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JaxTeller718

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Everything posted by JaxTeller718

  1. I uploaded a band aid fix for safes (may not work) arrow progression and for the Streamer version which completely removes strippers from the spawn list even in creative. Should make things playable until version 2.0 comes out.
  2. First I want to apologize for these issues. We all know that sometimes fixing one thing can break another. I'm trying my best NOT to force a wipe on this mod. Im looking into wall safes now. Im looking into the console issues as well with the quests. The zombie issue is a byproduct of adding wilderness spawns. On my server we have 2 files, one that honors the safe zone and then I physically add the new file after 7 days. This file has reduced spawns so the safe zone isn't over run. The second file adds the zombies you see in the world. In a perfect setting I could gamestage this but there is no current in game option for this. So i give people the extra wilderness file. I could add both to the game in the folder so you can manually do it yourself and I may do that. It was a tough choice between having the full zombie world and less zombies. I chose more zombies but I can understand people not liking that choice as a safe spawn area IS indeed important. As for the errors causing a wipe in order to play. I try very hard to avoid this. Sometimes it is unavoidable. Only so much testing can be done before certain things are only found through gameplay. Messing with progression, the rwgmixer and quests are three big no nos if you don't want a wipe. We have found a few errors and inconsistencies in these files and they need addressed so the mod can be what it is supposed to be. We know the song and dance when Pimps do it on patches. Sometimes it can be powered through and sometimes it just can't be. Every mod has this issue at the beginning as we find new things to break. Walkers had several wipes in its early days due to bandit issues and random gen issues. But that had 2 plus years to fix itself. This has had 2 weeks. It is with a very heavy heart that I want to warn everyone that the very next update may require a full wipe. I'm trying to avoid it now but it may not be something that can be avoided. We have several streamers who are enjoying the mod and also running into issues. The last thing we want is people to see errors and mistakes, just as much as the last thing we want is to have people forced to start over. But it's like a band aid, you pull it off now and put it past you and move on. We ARE doing much better when it comes to bugs, they are dwindling down but with added quests in the classes and some things that do not make sense like ammo crafting being a skill you need to make basic arrows, for the good of the future of the mod and the integrity I wish the mod to represent it may be an unavoidable occurrence. I respect and appreciate everyone who has given us a chance. I hope that in the future you continue to do so. We initially started this because we wanted to enhance the vanilla experience. I strive for perfectionism and this is a huge bump in that road for me. All I ask is for patience during this time but I can totally understand if this causes some to turn away from us. For those that do I say if you do then give a new mod a try. We will still be here getting the bugs and kinks worked out. And the day will come when these errors will be behind us and you can play indefinitely in our world. Give me the night to see if I can do this without a wipe. v1.10 will be up by morning sometimes and at that point my post will state whether we need to go into this fresh.
  3. Ill double check them later and make sure they are all gone. You wont get a normal blood moon but you WILL have the zombies already in your area turn feral and come for you. That can't be avoided so I would suggest clearing the area right before a blood moon to prevent that. Otherwise it is working as intended. Im hoping the updates will slow down a bit but anyone that knows me knows I am far more worried about getting the mod properly working than about how many updates I put out. I usually fix things immediately because I HATE having anything not working properly hanging around. I apologize in advance for this, I try to keep everything to a minimum of one update a day. But as we catch everything eventually all will be fixed and the updates can slow down. A heads up to everyone that wall safes MAY be broken on old saves and worlds. Not sure yet. The fix for them not opening worked but it may have broken already loaded in safes. I will look more into this. Gun safes are ok, it is just the wall safes. I will report more on this later.
  4. Current Version: 1.09 -Removed all unnecessary spaces in every xml file for better editing by the user. ( All XML Files have been changed) -Lowered Cooking XP Requirement to level so you spend less time in the campfire -Removed Harvest Requirement to get Leather Strips from Couches -Lowered Health on Night Terrors and Nightmares. They have no Head Hitboxes so they give no bonus damage. -Removed craft bone shive requirement on first Blade Class Quest which was preventing it from advancing -Replaced Safes with Vanilla safes due to inability to reach them. -Removed Night Stand from Crates because it is a storage item not a loot item -Added all Bolt Rifles to the schematics book. -Added some clarity to the opening dialogue on what to do with the class paper and briefcase. -Added a Quest Line for the Survival Class -Night Terrors can now have a chance to drop better loot like Knowledge Points, Weapon Parts, Diamonds and Car Parts -Fixed a major bug with the Halicopter. It should work properly now -Added version number to the UI -Fixed descriptions for Lockpick to help better explain its use -Increased Stack Size for Blunderbuss Ammo -Added Descriptions to Class Papers on how to craft them
  5. It SHOULDNT be it should be a blunderbuss with 2 shots instead of one. I will double check it. And a major thank you to Twitchy and sinda for the assists. You guys (girl) are superstars.
