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lentil

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  1. On a Tier 5 Quest, I was sent to the 'Pass-N-Gas Store #05' POI. This POI has a 4 skulls "rating". Up to then I believed that this "skull rating" matched the difficulty tier of the quests that would send you there (for example, the Shamway Factory POI is a Tier 5 Quest and has 5 skulls (5 red +2 orange skulls because it's in the Wasteland, to be precise)) and this is generally the case, but not here. Should I report this as a bug?
  2. Thank you for checking quickly, I will try again. I was not aware of the notion of correct pathing while playing quests; I do like busting through walls and ceilings using axes and building blocks. More enjoyable to take the Zs by surprise than to be ambushed at every corner.
  3. Thank you, I would have never thought of this in a thousand years. Indeed this discrepancy is the result of the new bow (lv.5) showing values corresponding to stone arrows, while my lv. 4 bow was showing values for iron arrows. Curiously, the projectile velocity values still decrease with increasing craft levels. But this seems like it is done on purpose by the devs...
  4. Summary: Wooden bow of craft level 5 shows inferior 'ranged damage' and 'projectile velocity' characteristics compared to wooden bow of craft level 4. Game Version: A21.1 b16 OS/Version: Windows 11 Pro 22H2 CPU Model: AMD Ryzen 5 7600X System Memory: 32 GB GPU Model and VRAM: AMD RX 6900XT Screen Resolution: 1920x1080 Video Settings: Ultra Game mode: SP Did you wipe old saves? No Did you start a new game? No (Started playing with version A21) Did you validate your files? No Are you using any mods? No EAC on or off? On Status: NEW Bug Description: When examined in the player inventory, the Wooden bow of craft level 5 seems to have inferior 'ranged damage' and 'projectile velocity' characteristics compared to the Wooden bow of craft level 4. Detailed steps to reproduce the bug: 1) Craft Wooden Bow of craft level 4 2) Craft Wooden Bow of craft level 5 3) Compare characteristics Actual result: Level 5 wooden bow has ranged damage of 56.1 and projectile velocity of 44 ; Level 4 wooden bow has ranged damage of 57 and projectile velocity of 50. See https://imgur.com/a/v92hIEM Expected result: Wooden Bow offensive characteristics should increase with each craft level, following whatever increment calculation is usually applied to weapons. Link to Pastebin Output Log: https://pastebin.com/Xve2rTjp
  5. Summary: issue related to clear quest not able to be completed in rural_drive_in_01. Perhaps related to this indication in the Public A21 KI List : " There may be rare cases where trigger volumes don't spawn zombies due to being at the zombie cap, fixes are done but it needs more testing to verify that. Please report if you find issues related to clear quests not able to be completed." Game Version: A21.1 b16 OS/Version: Windows 11 Pro 22H2 CPU Model: AMD Ryzen 5 7600X System Memory: 32 GB GPU Model and VRAM: AMD RX 6900XT Screen Resolution: 1920x1080 Video Settings: Ultra Game mode: SP Did you wipe old saves? No Did you start a new game? No (Started playing with version A21) Did you validate your files? No Are you using any mods? No EAC on or off? On Status: NEW Bug Description: Player unable to complete the "Clear" objective in the Clear & Fetch quest at rural_drive_in_01 (Coleman's Drive-In, Tier 4 Quest). Detailed steps to reproduce the bug: 1) Graduate to Tier 4 and accept this quest through Trader Joel. 2) Launch quest, methodically visit all places, buildings, roofs in the POI and kill all zombies, including 2 vultures. Actual result: Quest summary (upper right UI) shows that Clear objective has not been achieved. Leaving the POI causes the quest to fail. Expected result: Quest summary should correctly reflect that all zombies have been whacked. Link to Pastebin Output Log: https://pastebin.com/nyv23my4
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