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ALo

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Everything posted by ALo

  1. take a look at my changes here. https://www.dropbox.com/scl/fi/vhwlflxh9iovfinv6pndv/PaLoALo-Wyr3d-Not-Just-a-Cosmetic-A21.zip?rlkey=vvv1ma81djmaq35220200s76d&dl=0
  2. been awhile since i looked at that. i never did get Standard Pace working for me. im personally using not just imbalanced perks (works fine) and not just a cosmetic. the latter i made some significant changes to, if you are interested i can post them on dropbox. I basically added more stuff to the UI info, and made the cigar give a buying bonus and the facial piercings a selling bonus (since the vanilla method left them both doing the same thing). looks good and makes more sense now i think.
  3. continuing my comment above, I have even noticed this effect on startup. i set cvar log values so i could watch what was going on and i noticed the values load 3x on startup. they load once normally, then reload again for no reason and its an additive value, then they reload a third time from zero (so normally again). However when i enter or leave a vehicle that same reloading of values occurs and it causes an additive affect to occur on my cvar values. Its really odd and i cant see anything that would point to what is causing it. Any ideas? or how to protect against it?
  4. hi, ive noticed some odd behaviour around vehicles in A21. Tags seem to be ignored and cvar values get increased for no apparent reason. I wrote a mod for my server and it uses the vanilla hazmat suit. however when i enter or exit a vehicle my cvar value for tracking the worn items keeps increasing by 100%. any idea what could be happening with vehicles? its like the game decides to recalculate the player properties like a player reload or respawn.
  5. ALo

