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A20 Bugs
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Record Comments posted by schwanz9000
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I tightened it up a little bit, but it's as good as it's gonna get.
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OH COME ON!!! 😛
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Try reinstalling the Microsoft Visual C++ Redistributable
https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-1700 -
Using the World Editor will not update the save game correctly without doing chunk resets everywhere a change was made. It is always best to start a new game for the changes to take effect properly.
I'm confused as to why you had to paste the seed into the editor. The world should have been in the list ready to edit.
I would agree that the World Editor needs an overhaul to make things like not possible. Hope to see some changes in a future alpha.1 -
Working fine on my end. A21 B324.
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It was never intended to allow that functionality. Your best option is to add the items to one of the 5 available list slots.
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Breaking the doors used to hide the spawns is a user action we cannot prevent.
Closing as not a bug.1 -
The issue is in how zombies detect blocks. Right now, they can only see a block if they have a collider in the center of the block. This will be addressed at a later date, but is currently not a high priority.
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We are now on the Stable build which has included many changes and fixes since this report was submitted.
Due to this and the rarity of the issue, I'm going to close it as cannot reproduce.
Let us know if you see it again.
Thanks for the report!0 -
We are now on the Stable build which has included many changes and fixes since this report was submitted.
Due to this and the rarity of the issue, I'm going to close it as cannot reproduce.
Let us know if you see it again.
Thanks for the report!0 -
Breaking the doors used to hide the spawns is a user action we cannot prevent.
Closing as not a bug.1 -
Yes. The electric system is in need of an overhaul for various issues such as this and a much needed optimization pass as well. Look for this in a future update.
While testing your setup, I've found that placing a switch between the timer relay and the battery bank and another switch between the battery bank and the load will help calculate the addition of new load items added to the system as well as the update of the timer relay. Keeping both switches on also acts as an indicator to when the timer relay is on or off. Hope this helps as a temporary solution.
As far as the output log is concerned, it is crucial to troubleshooting. There are countless user options and hardware configurations that would be nearly impossible to work through without it. Thank you for taking the steps necessary to comply with that requirement. Your feedback has been echoed by several others and we will look for another solution in the future.0 -
Shouldn't have to use 3rd party mods, but I'm glad you were able to get her back into the proper position.
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We are aware of various issues with corrupt files players are facing after power loss. The team has been working on a new save game system that should resolve this issue in a later alpha.
In the mean time, let us know if the solution suggested by jonanndaflon and backdoc25 resolves this issue.0 -
Those are all your local client logs. Would need your friend to send you or post the server side logs.
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Has the host crashed or lost power during gameplay?
Would be nice to see the host log when this occurs.0 -
Is this a new save game with B324 stable or is this a save game from the experimental versions.
This is typically only an issue with old save game data.0 -
Fixed. The block shape needed the path solid property added to it.
Thanks for the report!1 -
Can you please post your server log? We cannot reproduce this error.
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Can you please post your server log? We cannot reproduce this error.
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Please post your full client log AND server log. We are not able to reproduce this error.
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I would recommend using the clean up tools in the game launcher to remove any player profiles that may be corrupted.
You can start the 7dLauncher.exe from the game folder:
Program Files (x86)\Steam\steamapps\common\7 Days To Die
or by right clicking on the game in the Steam Library>Properties>General and select "Show game launcher" from the drop down within the launch options section.
Let us know if this helps!0
bunkBedMattress collider issue
in Fixed
Posted
Adjusted colliders on various bed prefabs