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LipaCat

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Everything posted by LipaCat

  1. Yes, it's undeniable that the development team has provided a wealth of Points of Interest (POI) and a vast array of building blocks, making 7 Days to Die exceptionally rich in its construction aspect. However, the game is not limited to being solely a building game; it also encompasses RPG and survival crafting elements. Unfortunately, these two aspects are currently lacking considerably in content. While mods can certainly contribute to filling this gap to some extent, relying on mods alone isn't a sustainable approach. These elements should constitute the core content of the game and shouldn't be delegated to third-party developers. This is 7 Days to Die, not 7 Days to Die: Darkness Falls, Sorcery, Rebirth, or similar mods. Moreover, enhancing the richness of the game's core can also facilitate greater potential for mods to flourish. By "unique items," I refer to specific items that can only be obtained through interactions with Traders or by exploring designated areas. These items should assist players in progressing to the next stage of the game, such as certain workstation tools or components of weapons. Currently, the game is structured with only four stages: Stone, Scrap, Iron, and Steel. Players can rapidly acquire a wide range of endgame equipment through Traders. In Alpha 21, you might find that despite your crafting skills allowing you to create basic handguns, you've already obtained an SMG through quest rewards. The issue at hand is the scarcity of game stages and the exceptional quality of Traders' rewards, isn't it?
  2. The issue with 7 Days to Die lies in the lack of game content. The small amount of equipment and the extremely limited progression paths result in a game that cannot sustain gameplay focused on exploration, crafting, and quests. Merchants being unable to sell or provide unique items, along with the shortage of equipment upgrade paths, leads to a situation where merchants merely hand out items without the need for crafting or exploration. Consequently, everything loses its meaning.
  3. thanks great Khaine,the problem of abnormal quantity has been solved
  4. when i crafted career book i get two book , and seems like all crafting items are doubled in b36 , is this bug or game balance? and in DF Wooden door can sell 20$ only use 4 wood is insan so i can get 40k money only use one day this breaks the game.
  5. I also have this problem, "IndexOutOfRangeException" appears when trying to place Spellforge in Sorcery v0.985 with Darknees Falls version V4-DEV-B30
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