    A21 NPCMod and Addons

    i see it has been asked before, but it's been awhile and im hoping there's an easy answer to this question... is there a blanket way to lower spawn rates of npc's ? i assume i could manually edit the entire entitygroups file and reduce them from say .15 to .01 and that would probably work, but im hoping for a method that doesnt involve changing a 100 lines of code individually. the reason im asking is because i used to have lots of zombies in my world, but now with the npc's running amok everywhere and wiping out all the zeds my world is looking pretty empty. if there's another idea like making npc's non-aggressive unless attacked that would also be a start in the right direction.
  6. Not Just the Standard Pace. i cant say if its affecting all terrain, but i did notice that i cannot sprint in Desert biome. burnt forest and wasteland seemed okay. i did notice the stutter mentioned above when in the Snow biome. what i can say is i personally have not noticed any difference in movement speed nor do i see the property name "MovementFactor" in the vanilla code in A21.2.
  7. make sure there's no spaces in the name value or it will error. use an underscore if you need to. the others dont seem to matter.
  8. following up, i re-installed everything both server and client and it seems to be all working well. no more errors or warnings in logs. i did find lots of duplicate entries along the way in QoL mods. As for the pathing change from A20 to A21 i ended up leaving the entityclasses files alone, and only changed the items.xml files where needed. that got rid of the last issues i had. so im chalking it up to a too-busy admin who likes to tinker and ofc user error on my part.
  9. @BFT2020 the problem im seeing in a lot of mods is something you mentioned here and if this is the issue (which i think it is) then its all of IZY's mods and quite a few others certainly any that add prefabs to the game. im testing with "fixing" their files to see if it works and so far in single player no problem at all, but in dedi server im running into an issue. it might be my interpration of how to correct the entries. for example, would this be correct? <property name="Explosion.ParticleIndex" value="@modfolder:Resources/IZY_Explosion_Cparticles.unity3d/IZY_Explosion_Frags_Small.Prefab"/> ... or do i need to put @:modfolder:Resources/.... because it originally was #@modfolder:Resources/... ???
  10. the 556 pack is the only one i am having trouble with and im not sure why. i tested it in single player and it works fine. im going to reinstall the server files and test again. the 762 pack works fine on server and client. this is likely just some user error on my part and i am not seeing what ive done wrong.
  11. server 1st and client 2nd as you can see they are identical. still getting errors on clients so i will check to make sure they all have it exactly like this. i am still getting this type error for every wpn in the 556 pack. not for the 762 pack though. 2023-09-11T22:59:11 86.470 ERR Loading AssetBundle "E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Data/Bundles/@modfolder(5.56 wpns pack):Resources/AmeliMG.unity3d" failed: Parent folder not found!
  12. tested it again today, maybe found my issue. i didnt have IZVMM on my server or client. but other people playing have it in their client folder and havent seen any issues so far. so im put izvmm on my server and client and and then see. also would like to attach a log file but .txt isnt allowed lol? the client log is pretty messy which it wasnt before i loaded up izvmm. its not loading any of the wpns bc it cant find the parent folder? 2023-09-11T15:52:26 66.865 ERR Loading AssetBundle "C:\Users\Mike\AppData\Roaming/7DaysToDie/Mods\A21_Izayo_Visible_Mods_mod/Resources/CAR15XM177.unity3d" failed: Parent folder not found! and then this: 2023-09-11T15:53:00 100.693 ERR Loading AssetBundle "C:\Users\Mike\AppData\Roaming/7DaysToDie/Mods\A21_Izayo_Visible_Mods_mod/Resources/SOCmk1.unity3d" failed: Parent folder not found! 2023-09-11T15:53:00 100.694 ERR Transform 'Attachments' not found in weapon prefab for leather(Clone). NullReferenceException: Object reference not set to an instance of an object at ItemActionZoom.OnModificationsChanged (ItemActionData _data) [0x002e0] in <d7dcfa4979674f179c13273f8b30b551>:0 at ItemAction.StartHolding (ItemActionData _data) [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0 at ItemActionZoom.StartHolding (ItemActionData _data) [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0 at ItemClass.StartHolding (ItemInventoryData _data, UnityEngine.Transform _modelTransform) [0x0001d] in <d7dcfa4979674f179c13273f8b30b551>:0 at Inventory.updateHoldingItem () [0x0011b] in <d7dcfa4979674f179c13273f8b30b551>:0 at Inventory.ForceHoldingItemUpdate () [0x000f7] in <d7dcfa4979674f179c13273f8b30b551>:0 at EModelBase.SwitchModelAndView (System.Boolean _bFPV, System.Boolean _bMale) [0x0042f] in <d7dcfa4979674f179c13273f8b30b551>:0 at EModelUMA.SwitchModelAndView (System.Boolean _isFPV, System.Boolean _isMale) [0x00029] in <d7dcfa4979674f179c13273f8b30b551>:0 at EModelUMA.onCharacterCreated (UMA.UMAData _umaData) [0x00098] in <d7dcfa4979674f179c13273f8b30b551>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <4bba812690714c578170328b4ec178d0>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00025] in <4bba812690714c578170328b4ec178d0>:0 at UMA.UMAData.FireUpdatedEvent (System.Boolean cancelled) [0x00026] in <0df89a6f17b547b6b5e9fcec0f617d0e>:0 at UMA.UMAGeneratorBuiltin.UMAReady () [0x00082] in <0df89a6f17b547b6b5e9fcec0f617d0e>:0 at UMA.UMAGeneratorBuiltin.HandleDirtyUpdate (UMA.UMAData data) [0x00156] in <0df89a6f17b547b6b5e9fcec0f617d0e>:0 at UMA.UMAGeneratorBuiltin.OnDirtyUpdate () [0x0003d] in <0df89a6f17b547b6b5e9fcec0f617d0e>:0 at UMA.UMAGeneratorBuiltin.Update () [0x00050] in <0df89a6f17b547b6b5e9fcec0f617d0e>:0 also getting this for a long time now. i tried with zero mods installed and still get it. 2023-09-11T15:52:35 75.723 ERR Loading AssetBundle "E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Data/Bundles/Other/Items" failed: Parent folder not found! that should be relatively easy to fix right?
  13. sounds good! ive never really finished a full playthrough of the game. nor have i played vanilla more than for a few mins lol. i also have little modding exp but i took a look at your mod and hacked it up pretty good enough to get the parts working that i wanted. a lot of stuff has been added to the game by tfp so its just not needed anymore. it took me about a day to go through the vanilla files and compare what "item" names had changed, which features were now part of the base game, etc, so i knew what to cut out. just so you know im only using it for personal use on my own private server with friends. if thats not okay let me know right away. and if its okay and you want to see what ive done then i can share it.
  14. izayo, i made my own localization file (english) for both the 556 and 762 packs which have more info. idk if your file even worked i cant remember. anyway, they are here... https://www.dropbox.com/scl/fi/r9cw7fs3zi6kdbqk72xvf/IZY-localization-files.zip?rlkey=smxo9cp0zqhm5u21u0f15mdqy&dl=0 also, i seem to have a problem (server setup) with one of the guns. it errors whenever i select it and then turns into a simple block piece. iirc its the car15, but i will double check it and try to get a log for you.
  15. hi, im wondering if you've revisited comsensemod recently since A21 came out? theres still quite a few good ideas in there that could be applied. The number of fixes to the vanilla game has reduced the need for so many patches but until TFP fully catches up or "comes to their senses" lol then i feel like there's room for some common sense still.
  16. yes, im using a lot of other mods. as to which one is conflicting will take a lot of effort to track down especially if i have to go through them eliminating them in groups. if it works for you and many others then it must be a mod conflict. im not running any other vehicle mods perse, but i do have a handful that affect vehicles such as khaines vehicle damage patch maybe? probably not, "saminals car respawner" which actually touches quite a bit, and the only other vehicle mod i can see is "nanashi_vehicle be tough" which only affects the degradation. idk, im very new to this game but i have run a valheim server for a couple years so im not new to modding in general. im not running any other vehicle mods besides. hang on, i just noticed that donovan's AiO mod has a better vehicles patch which messes directly with the velocity. could that be the one?
  17. hi. im using your vehicles pack and really like the look of it. Im new to 7dtd so maybe this was asked somewhere before but for my friends and i on our server the vehicles only go about walking speed. we cannot figure out why. is there a keyboard combo we need to press? is there some special settings to be tweaked? to be clear the mod loads fine, and we have some of the vehicles in our possession, but we cannot make ANY vehicle go faster than walking speed. idk enough about the game to know if its the same for the vanilla vehicles but theres a motorcycle and minibike which work well. bicycle works too. just not the modded vehicles. any ideas what we are doing wrong?
  18. yea no worries i understand how busy life can be. i guess i was hoping for a quick solution but easiest thing to do is stick with v4.0 since its quite small. i can always wait till A22. here's a thought going forward to A22, perhaps an alternate version with no video trailers to reduce the size? bc if that is all that pumped up the file size then i would happily forego that one feature to save half a gig of downloads. anyway, love the work and support you all the way.
  19. ah okay. would it be possible to use the electronics file from an older version like 4.5 or even 4.0 so the overall file size stays low? i'm worried about some of my players who have less than optimum internet for downloading.
  20. Awesome work and love the mod. Ive just one question about the electronics unity asset file. Back in version 4.0 it was only 30mb and now in version 4.6 its up to 620mb. Was there that much added or was compression overlooked? Im really wanting to update to see all the newest features but thats a lot of extra space to bring into the modpack.
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