![](https://community.7daystodie.com/uploads/set_resources_7/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
Izayo
-
Posts
263 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Store
Articles
A20 Bugs
A21 Bugs
Bugs V1
Events
Posts posted by Izayo
-
-
13 hours ago, SaintCrow said:
o but de damage is to
13 hours ago, SaintCrow said:hi, i change de ammo but de damage is to low i have undeadlegacy mod and i want to loot the ammo or craft but i dont know how and what change im new in this
in "item" on top the first 2 item change damage of ammo here (damage to entity)
0 -
On 8/21/2022 at 2:05 PM, BFT2020 said:
Okay, I found some issues that might be causing your problems
Naming of the items
You should not use special characters and spaces in the names of your items: 5.56mm, 5.56mm AP, Civilian-Legal Rifle. The game code has issues if you use special characters and spaces in your item names. This is why TFP don't include those in the code (decimal places are strictly for values in variables).
I would use the same naming convention that TFP use in their vanilla items. So
- change 5.56mm into ammo556mmBulletBall
- Change 5.56mm AP into ammo556mmBulletAP
- change Civilian-Legal Rifle into gunCivilianLegalRifle
- Continue doing the same with all of the items - These are just examples that I do in my mods, but the key is getting rid of the spaces and special characters like the decimal point and the -.
To get them to display properly in-game, we will need to add a localization file that will load up. That is not hard to do, especially if you load it up via excel (as it splits the information into columns). You can view the vanilla ammo and vanilla guns as examples. Don't worry about additional languages as you can just do the English displayed name for each item.
I checked your loot file and it seems like it is loading correctly. However, I would drop the loot_prob_template="guaranteed" from the lines (as anything without a probability is treated as 1 anyways). I would also remove the one from treasure ammo since you already added it to both subgroups in that ammo group. Addressing the issues in the names as I mentioned above might fix the loot issue you are seeing.
thank you for the hard work.
0 -
On 8/19/2022 at 11:21 AM, Jlane409 said:
sorry at work so couldnt reply sooner. The sound one seems to only pop up when playing solo. the creeper one happens when playing co-op if either player had the 5.56 weapons in. once we both removed it, the error went away.
I've fixed the sound and tested it should work now (at least in singleplayer).
0 -
1 hour ago, Jlane409 said:
will this work?
2022-08-18T18:52:29 3885.597 INF Terminating threads
2022-08-18T18:52:29 3885.598 INF OnApplicationQuit
2022-08-18T18:52:29 3885.599 INF Terminating threads
2022-08-18T18:52:29 3885.599 INF OnApplicationQuit
2022-08-18T18:52:29 3885.627 ERR XML loader: Loading and parsing '' failed
2022-08-18T18:52:29 3885.627 EXC An item with the same key has already been added. Key: crawlerstepcloth
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at AIDirectorData.AddNoisySound (System.String _name, AIDirectorData+Noise _noise) [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
at Audio.Manager.AddAudioData (Audio.XmlData _data) [0x000ca] in <ffc99a688d2b435db53bb46aed82ca49>:0
at SoundsFromXml.Parse (System.Xml.XmlNode node) [0x00711] in <ffc99a688d2b435db53bb46aed82ca49>:0
at SoundsFromXml.ParseNode (System.String master, System.Xml.XmlNode root) [0x00035] in <ffc99a688d2b435db53bb46aed82ca49>:0
at SoundsFromXml+<CreateSounds>d__0.MoveNext () [0x00042] in <ffc99a688d2b435db53bb46aed82ca49>:0
at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <ffc99a688d2b435db53bb46aed82ca49>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass59_0:<handleReceivedConfigs>b__0(Exception)
<CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)like this?
the only problem I have when I install Tactical Action is the m16's sound , look like it use the same name in prefab.
give me a day I'll change sound name in m16's prefab.
0 -
51 minutes ago, BFT2020 said:
@Izayo I saw that you were having an ammo issue in your OP, I will check it out to see what is going on (unless you already fixed it).
I will also look to publishing a modlet that people can use with your mods to add the weapons to the loot tables and allow them to be crafted. For sure, I will tie the recipes to perk unlocks (for now, A21 is going to change that), and I may add some schematics that can be found as loot. Depends on how adventurous I get this weekend.
I will also do it for your other mod (0.30-06 weapons).
Nice , thanks you
0 -
8 hours ago, Ru Melin said:
Hy thank you for a good mod. There is a bug when I used your mod and the Mod: Tactical Weapons. Crawlerstep cloth. Can you please change something so that we can use both Mods together? Please? Best regards
take a screenshot of the error log ,I may fix it , I have not use Tactical action for long time.
