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schwanz9000

Fun Pimps Staff
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Record Comments posted by schwanz9000

  1. Hmm. That's really strange. She should just go away when using the Remove function in the radial menu.

    We are looking into the actual issue of the traders falling. Thanks for the report!

  2. Known Issue that will be addressed at a later date.

    @shin0bi272
    While in debug mode (console command dm), use the radial menu on the trader to remove him.
    Make sure everyone leaves the chunk and the chunk is fully unloaded.
    He should then automatically respawn in the proper position.
    Good luck!

  3. Known Issue that will be addressed at a later date.

    @Montaris
    If you or the server admin goes into god mode, you should be able to see her inside the floor.
    Use the radial menu on her to remove her.
    Make sure everyone leaves the chunk and the chunk is fully unloaded.
    She should then automatically respawn in the proper position.
    Good luck!

  4. Shotguns, Rifles, and Machine Guns all have 4 tech tiers. These are complete.

    .44 weapons and crossbows should be a class of their own. This legacy design needs to be reworked to either remove weapons and be consistent with the 4 tech tiers per class system or add additional weapons to make them a class of their own.

    Until then, this is the way.

  5. Yup! That documentation is out-of-date. Here is the new version for your reference.
     

    
    This is how the game stage (GS) of a PARTY is calculated:
    
    The GS of all players in the party are calculated.
    The players are sorted by GS.
    The highest GS number is multiplied by "startingWeight".
    This then loops down the list and "startingWeight" is multiplied by "diminishingReturns" every time.
    The final result is then converted to an INT that rounds down.
    
    Example:
    Players with GS 120, 30, 60, 91, 5, 1, 2, 80
    startingWeight= 1, diminishingReturns=0.5 (defined in this xml file below)
    
    So we get
    120 * 1.0000000 = 204
     91 * 0.5000000 = 45.5
     80 * 0.2500000 = 20
     60 * 0.1250000 = 7.5
     30 * 0.0625000 = 1.875
      5 * 0.0312500 = 0.15625
      2 * 0.0156250 = 0.03125
      1 * 0.0078125 = 0.0078125
    
    ...for a total of 279.0703125 which is then rounded down to a GS of 279

     

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