DEADication Posted July 29, 2017 Share Posted July 29, 2017 These are my basic xml edits to create a more Romero style world. These edits are not pure Romero, because I have left Vultures in. 7 day horde removed. Cops, dogs, and irradiated removed. Zombies never run Zombie block damage greatly reduced Zombie entity damage greatly increased Infection chance increased Updated for 16.2 A16.2 This is a version that still contains the 7 day horde A16.2 with Horde A16.1 Note: Even though the 7 day horde spawn no longer happens, any zombies in the vicinity will still go bloodmoon on you. Link to comment Share on other sites More sharing options...
Guppycur Posted July 29, 2017 Share Posted July 29, 2017 Feel free to gank my items.xml from my headshot mod if you like, it's all yours. I like that you balanced block damage with increased entity damage. I'll throw this on a server a bit and see if I can't get killed. =) Link to comment Share on other sites More sharing options...
DEADication Posted July 29, 2017 Author Share Posted July 29, 2017 Feel free to gank my items.xml from my headshot mod if you like, it's all yours. I like that you balanced block damage with increased entity damage. I'll throw this on a server a bit and see if I can't get killed. =) Thanks Guppy, I will definitely look at that. In general, gameplay is not as challenging, but if you are careless or reckless, the increased damage makes the game very unforgiving. Player deaths were not uncommon during testing. Personally I play it on 50 min or less days. Link to comment Share on other sites More sharing options...
sherbaal Posted July 29, 2017 Share Posted July 29, 2017 This is just what I've been looking for, thanks. I haven't played since A16 came out but as soon as it's fixed (to a certain level), I'll definitely be using it. Link to comment Share on other sites More sharing options...
steel_bacon Posted July 29, 2017 Share Posted July 29, 2017 You had the same idea as I did, but you took it even further heh, i'll download the files and give it a go, thanks Link to comment Share on other sites More sharing options...
Laz Man Posted July 29, 2017 Share Posted July 29, 2017 Great sounding mod. Is building also nerfed? If not, game might still be too easy considering zombies dont run. Link to comment Share on other sites More sharing options...
Guppycur Posted July 30, 2017 Share Posted July 30, 2017 I like these slower paced games... They're more relaxing and still have "oh sh*t) moments. I used to play this way exclusively before I got into MP. Link to comment Share on other sites More sharing options...
DEADication Posted July 31, 2017 Author Share Posted July 31, 2017 Great sounding mod. Is building also nerfed? If not, game might still be too easy considering zombies dont run. It is definitely less of a challenge, though not as much as you might imagine. Early game day time play is actually far more dangerous as the only change to your standard zed when it comes to combat is a massive increase in their hit damage. Regular night time play isn't as nerfed as it seems, because night time zeds are now blind to you. As for nerfing building? On the first count of trying to recreate a Romero style environment, it would be impossible. I can't see anyone carrying more than their weight in a Romero environment, let alone running all day with it. On the second count of balancing difficulty, it was never a priority to maintain challenge balance, rather achieve an RP setting. Taking the edge of helps..in vanilla I have very little time to RP, always thinking, planning, moving, crafting, fighting etc. I achieve an urgency and stress levels in vanilla that leave no time for idle thought. When I play modded like this, I get time to appreciate the scenery, plan buildings that have their design rooted in aesthetics rather than brute defence, take a leisurely 3 days to go looting in a city rather than madly collecting and processing mats to frantically meet your building and repair needs. I don't just play this way, I alternate between modded and vanilla. When I have played enough challenge play I will kick of an rp game and vice versa. Link to comment Share on other sites More sharing options...
