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Izayo

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Posts posted by Izayo

  1. 5 hours ago, stakedexx said:

    Hello, I have a problem with the weapon "m870 police" when I want to manufacture it either through the work table or by looking at it in the manufacturing inventory, the icon appears and it does not let me see other things if I want to change

    there are also others like the "m31"

     

    need to read the schematic or learn Boomstick perk  = 1 for m31 and 2 for m870

  2. dtsYr8.shootytraps.jpg

     

    Download Google Drive https://drive.google.com/file/d/1ugz7G7Aw4LwgKwMV2ZNwbyV1xhj7HOxE/view?usp=share_link

    Download Mega : https://mega.nz/file/gAYWxJLb#W6Xco1ozsirFW1AXwd8G7mmjtLwSWh7q9RXocGa_bAk

     

    Few years ago I wrote a wishlist about something like this and now I made it come true.

     

    Added 3 Explosive traps that required some bullet to detonate (shoot at it)

    1. Gas Bomb Trap = Medium AOE , Medium damage 

    2. Fragmentation Bomb Trap = wide AOE (9-10 block) , Low damage  

    3. Improvised Bomb Trap = small AOE ,High damage

     

    - Every blocks has 2 HP for easy to detonate , can be repaired , pickup by any harvest tools (don't use fist).

    - The block has 2 variants = Center , Corner . hold "R" to change

    - if it doesn't explode try aim lower at the base sticks (some angle of the hitboxs aren't working and I don't know how to fix)

    - Craft at the workbench and unlock with "Demolitions Expert" perk 1 ,2 ,3

     

    Example Video :  

     

    Special thanks to many free models from Sketchfab.

     

  3. 2 hours ago, GoldenDecoder said:

    Hey there, I can see that the weapons are lootable and craftable. I was wondering if you made it so that progression changes the values on the weapons... i.e. putting a skill points into machine gunner increase damage by x% for machine gun related weapons?

    yes mostly . some of the gun will not get perk bonus due to the balance

    light machine gun and assault rifle are considered as Machinegun (Machine Gunner perk) 

  4. 18 hours ago, Profile_Snail said:

    Noticed you didn't have an item icon for the Mossberg. Not sure if that was a mistake or if you just don't have an icon yet since you didn't include the Mossberg in the logs, but in case it's the latter, here's a mockup I cooked up real quick just for S's and G's.

     

    spacer.png

    still need some fix , will release in the other half as "t1shotgun"

  5. SffzZq.pcs.jpg

    cheap and quick military wall,barricade

     

    -Strong as concrete 

    -high explosive resistant (as steel block)

    -make cloth fragment more useful

    *** require cement mixer****

    Sfz1gp.recipe.jpg

     

    google drive link :https://drive.google.com/file/d/1iqKFUf3bh0qDmScMCfcC7JdQh_J_V9mX/view?usp=share_link

    mega link https://mega.nz/file/lU4mBTJS#wNQZfQ8sLOL8ziy9V8IpPClzPnD0oyGxIX7i0z8-FwE

     

    credit : sketchfab user polbrainstorm

     

  6. S8OgPX.blk.png

     

    xml :

    Quote

        <block name="Hescoblock">
            <property name="Class" value="Hay"/>
            <property name="CustomIcon" value="blockhescow1" />
            <property name="Material" value="Msand"/>
            <property name="MaxDamage" value="2500"/>
            <property name="explosionresistance" value="1.1"/>
            <property name="stability_glue" value="120"/>
            <property name="Mass" type="int" value="10"/>
            <property name="Hardness" type="float" value="1"/>
            <property name="Stacknumber" value="100"/>
            <property name="StabilitySupport" value="false"/>
            <property name="Shape" value="ModelEntity"/>
            <property name="Path" value="solid"/>
            <property name="Model" value="#@modfolder:Resources/HescoW.unity3d?HescoWall.prefab"/>
            <property name="Place" value="TowardsPlacer90"/>
            <property name="ModelOffset" value="0,.5,0"/>
            <property name="DisplayType" value="blockMulti"/>
            <property name="MultiBlockDim" value="1,1,1"/>
            <property class="RepairItems">
                <property name="resourceCrushedSand" value="5"/>
            </property>
            <property name="IsTerrainDecoration" value="true"/>
            <property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
                <drop event="Harvest" name="resourceCrushedSand" count="2" tag="allHarvest"/>
                <drop event="Destroy" count="4"/>
            <property name="FilterTags" value="MC_building,SC_decor"/>
            <property name="Group" value="Decor/Miscellaneous"/>
            <property name="DescriptionKey" value="furnitureGroupDesc"/>
            <property name="EconomicBundleSize" value="20"/>
        </block>

