guys. Anyone else have issues with this?
I have a dedicated server that I built just for 7 days to die and local only plex streaming. The pc was newly imaged with nothing else on it. Just last night I wanted to RDP to it and couldn't because somehow the account required a password change. So I logged into it locally only to find a Trojan on it, crypto mining app, Russian proxy service running.Does the 7 days server app and it's required settings/setup get tested for vulnerabilities? I am worried to use it after all this...
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ROADMAP TO GOLD AND BEYOND
- Bandits
- Armor
- Weather
- Factions & Story
- Steam Workshop Support
I just noticed that this list doesn't mention anything about stealth. Isn't there work to be done? I remember way back when you guys mentioned that you're taking scent out of the game temporarily. I've got to say that I really miss the old stealth that had the eye that would open if zombies detected you. Anyone else miss that? Now it seems inconsistent. I can shoot a gun while a zombie is hiding in a closet and they don't move (I can even shoot the closet door off). And other times they detect me at the faintest creak.
Please bring the old stealth system back with the detected eye and meat scent, and mix it with the new system to overall improve it.
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4 hours ago, JebacPis said:
Hi all.
A just Discovery 7days to Die game a few days ago. This game is so awsome best game ever Play.
Im very very gratrfull that game is still upgrade game is real best game .
Big thank for all team who work on it
Dude you have just discovered one of the best games ever made. Welcome to the 7 Days forums.
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Any chance to create a perk for dual wielding weapons? It would be awesome! Especially for guns and knives. This should be possible for any single handed weapons.
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Same thing just happened to me again in the T5 Shotgun Messiah. No red dot. I even went into DM and flew through the walls and floors and used the killall command, nothing....
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20 hours ago, NukemDed said:
can we please have a new mod for the 4x4
kangaroo bars :-)
I hope they make weapons for vehicles like the forks on the front of the 4x4 all mods. Would be cool. Add weapons and armour to vehicles just like our characters.
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If finding drivable vehicles ever gets implemented, could you guys please make it so the status of all vehicles are unknown. The only way to know it's status is to try and start it (with a low chance of it actually starting and running). This would then allow us to know what parts for repairs are needed. I think it would add to the looting suspense. And if we actually find a vehicle that works, it would be like winning the wasteland lottery.
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Any word on making it so once we complete a quest at a POI, it gets crossed off the POI list so a trader doesn't offer the same POI over and over again? It starts to feel grindy after a while.... With a whole town/city full of POI's there's no reason to have to repeat the same ones over and over.
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I'm going to just say it. Can we please have a screenshot of the Perk menu for Alpha 21? Or even better Joel make a video update for us. That would rock!
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9 minutes ago, Doomofman said:
When are we getting our next clue @Roland? Or are we solving them too quickly for you? 😛
He's gotta be running out of ammo.
The calm before the storm (experimental)
Learn by reading is one of the most welcomed updates for me in a long time. (Old school Learn by doing fan here).
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6 hours ago, Vintorez said:
Would be cool if to have like a harpoon rope weapon mod for spears to change the special attack back to throwing it without actually losing the item when you do, drawback being that it takes longer to ready the spear again depending on how far it was thrown.
Yeah that's a pretty cool idea. I'd also like to see a flamethrower. That would rock!
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7 hours ago, Blake_ said:
I love the XP notification, because I find it 'gamey' and rewarding. XP is another resource and that feedback is very appreciated by me and my team, and it's easier to see than the xp bar while fighting (which doesn't really matter). That said, I do see why it would be a problem to fully experience the survival-horror part of the game, as knowing when a death happens is a bit lame for the immersion aspect.
I suggest putting several elements of the HUD as optional, specially that one.
I agree. On a side note, I miss the old level up sound and the old bloodmoon sound. They gave the game a more rewarding feeling and sounded gamey.
I'd also like to touch base on this new level up by reading system. Not much has been mentioned about what happend with the actions (perks) like parkour, using a bow, using mining tools, hunting, running etc...
With the new level up by reading system for crafting, a perfect compliment to it would be a level up by doing system for anything that involves actions. This hybrid system would balance the game very well.
Even the pimps admitted that the issue with the level up by doing system when it was originally implemented was the crafting aspect. But since that is fixed now with level up by reading, it will work again.
Please give this hybrid system idea some thought and consideration. Many players out there would welcome this with open arms.
Undead legacy is very popular and uses a LUBD system.
Thanks
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Alpha 21 Dev Diary
in News & Announcements
Posted
This time around, are you guys looking to release a stable version of A21 right off the bat, or will it got to experimental like other times?