Peter34 Posted March 31, 2014 Share Posted March 31, 2014 Obviously, this is going to make the game harder, emphasizing the horror elements even more. 1. The first one is Fake Corpse zombie. Looks like a dead body, but when the player approaches to loot, it gets up and tries to eat his brains. I'm sure the Pimps have thought of this one on their own, as it is exceedingly obvious, but I'm mentioning it anyway. I think between 5% and 15% of corpses should be this, with the rest being genuine. It could be determined at the time of map generation, so that most maps are 10%, but a few are 5% and a few others are 15%. For the sake of realism (or immersion, if you prefer), it must be possible to kill these Fake Corpse Zombies before they start moving, similar to how you can kill "resting" Draugr in Skyrim. Dogs can also be Fake Corpse Zombies, of course. 2. Earth/Grave Zombie. This one hides underground, then comes up through the dirt (only dirt or sand or snow, not rock or anything else that's hard and thus implausible) to attack, when the player gets close. They should be rare in most places (although not as rare as Patient Lurkers), but be distincty more common in grave yards, e.g. at the place I think of as the "Apache Church". 3. Patient Lurker Zombie. This one should be [I]very[/I] rare, and every building should have one or a few designated spots, dimly lit (e.g. under the stairs) where a Lurker [I]may[/I] appear, but with the probability of a Lurker being in any given spot being very low, perhaps 0.5%. Unlike the other zombies, this one just stands still, waiting for the player to come real close, not making any noises or otherwise indicating that it is present. Then at the opportune moment it attacks! This one may require a modification of the minimap "radar" system to not show up, at least before the player character is very close to it. Link to comment Share on other sites More sharing options...
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