     

  7. 1 hour ago, ahugehit said:

    relativley new to modding..proabably a noob question, but how does one go about installing this? i download the file and it doesnt contain a folder. just a .rar file.

    download and install "winrar"  it's free (😏).

    then rightclick at the .rar file , click extract here 

    Sx9kg1.Untitled.png

    then you will get the mod folder

     

  8. ***update v.3 fixed something and added 1 new gun***

    - fixed T4 is too rare to be found in trader  (from .4 to .8 or .9)

    - fixed silencer noise value 

    - fixed M141A now can use x4 x8 scope

    - added 1 new gun T4 M60 light-weight (trader exclusive)

     

    ***update v.2 added 11 new guns***

    - better balance

    - all the T4 guns now will be Trader exclusive , rare and expensive (for very late-game)

    - fixed some sounds and names

     

    4/4 of my firearms mod pack

    qx9puW.gunsnew.png

    s84l0X.t4nn.png

     

    Download

    V2 link https://drive.google.com/file/d/1sMBjHiT-MrzdYFbIQu34dFB1xevWGAP2/view?usp=share_link

    V2 link mega https://mega.nz/file/dQpnnaqa#Zk-daXjPo2E93jqdBlYjgPmgYLuCXs3US-BR59lDpsg

     

    V3 patch  (require v2)

    googledrive https://drive.google.com/file/d/1V2w6io8gBgy0SlVil0NQXT8X9NUqocD-/view?usp=share_link

    mega https://mega.nz/file/pZhB2CAS#FXqmurDxYlmqy8uqHxX_h4PPuzzjmN7K_wzZ1KYjZVY

    replace the old one

     

    - added 20 guns that uses game vanilla ammo

    - added 1 new shotgun shell type = 12 Gauge flechette (add bleeding effect to the target)

     

    Assault Rifle / Lmg (Machine Gunner)

    *** AK-M = similar to the original game's AK47 (7.62)

    *** RPD Light Machinegun = high magazine capacity exchanged for -mobility similar stat to AK-M

    *** Skal-H Battle Rifle = high damage base / bonus 

    *** Avtomat Kommando = Compact AK rifle that will give mobility bonus when carry (run and walk speed +)

    *** M60 light-weight (new) 

     

    Sniper Rifle

    *** M141/A = a semi automatic rifle uses 7.62 ammo (made from M1 model but let's pretend it's a M14)

    *** SR-110 = a very high precision AR style semi-automatic rifle  (7.62)

    Pistol

    *** T1  S&W 9 = a 9mm. revolver , slower reload and fire-rate but higher in damage

    *** T2  Lock17 pistol = you know what is it (9mm)

    *** P229 = a cool pistol 

    *** M9 Samurai Edge Custom = gun from Resident Evil 

     

    SMG

    *** SMP-40 = Based on german MP-40 used in WW2 (9mm)

    *** SMP-5 /99 = MP5 

    *** AR-M9 = AR style sub-machinegun / 9mm.

    Magnum

     

    *** GIMIB = Gun I Made In Backyard .  Tier0 single-shot .44 magnum . do not require Workbench to craft

    *** Carbine 44 Revolver = a modernized revolver + lever rifle that shoot .44magnum (.44magnum) 

     

    Shotgun

    *** M31 Hunter = a classic shotgun , low ammo capacity 

    *** 870 Police = a typical Police shotgun

    *** M4 Terminator = a tactical semi - automatic shotgun (very cringe reload animation)

    *** Saika-12 = AK style fully - automatic shotgun. can be loaded with only normal shotgunshell (OP as F) 

     

    qx9kPm.guncapname.jpg

     

    *Special Thanks*

    - Demo's Gaming . he reviewed my mod and also help me with the xml. files 

    his YT channel : https://www.youtube.com/channel/UCvjrbi1F8CSOy5Qm_Fc0W9w

    BFT2020 

    - Many free models from sketchfab

    - Sounds from L4D2 , CSGO , BF series

    - guys who teach me how to mod , use unity

     *** Khaines Korner

     *** RussianDood

     *** David Taylor

     *** Zilox

     

    Sorry about the size of my mods, every time I re-import to fix something , it will convert every texture files into .PNG which made these files get 2 - 4 times larger.

