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JaxTeller718

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Everything posted by JaxTeller718

  1. The Halipad was broken but was fixed in 1.09. Server files do need to be updated as well. - - - Updated - - - You should find a folder labelled as server_data in your install folder of the version you are playing. Those are the dedicated server dlls. Although it appears I will have to add all the versions to the Launcher when it comes to dedicated servers
  2. That is going to be a part of the new progression file which most likely will cause people to have to start fresh with 2.0 I removed the campfire requirement and now you just purchase cooking skill points.
  3. Because Pimps decided to have different classes of animals, same reason why vultures and wolves can spawn in during the supposed safe zone. It can be fixed in 30 seconds, but it requires Pimpage to do so.
  4. I suspect you are right. But there are SO many great UMA zombies in the Bad Company pack sir. I can not pick and choose. If they ever remove the UMA completely I will be VERY sad. That coupled with SDX textures I'm sure could be causing this issue. Nevertheless I'm still trying to repro just in case.
  5. More info is needed as I dont have that. Do you mean entity id 63 and 64?
  6. May i respectfully put a second request in for a download counter of some sort. It REALLY would be nice to know how many people have downloaded a mod. I know, and yes it IS an ego driven thing. Maybe a super secret website for mod authors to go to check stats?
  7. The Oil Refinery was hotfixed this morning. I will make sure that it went across all versions. I will track that quest bug down tonight. As for the wipe it looks like it may NOT be needed as I spent all night making sure with each change an old save ran fine. Tonights update will be key here. If it goes through on our server with no issues (yes they are sort of the lab experiment for this lol) then I can release 2.0 which will add some new models and systems with no issues to saves. Fingers crossed! Thank you everyone for the support and kind words. As a player and a modder I know patience can be very limited when it comes to wipes and updates so I am on your sides with the frustrations. I am doing my best to avoid it but if it does happen I completely apologize. For 2.0 it IS recommended to do at the very least a fresh install but game saves may still be able to work fine without it. Unfortunately I can not help much with Linux issues. I haven't seen myself any issues with textures or the campfire so it is very hard to track this down and help with it. Stay tuned for the new patch/version number tonight some time.
  8. Which one are you looking for? I will see what i can do for you Hopefully in the future the Launcher will work with Linux. - - - Updated - - - Thats a relief. Ok i will go through the recipes.xml and check for those. The file was edited at so many different times that Im certain i missed a bunch. - - - Updated - - - If it does it will be a few days. I dont give timelines because then the pressure is on and more mistakes occur.
  9. This is a tough one, im going to try to recreate it. If you get a chance the output log file may be of help as well for this. It LOOKS like a poi may be causing it. I JUST uploaded a new file that may fix safes, so when you get a chance test that out on your current save.
  10. I uploaded a band aid fix for safes (may not work) arrow progression and for the Streamer version which completely removes strippers from the spawn list even in creative. Should make things playable until version 2.0 comes out.
  11. First I want to apologize for these issues. We all know that sometimes fixing one thing can break another. I'm trying my best NOT to force a wipe on this mod. Im looking into wall safes now. Im looking into the console issues as well with the quests. The zombie issue is a byproduct of adding wilderness spawns. On my server we have 2 files, one that honors the safe zone and then I physically add the new file after 7 days. This file has reduced spawns so the safe zone isn't over run. The second file adds the zombies you see in the world. In a perfect setting I could gamestage this but there is no current in game option for this. So i give people the extra wilderness file. I could add both to the game in the folder so you can manually do it yourself and I may do that. It was a tough choice between having the full zombie world and less zombies. I chose more zombies but I can understand people not liking that choice as a safe spawn area IS indeed important. As for the errors causing a wipe in order to play. I try very hard to avoid this. Sometimes it is unavoidable. Only so much testing can be done before certain things are only found through gameplay. Messing with progression, the rwgmixer and quests are three big no nos if you don't want a wipe. We have found a few errors and inconsistencies in these files and they need addressed so the mod can be what it is supposed to be. We know the song and dance when Pimps do it on patches. Sometimes it can be powered through and sometimes it just can't be. Every mod has this issue at the beginning as we find new things to break. Walkers had several wipes in its early days due to bandit issues and random gen issues. But that had 2 plus years to fix itself. This has had 2 weeks. It is with a very heavy heart that I want to warn everyone that the very next update may require a full wipe. I'm trying to avoid it now but it may not be something that can be avoided. We have several streamers who are enjoying the mod and also running into issues. The last thing we want is people to see errors and mistakes, just as much as the last thing we want is to have people forced to start over. But it's like a band aid, you pull it off now and put it past you and move on. We ARE doing much better when it comes to bugs, they are dwindling down but with added quests in the classes and some things that do not make sense like ammo crafting being a skill you need to make basic arrows, for the good of the future of the mod and the integrity I wish the mod to represent it may be an unavoidable occurrence. I respect and appreciate everyone who has given us a chance. I hope that in the future you continue to do so. We initially started this because we wanted to enhance the vanilla experience. I strive for perfectionism and this is a huge bump in that road for me. All I ask is for patience during this time but I can totally understand if this causes some to turn away from us. For those that do I say if you do then give a new mod a try. We will still be here getting the bugs and kinks worked out. And the day will come when these errors will be behind us and you can play indefinitely in our world. Give me the night to see if I can do this without a wipe. v1.10 will be up by morning sometimes and at that point my post will state whether we need to go into this fresh.
