Andyjoki Posted September 8, 2017 Share Posted September 8, 2017 The Sphinx Compatible with A17 Includes: Sleeper/Mesh/Loot/Quest Level 5 Quest / 6 Fetch item possible [table=width: 10, class: grid, align: center] [tr] [td]Download[/td] [/tr] [/table] Download SDX VERSION - Curse of Anubis The Sphinx is built like a Dungeon. To get to the best loot places you have to fight through the Sphinx´s Underground. The Underground consists of several chambers which are connected to each other. In some cases, traps of past times can be found. They can be lethal! Be careful and don´t rush into it. Install: Download and place the files into your 7dtd directory/Data/Prefabs/ After that you have to edit Data/Config/rwgmixer.xml. How to edit rwgmixer.xml add this line to every Spawngroup you want the prefab to spawn. [center]<prefab name="TheSphinx" />[/center] like this... [center]<prefab_rule name="wildernessGroup"> <prefab name="TheSphinx" /> </prefab_rule>[/center] You can copy it to all Groups but i recommend to spawn the Sphinx only in the wilderness and/or rural. Credits: Awesome people. Always helpful. Xyth - For everything, especially the help with my SDX version! Thanks Pille - For all the help with Pille´s Editor and more! Guppycur - Its Guppy, he is involved in everything on 7dtd Big thanks to him Subquake Darkstardragon TopMinder Three08 - For the "Animated Chest" Script. Thanks! 4SheetznGeegles Lichti The Cure - Pillar Idea The whole Modding Community at Guppy´s Discord! and everyone i forgot to list here...! Link to comment Share on other sites More sharing options...
stallionsden Posted September 8, 2017 Share Posted September 8, 2017 Looks very cool and neat man awesome job Link to comment Share on other sites More sharing options...
Magoli Posted September 8, 2017 Share Posted September 8, 2017 very very nice - a beutyful idea i think i add this to the wilderness in COMPOPACK with ur permission (we already have Stonehenge and had a MayaPyramide in the CP ) Link to comment Share on other sites More sharing options...
Andyjoki Posted September 8, 2017 Author Share Posted September 8, 2017 yeah no problem Link to comment Share on other sites More sharing options...
Andyjoki Posted September 15, 2017 Author Share Posted September 15, 2017 updated OP and released version 1.1 Link to comment Share on other sites More sharing options...
Andyjoki Posted September 28, 2017 Author Share Posted September 28, 2017 new Video in the OP. thanks to Eihwaz for making it! Link to comment Share on other sites More sharing options...
qq1967249297 Posted September 29, 2017 Share Posted September 29, 2017 How can i apply this great building to need SDX? Link to comment Share on other sites More sharing options...
Andyjoki Posted September 30, 2017 Author Share Posted September 30, 2017 download the prefab again. i added a install guide to it. The OP has been updated to show the new install guide. Link to comment Share on other sites More sharing options...
qq1967249297 Posted October 3, 2017 Share Posted October 3, 2017 download the prefab again. i added a install guide to it. The OP has been updated to show the new install guide. really thankful Link to comment Share on other sites More sharing options...
