Andyjoki Posted January 11, 2019 Author Share Posted January 11, 2019 New Version. Updated DL - fixxed some sleeper Volumes and deleted empty volumes (thanks Magoli , i had overseen them) - Tried to fix the water issue, but it still remains at some places.. - Adjusted some sleeper volumes and set a few to Boss Volume. - changed Quest level to 5 - Removed alot of Light sources and changed some - and some other things i cant remember. Link to comment Share on other sites More sharing options...
stallionsden Posted January 11, 2019 Share Posted January 11, 2019 New Version. Updated DL - fixxed some sleeper Volumes and deleted empty volumes (thanks Magoli , i had overseen them) - Tried to fix the water issue, but it still remains at some places.. - Adjusted some sleeper volumes and set a few to Boss Volume. - changed Quest level to 5 - Removed alot of Light sources and changed some - and some other things i cant remember. What water issues. Mags mentioned to me the rotation and meta values being wrong. Or is there another issue Link to comment Share on other sites More sharing options...
AgentPothead Posted January 16, 2019 Share Posted January 16, 2019 Hi, I love this prefab, great work! I can't seem to get it to show up in our Navezgane map quest list though. I got it to import fine, it is out in the mountains, but for whatever reason the trader never will give a quest for it. I tried lowering the DifficultyTier of the prefabs that came with the game to try and force this one to load, but I can sit there for 5 minute refreshing quests and never get one for it. Am I doing something wrong? I noticed I have the same problem with a couple of other prefabs from the awesome prefab collection. Some prefabs seem to get picked up for quests no problem, while others seem to never show up and I'm not sure why. EDIT:I seem to have fixed this by moving the POI prefabs closer to world origin. It seems like anything around the edges of the map isn't getting quests for some reason, but if I move it closer to origin it works great. Thanks again for this prefab. Link to comment Share on other sites More sharing options...
Andyjoki Posted January 21, 2019 Author Share Posted January 21, 2019 hey AgentPothead, Im lad you like it and i hope you´ll get the quest soon i´ve tested some RWG worlds and it seems theres no problem getting the quest. For sure it can take some while to get low level quests, because there everywhere and maybe 7dtd prefers vanilla prefabs for quests. Dont know. Thats why i made it a Level 5 tier Endgame Prefab. But the quests at the Trader for Fetch or Clear Sleeper does work. For all other who are interested in the SDX version: I think End of the Month its RDY -many new game models Block/Items ~80 - 5 new Entity ( Pharao, Anubis, QueenofDeath, Mummy, Skeleton) - A Questchain to obtain powerfull weapons and mod attachments for them ( theres still the fetch and clear sleeper quests at trader) - and so on Link to comment Share on other sites More sharing options...
stallionsden Posted January 25, 2019 Share Posted January 25, 2019 Hi AndiJoki For the first time ever your spinx has spawned lol and I spawned like 20 blocks from it. What a masterpiece really enjoying it. Nice work Link to comment Share on other sites More sharing options...
Krunch Posted February 1, 2019 Share Posted February 1, 2019 Hey guys, getting blocks shooting up through certain parts of this prefab about 30 or 40 blocks high. Ive tried a few a different locations, Forrest, dessert, same thing. Any ideas? Link to comment Share on other sites More sharing options...
Andyjoki Posted February 1, 2019 Author Share Posted February 1, 2019 Hey guys, getting blocks shooting up through certain parts of this prefab about 30 or 40 blocks high. Ive tried a few a different locations, Forrest, dessert, same thing. Any ideas? hey could you explain the problem a bit more. I dont know what you mean by shooting up through certain parts - - - Updated - - - Hi AndiJoki For the first time ever your spinx has spawned lol and I spawned like 20 blocks from it. What a masterpiece really enjoying it. Nice work Thanks Man. Alot of work Link to comment Share on other sites More sharing options...
Krunch Posted February 1, 2019 Share Posted February 1, 2019 hey could you explain the problem a bit more. I dont know what you mean by shooting up through certain parts - - - Updated - - - Sorry took a bit to reply. I just placed this back in, going to try playing with height maybe. Link to comment Share on other sites More sharing options...
Krunch Posted February 2, 2019 Share Posted February 2, 2019 Delete Plz Link to comment Share on other sites More sharing options...
Andyjoki Posted February 9, 2019 Author Share Posted February 9, 2019 Delete Plz must be a problem on your side. something similar happend as i imported the prefab in an existing world. - - - Updated - - - Preview of the SDX Version: [video=youtube_share;zQ8jCTFL9dw] Link to comment Share on other sites More sharing options...
Andyjoki Posted February 10, 2019 Author Share Posted February 10, 2019 The Mod is ready and you can Download it now. Here is the Forum post: DMT/SDX VERSION -Curse of Anubis Link to comment Share on other sites More sharing options...
Andyjoki Posted October 28, 2019 Author Share Posted October 28, 2019 Unfortenatly, this "Vanilla" Prefab will be discontinued! On the other Hand: This Prefab is almost converted and ready for A18. Go to My CoA (Curse of Anubis) Mod for more Infos about release and Updates. Hope to see you there. DMT VERSION with custom Entity/Blocks/Items/Quests and alot of other stuff ---> Curse of Anubis Link to comment Share on other sites More sharing options...
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