  6. Well we dont really KNOW how the Apocalypse started. Bongs...condoms...teddy bears? It was a helluva night! lol
  7. These are all very good suggestions and I will be looking into them for v1.09. The hitboxes on the cars are bugged a bit. This i s because the models themselves have animated doors which 7 days does not play. So the doors and trunks of the cars cant have a traditional hitbox. Annoying i know trust me. But when Unity 17 is implemented you are going to see a WORLD of new content and possibilities in this game. I will go more in depth on your post in a little bit. - - - Updated - - - Hello, you most likely need to do an update or new install. Some of the issues sound like bugs from older versions.
  8. The quest requires you to acquire a femur and craft the shiv. It tested ok on my end in version 1.08 There are no head hitboxes or bonuses on added models. I lowered all of their health dramatically. This SHOULD make them easier to kill but still be a challenge. This change will occur in v1.09 Farmer Class has been fixed in v1.08. Household Quest Items are found anywhere inside house loot, and can appear in stumbs and coolers and cases. They are intended to be very rare since you can repeat the quests more than once. I will look into adding a version number in the future. An oversight. I had them being harvested early and never changed it. In v1.09 releasing tonight it will be fixed.
  9. Latest Version: v1.08 Updates -Removed copyright sounds from Nightmares for proper YouTube uploading from Streamers Only Version -Added Purified Water recipe -Fixed Farmer Class Paper from null'ing -Increased weight of the schematics and books so you get slightly more Knowledge Points from them -All engines can now be scrapped for car parts. Thebetter the engine the more the car parts you get. -Incresaed Nail, Twine and Paint counts in loot. -Removed one part of the recipe from the Halicopter preventing it from being crafted -Scared Zombie, Curious George, Brute Zombie and Brute Zombie Boss now have chances to drop diamonds, coins, knowledge points, car parts and weapon parts! Files Affected: Sounds.xml entityclasses.xml (Streamer version only) quests.xml items.xml materials.xml recipes.xml loot.xml
  10. The Private Server download is for testing by our testers only. Not your server it isn't kept current and can have incompatibilities. The mod Launcher installs BOTh sp client and server client files to the same folder. To add this to a server you would go to your install folder and upload these folders from your install folder 7DaystoDieServer_Data Data Mods That's all you need. And it should be up and running. You don't need a separate install or anything, the version you are playing has the proper provided server files in them already.
  11. That's a normal log file that was accidentally left on, a previous update fixed that. Big update for us today. We look to be nearing a slowdown of updates now as a lot of errors and issues have been fixed and I thank each and every one of you for all of your assistance. Yesterday G4K tested out Ravenhearst! He seemed to enjoy it and we wholeheartedly thank him for giving us a shot! We hope he tries us again once we got more bugs ironed out. Check it out here A special thank you to SecondClassElitist as well for playing our mod on his stream. Check him out here. TexCubSF is also interested in us. You can check out Tex here. It's amazing to think this went from a silly little private server mod to growing into its own over the past 2 years. Thank you everyone. Latest Version: v1.07 Updates -Lowered wood and Nail yield on chairs to fix possible exploit -Fixed Food Prep Table -Added icon for Salmon Meat -Fixed Descritpions for several items including some guns showing wrong ammo and a bunch of food -Removed all clothing from the Blacksmith Station. -Blacksmith Station no longer requires Clothing skill to craft -Blacksmith Station now unlocks at Construction tools 60 -Welding Torch removed from Blacksmith Station and added to the Tailor Station, All armor now crafted in Tailor Station -Blacksmith Hammer Progression Title Fixed -Smoking a Joint now slows you down for a few seconds and then makes you hungry. -Disabled Temperature Stats on the Disabled Weather Survival Editions on the HUD -Added Dishwasher Loot to Dishwashers found in the world -Fixed collision on some stations -Renamed all Steel minibike parts to Strengthened to match other parts -We are proud to present the Nightmares from Valoween created by mad genius Sphereii with his permission. Their health has been reduced slightly to accomodate our mod and also they will drop just a bit more than clay They will be found in burnt forests and wastelands at night time. -Updated Sphereii's Transmogrifier to its latest version -Night Terrors can now be killed (you are welcome lol) -Bad Mechanic should now apply to crowbar Files Affected: progression.xml blocks.xml localization.xml xui.xml windows.xml buffs.xml items.xml recipes.xml assembly-csharp.dll entityclasses.xml entitygroups.xml spawning.xml loot.xml sounds.xml