  12. Ill double check them later and make sure they are all gone. You wont get a normal blood moon but you WILL have the zombies already in your area turn feral and come for you. That can't be avoided so I would suggest clearing the area right before a blood moon to prevent that. Otherwise it is working as intended. Im hoping the updates will slow down a bit but anyone that knows me knows I am far more worried about getting the mod properly working than about how many updates I put out. I usually fix things immediately because I HATE having anything not working properly hanging around. I apologize in advance for this, I try to keep everything to a minimum of one update a day. But as we catch everything eventually all will be fixed and the updates can slow down. A heads up to everyone that wall safes MAY be broken on old saves and worlds. Not sure yet. The fix for them not opening worked but it may have broken already loaded in safes. I will look more into this. Gun safes are ok, it is just the wall safes. I will report more on this later.
  13. Current Version: 1.09 -Removed all unnecessary spaces in every xml file for better editing by the user. ( All XML Files have been changed) -Lowered Cooking XP Requirement to level so you spend less time in the campfire -Removed Harvest Requirement to get Leather Strips from Couches -Lowered Health on Night Terrors and Nightmares. They have no Head Hitboxes so they give no bonus damage. -Removed craft bone shive requirement on first Blade Class Quest which was preventing it from advancing -Replaced Safes with Vanilla safes due to inability to reach them. -Removed Night Stand from Crates because it is a storage item not a loot item -Added all Bolt Rifles to the schematics book. -Added some clarity to the opening dialogue on what to do with the class paper and briefcase. -Added a Quest Line for the Survival Class -Night Terrors can now have a chance to drop better loot like Knowledge Points, Weapon Parts, Diamonds and Car Parts -Fixed a major bug with the Halicopter. It should work properly now -Added version number to the UI -Fixed descriptions for Lockpick to help better explain its use -Increased Stack Size for Blunderbuss Ammo -Added Descriptions to Class Papers on how to craft them
  14. It SHOULDNT be it should be a blunderbuss with 2 shots instead of one. I will double check it. And a major thank you to Twitchy and sinda for the assists. You guys (girl) are superstars.
  15. Well we dont really KNOW how the Apocalypse started. Bongs...condoms...teddy bears? It was a helluva night! lol
  16. These are all very good suggestions and I will be looking into them for v1.09. The hitboxes on the cars are bugged a bit. This i s because the models themselves have animated doors which 7 days does not play. So the doors and trunks of the cars cant have a traditional hitbox. Annoying i know trust me. But when Unity 17 is implemented you are going to see a WORLD of new content and possibilities in this game. I will go more in depth on your post in a little bit. - - - Updated - - - Hello, you most likely need to do an update or new install. Some of the issues sound like bugs from older versions.
  17. The quest requires you to acquire a femur and craft the shiv. It tested ok on my end in version 1.08 There are no head hitboxes or bonuses on added models. I lowered all of their health dramatically. This SHOULD make them easier to kill but still be a challenge. This change will occur in v1.09 Farmer Class has been fixed in v1.08. Household Quest Items are found anywhere inside house loot, and can appear in stumbs and coolers and cases. They are intended to be very rare since you can repeat the quests more than once. I will look into adding a version number in the future. An oversight. I had them being harvested early and never changed it. In v1.09 releasing tonight it will be fixed.
  18. Latest Version: v1.08 Updates -Removed copyright sounds from Nightmares for proper YouTube uploading from Streamers Only Version -Added Purified Water recipe -Fixed Farmer Class Paper from null'ing -Increased weight of the schematics and books so you get slightly more Knowledge Points from them -All engines can now be scrapped for car parts. Thebetter the engine the more the car parts you get. -Incresaed Nail, Twine and Paint counts in loot. -Removed one part of the recipe from the Halicopter preventing it from being crafted -Scared Zombie, Curious George, Brute Zombie and Brute Zombie Boss now have chances to drop diamonds, coins, knowledge points, car parts and weapon parts! Files Affected: Sounds.xml entityclasses.xml (Streamer version only) quests.xml items.xml materials.xml recipes.xml loot.xml
  19. The Private Server download is for testing by our testers only. Not your server it isn't kept current and can have incompatibilities. The mod Launcher installs BOTh sp client and server client files to the same folder. To add this to a server you would go to your install folder and upload these folders from your install folder 7DaystoDieServer_Data Data Mods That's all you need. And it should be up and running. You don't need a separate install or anything, the version you are playing has the proper provided server files in them already.
