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cammel

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  1. Set hills to 60%-100% and set the plains 0%-40%. As long as you have a higher % of hills than plains you will get more flat areas
  2. The only problem is he is not going to get 62% plains and 12% hills. He is going to get 62% hills and 12% plains. I do know if you rename the stamps, hills to plains and plains to hills it will work correctly.
  3. You bought into an early access game that was subject to change as it was developed at your own risk. The Devs are following their original design. Just because you bought it before traders were implemented, does not mean they were not part of the original design.
  4. For flatter maps change hills to 75-100% and plains to 0%, It is backwards.
  5. At the bottom of rwgmixer is this line <prefab_spawn_adjust tags="trader" bias="20" min_count="10"/> However I have changed mine to this <prefab_spawn_adjust tags="trader" bias="20" min_count="5" max_count="5"/> And still get 8-10 traders. Only other option would be to remove the extra traders from the POI list after generating the map.
  6. What are the empty tiles? Industrial, commercial,rural or residential. I ask because I had industrial tiles that had no pois. So I reduced the probability and that seems to work. I also changed this <prefab_spawn_adjust partial_name="lot_rural_filler" bias="1"/> To this <prefab_spawn_adjust partial_name="lot_rural_filler" bias="0.1"/>
  7. The only place I have seen the holes is on my country towns. But I had added countryresidential as the outskirt
  8. You can also change this <district name="countryresidential"> <property name="district_spawn_weight" value="1"/> to this <district name="countryresidential"> <property name="district_spawn_weight" value="0"/> No more holes
  9. If you want a flatter map turn hills to 100% and plains, mountains to 0%. Don't know why it works this way, but it does.
  10. Stainless steel is still listed in the current materials.xml
  11. According to materials.xml iron is stronger. <material id="Miron"> <property name="damage_category" value="metal"/> <property name="surface_category" value="metal"/> <property name="forge_category" value="iron"/> <property name="Hardness" type="float" value="1"/> <property name="stepsound" value="metal"/> <property name="stability_glue" value="300"/> <property name="Mass" type="int" value="20"/> <property name="explosionresistance" value="1.5"/> <property name="MaxDamage" value="8000"/> <property name="Experience" value="2"/> </material> <material id="Msteel"> <property name="damage_category" value="metal"/> <property name="surface_category" value="metal"/> <property name="forge_category" value="iron"/> <property name="Hardness" type="float" value="1"/> <property name="stepsound" value="metal"/> <property name="stability_glue" value="300"/> <property name="Mass" type="int" value="20"/> <property name="explosionresistance" value="1.5"/> <property name="MaxDamage" value="7000"/> <property name="Experience" value="6"/> </material>
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