LittleRedSonja Posted June 15 Share Posted June 15 Thank you, I will do so then! 🥰 Link to comment Share on other sites More sharing options...
Similar Posted June 15 Share Posted June 15 6 minutes ago, KhaineGB said: That's a chunk error. I'd check the rest of your log and see if there's any other issues. I've been having some myself in one specific area of my map. No idea why. ow. Right where I'm building my new base (~8000 blocks used so far, all upgraded from shape to concrete...). Thanks. I didn't know that's what the error meant. Link to comment Share on other sites More sharing options...
KhaineGB Posted June 15 Author Share Posted June 15 1 hour ago, Similar said: ow. Right where I'm building my new base (~8000 blocks used so far, all upgraded from shape to concrete...). Thanks. I didn't know that's what the error meant. Yeah, I just lost my house randomly as well. That SUCKED Link to comment Share on other sites More sharing options...
Similar Posted June 15 Share Posted June 15 (edited) 1 hour ago, KhaineGB said: Yeah, I just lost my house randomly as well. That SUCKED I was just watching that episode. ouch, that's horrible. I think I'll do a lot of roaming around my new base to see if any errors pop up. Haven't actually moved anything there yet, which may be fortunate. Edit: Just noticed the vehicle manager keeps listing the MD-500 I lost when the game crashed, so that's apparently on the map somewhere (I don't know what "-243.4, 127.0, 1806.4), chunk -16, 112" translates to in ingame map coords). I lost it far from the area where I got the chunk error message, but it might not help make things more stable if it's stuck underground or bouncing around. Also, when I take the MD-500 I spawned in the original's place out of my inventory and place it, I get WRN warnings. Which seems weird. Edited June 15 by Similar Addition (see edit history) Link to comment Share on other sites More sharing options...
Shezarr Posted June 19 Share Posted June 19 (edited) Good day, I installed the mod version 5.1.0, I can't buy anything in vending machines, neither with food nor with drink. And what are these errors in the console? 1 minute ago, Shezarr said: Edited June 19 by Shezarr (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted June 24 Author Share Posted June 24 On 6/15/2024 at 6:32 PM, Similar said: I was just watching that episode. ouch, that's horrible. I think I'll do a lot of roaming around my new base to see if any errors pop up. Haven't actually moved anything there yet, which may be fortunate. Edit: Just noticed the vehicle manager keeps listing the MD-500 I lost when the game crashed, so that's apparently on the map somewhere (I don't know what "-243.4, 127.0, 1806.4), chunk -16, 112" translates to in ingame map coords). I lost it far from the area where I got the chunk error message, but it might not help make things more stable if it's stuck underground or bouncing around. Also, when I take the MD-500 I spawned in the original's place out of my inventory and place it, I get WRN warnings. Which seems weird. That sounds like you may have a corrupt vehicles file, which does happen unfortunately. On 6/19/2024 at 5:10 PM, Shezarr said: Good day, I installed the mod version 5.1.0, I can't buy anything in vending machines, neither with food nor with drink. And what are these errors in the console? Vending machines, I suggest reading the UI and the big bloody sign above them. 😛 And you can ignore those. Link to comment Share on other sites More sharing options...
Similar Posted June 25 Share Posted June 25 (edited) 21 hours ago, KhaineGB said: That sounds like you may have a corrupt vehicles file, which does happen unfortunately. mh. Beginning to think making backups would be a good thing to do, but I usually play for 5-10 hours at a time, so I could still lose a lot (unless I frequently quit, backup, restart, but that'd get tedious and I know I'll forget to do it). Hopefully 1.0 will make things a bit more reliable. Glad you managed to fix your missing house relatively painlessly. Edited June 25 by Similar (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted June 26 Author Share Posted June 26 I think there's a mod on nexus that does auto backups for you whenever you run the game. Might be worth grabbing that at least? 1 Link to comment Share on other sites More sharing options...
Oscartrn Posted June 26 Share Posted June 26 1 hour ago, KhaineGB said: Eu acho que há um mod no nexo que faz backups automáticos para você sempre que você executa o jogo. Será que vale a pena agarrar isso, pelo menos? It would be good (at least for me), it would make it easier when formatting or switching desktops. Link to comment Share on other sites More sharing options...
Lumpus Posted June 26 Share Posted June 26 3 hours ago, KhaineGB said: I think there's a mod on nexus that does auto backups for you whenever you run the game. An ESSENTIAL MOD. The player file get corrupted stupid easily. A sudden power outage while I was playing once nuked my game world of 3+ months. https://www.nexusmods.com/7daystodie/mods/2210 Backups - backups - backups 1 Link to comment Share on other sites More sharing options...
