Magazines: Good in Theory, Bad in Practice.
The learn as you do it a great way to reward people's particular playstyle and I have no qualms with the idea that you can bolster your knowledge by reading, as well as doing.
However, having your ability to craft tied to magazines, in an effort to slow down progress, TFP has forgotten one critical thing.
How people play.
This system punishes miners and base builders, while incentivizes run and gun loot'em all style. All the while, the looters and shooters will far out strip any need to get crafting magazines because they will be T6 steel/military/weapons long before they can even craft a T2 bow, negating the need for the ability to craft, other than ammo for guns and robotics.
Pretty much all you need to find can and is found in loot crates, and quest reward clears.
and having both books AND magazines is confusing and frustrating.
And don't get me STARTED on the stealth issue.