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What's the most captivating part of A17?


What's the most captivating part of A17?  

75 members have voted

  1. 1. What's the most captivating part of A17?

    • New vehicles & redone vehicle physics
      10
    • Improved artificial intelligence/pathing for zombies
      20
    • World building (new quests with dialogue, integrated with lots of new dungeon-style POIs)
      14
    • Overhauled weapons (weapon mods, tinting, power moves)
      3
    • Mod-friendly changes (POI Editor, terrain editor, increased block limit)
      4
    • Redesigned player stats & UI (health/stamina/fullness/thirst; bars for XP, HP, and stealth)
      4
    • Engine update & technical/performance improvements
      14
    • World art improvements (water renderer, remastered biomes, new block shapes & textures, etc.)
      3
    • Character art/animation improvements (zombie ragdolls, player mocap, new deer, animal fixes)
      0
    • Other (anything not listed here, including any unannounced features)
      3


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Yeah my friend didn't care for 7dtd to much, says the zombies were way to stupid and easy to avoid in A16, then I told him about some of the AI stuff in A17 and now hes intersted as the zombies sound like they might actually pose a challenge now with the new ai/pathing. I can't wait, gonna drag him into it too on day 1 of 17-e release if I can. When we both don't know much about it, thats the most fun, diving into a new alpha/update half blind then figuring stuff out. I didn't know you could get free fertalizer from the burned forest biomes till I happened to look for a youtube video on how to get alot of it easly. Wonder how many alpha's thats been in and I didnt know about it at all till a16.4.

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