EzunaAranna Posted August 10, 2018 Share Posted August 10, 2018 Do auto turrets shoot through iron bars ok without hitting them or wasting ammo? Thanks Link to comment Share on other sites More sharing options...
unholyjoe Posted August 10, 2018 Share Posted August 10, 2018 Do auto turrets shoot through iron bars ok without hitting them or wasting ammo? Thanks here ya go... answer is yes <block id="558" name="ironBarsCentered"> <property name="CustomIcon" value="ironBars"/> <property name="Material" value="Mmetal_hard"/> <property name="Shape" value="New"/> <property name="LightOpacity" value="0"/> <property name="Model" value="iron_bars_centered"/> <property name="Texture" value="571"/> <property name="ImposterExclude" value="true"/> <property name="UseGlobalUV" value="Local"/> <property name="Place" value="TowardsPlacer"/> <property name="Collide" value="movement,melee,rocket"/> <!-- -rocket --> <<<<<<<<****************** <property class="RepairItems"> <property name="forgedIron" value="10"/> </property> <drop event="Harvest" name="scrapIron" count="32"/> <drop event="Destroy" count="0"/> <drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/> <property name="Group" value="Building"/> <property name="EconomicValue" value="10"/> <property name="DescriptionKey" value="ironBarsDesc"/> </block> this shows what collides with the bars (cant pass thru) <property name="Collide" value="movement,melee,rocket"/> Link to comment Share on other sites More sharing options...
EzunaAranna Posted August 10, 2018 Author Share Posted August 10, 2018 here ya go... answer is yes <block id="558" name="ironBarsCentered"> <property name="CustomIcon" value="ironBars"/> <property name="Material" value="Mmetal_hard"/> <property name="Shape" value="New"/> <property name="LightOpacity" value="0"/> <property name="Model" value="iron_bars_centered"/> <property name="Texture" value="571"/> <property name="ImposterExclude" value="true"/> <property name="UseGlobalUV" value="Local"/> <property name="Place" value="TowardsPlacer"/> <property name="Collide" value="movement,melee,rocket"/> <!-- -rocket --> <<<<<<<<****************** <property class="RepairItems"> <property name="forgedIron" value="10"/> </property> <drop event="Harvest" name="scrapIron" count="32"/> <drop event="Destroy" count="0"/> <drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/> <property name="Group" value="Building"/> <property name="EconomicValue" value="10"/> <property name="DescriptionKey" value="ironBarsDesc"/> </block> this shows what collides with the bars (cant pass thru) <property name="Collide" value="movement,melee,rocket"/> Thanks! Link to comment Share on other sites More sharing options...
skullpoker Posted August 10, 2018 Share Posted August 10, 2018 here ya go... answer is yes <block id="558" name="ironBarsCentered"> <property name="CustomIcon" value="ironBars"/> <property name="Material" value="Mmetal_hard"/> <property name="Shape" value="New"/> <property name="LightOpacity" value="0"/> <property name="Model" value="iron_bars_centered"/> <property name="Texture" value="571"/> <property name="ImposterExclude" value="true"/> <property name="UseGlobalUV" value="Local"/> <property name="Place" value="TowardsPlacer"/> <property name="Collide" value="movement,melee,rocket"/> <!-- -rocket --> <<<<<<<<****************** <property class="RepairItems"> <property name="forgedIron" value="10"/> </property> <drop event="Harvest" name="scrapIron" count="32"/> <drop event="Destroy" count="0"/> <drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/> <property name="Group" value="Building"/> <property name="EconomicValue" value="10"/> <property name="DescriptionKey" value="ironBarsDesc"/> </block> this shows what collides with the bars (cant pass thru) <property name="Collide" value="movement,melee,rocket"/> Not entirely related, but it's pretty common for enemies to clip through bars, doors, etc enough so that you can melee them while safely on the other side. Is that being worked on for a17? Link to comment Share on other sites More sharing options...
Viktoriusiii Posted August 10, 2018 Share Posted August 10, 2018 okay then... @unholyjoe: but do they target through the iron bars? Link to comment Share on other sites More sharing options...
unholyjoe Posted August 10, 2018 Share Posted August 10, 2018 okay then... @unholyjoe: but do they target through the iron bars? you are the type that needs a video to show what words mean, i see how you are. it just so happens that i did do one but didnt think i needed it.. just to clarify it... the video is in a16.4b8 your version. i dont need bugs reports on whats in the video as i already know. LOL Link to comment Share on other sites More sharing options...
LuckyStar Posted August 11, 2018 Share Posted August 11, 2018 you are the type that needs a video to show what words mean, i see how you are. it just so happens that i did do one but didnt think i needed it.. just to clarify it... the video is in a16.4b8 your version. i dont need bugs reports on whats in the video as i already know. LOL That's about the most concise answer to a question I've ever seen. Hahahahaha! Well played sir. ~Lucky Working-Castle-Tribute-to-A16-Plus-bonus-tips-video Link to comment Share on other sites More sharing options...
Viktoriusiii Posted August 11, 2018 Share Posted August 11, 2018 Uhm... did i say anything unreasonable? I havent put turrets behind bars yet... so I wanted to know if they target zombies behind them... and since nothing in your first reply answered that... I asked... but thx for the video explained everything Link to comment Share on other sites More sharing options...
LuckyStar Posted August 12, 2018 Share Posted August 12, 2018 Uhm... did i say anything unreasonable? Nope. It was actually a really good question. In fact... I didn't even know about the Jail door thing so.... I'm glad you asked. ~Lucky Working-Castle-Tribute-to-A16-Plus-bonus-tips-video Link to comment Share on other sites More sharing options...
Oragepoilu Posted August 12, 2018 Share Posted August 12, 2018 It's just tha difference of knowledge between regular player and those who read xml. <property name="Collide" value="movement,melee,rocket"/> mean it only collide with what is in the list. Bullet aren't included, so they go trough, same for line of sight. Link to comment Share on other sites More sharing options...
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