0 -
4 hours ago, quitz said:
i'm download this mods and install but i found just AKW-556 , Civilian-Legal Rifle , M16-DMR.
another gun in this mods are disapear please help me ;-;
guns will only appear in trader .so it will be random.
if you want to test , try in cheatmod session and search for :
Carbine
Ameli
HK
0 -
8 minutes ago, Jlane409 said:
Loved the other pack. Have a question for this one though. If another mod adds the same ammo type, can these weapons use that ammo as well? Not a huge issue, jsut wondering.
yes , just change <property name="Magazine_items" value="name of ammo"/>
0 -
***Update v.Final : added 3 new guns (T4) Trader Exclusive (Can be only found in the traders) ,***
- fixed M4C , now become green
- fixed M16DMR's lame silencered sound
***Update v3 : all guns are now craftable , lootable , renamed all items ,***
***Update v2 : Fixed m16_fire sound incompatible with "Tactical Action" mod***
- changed from m16_fire.ogg to m16DMR_fire.ogg
2/4 of my firearms mod pack
Download (New) : https://drive.google.com/file/d/157c0t2DVqWddBxHOwu5PeNhvRB7ATWJi/view?usp=sharing new , Final Version
Download (Old) : https://drive.google.com/file/d/1t60tFVlangF4HQqUPKDWH-_HBbpYNkIY/view?usp=sharing v.3 link
just replace the old one
- added 5.56 ammo (a weaker 7.62 but higher in penetration and range) normal and AP )
- addes 7 guns that uses vanilla item mods
Assault Rifle
*** Carbine 15 MAC-V = low tier automatic . low ammo capacity,ROF,durability (basically sh*test gun of this caliber)
*** AKW-556 = an AK converted to use 5.56 . state are similar as vanilla AK47
*** Carbine M4C = a better version of Carbine 15 + faster reload. "C" stand for "cool"
*** HK rifle = H*****r & K**h automatic rifle . best assault rifle in this pack , very high rate of fire
*** (new) XM-556 Skal = can be found only in the traders
Sniper Rifle
*** Civilian-Legal Rifle = a 5.56 Bolt action rifle for civilian . no magazine ,feed it 1 by 1 (ask TFP if you want a normal bolt action rifle LOL)
*** M16-DMR = semi-auto M16 long-range high damage (try not to make it full-auto you will have a sound problem)
*** (new) SR-556 = can be found only in the traders
Light Machinegun
*** Ameli Machinegun = you may calls "Spanish MG42" (I tried my best to make it look like the real one). very fastttttt ROF , high ammo cap. , very low modification option.
*** (new) MG249 = can be found only in the traders
- ammo and guns are craftable/lootale
*Special Thanks*
- Demo's Gaming . he reviewed my mod and also help me with the xml. files
his YT channel : https://www.youtube.com/channel/UCvjrbi1F8CSOy5Qm_Fc0W9w
- BFT2020
- Many free models from sketchfab
- Sounds from L4D2 , CSGO , BF series
- guys who teach me how to mod , use unity
*** Khaines Korner
*** RussianDood
*** David Taylor
*** Zilox
0 -
5 hours ago, AndrewT said:
Izayo I'm sure you can find the right sounds for this particular rifle but another caliber idea i got for you is 10mm because the caseless cartages fired by the well love M41A pulse rifle are 10mm wide. the pulse rifle I always enjoyed and the old starvation mod that died out after one of its dev team members was killed in a motorbike accident believe it or not at one point had a plasma rifle that can only be used with the EXOskeleton and the rifle looked exactly like the pulse rifle.
also i have zombies from other mods are insane such as titan zombies and the electric scream from the pulse rifle would be music to my ears while killing these giant zombies
I don't want to expand too much caliber it's hard to balance , I may make one in the future as a small sepperate mod.
0 -
update
2x scope bugs fixed
make sure you remove izayo_weapons_firearms_v1 first before install the v2
0 -
On 8/4/2022 at 1:32 AM, josefdarks said:
AVISO ANTES DE USAR ESTE MOD TAN SOLO USANDO ESE MOD ACTIVO EN EL JUEGO SIN OTROS MODS.. ROMPE LA MIRA TELESCOPICA X2 DE EL JUEGO VANILLA 7 TO DAYS
EL RIFLE DE TUBERIA NO SE PUEDE USAR CON ESTE MOD instalado LA MIRA X2 NO FUNCIONA SI USAS ESTE MOD
-------------------------------------------- -------------------------------------------------- -------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
WARNING BEFORE USING THIS MOD ONLY USING THAT MOD ACTIVE IN THE GAME WITHOUT OTHER MODS.. BREAK THE X2 SCOPE OF THE GAME VANILLA 7 TO DAYS
THE PIPE RIFLE CANNOT BE USED WITH THIS MOD INSTALLED THE X2 SCOPE DOES NOT WORK IF YOU USE THIS MOD
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I forget to add
<item_property_overrides name="gunRifleT0PipeRifle">
<property name="Zoom_overlay" value="#Other/Items?Weapons/HUD/sniper_zoom_overlay.tga"/>
</item_property_overrides>will update soon
0 -
added alternative way to make concrete
Cobblestone + crushed sand + cement
because : why not?