Similar Posted June 26 Share Posted June 26 2 hours ago, Lumpus said: An ESSENTIAL MOD. The player file get corrupted stupid easily. A sudden power outage while I was playing once nuked my game world of 3+ months. https://www.nexusmods.com/7daystodie/mods/2210 Backups - backups - backups Thanks. That looks smarter than I thought was possible. I'll give it a try. I've also lost worlds to power outages several times (pretty stable power supply here, but all the power in the apartment goes if I turn my oven and electrical kettle on at the same time and I'm good at forgetting that). Link to comment Share on other sites More sharing options...
Drago Posted July 2 Share Posted July 2 (edited) Is there any way to get mods that add weapons to work with this? Every time I try to select a weapon from a mod the debug menu pops up with a bunch of XUI errors, probably others but there’s too much to see everything. All I want is more swords. Edited July 2 by Drago (see edit history) Link to comment Share on other sites More sharing options...
Drago Posted July 3 Share Posted July 3 3 hours ago, Drago said: Is there any way to get mods that add weapons to work with this? Every time I try to select a weapon from a mod the debug menu pops up with a bunch of XUI errors, probably others but there’s too much to see everything. All I want is more swords. Update: It seems only recipes are broken, I forgot to uninstall and looted a sword without issue. Link to comment Share on other sites More sharing options...
KhaineGB Posted July 3 Author Share Posted July 3 4 hours ago, Drago said: Is there any way to get mods that add weapons to work with this? Every time I try to select a weapon from a mod the debug menu pops up with a bunch of XUI errors, probably others but there’s too much to see everything. All I want is more swords. If you're willing to go through and fix it all, sure Link to comment Share on other sites More sharing options...
Drago Posted July 3 Share Posted July 3 19 hours ago, KhaineGB said: If you're willing to go through and fix it all, sure I'm definitely willing to give it a try. How would I go about it, is it just tweaking the xmls? Link to comment Share on other sites More sharing options...
Similar Posted July 11 Share Posted July 11 Just had a wandering horde that included a dire wolf. Day 8, game stage 17, forest biome, Scavenger difficulty. I've never had that happen before and I've played hundreds of hours of V5 (and V4). Not a complaint, I just don't think I've seen a dire wolf since A20 or maybe even A19, so it was quite a surprise. Link to comment Share on other sites More sharing options...
Divey Posted July 18 Share Posted July 18 Hi Khaine, has this been updated for version 1.0? I wanna say I did a plythrough maybe 6 months ago. Was there any changes from that version? Just trying to see if I start another playthrough, would there be anything new I haven't seen. Thanks Link to comment Share on other sites More sharing options...
Similar Posted July 19 Share Posted July 19 Spent 80 hours figuring out how to stop endlessly respawning vehicle loot (and vehicles), disappearing horde bases and mines, and respawning trees. This is not the most fun way I've ever wasted time. I'm far from an expert, and my head doesn't work too well anymore either, but this is how it seems to me: A21.2 seems to use an invalid value for the SaveDataLimit entry in the registry and somehow this doesn't cause problems. 1.0 uses a valid value for the entry, and that screws up A21.2 (I'm guessing TFP went with a fixed number in 1.0, rather than the -1, unlimited, that most people would want. And words could be said about using the registry for stuff like this, particularly for a game like 7DtD that people play multiple versions of, but nevermind). So, on day 8-10, in five games in a row, I hit the limit and chunks started to reset, leading to an unplayable mess. I tried all sorts of things and it took quite some time to find out none of it worked (I hadn't imagined they'd be using the registry for stuff like this when they've added the " -UserDataFolder=" option, so I didn't consider the registry at first). Apparently the SaveDataLimit can be changed in server config files, but there isn't any file that can be edited for SP games as far as I can tell. Only fix I could find was to uninstall and delete everything to do with 7DtD, including the registry entries, and then install only A21.2 and DF. I didn't try changing the registry value, mind you, partly because I have a suspicion it gets overwritten every time you run 1.0, but I might just be in a pessimistic mood at this point. Also not sure if other 1.0 registry entries might cause problems; it seemed like the first time I played A21.2 after having played 1.0, things were a bit wonky. Running A21.2, quitting it and then restarting it again seemed to make it less wonky, so there might be something there. Or I might have been hallucinating. Not sure. 1.0 isn't a priority for me at this point, so I've not really experimented further to find out which other problems it causes for A21.2. Anyway, my Darkness Falls appears to be back to its former glory now (and V5.1.0 is really very pleasant. I keep discovering nice things). I saw that in the last DF video, Khaine used a console command to set SaveDataLimit to -1. Does that get saved somewhere or do you have to do it every time you play? Link to comment Share on other sites More sharing options...
