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Izayo
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A20 Bugs
A21 Bugs
Bugs V1
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Posts posted by Izayo
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1 hour ago, Viracon said:
Absolutely love the mods you've been making and really excited for them all to be complete.
Small feedback the sound when you go to aim on the SR-110 A2 (Teir 3) the sound that plays Is alot louder than i think it is meant to be. It can be really jarring when doing a few quick zooms.that was bipod deploying sound. I'll reduce volum in the next update
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10 hours ago, Markiz2941973 said:
yes,i copy here image, thx for help.
https://ibb.co/WpSYLc6
https://ibb.co/TKDW46Q
https://ibb.co/SrTQzKrnever see this kind of errors before. let's see if @BFT2020 know what causing this.
here you can fix rollbacked save with this way. (this made for A19 but worked with A20 i think it will work with A21 too)
don't delete your save yet.
Spoilerhere is a tip :if you feels like installing a new mod will break your save, create a testmod session and test with it first
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8 hours ago, Markiz2941973 said:
Hi, i have problem,when i copy files to mods, i start my save and my character have lvl1 and have reset all point in perk and skills, i dont know why.
any red errors show up during load?
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I'll make all the guns calibers don't worry. I need to break for 1 or 2 weeks , during break I'll update 556 and shotgun pack.
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7.62 GUN pack vanilla expansion mod , new 16 guns (more in the future) with unique stats ,balance based around the vanilla's guns
V.2 update
- 2 new groups , 8 guns (4 Assault Rifle, 4 LMG/MMG)
- Customized hands animation weapons
- Sound_override script by Alter
- Assault Rifle = Similar to vanilla Assault rifles + some small mobility
- LMG / MMG = High ammo CAP. , High rate of fire , low mobility while carrying.
- Sniper Rifle = very High damage , very high accuracy ,far range, +small mobility bonus . low ammo CAP , low rate of fire
- Marksman Rifle (D.M.R)= Medium - High damage , accuracy , medium - far range , high ammo cap and rate of fire.
both uses DEADEYE perk
QT= Quality Tier
* Download * (size 347mb.)
V.2 Google drive : https://drive.google.com/file/d/18y2nejDWx5HYLBiuCVqFxuChEqqghhmR/view?usp=sharing
V.2 Mega : https://mega.nz/file/YNYGECjT#u9se2w_42p6v4EOyX2t7fxZ1gUCHTeFaLceYyQhrl3g
Installation :
1. Extract file then go inside the folder (you will also see the installation.txt there)
2. put all folders in to the "Mods" folder
3. turn off EAC (Easy anti Cheat) before you start the game
Recommend :
Gun's sounds are loud as **** it's because I have always turn on the "Loudness Equalization" during making . but I do add Optional less loud config in the file, but the quality of the sound went down along with their volume. so I would recommended to use the original loud with Loudness Equalization ON
New Features :
- Customized hands animation (First person view only) , now we can have Bullpup , Sidemag , ETC.
- small change for the ammo Icons
Tested :
- Guns are Craftable , Lootable , found in traders
- no red Errors
- can continue save (but I would not risk , try backup first)
if you have problems related to above , it's not came from this mod.
Search keywords : IZY , Gun , Poster , Sniper , DMR , LMG , Assaultrifle
leave balance suggestions / bug / problem in the comment sections
Special Thanks :
Alter - sound_override script
closer_ex - customparticle_loader script
Guppy_cur - modding advisor
BFT2020 - XML advisor
bdubyah - Unity advisor
Zilox - Unity advisor
Black_Wolf - Mod tester
Tarf - mod tester and XML helper
and people in the forum
Sketchfab free assets : models credit in the mod folder
- please don't spam in my PM about release date. report bugs , suggestion is ok
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why is my reply hidden ?LOL
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Best way to fix your scope problem is scale up your texture a bit (to Quarter) . its doesn't affect vanilla reflex sight because the game used a simple small dot.
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I think this is the best way to show description and skill unlock for my pack.
a poster block (10 papers to craft)
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1 hour ago, Jon Dillinger said:
ok ive noticed this i though it was my amateur mod edits causing it . glad to know now i can stop re reading XML after XML and removing and adding mods trying to find the source . i see your hard at work really do appreciate your expertise and excellent work . you Pants and Zuma Seem to make the best weapon packs that are the most stable and editable .
not many people notice this bug, I spend most the of time on testing guns and notice this since A21experimental release. I have reported this bug but i'm not sure if I do it correctly, or they just don't see my report.