Andyjoki Posted November 10, 2017 Author Share Posted November 10, 2017 big problem need help so im currently working on a new release but i got a major problem. It occured after placing a broken brick block... I need some help figuring out what is causing the problem in my POI. I dont hope its complete broken because of that error... in that picture you can see the problems. some blocks dissapear and let me see through them. cant destroy or replace them, otherwise i got the error. after that i cant even destroy any block without getting the error. I spent massive time to redo the complete underground dungeon. I have a backup of the prefab... but after that i spent another 5-6 hours and almost finished the layers and rooms. i have to say it looks amazing and i hope someone can save my ass:)) Thats the error ingame: imgur error imgur 2 output log: 2017-11-10T17:27:53 64.906 INF OpenSpawnWindow 2017-11-10T17:27:55 66.721 ERR ERROR: Vertices.Count (64963) != tangents.Count (0), MeshIdx=0 TriIdx=66812 NullReferenceException: Object reference not set to an instance of an object at MeshUnsafeCopyHelper.CopyTangents (.ArrayListMP`1 _source, UnityEngine.Mesh _mesh) [0x00000] in <filename unknown>:0 at VoxelMesh.YZ (UnityEngine.Mesh , .ArrayListMP`1 , .ArrayListMP`1 , .ArrayListMP`1 , .ArrayListMP`1 , .ArrayListMP`1 , .ArrayListMP`1 , .ArrayListMP`1 ) [0x00000] in <filename unknown>:0 at VoxelMesh.CopyToMesh (UnityEngine.MeshFilter[] _mf, UnityEngine.MeshRenderer[] _mr, Int32 _lodLevel) [0x00000] in <filename unknown>:0 at ChunkGameObject.RZ (Int32 ) [0x00000] in <filename unknown>:0 at ChunkGameObject.CreateFromChunkNext (System.Int32& _startIdx, System.Int32& _endIdx, System.Int32& _triangles, System.Int32& _colliderTriangles) [0x00000] in <filename unknown>:0 at ChunkManager.WQ () [0x00000] in <filename unknown>:0 at ChunkManager.CopyChunksToUnity () [0x00000] in <filename unknown>:0 at GameManager.JQ () [0x00000] in <filename unknown>:0 at GameManager.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-11-10T17:27:58 69.595 INF GMSG: Player 'Andy' joined the game 2017-11-10T17:27:58 70.017 WRN Player is stuck, trying to unstick them. 2017-11-10T17:27:58 70.064 WRN Player is stuck, trying to unstick them. Link to comment Share on other sites More sharing options...
stallionsden Posted November 10, 2017 Share Posted November 10, 2017 The explanation is you have hit a texture bug that seems to have returned. Where you place a block and a whole part of the structure dissappears. This has happenned to me in the past. Simply export the prefab edit it in pilles like remove the outside areas of the prefab as you normally do and reinsert into a new game and see if that fixes the issue Link to comment Share on other sites More sharing options...
Andyjoki Posted November 10, 2017 Author Share Posted November 10, 2017 Thank You ! saved me alot of time , really appreciate it Link to comment Share on other sites More sharing options...
LuckyStar Posted November 11, 2017 Share Posted November 11, 2017 The explanation is you have hit a texture bug that seems to have returned. Where you place a block and a whole part of the structure dissappears. This has happenned to me in the past. Simply export the prefab edit it in pilles like remove the outside areas of the prefab as you normally do and reinsert into a new game and see if that fixes the issue Yes this! This has worked for me a couple times now. =) Link to comment Share on other sites More sharing options...
stallionsden Posted November 11, 2017 Share Posted November 11, 2017 Yes this! This has worked for me a couple times now. =) Dang annoying especially when my prefab is like 800 x 700 lol and have to flatten a large area first. Then import airport lol. Link to comment Share on other sites More sharing options...
Andyjoki Posted November 11, 2017 Author Share Posted November 11, 2017 got it again while placing destroyed brick (id: 1473) . kinda annoying. I can´t even place 400 of the blocks before it breaks. And im only halfway through... Now i don´t know how to get it done. There´s no other block which fulfills the purpose Link to comment Share on other sites More sharing options...
stallionsden Posted November 11, 2017 Share Posted November 11, 2017 got it again while placing destroyed brick (id: 1473) . kinda annoying. I can´t even place 400 of the blocks before it breaks. And im only halfway through... Now i don´t know how to get it done. There´s no other block which fulfills the purpose Sometimes you have to redo the export and import. It's annoying but til the bug is squashed. This the only method. Link to comment Share on other sites More sharing options...
Andyjoki Posted November 12, 2017 Author Share Posted November 12, 2017 I tried almost everything. The only solution for me is to replace the bricks with pilles editor. After multiple edits i am able to spawn the prefab with no error again. i did this like 20 times. place some bricks , save it before the error appears and if it appears solve it with the editor. At this time it doesnt look the way i want it to but its ok. better than nothing. so i want to make the next step and paint the prefab because i cant place more bricks etc. Now i can´t paint the blocks in the prefab...i mean some can be painted but most of the blocks won´t. whats happening? im losing hope.. Link to comment Share on other sites More sharing options...
