ArmoredStone Posted December 25, 2017 Share Posted December 25, 2017 I've been trying to find a way to collect casings as you fire a weapon. I tried adding <property name="Create_item" value="bulletCasing"/> under <property class="Action0"> but that didn't have any effect at all. Has anyone figured out a way to get this to work? Also, if there is a way to get it to work, is there a way I can give it a percentage chance of collecting a casing? P.S.: I know it's not balanced, don't lecture me Link to comment Share on other sites More sharing options...
Guppycur Posted December 25, 2017 Share Posted December 25, 2017 My guess is weapon use will be a quest task in a17, then this will be easy. Link to comment Share on other sites More sharing options...
skullpoker Posted December 25, 2017 Share Posted December 25, 2017 Assuming "Create_item" is a valid property, try using "1349" in place of "bulletCasing" Link to comment Share on other sites More sharing options...
ArmoredStone Posted December 26, 2017 Author Share Posted December 26, 2017 My guess is weapon use will be a quest task in a17, then this will be easy. I'm not really sure what that means lol Link to comment Share on other sites More sharing options...
ArmoredStone Posted December 26, 2017 Author Share Posted December 26, 2017 Assuming "Create_item" is a valid property, try using "1349" in place of "bulletCasing" It is valid. That's the property that gives you a jar after you drink bottled water. I thought it would work the same every time I pulled the trigger, making a casing in my inventory, but it has no effect at all on the gun :/ and the item ID number didn't work either Link to comment Share on other sites More sharing options...
skullpoker Posted December 26, 2017 Share Posted December 26, 2017 It is valid. That's the property that gives you a jar after you drink bottled water. I thought it would work the same every time I pulled the trigger, making a casing in my inventory, but it has no effect at all on the gun :/ and the item ID number didn't work either Since you got this from water it could be attached to lower count(losing an item), so it might work on the ammo rather than the gun. Link to comment Share on other sites More sharing options...
Haidrgna Posted December 26, 2017 Share Posted December 26, 2017 The Create_Item property is part of the Eat action, and will only work with that. Until someone programs a trigger for this it will not work. Perhaps with SDX this is possible, but with xml its not that easy. Link to comment Share on other sites More sharing options...
skullpoker Posted December 26, 2017 Share Posted December 26, 2017 Very good, thank you for the info Haidrgna. Link to comment Share on other sites More sharing options...
ArmoredStone Posted December 27, 2017 Author Share Posted December 27, 2017 The Create_Item property is part of the Eat action, and will only work with that. Until someone programs a trigger for this it will not work. Perhaps with SDX this is possible, but with xml its not that easy. Oh well that makes a lot of sense then...well...shucks Link to comment Share on other sites More sharing options...
Cernwn Posted January 3, 2018 Share Posted January 3, 2018 What would be better is if it dropped a tiny item all over the ground <dirtyBrass>, which could then be collected, taken back to a workbench, and cleaned up to craft <bulletCasing> at a ratio depending on your Gunsmithing skill. Of course, to clean it you would also need the <rotaryTumbler> tool for your workbench and some <corncobGrit> added to each batch.... Link to comment Share on other sites More sharing options...
Guppycur Posted January 3, 2018 Share Posted January 3, 2018 I'm not really sure what that means lol Well, the new quest system may have something cool like one of the objectives being to use a specific item, in which case you can THEN set up a quest that will potentially give you casings as a reward when you use a weapon, then call itself, so that it's "always running" in the background. Link to comment Share on other sites More sharing options...
fragtzack Posted January 4, 2018 Share Posted January 4, 2018 Someone already did a mod that did this. I remember seeing this mod for bullet casings advertised like 1 year ago. Link to comment Share on other sites More sharing options...
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