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An in depth discussion on zombie loot in alpha 17


Colin248

An in depth discussion on zombie loot in alpha 17  

256 members have voted

  1. 1. An in depth discussion on zombie loot in alpha 17

    • It is a bad decision. I already know.
      78
    • It is a good decision. I already know.
      72
    • I reserve judgement until I play with it.
      86
    • This is unimportant. TFP can go either way with this and I won't care.
      20


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I voted that it is a bad change. However that doesnt mean i cant get to like it in the future.

 

I simply have problems with 3 things:

1. These bags are disappearing way too fast.

2. The bags are missing things we really dont get much of for crafting, such as bones.

3. The loot is most often very underwhelming...perhaps consider adding more variable loot or why not make them drop Duke Tokens. Tools would be a good idea.

 

Then i will change my mind.

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Honestly, I'd like them to leave less loot in. When I hear they're taking "a pass" at it, looking to increase it, I can only sigh. Scarce loot is so much better, honestly. It gives you a reason to go out into the world.

 

As a player loving loot, rewards and progression, I agree. The more is not always the better.

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