  20. That's a normal log file that was accidentally left on, a previous update fixed that. Big update for us today. We look to be nearing a slowdown of updates now as a lot of errors and issues have been fixed and I thank each and every one of you for all of your assistance. Yesterday G4K tested out Ravenhearst! He seemed to enjoy it and we wholeheartedly thank him for giving us a shot! We hope he tries us again once we got more bugs ironed out. Check it out here A special thank you to SecondClassElitist as well for playing our mod on his stream. Check him out here. TexCubSF is also interested in us. You can check out Tex here. It's amazing to think this went from a silly little private server mod to growing into its own over the past 2 years. Thank you everyone. Latest Version: v1.07 Updates -Lowered wood and Nail yield on chairs to fix possible exploit -Fixed Food Prep Table -Added icon for Salmon Meat -Fixed Descritpions for several items including some guns showing wrong ammo and a bunch of food -Removed all clothing from the Blacksmith Station. -Blacksmith Station no longer requires Clothing skill to craft -Blacksmith Station now unlocks at Construction tools 60 -Welding Torch removed from Blacksmith Station and added to the Tailor Station, All armor now crafted in Tailor Station -Blacksmith Hammer Progression Title Fixed -Smoking a Joint now slows you down for a few seconds and then makes you hungry. -Disabled Temperature Stats on the Disabled Weather Survival Editions on the HUD -Added Dishwasher Loot to Dishwashers found in the world -Fixed collision on some stations -Renamed all Steel minibike parts to Strengthened to match other parts -We are proud to present the Nightmares from Valoween created by mad genius Sphereii with his permission. Their health has been reduced slightly to accomodate our mod and also they will drop just a bit more than clay They will be found in burnt forests and wastelands at night time. -Updated Sphereii's Transmogrifier to its latest version -Night Terrors can now be killed (you are welcome lol) -Bad Mechanic should now apply to crowbar Files Affected: progression.xml blocks.xml localization.xml xui.xml windows.xml buffs.xml items.xml recipes.xml assembly-csharp.dll entityclasses.xml entitygroups.xml spawning.xml loot.xml sounds.xml
  21. Thank you Clockwork. Coming from you that means a lot
  22. Fixed in the next update. 1. That trader Caitlin error is present in vanilla as well. I will see if i can hot fix something into it to make it disappear. 2. That's going to be a tough one, but I will try to track it down 3. That is what I love and hate about custom POIs. we are at the mercy of what the POI maker wishes to have happen. I have removed many with OP loot and crazy spawns but sometimes I miss some. All versions come with the server files you need in them. The private server is my own personal test server for fixing things. The files you need for server play are the 7DaystoDieServer_Data folder, Config and Prefabs folders inside the Data folder and the Mods folder in the main folder. I will look into adjusting the blunt buff to something a bit more fun The inventory lag is indeed a game killer sometimes. I suggest adding things to favorites. It is also why I have so many stations, to break up the lag. A17 fixes this i do believe. We have headshot only on which means this applies to animals as well. You will have to be more precise with your shots. While not directly intended i do find it makes it more challenging. If you hit deers with arrows they do get a bleeding buff and can bleed out though. Awesome news on the Linux front. I'm sorry I could not be of more help in that area. Unfortunately due to how many versions of the mod there are I can't maintain separate download links but I can send you a direct copy link to any version you may want. I just won't be able to ensure that you are getting the most current copy out there when we update. Perhaps speak to sphere about adding Linux support to the Launcher? It seems to be a big request. I agree on descriptions. I am working on them as I find them. If you note anything that needs clarified please post them here so i can add and edit them. There is a known bug in food prep tables and blacksmith stations. This will be hotfixed in a few hours. Not game or save breaking but very annoying. Also I am relaxing the requirements on the blacksmith station. Will post details when I release the patch. Thank you to everyone for the continued support and patience.
  23. Latest Version: v1.06 Updates -Reordered and Cleaned Launcher config (Saves will remain and be fine but may need to re-install your version. Also server dlls now included in all versions) -Disabled Dev Logging fo MUCH smaller output log files -Removed Duplicate Railing Recipe -Fixed Descritpions for some items showing as crafted in the wrong benches -Moved Modern Bolts and Arrows after the steel bolts and arrows in Progression -Big Forge renamed to Advanced Forge because its not big -Blacksmith Hammer is now a Perk and is craftable in the Advanced Forge. Its value has been reduced. Thank the almighty persistence of sinda and Flanders for this one. -Fixed Drying Rack Description -Added numerous Descriptions to Items that had none (Still more to do) -Removed zombie with texture issue -Fixed Storage Boxes with Custom Labels from erroring on close Files affected by this update: Localization.xml Progression.xml Items.xml Blocks.xml Recipes.xml Assembly-csharp.dll entitygroups.xml xui.xml windows.xml
  24. Ouch, that log file is a dev only file.... i forgot to set it to FALSE. THAT is a major one and I apologize. It will be fixed in our next patch. Looking into the other issue you listed. Tool Heads are crafted in the Blacksmith Station, which you must make to make any kind of metal items and armor.
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