Download : https://drive.google.com/file/d/1dBFg0PYs8Y0SIa6m2lg9RXGzFPibjV53/view?usp=sharing
0 -
1 hour ago, AndrewT said:
hopefully a website or something has a good free model of a full length double barrel. also the browning BPS 10 gauge pump i've seen it in tactical black and camo paint for hunting. actually wait a minute someone else tried to do the PKM LMG but its animations were off as casings and belt links are ejected from the left side so you could try the russian DP28 which also fires the 7.62x54R. but do whatever you want.
lol I still have soviet_pack alpha16 in my drive
0 -
6 hours ago, AndrewT said:
I like the looks of these keep up the good work. heres some of my gun and ammo requests. 10 gauge with a full length double barrel and a browning BPS pump action. 7.62x54R fired by the mosin nagant bolt action and the PKM belt fed machine gun. Though I wish the game had an animation for properly loading a 5 shot bolt action rifle.
yeah the gun must base on existing holdtype (hand position and animations) . bolt-action is gonna be 1 round / mag base on hunting rifle holdtype . LMG is gonna have weird handgrip position (m60)
double barrel is possible, I'll try
0 -
*READ THIS FIRST*
- make sure you remove the old version (folder) name "izayo_weapons_firearms" , the new one will be "izayo_weapons_firearms_3006"
- all items in this pack were rename , the guns , ammo will disappeared in your gamesave. you can bring them back by load the save with cheatmode on
then give yourself back what it's gone if you can remember. (sorry about that)
***update 01/02/2023***
- better balance , better model/texture , animation
- added T1springfieldm1903 , T4 HCAR (trader exclusive)
- removed Browning Heavy Machinegun and replace with Sentry 1917 HMG
- Guns can be craft,loot now
***update 13/08/2022***
fixed 2x scope bug in vanilla guns
fixed crosshair while ADS
I recommended to remove the old one first (izayo_weapons_firearms_v1)
This is 1/4 of my firearms mod pack
Download
Googledrive : https://drive.google.com/file/d/1GBVsk1tRzwx63pRZlNj1KmoZEGM3sHUV/view?usp=share_link
Mega : https://mega.nz/file/NdAz0LoQ#kaKFOKyGfdzRtG3LP_qvbIqOsXsci7uhUXQCLGhdnjM
Old version v.2 (Thanks to Nubasik90 for re-upload)
https://drive.google.com/file/d/1fxg24LuM7RK5y8nXQz3tul37XIdc2sHA/view?usp=sharing
- added .30-06 ammo (a stronger 7.62) normal and Steelcore )
- addes 6 guns that uses vanilla's mods
*** Tier1 Rifle Springfield M1903 (single-load) = M1903 with locked magazine feeder. can only be loaded with 1 bullet
*** Tier 2 Rifle Lever action .30-06 = low capacity , medium rate of fire
*** Tier 3 Rifle M1 Garand = *ping*
*** Tier 3 Machinegun Browning Automactic Rifle = a classic automatic rifle that served both world wars
*** Tier 3 Machinegun Sentry-1917 Heavy Machine Gun = a Handheld Heavy Machine gun , you can't aim and sprint because it's heavy (using Auger holdtype)
*** Tier 4 HCAR (Heavy Counter Assault Rifle) Trader Exclusive = Modern version of BAR with half-time lighter weight , will give you a small mobility bonus both run and walk
*** Removed Browning Heavy Machine gun it's too cursed also no holdtype support****
*Special Thanks*
- Many free models from sketchfab
- Sounds from L4D2 , BFV , BF1
- guys who teach me how to mod , use unity
*** Khaines Korner
*** RussianDood
*** David Taylor
report bug / problem in the comment
3 -
*Update*
it's worked now, thanks anyway
0 -
5 minutes ago, Telric said:
As xmls are read top down, if you have items named the same that come later, it will just replace what was before. You'd need to rename them to something different for them to be separate item modifiers than the vanilla ones. Otherwise, when the xml is read, since your names are exactly the same, it will just keep whichever was read last (since you're using append, it will always be yours as append puts code at the end of the xml, just before the last closing tag)
Also, just to help you when you run into errors later, I see you have spaces in your weapon names. You'll one day encounter some issues if you do that. Some xmls do weird things when there is a space in an item name. You can use localization to add spaces and hyphens and what not. Just a tip for yawill this work?
I try copying from Vanilla firearms extended a19 mod
0 -
-
13 hours ago, BFT2020 said:
That is because it is part of the base code which you can’t mod through xml files.
yep. let's hope it will be an option in the next update
0 -
everything is worked except the red filter.
0 -
1 minute ago, Sarongas1999 said:
My servers very heavy into pets and decorations, so much so our decoration file is at around 2.5gb haha, if you dont mind sharing Id love to add it but understand if not
i'm still trying to figure out how to make it pickupable. will upload when it's done
0 -
2 minutes ago, Sarongas1999 said:
Thanks bud, would you be willing to share the Among Us mod haha? Looks awesome 😛
it do nothing why would you want it?
0 -
first time sharing a mod to other people.
3 storage types for ammunition
- pistol cal.
- rifle cal.
- shotgun cal.
designed to stack on each other
it has only resource files and block (config) feel free to make your own recipes.
Download : https://drive.google.com/file/d/1Q_SoXxh3zR_iUiiY3Bp4xE9YF-h7xr_H/view?usp=sharing
(I used free models from sketchfab)
1
5.56 Weapons pack (update final ver. : added 3 new guns)
in Mods
Posted
October. I'll enjoy the game for a month.