Wiltuschnik Posted July 13, 2018 Share Posted July 13, 2018 I wonder why i don't see that in the "common" pimp dreams, cause in 7d2d gathering resources is so important.. (not criticizing, just a bit astonished!) Currently any zombie fight with more than 4-5 zombies can result in a loss of loot (stacking corpses, corpses hit by living zombies, corpses on other items like rocks or bushes etc..) In particular, when you survive a hard blood moon you lose for sure at least 30-40% of loot(and fat/meat/bones) cause of stacked zombie corpses (i hate when i hear the classic "splorch" and a corpse -with loot- is gone) Honestly it's the only strong "nuisance" i feel in the game from a practical point of view. The less-chaotic solution i can imagine: zombie death1 > ragdoll > zombie corpse1 zombie death2 (in a certain range of zombie corpse1) > ragdoll > zombie corpse1 grows into "small corpse pile", loot added, resources by slaughtering grows etc.. etc.. a big stack of corpses can reach a maximum amount (in "graphics" terms) but keeps stacking loot until corpse-pile container slots are available if the range to "merge" corpses is centered around the first corpse, and the stacking fills first the smaller stack of corpses in range i think that even in a very very fat blood moon the result can be good to look at and gives a lot to OCD gatherers in terms of loot and frustration. as always, sorry for my bad english and thx for patience! Link to comment Share on other sites More sharing options...
Viktoriusiii Posted July 13, 2018 Share Posted July 13, 2018 kinda like the idea. goreblocks were sadly removed... but I was never a fan of removing them... bringing them back and actually stacking multiple zombies into a goreblock would be nice! Link to comment Share on other sites More sharing options...
Wiltuschnik Posted July 14, 2018 Author Share Posted July 14, 2018 kinda like the idea. goreblocks were sadly removed... but I was never a fan of removing them... bringing them back and actually stacking multiple zombies into a goreblock would be nice! blocks can't contain loot, objects like corpses are a different thing. the pile of corpses i'm talking about is just like a corpse, but with different model and with stacked loot from all zombies that drop dead in range. Link to comment Share on other sites More sharing options...
SylenThunder Posted July 14, 2018 Share Posted July 14, 2018 One of the early a17 videos showed how they are re-working this system again to fix the issue. Link to comment Share on other sites More sharing options...
Viktoriusiii Posted July 14, 2018 Share Posted July 14, 2018 blocks cant contain loot? o_O what is a cabinet then? because it behaves just like a block, paintable and all! Link to comment Share on other sites More sharing options...
Wiltuschnik Posted July 16, 2018 Author Share Posted July 16, 2018 blocks cant contain loot? o_O what is a cabinet then? because it behaves just like a block, paintable and all! i bet that there are big differences between objects and blocks, and afaik you can't find any kind of block that can contain loot. a big-object-that-fills-a-cube is not just a block for that reason. i'm sure not an expert of 3d-unity-sandbox-blabla world but i see clearly many differences between blocks and items. btw, just to clarify, i'm talking about "big items" not blocks! - - - Updated - - - One of the early a17 videos showed how they are re-working this system again to fix the issue. wow i really missed that, ill check for sure! thx! Link to comment Share on other sites More sharing options...
Viktoriusiii Posted July 16, 2018 Share Posted July 16, 2018 but they are bound by blocks as well... so why couldnt you make different "sizes" of boxes/cabinets... they have health... can have different stages (locked unlocked)... so i dont see any reason why its not possible Link to comment Share on other sites More sharing options...
Gazz Posted July 16, 2018 Share Posted July 16, 2018 This should not be an issue at all in A17. Link to comment Share on other sites More sharing options...
Wiltuschnik Posted July 16, 2018 Author Share Posted July 16, 2018 If you mean no more loot/resources gone for that kind of issues feel free to delete the post! And a free beer for that great news (to devs ofc) Link to comment Share on other sites More sharing options...
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