  9. On 10/16/2022 at 11:59 AM, Letspray said:

    whenever I try to craft or even hover over any of these items error messages are flooding my console:

     

    EXC Object reference not set to an instance of an object

    ERR XUI Error while updating window group "crafting"

     

    Any idea?

    create a new save and try craft it with cheat mod. 

  10. *report bugs/problems in the comment. I recommended to play with vanilla game*

    ***V.2 fixed mk23 prefab , mk23 and ump's sounds not compatible with Tactical Action mod****

     

     

    this is 3/4 of my firearms mod pack

    1PM1up.Titlemain.png

     

    Download : https://drive.google.com/file/d/1hNFGdXAIxEiQXXkMWZt1CazuMRZ2xqVT/view?usp=sharing v.2 link

     

    - added .45 ACP , (something that is between 9mm. and .44magnum) 4 variants

     * Normal 

     * Armor Piercing = good againts armored enemies

     * Overloaded = more damage ,also will ruin your gun faster

     * Enhanced Ammunition = an experimental ammunition. put every effects above in to a bullet + also cause bleeding effect

    - addes 8 guns (4 pistols 4 SMGs)that uses vanilla item mods

     

    Pistol    /Craftable/Lootable/Purchasable/

    *** Webley 45 Revolver = a famous british sidearm rechamberd to uses .45 ACP 

    *** Colt M1911 = another famous Automatic pistol used in both world war  

    *** Mk.23 SOCOM = a typical pistol. designed for special forces. look pretty cool with full mods  laser/silencer/gunsight

    ***Eagle 6 = a customized M1911 ,specifically to use the prototype ".45 Enhanced Ammunition" 

     

    Sub-Machine gun    /Craftable/Lootable/Purchasable/

    *** Mac-10 = a cheap SMG came with a silencer (can't take it out because I'm lazy AF)

    *** Thompson Sub-Machinegun = a famous SMG of WW2 , if you attach with the drum magazine it will use alternative magazine model.

    *** SMPX = basically MP5 that shoot .45ACP

    *** HK UMP = best gun in this pack 

     

    1PQuBy.tilefinished.jpg

     *** note *** 

    - I don't want these pistols to be overshadowed by the SMGs so I remove ".45ACP Overloaded" in every SMGs

    - "Eagle 6" required 4 parts to craft . parts and ammo can be only found in loots and traders (very low chance) 

    - "Eagle 6" will came with a scope , can attach with reflexsight and 2x scope (will use the vanilla aiming screen)

    1PQqmK.pispre.jpg

     

    *coming soon*

    -. ??? 

     

    *Special Thanks*

    - Demo's Gaming . he reviewed my mod and also help me with the xml. files 

    his YT channel : https://www.youtube.com/channel/UCvjrbi1F8CSOy5Qm_Fc0W9w

    BFT2020 

    - Many free models from sketchfab

    - Sounds from L4D2 , CSGO , random videos on youtube

    - guys who teach me how to mod , use unity

     *** Khaines Korner

     *** RussianDood

     *** David Taylor

     *** Zilox

     

     

  11. 16 hours ago, SilverveinsGaming said:

    When you click on any of the guns for your 5.56 weapons mod while in a crafting window it gets errors saying search for object or something like that.  Im runing darkness falls so not sure if it is a compatibility issue...Thanks

     

    I'm finding the 556 ammo in loot, but havent seen a gun in loot or trader yet...will update in a bit

     

    Errors are:

     

    EXC Object reference not set to an instance of an object

    and 

    ERR [XUi] error while updating window group 'crafting'

     

    recommended to play with vanilla game

  12. 8 minutes ago, AndrewT said:

    hey i know its been a while I've been busy but the next caliber i'd like to see is 7.92 which should include both 7.92x57mm mauser and 7.92x33mm kurz for the STG44. the soviet pack mod was fun but i miss the STG the most.

    I already made the STG   look at  5:29 

     The original gun was too slim and it doesn't fit the hand position properly , so I added a wooden grip. please wait a month . I'll release it after .45acp pack

  13. On 8/24/2022 at 5:04 AM, RBSmoKez said:

    Hey there, I am having an issue with 5.56 weapon mod. I have downloaded it and none of the guns have any sound and when I press f1 while it's loading it says there is no sounds.xml folder, and I checked in the folder, and it is there but it's just an empty/blank page. I have deleted and downloaded the whole mod countless times now and every time the sounds.xml file is blank. please help I don't know what I'm doing wrong....

    try download v2  . I have fixed the m16 sound that used the same name with the Tactical Action mod.

    hope this will help with your sound problem

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