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Hell-Fire

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Refugee

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  1. Thank you for the reply. My friend and I find your mod enjoyably challenging and looking forward to anything you plan to add to it.
  2. Out of curiosity, can we loot solar cells in this mod or have to go completely on gas generators?
  3. Hello, It's been a while since I played your mod, but when I did, I found it interesting and a nice new challenge. Now to my main point, I am wondering if you will revamp this when Alpha 22 (ver. 1.0) comes out in June I believe. I know you've put a lot of work in Alpha 21, but Alpha 22 from what I've seen has major changes to the mechanics. I don't know how much work goes into modding, it's not something that I know I could do, but would really enjoy your input on the future of your wonderful mod. Thanks for all the hard work you put into this interesting and challenging mod.
  4. Hello, My friend and I still love all the work you put into this mod and how often you update it. I am wondering though on what your thoughts and plans are for when Alpha 22 (ver 1.0) comes out? From what information I've seen, there will be a lot of changes and wondering if you will devote time to that or just keep updating your mod for Alpha 21. Either way, I am sure there are many that will support you for whichever path you plan to follow.
  5. Hello, That happened to my friend and I as well. We only have one modlet installed and that is Donovan's longer lootbag. Everything else installed is just for Preppocalypse.
  6. Out of curiosity, have you considered making the no smelt forges as a permanent thing for your mod? One of the reasons I asked before was, when re-organizing the base or moving to another location, it takes a lot of time to smelt out the materials before we can pick up the forge. Thanks again for the info though, keep up the great work with this mod.
  7. Arramus, thank you very much for your reply on this. My friend and I are enjoying your mod, especially your western towns you added. We also loved the attack chickens as well. Can't wait to see what other surprises pops up in the next horde night.
  8. Hello, Love the mod so far, especially the killer chickens. I do have a question though about the forge. Is there a way to use the no-smelting forge mod, so we don't have to spend time to smelt in raw materials?
  9. Hello, I was using that as an example. The mod that my friend and I would want to use the "craft from containers" .
  10. Hello again, Despair is now working properly for me and my friend. A new question I have is about adding modlets to your mod. We tried to add Khaine's Lockable Slots. We tried manually installing it and tried using 7ModLauncher to install it, but it is not working. Is there something we need to do to have these few additions working. Other than about adding some additional mods, we are enjoying the new challenges, especially restarting again with your latest update.
  11. Hello, I thought I posted this on the 21st, but can't find what I typed up. But now that the mod is working, my friend and I played together and are really enjoying the challenges of this mod. Only issue we had was with 'despair'. We can't seem to keep it down, even when staying near a fire, being sheltered and eating food. We see the campfire buff, but it didn't lower the despair or hold it at bay, just kept rising. I've died once from it already and will soon die from it again.
  12. Well, is there any log file or something I could send you?
  13. Hello again, I didn't have any other mods installed, so no conflict there. I checked my roaming and steam as well. I decided to try something else instead of manually installing your mod. I've reinstalled 7D2D Mod Launcher and have that create the clone and install the mod. I haven't used the mod launcher since I stopped playing 'Darkness Falls' mod version. Using the 7D2D Mod Launcher version, I don't get the error, it starts up with no problem. On my gaming Laptop, the Steam version was a fresh install, compared to my gaming PC, but had the problem when manually installing it for both. I haven't tried using the Mod Launcher on my gaming laptop yet, but will do when I need to. Just not sure why I got the error when manually installing it, but not when using the Mod Launcher to install it. Thank again for the response.
  14. Hello again, I've installed this mod on my other computer and I still get the same errors. I'm running 21.2(b30), EAC is disabled, no conflict with AV. My gaming laptop runs Win 11 which I first installed this, my main gaming PC runs Win 10. I run specific mod versions of 7D2D separately from the Steam folder. If the IDCCoreV2 doesn't start, will it affect game play? Thank you.
  15. Hello again. I have checked and the AV is causing the problem either. I've tried many things to troubleshoot, but still get that error. Thanks again for this mod.
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