  12. Thank you Clockwork. Coming from you that means a lot
  13. Fixed in the next update. 1. That trader Caitlin error is present in vanilla as well. I will see if i can hot fix something into it to make it disappear. 2. That's going to be a tough one, but I will try to track it down 3. That is what I love and hate about custom POIs. we are at the mercy of what the POI maker wishes to have happen. I have removed many with OP loot and crazy spawns but sometimes I miss some. All versions come with the server files you need in them. The private server is my own personal test server for fixing things. The files you need for server play are the 7DaystoDieServer_Data folder, Config and Prefabs folders inside the Data folder and the Mods folder in the main folder. I will look into adjusting the blunt buff to something a bit more fun The inventory lag is indeed a game killer sometimes. I suggest adding things to favorites. It is also why I have so many stations, to break up the lag. A17 fixes this i do believe. We have headshot only on which means this applies to animals as well. You will have to be more precise with your shots. While not directly intended i do find it makes it more challenging. If you hit deers with arrows they do get a bleeding buff and can bleed out though. Awesome news on the Linux front. I'm sorry I could not be of more help in that area. Unfortunately due to how many versions of the mod there are I can't maintain separate download links but I can send you a direct copy link to any version you may want. I just won't be able to ensure that you are getting the most current copy out there when we update. Perhaps speak to sphere about adding Linux support to the Launcher? It seems to be a big request. I agree on descriptions. I am working on them as I find them. If you note anything that needs clarified please post them here so i can add and edit them. There is a known bug in food prep tables and blacksmith stations. This will be hotfixed in a few hours. Not game or save breaking but very annoying. Also I am relaxing the requirements on the blacksmith station. Will post details when I release the patch. Thank you to everyone for the continued support and patience.
  14. Latest Version: v1.06 Updates -Reordered and Cleaned Launcher config (Saves will remain and be fine but may need to re-install your version. Also server dlls now included in all versions) -Disabled Dev Logging fo MUCH smaller output log files -Removed Duplicate Railing Recipe -Fixed Descritpions for some items showing as crafted in the wrong benches -Moved Modern Bolts and Arrows after the steel bolts and arrows in Progression -Big Forge renamed to Advanced Forge because its not big -Blacksmith Hammer is now a Perk and is craftable in the Advanced Forge. Its value has been reduced. Thank the almighty persistence of sinda and Flanders for this one. -Fixed Drying Rack Description -Added numerous Descriptions to Items that had none (Still more to do) -Removed zombie with texture issue -Fixed Storage Boxes with Custom Labels from erroring on close Files affected by this update: Localization.xml Progression.xml Items.xml Blocks.xml Recipes.xml Assembly-csharp.dll entitygroups.xml xui.xml windows.xml
  15. Ouch, that log file is a dev only file.... i forgot to set it to FALSE. THAT is a major one and I apologize. It will be fixed in our next patch. Looking into the other issue you listed. Tool Heads are crafted in the Blacksmith Station, which you must make to make any kind of metal items and armor.
  16. Nope, you are doing it properly and thank you I will look into this issue as well as the others listed here. We have reordered and cleaned up our links in the Launcher. Your game saves are NOT broken or affected by this. You may have to reinstall but it will NOT damage saves. This is a ONE TIME occurrence as it was used to not only free up much needed space but also to streamline the updating process. I rarely edit the items.xml. Im not saying it wont happen if something major is caught or found but what I will start doing is listing what files were changed when I post an update so that people will know what will be changed if they make their own edits.