DEADication Posted July 31, 2017 Author Share Posted July 31, 2017 I like these slower paced games... They're more relaxing and still have "oh sh*t) moments. I used to play this way exclusively before I got into MP. Yep it is a different feel, definitely not as edgy. I actually went the other way. Started on MP PvP, then to PvE, then to SP, then began modding. I am obviously getting softer as I grow older. While you Guppy...you must be getting harder. Anyway been busy of late, 16.2 is here and there are some balance differences in the xml's. The cycle of change continues. Link to comment Share on other sites More sharing options...
brodimm Posted July 31, 2017 Share Posted July 31, 2017 I assume that you also crank up the spawn rate right? because with less damage on blocks, i feel sorry for them for scratching my fortress forever i wish that you make this as an addon to Valmod (using valmod xml as a baseline). Or perhaps, any other popular mods out there. 7DTD with expanded gameplay mods rarely include this kind of feature. As currently in my game, i just modify headshot damage to my liking in the items.xml Also, add an alternate version for retaining the 7days horde Link to comment Share on other sites More sharing options...
DEADication Posted July 31, 2017 Author Share Posted July 31, 2017 I assume that you also crank up the spawn rate right? because with less damage on blocks, i feel sorry for them for scratching my fortress forever i wish that you make this as an addon to Valmod (using valmod xml as a baseline). Or perhaps, any other popular mods out there. 7DTD with expanded gameplay mods rarely include this kind of feature. As currently in my game, i just modify headshot damage to my liking in the items.xml Also, add an alternate version for retaining the 7days horde For 15.2 I did a Valmod version. I might look at that when I am finished with vanilla. Atm, I have to re-edit the files for A16.2, and I wont be able to start doing that for at least 24 hrs. Leaving the seven day horde in is an easy one and I had edited the 16.1 files to allow that. Btw, the link is for 16.1, don't use it for 16.2. Link to comment Share on other sites More sharing options...
DEADication Posted August 2, 2017 Author Share Posted August 2, 2017 Updated for 16.2...see original post. Still looking at headshot mechanics. Having a look at Guppy's edits, I want to use the same method but rebalancing to make the mechanic increase difficulty. Will require some testing. Link to comment Share on other sites More sharing options...
Guppycur Posted August 2, 2017 Share Posted August 2, 2017 That method will be viable until they add bandits and killable npc's, because then headshots would only work for them as well. Another issue you'll see is chickens. They're hard to hit in the head. =) Link to comment Share on other sites More sharing options...
DEADication Posted August 2, 2017 Author Share Posted August 2, 2017 They're hard to hit in the head. =) Bloody hell Guppy, I was thinking of various problems that might arise with nullifying limb and body damage, and you had to throw headshotting chickens into the mix. I am sooo glad my rl job is not a game dev.....that would do my head in. Link to comment Share on other sites More sharing options...
jarek301 Posted August 2, 2017 Share Posted August 2, 2017 Thought that something was broken, but I was just stupid. Carry on o7 Link to comment Share on other sites More sharing options...
AlienZ Posted October 9, 2017 Share Posted October 9, 2017 This looks very interesting! Link to comment Share on other sites More sharing options...
Saxophone Posted March 2, 2018 Share Posted March 2, 2018 Would this still be working for 16.4? If not, is it possible to roll back to 16.2? I keep running into dogs, wolves, and zombie bears and they're messing me up hard Link to comment Share on other sites More sharing options...
Guppycur Posted March 2, 2018 Share Posted March 2, 2018 This should still work. I don't recall any changes from .2 to .4 but my memory sucks. Link to comment Share on other sites More sharing options...
Saxophone Posted March 3, 2018 Share Posted March 3, 2018 This should still work. I don't recall any changes from .2 to .4 but my memory sucks. And switching out xmls is just dragging them into the folder and clicking replace, right? It's a dumb question, but I messed something up on my end, apparently, haha. Also, thank you for the quick response! Link to comment Share on other sites More sharing options...
rsv777 Posted March 3, 2018 Share Posted March 3, 2018 This looks very interesting! Yup, I have it working on Dying Lands Mod, thanks Guppycur! Link to comment Share on other sites More sharing options...
Guppycur Posted March 3, 2018 Share Posted March 3, 2018 And switching out xmls is just dragging them into the folder and clicking replace, right? It's a dumb question, but I messed something up on my end, apparently, haha. Also, thank you for the quick response! It should be that simple, yes. In theory. =) Link to comment Share on other sites More sharing options...
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