random person Posted April 20, 2018 Share Posted April 20, 2018 so i modeled this grenade but i am worried that it has 6900 faces , is that too much ? and make sure to tell me if i can already call my self a pro 3d modeler . Link to comment Share on other sites More sharing options...
xyth Posted April 20, 2018 Share Posted April 20, 2018 The model looks great. Assuming your poly faces are based on triangles, this would mean 21000 tris, which is high for a single, non-entity object. 7 Days would handle it fine as there would generally only be a single instance being rendered at once, but I suggest you strive to keep it much lower than this. Similar models are available that all range from 2k to 3k tris Link to comment Share on other sites More sharing options...
Royal Deluxe Posted April 20, 2018 Share Posted April 20, 2018 A few years ago i would have said 50 must be enough The rest are Textures Link to comment Share on other sites More sharing options...
Guppycur Posted April 20, 2018 Share Posted April 20, 2018 Also, you can make LOD versions, so that the entire thing isn't loaded when it's far away. Every little bit helps. ...my orc houses are killing me (I have a lot of skull shapes, each with hi tris), so I'm looking into this very thing myself. Link to comment Share on other sites More sharing options...
random person Posted April 22, 2018 Author Share Posted April 22, 2018 ok , so i managed to get the model down to 5200 tris but i have some problems with LOD , it worked on fbx format , but usually when i use fbx this type of ♥♥♥♥ happens so i tried t do LOD with obj models , but it didnt work Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.