  17. The ones that I have seen and tested worked fine, if you could the next time you see something like that post your logs and I will have a look to see if there is a texture issue. Some zombies have had their health increased, and since we are headshot only in Romero Style most likely the lack of body damage from weapons MAY be causing this. On our last server someone had a pit and they WERE dying to falls. I will do some digging to see what I can come up with. There really is no way to have items disappear from a backpack on death. Well certain ones. Was your bag full? If so i may need to increase the dropped backpack size. I thought I had but there is a slight chance it may need more to accomodate the 72 slots. I think now it is a 2 second buff, i will lower it to 1 second. Not much more I can do though because there will always be that one second when you hit land where the buff persists until it falls off. Thank you Sir It took forever to settle on one. Amazing how a little deetail like that can drive you up a wall. The font is called Battlemage Mager Yep, i will will be working on some better links tonight to make it easier to find a version you like To everyone else I thank you for your patience with any bugs and fixes. I will be looking to do a more consistent update schedule so there wont be as many, but just know major world breaking bugs will be fixed VERY quickly to avoid issues in games. Also I do my absolute best to prevent anything that may require a wipe. This went from a mod on our small private server to this so there are kinks to work out. Just know I never intend for anyone to have major issues and if you do I am very sorry to have caused it. Its just me doing this mod so Im trying my best to get to everything and have it all in working order for the community. Thank you to everyone who has submitted bugs and given us a shot. I look forward to growing this mod with you.
  18. Will look into this. Issue Fixed
  19. Thank you for the kind words. I do apologize for the frequent updating. I have always been very attentive to issues and this can be y downfall, as this is the first time I have publicly released anything. I'm so used to just doing these fixes for our server that I forget others rely on stability. Now that things seem to be pretty operational, I will be sure to include version numbers and also limit any updating to major patches.
  20. Update for 11/8 There MAY be some issues with progression and quests due to some changes in clothing quests and the clothing skill. If you start your game with no issues then it should be fine. ------------------------ -Fixed Regular workbench to craft all backpack recipes -Added Steel Armor to the Armored Questline and re-arranged Steel and Military Armor -Added animal hide armor to the Tailor Station -Twine now used in more clothing recipes -Military Armor can be found in the Clothing/Armor Skill -Some Description Fixes -Scrap Tools made slightly better -You can now craft a can of murky water in the regular campfire with a can and snowball -Slightly Increased chances of station tools to drop in loot -Slight decrease in how much XP it takes to level Clothing/Armor
  21. Ill add to this. I'd like to request stat tracking as well. Because I'm a megalomaniac. And because I have sphereiv on Steam so I can cause trouble.
  22. Unfortunately this is an area I am very unfamiliar with, maybe someone else can help you here. Sorry
  23. The regular workbench is for your inventory recipes only now. I added all regular workbench only recipes and our new stuff to the Advanced Workbench to cut back on menu lag. The normal bench with all bench recipes would slow the game to a crawl when in it. Good suggestion, i will look into adding it very soon
  24. Major thank you to sphereii for the assist with the Launcher Updates for this morning. No new game needed. ----------------------------------------------------------------- -Infection and Bite Mark have been made more deadly -Harvested SDX Vehicles will now break down properly -Added Adhesive Trap and Adhesive Spike Trap Fire Trap and Nail Trap to Recipes -Bunch of Localization Fixes and clarifications -Streamer version is Now Completely Clean. Removed all Profanity from Audio files for Bandits and Traders and Removed Nude Zombies. This Install also comes with a Server Files folder so that any Streamer can install this mod on their servers if they wish.
  25. Ok it is update time. This will NOT break saves or worlds. Most of my updates will not but there can be no promises and if they do I will most certainly warn everyone before hand. That said I will update as needed every night. So if you find a bug by all means report it. -Removed Minibike Parts from Biker Zombie. Way too many were dropping -Fixed Homemade Ammo. They should no longer lower your gun quality -Lowered chances of finding Pistols in Toilets. WAY too many were dropping -Fixed some Localization -Decreased beer drops -Slightly lowered loot probabilities on some items -Fixed icons for Apple Seeds and Lockpicks -Fixed Description for Storage -Reduced chances for Tree Stumps to Spawn in Forests -Added Weather Back In To Single Player Versions -Added buffs.xml and weathersurvival.xml for those who still want to remove weather until it is balanced. If you would like to disable weather just copy the files from the DisabledWeather folder into your main game directory. -Increased cotton plants slightly since beds were difficult to make -Removed Steel Scrapping since there is no use for scrap steel yet in game -Lowered Requirements for the Workbench and the Advanced Workbench to fall in line with Vanilla recipes -Changed Screamer loot list to a zombie one -Fixed bug that allows Leather to be crafted in your backpack instead of the Drying Rack -Removed some OP POI's from the rwgmixer spawn list. Did NOT remove them from game to prevent errors on saves. -Fixed Issue with Homemade Guns being repaired to 0 Durability -Dogs and Wolves now have their normal speeds
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