Andyjoki Posted November 12, 2017 Author Share Posted November 12, 2017 that´s the paint issue: imgur paint u can see the red parts are paintable and the other parts won´t change Link to comment Share on other sites More sharing options...
stallionsden Posted November 12, 2017 Share Posted November 12, 2017 that´s the paint issue: imgur paint u can see the red parts are paintable and the other parts won´t change Sometimes you have to hit the block at a diff angle for it to be painted. Maybe it's the same. Like you paint a whole area a few blocks don't get painted. You habe to hit them individually and try all sorts of angle. Even standing on your head with your tongue to the left.... Link to comment Share on other sites More sharing options...
Andyjoki Posted November 13, 2017 Author Share Posted November 13, 2017 I tried hard....and i wouldnt post if its an angle problem...its more like segments of the prefab arent paintable since the vertices error. But thanks for your advice Link to comment Share on other sites More sharing options...
Guppycur Posted November 13, 2017 Share Posted November 13, 2017 I find painting stairs more than difficult, I imagine smaller faces to be a beast. Link to comment Share on other sites More sharing options...
KingRizla Posted November 13, 2017 Share Posted November 13, 2017 I tried hard....and i wouldnt post if its an angle problem...its more like segments of the prefab arent paintable since the vertices error. But thanks for your advice this is what worked for me when having blocks that for some reason would not be painted, i am running starvation mod, and i changed the dll to activate the ingame editor mode, so when i have block that wont paint this is what i do, i place a new block of the same type into my hand, i then look at the block that have issues and do a shift + rightClick this chenges the painted block out with the new block from my hand(a function from the editor) and by doing so the block updates itself and the not painted area is then painted. i honestly dont think that its because u cannot paint the blocks, it is just a issue with updating the block so that the paint is visible, so in theory any way u can update the block should work. Link to comment Share on other sites More sharing options...
Andyjoki Posted November 13, 2017 Author Share Posted November 13, 2017 okay how can i activate the ingame editor? i have no clue never edited dll´s before there are atleast couple of hundred blocks with that paint issue. its all over the prefab. i use the paintspray pistol to check large areas to be paintable. in that way i can see which blocks wont paint. tried every angle upside down , new blocks. in these areas nothing works. i really would like to try that auto update function and guppy stairs are a pain in the ass, some other small blocks too but i have the problem mainly with reinforced concrete blocks. normally they are very easy to paint^^ Link to comment Share on other sites More sharing options...
KingRizla Posted November 13, 2017 Share Posted November 13, 2017 okay how can i activate the ingame editor? i have no clue never edited dll´s before there are atleast couple of hundred blocks with that paint issue. its all over the prefab. i use the paintspray pistol to check large areas to be paintable. in that way i can see which blocks wont paint. tried every angle upside down , new blocks. in these areas nothing works. i really would like to try that auto update function and guppy stairs are a pain in the ass, some other small blocks too but i have the problem mainly with reinforced concrete blocks. normally they are very easy to paint^^ andy are u part of the 7d2d discord? if so then please join the voice chat and ill explain, im not so good at explaining in writing edit: if ur running a vanilla 7d2d game version then there is a thread on the forum started pه herrpohl, he has a download for the dll for every version of the game, easy just click n drag into folder install. link to herrpohl's thread is here mate - https://7daystodie.com/forums/showthread.php?47459-Unlocking-In-Game-Prefab-Editor-(Terrain-Tools)-dll-mod&p=475118#post475118 re-edit: also ive found that on some blocks that u have to hit the top right corner with the paint brush to get it to color the block Link to comment Share on other sites More sharing options...
Andyjoki Posted November 15, 2017 Author Share Posted November 15, 2017 Thanks KingRizla, it worked. I can replace the blocks and it then shows the selected paint. But its a pain in the ass doing it per hand. I have to select new paint very often. sadly this funtion doesnt work anymore: E: Change color of selection (not sure if there is more to it) @everyone who wants to try that vertices error. just open a new world and place destroyed bricks(1473). Sometimes the error will appear after several hundreds of placed blocks. sometimes after only a few of them. theres definetly some bug with these blocks. i got it after (361/74/137). Link to comment Share on other sites More sharing options...
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