Wist Posted July 20 Share Posted July 20 I just downloaded DF (followed Khaine's youtube instructions) its not loading up the DF menu just looks like normal 7dtd menu but with no buttons (ie new game, continue...) is there something im missing on why its not loading the DF menu? Link to comment Share on other sites More sharing options...
KhaineGB Posted July 21 Author Share Posted July 21 On 7/18/2024 at 1:38 AM, Divey said: Hi Khaine, has this been updated for version 1.0? I wanna say I did a plythrough maybe 6 months ago. Was there any changes from that version? Just trying to see if I start another playthrough, would there be anything new I haven't seen. Thanks No On 7/19/2024 at 11:03 AM, Similar said: Spent 80 hours figuring out how to stop endlessly respawning vehicle loot (and vehicles), disappearing horde bases and mines, and respawning trees. This is not the most fun way I've ever wasted time. I'm far from an expert, and my head doesn't work too well anymore either, but this is how it seems to me: A21.2 seems to use an invalid value for the SaveDataLimit entry in the registry and somehow this doesn't cause problems. 1.0 uses a valid value for the entry, and that screws up A21.2 (I'm guessing TFP went with a fixed number in 1.0, rather than the -1, unlimited, that most people would want. And words could be said about using the registry for stuff like this, particularly for a game like 7DtD that people play multiple versions of, but nevermind). So, on day 8-10, in five games in a row, I hit the limit and chunks started to reset, leading to an unplayable mess. I tried all sorts of things and it took quite some time to find out none of it worked (I hadn't imagined they'd be using the registry for stuff like this when they've added the " -UserDataFolder=" option, so I didn't consider the registry at first). Apparently the SaveDataLimit can be changed in server config files, but there isn't any file that can be edited for SP games as far as I can tell. Only fix I could find was to uninstall and delete everything to do with 7DtD, including the registry entries, and then install only A21.2 and DF. I didn't try changing the registry value, mind you, partly because I have a suspicion it gets overwritten every time you run 1.0, but I might just be in a pessimistic mood at this point. Also not sure if other 1.0 registry entries might cause problems; it seemed like the first time I played A21.2 after having played 1.0, things were a bit wonky. Running A21.2, quitting it and then restarting it again seemed to make it less wonky, so there might be something there. Or I might have been hallucinating. Not sure. 1.0 isn't a priority for me at this point, so I've not really experimented further to find out which other problems it causes for A21.2. Anyway, my Darkness Falls appears to be back to its former glory now (and V5.1.0 is really very pleasant. I keep discovering nice things). I saw that in the last DF video, Khaine used a console command to set SaveDataLimit to -1. Does that get saved somewhere or do you have to do it every time you play? F1 setgamepref SaveDataLimit -1 That fixes it and it persists until you run V1 again. 23 hours ago, Wist said: I just downloaded DF (followed Khaine's youtube instructions) its not loading up the DF menu just looks like normal 7dtd menu but with no buttons (ie new game, continue...) is there something im missing on why its not loading the DF menu? You didn't install it correctly. I'm guessing you have a folder within the mods folder rather than extracting the contents of the zip to the mods folder. Also make sure EAC is off. Link to comment Share on other sites More sharing options...
Similar Posted July 21 Share Posted July 21 6 hours ago, KhaineGB said: F1 setgamepref SaveDataLimit -1 That fixes it and it persists until you run V1 again. Thanks. Link to comment Share on other sites More sharing options...
EpicJDUB Posted July 25 Share Posted July 25 On 7/20/2024 at 9:39 PM, KhaineGB said: No Will it be 😋 Link to comment Share on other sites More sharing options...
KhaineGB Posted July 26 Author Share Posted July 26 3 hours ago, EpicJDUB said: Will it be 😋 What do you think? Link to comment Share on other sites More sharing options...
Gerbary911 Posted July 28 Share Posted July 28 HI! Your mod is very good, will it be updated to ver 1.0? If the unswer is yes, how much time it will take? Link to comment Share on other sites More sharing options...
Oscartrn Posted July 29 Share Posted July 29 21 hours ago, Gerbary911 said: - Olá! Seu mod é muito bom, será atualizado para ver 1.0? Se o não-arreto for sim, quanto tempo vai demorar? Olá, ele tinha uma publicação de iria demorar uns 3 meses para sair uma nova versão, se não me engano já saiu a um mês esse mensagem. depois procuro e te confirmo. Link to comment Share on other sites More sharing options...
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