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Rabbitslovecactus

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Posts posted by Rabbitslovecactus

  1. On 3/16/2022 at 2:02 PM, Roland said:

     

      • Partially damaged doors with large holes can be shot/meleed through to damage enemies on the other side

    Would be awesome if we could also open locked damaged doors with holes in them. Just reach in and unlock from the inside knob. This would obviously need a change in the programming so the inside of all doors are always unlocked. Imagine reaching into a hole in the door, only to have your hand grabbed by a zombie and pulled on/bitten. That would really add to the suspense if it happened randomly/rarely.

  2. Would be awesome if the cars randomly had doors, trunks, and hoods open sometimes. The ones that are open have no loot, just salvageable parts. 

    13 hours ago, Evilracc0on said:


    6. Bring back behemoths and large threats.
     


         
     

    Sounds like great ideas, except for #6. Those large enemies look supernatural. Lets keep it a zombie game, and not tread on, alien/sci-fi territory. Just my 2 cents.

  3. On 3/21/2022 at 4:02 AM, q123 said:

     

    These pictures coming directly from Twitter.

    If they are broken for you - check your browser and/or Ad-blocker settings (it's maybe under tracking or social media...). Maybe try a nother browser to see if it's different for you.

    Thanks q123. I had to add this site to my tracker blocker exceptions. 

  4. We need a blend of level up by doing with some points for perks only. So for example, level up by doing for stuff like ranged weapons, running, jumping, crafting, repairing. But then points can go towards healing faster, staying under water longer, unlocking things etc.. This will make the perfect balance. 

     

    But yeah, I know I am beating a dead horse and the game is too far along for a changed like this to be made... The current point system works, but is artificial....

  5. I personally think that all zombies should move randomly. For example, the biker guy shouldn't have a specified movement type. There shouldn't be a crawler either. They should pool all the movements together, and then each zombie randomly picks from the pool, and there is a certain % chance that any zombie can spawn as a crawler. This would keep the visuals more fresh, especially if they make the zombie clothing/colours random. 

  6. I've noticed that when using the Gyrocopter in A20 (Compared to A19) It is difficult to see. Very rarely does the sky clear up. Its either white or grey. You can't see any tree, buildings, or even mountains until you almost crash into them. It doesn't matter how high you go. In fact, the higher you go the worse it gets. Kind of wrecks the Gyro experience... Any plans to clear the sky so it's more like A19? I understand that bad weather can cause low visibility, it just seems like there is always bad weather...

  7. For the record I was able to fix this by entering the glitched POI, hitting F1, and then typing the chunkreset command. It then put the trader back where he was supposed to be. Only issue is, that I had two traders in the one POI. To fix this, I then reloaded the save and everything was back to normal. Before doing all this, make sure you don't have any pending missions. If you do, either complete them or cancel them.

     

    This also works for POI's that have other glitches. It basically resets them back to default. I tested it in creative mode on a POI I shot up with the rocket launcher, Chunkreset...and boom as good as new. 

     

    Hope this helps anyone out there. I know it sucks starting a new save after a lot of work..

  8. On 1/12/2022 at 1:33 PM, Lord Morphleyes said:

    I just had this very issue. 

     

    Dedicated server. No mods. Myself my son and wife all play.   I was not playing at the time, my son just exited the game and my wife was playing.  There was a brief power outage in my house (IRL).  My wife's character now starts as a naked and alone level one character and myself and my sons characters have maintained their levels and progress.  The server time and all out stuff is still there its just my wife's character has reset. 

     

    Edit:

    I found this after further searching

     

    Thanks for the mention. IMHO, the saving system needs a complete overhaul. Each time it saves it should save to a different file, up to 10 files total. Once it hits 10, it starts to overwrite. That way if one gets corrupt the game itself can backtrack and open the last known good save. Also, maps should have a separate save than characters. The characters should be able to travel between maps. For example I take my single player character and join an online game with the same character, level him up there, etc.. and then take him back to my single player game. The game Grim Dawn uses this.  If someone chooses to start a new character with a new map, that is also an option, but not mandatory. We also need the ability to manually save and create up to 10 saves manually. So if I have a problem, I know that I can go back to another save that I made. The constant overwriting of one file for a character or map has a high likelihood of corruption.  That's my 2 cents. :) 

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