Scyris Posted January 11, 2018 Share Posted January 11, 2018 Anyway to increase the crouch movement speed at all? Without also upping global speed. Link to comment Share on other sites More sharing options...
Gazz Posted January 11, 2018 Share Posted January 11, 2018 In A16 - not really. Link to comment Share on other sites More sharing options...
herrpohl Posted January 11, 2018 Share Posted January 11, 2018 If you're OK with modding the asset files: you can increase the MotorAcceleration value in the PlayerCrouch txt file in resources.assets with UABE. Link to comment Share on other sites More sharing options...
Scyris Posted January 11, 2018 Author Share Posted January 11, 2018 I'll give that a shot and see how it goes. Bascally I want the crouch walk/run speed to match what it is when standing up. Link to comment Share on other sites More sharing options...
dreamdancer Posted January 12, 2018 Share Posted January 12, 2018 Does it even read the assets file for that? The dll for playerspeedmodifier uses constants in the dll, Constants.cPlayerSpeedModifierCrouching. I am not sure the assets overwrite that. I have ILSpy open on the dlls right now and did a quick search. Link to comment Share on other sites More sharing options...
dreamdancer Posted January 13, 2018 Share Posted January 13, 2018 If you feel up to trying to mod the dlls, search Assembly-CSharp.dll for Constants.cPlayerSpeedModifierCrouching, and change the value from .04 to 1. ILSpy will decompile it for you, but I've yet to figure out how to recompile. Lol. As I understand, SDX can flip a variable pretty easily for you with a script. But of course it will then be EAC incompatible. Link to comment Share on other sites More sharing options...
herrpohl Posted January 13, 2018 Share Posted January 13, 2018 Does it even read the assets file for that? Yep. Link to comment Share on other sites More sharing options...
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