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gun keeps thowning shells when you switch weapon too fast. (after fire few rounds)
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On 8/5/2023 at 3:53 AM, newbie said:
I just built a FNN Lcal - tier 5- gun in my A21 game. I added a 2x scope mod onto the gun, but it does not seem to be working. When I add the same scope onto my Ak47 aiming the weapon 'activates' the scope - that is your view is through the scope reticle. When I aim the FN this does not occur.
Thanks
On 8/5/2023 at 4:28 AM, EvilPolygons said:I had a similar issue when using the Picture in Picture scopes mod with Izayo's guns. When I uninstalled PiP (mostly for performance reasons) the problem went away.
I uses my own style of scope (x2) basically just reflex sight with more zoom
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On 8/1/2023 at 7:10 AM, Rave_gaming_jj said:
Does this work for a21
yes
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1 more to go 7.62 gun pack (1/3) focus on perk Deadeye's weapon first.
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guys , I can't instantly update or fix these problems everyday, it's gonna be every weekend or 2 (in some week I have to go to work outside). it's good that you guys keeps report bugs,problems but don't expected instant fix from me . I try my best to perfecting this mod with the help from @BFT2020 and many others.
feels free to drop fast-fix here like @Tarf and BFT do.
9 minutes ago, OverlordMateus said:Everything from the actual mod works very well, but the mods mod is sadly NOT working
only work with my gun mods. sorry.
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it's gonna be slow-work from now , I drank too much coffee (per day) it made me feels tired.
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12 hours ago, Rave_gaming_jj said:
Does the drum mag work for the guns?
Drum will be only for LMG class (but you can custom the item.xml )
some 7.62 pack progression (will not release this week , I have many things to do sorry)
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can't find a free M110 I have to reuse another AR platform again.
SR110a2 7.62 DMR class
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29 minutes ago, ProlificPoultry said:
Hello! I just downloaded your mod and messed around with it briefly
and I must say I loved what I saw so far!! (That six round shotgun is so much fun!) Especially the visible barrel mods… HOWEVER, do you plan on making the sawed off mod visible at some point? So when you apply it to the shotguns it makes the barrel shorter? That’s like really the only the thing I’d want added! 💙 Also possibly the remington 870 like the old pump shotgun! But like the sawed off barrel is what I care about more.
saw-off DB is already in the vanilla game
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1 hour ago, CC7936 said:
Thank you!
BTW, so if a mod just contain some xml file and config file, then we just need to install it on server. If a mod contains other files like extra icon or else, we require all player install it locally, right?
I don't know man , I have no idea how server-side mod work , when I plays with friend , if both us have the same mod , we can play togather with no problem.
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12 hours ago, CC7936 said:
Looks great!
If I wanna add this mod to a server, do I need to also add it to each's player's local Mods file?
players need to download and install for themself
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1 hour ago, Mk. said:
it still doesn't work, tiers 1, 5 and 6 of this shotgun are working properly, but tiers 2, 3 and 4 have no ammo capacity, the ammo icon doesn't even show on this tiers.
download v2 , it fixed
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Sorry for very late update , I have to reimport>export all assets again.
Update V2
- fixed errors
- fixed boltaction shotgun bug
- fixed loot,trader xml
- fixed saika textures (too dark)
- new 3D icons
- small balance changed
- added localization for DE,JP
- broken sounds fixed
also... I recommended FOV mod : https://www.nexusmods.com/7daystodie/mods/1995
you can change value in Mods\Ragnars_FovChanger\config.xml
my best setting is <weapon_fov value="55" /> work great with pistols and long guns
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2 minutes ago, vonerich said:
Much better than vanilla - nice work. What is involved to get the same effects working on projectiles?
🤷♂️
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Custome Particle Loader Credit : closer_ex https://www.nexusmods.com/7daystodie/mods/2036
3 new custom particles and sounds for explosion FX For >
- Explosion_Frags_small = Pipebomb , exploding arrow, bolt
- Explosion_Frags = Grenade , Contact Grenade
- Explosion_HE = Dynamite , Time Charge , Rocket Launcher's rocket
Size. 1.7mb
Google Drive Link : https://drive.google.com/file/d/1tDirOi5tc67S18aefZ0tBqSr046pTyx0/view?usp=sharing
Mega Link : https://mega.nz/file/YMxyQYwI#kOxbqcI4CCfwKuvZQD2rFHqcTqs9mosJgZfTRk7xjbs
***CustomParticleLoader is already included***
Installation : put both folders into "Mods" folder
Don't forget to turn-off EAC (easy anti cheat)
Known issues : Launcher type weapons (RocketLauncher , Bow , Crossbow) still used old particles
Special thanks : Zilox
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(A21) 5.56 Gun Pack (v2) (1.5/3)
in Mods
Posted