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New UMA Zombies


SanguumRides

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Now that I know a little more about what I am doing while creating UMA zombies, and using the editing tool. As well as chat with Guppycur, and use the various Z's he created, and the ones from Valmod/Bad Company. I have modified my old creations, and made several more, for 16 new zombies in total.

 

Posted here for all to use if desired :

 

[table=width: 788, class: grid, align: center]

[tr]

[td]Zombie Female Soldier[/td]

[td]Trailer Park Zombie[/td]

[td]Zombie Hunter[/td]

[td]Zombie Vagrant[/td]

[/tr]

[tr]

[td]AAz4gxW.png[/td]

[td]zk1uzyr.png[/td]

[td]0nqNvlT.png[/td]

[td]6ZfvpAX.png[/td]

 

[/tr]

 

[/table]

 

 

Updated all the links, so clicking on the pics will now link to the post with the archetype code. There are now 44 new zombies in total.

 

The Second Wave (Clown, Rocker, Cripple, Old Man, Body Builder, Bandit Killer/Sentry/Savage) https://7daystodie.com/forums/showthread.php?57066-New-UMA-Zombies&p=556718&viewfull=1#post556718

 

The Third Wave (Cannibal, Frank, Evil Granny, Freak, Female Rocker, Hermit, Bandit Juggernaut, Biker Chick) https://7daystodie.com/forums/showthread.php?57066-New-UMA-Zombies&p=559094&viewfull=1#post559094

 

The Fourth Wave (Prisoner, Alpha Zs : Nude, Infected Lady, Infected Survivor) https://7daystodie.com/forums/showthread.php?57066-New-UMA-Zombies&p=559114&viewfull=1#post559114

 

The Fifth Wave (Hunter2, Psycho, Fiend, Driver, Security Guard, Kim, Bandit Sharpshooter, Frozen) https://7daystodie.com/forums/showthread.php?57066-New-UMA-Zombies&p=560765&viewfull=1#post560765

 

All of them (plus a couple others not posted here yet)

 

Archetypes - https://gist.github.com/SanguumRides/86ac23fd2a4c17271a7aedea2b2f02ea

 

Entity Classes - https://gist.github.com/SanguumRides/e3cc4187b09282ac1fde10eee031573c

***This will still have my modified health scores which may not suit your games. It may be best to make your own entity classes for them, or go through each one and just make sure the stats line up with your game.***

 

Loot - https://gist.github.com/SanguumRides/533e8b6f211588fc64c6a1673296debf

***You can delete/modify my custom "lootlistondeath" options in entity classes for the cannibals, bandits and a couple others, or you can add these two loot groups***

 

For Entity Groups, it may be best to add these new zombies in yourself as well, depending on where/when you want them to show up. This is the link to the groups that I use again. For a few of them to work, you would have to go into your spawning file to add the groups in (Plains, Forest, Desert) or get that code from my spawning file below.

Entity Groups - https://gist.github.com/SanguumRides/2b6a1a63201c8492f00a35b9d90bd689

 

Spawning - https://gist.github.com/SanguumRides/03e857fd74cb7330929154ac202ba14f

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[table=width: 788, class: grid, align: center]

[tr]

[td]Zombie Irradiated[/td]

[td]Zombie Experiment[/td]

[td]Zombie Reaper[/td]

[td]Zombie Bandit Looter[/td]

[/tr]

[tr]

[td]FZH4zED.png[/td]

[td]G7jx1JR.png[/td]

[td]qVNHSWX.png[/td]

[td]OBoiBgD.png[/td]

[/tr]

 

[/table]

 

Irradiated zombie functions like a fat cop, but without the puking.

Experiment zombie functions like a feral

Reaper zombie is just tall and strong

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Zombie Female Soldier

http://i.imgur.com/AAz4gxW.png[/img]

 

archetypes.xml


	<archetype name="ZombieCpl" male="false" hair_color="163,152,124" eye_color="184,169,166" skin_color="135,170,186" type="Player">
	<base_mesh_parts>
		<part slot="head" layer="base" mesh="female_base_face">
			<texture name="female_head_zombie" color="skin"/>
			<texture name="female_hair_overlay" color="hair"/>
			<texture name="female_eyebrow_round" color="hair"/>
			<texture name="female_head_lipstick" color="66,23,30,255"/>
			<texture name="female_eyeshadow" color="180,74,173,255"/>
			<texture name="female_eyeliner" color="8,0,0,255"/>
			<texture name="female_blush" color="61,39,109,255"/>
			<texture name="female_head_wound" color="116,70,70,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="face" layer="base" mesh="female_mouth_parts">
			<texture name="female_head_zombie" color="255,255,255"/>
		</part>
		<part slot="eyes" layer="inner" mesh="female_base_eyelashes">
			<texture name="female_eyelashes" color="hair"/>
		</part>
		<part slot="head" layer="inner" mesh="female_shaggy_hair_ponytail">
			<texture name="female_shaggy_hair" color="hair"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="eyes" layer="base" mesh="female_base_eyes">
			<texture name="unisex_eye_bloodshot" color="255,255,255"/>
		</part>
		<part slot="hands" layer="base" mesh="female_base_hands">
			<texture name="female_hands" color="skin"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="chest" layer="base" mesh="female_clothes_army_shirt">
			<texture name="unisex_clothes_army_shirt" color="138,125,116,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="chest" layer="outer" mesh="female_armor_kevlar_vest">
			<texture name="unisex_armor_kevlar_vest" color="194,178,165,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="legs" layer="base" mesh="male_clothes_army_pants">
			<texture name="unisex_clothes_army_pants" color="194,178,165,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="legs" layer="outer" mesh="male_armor_kevlar_legarmor">
			<texture name="unisex_armor_kevlar_legarmor" color="255,255,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="feet" layer="base" mesh="male_armor_kevlar_boots">
			<texture name="unisex_armor_kevlar_boots" color="80,80,80"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="legs" layer="base" mesh="female_clothes_denim_pants">
			<texture name="female_pants_01" color="138,125,116,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
			<part slot="eyes" layer="inner" mesh="unisex_gear_shades">
			<texture name="unisex_gear_shades" color="255,255,255"/>
		</part>
		<part slot="hands" layer="base" mesh="male_armor_kevlar_gloves">
			<texture name="unisex_armor_kevlar_gloves" color="0, 0, 0"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
	</base_mesh_parts>
	<preview_mesh_parts>
	</preview_mesh_parts>
	<expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
		<gene name="neckUp_Down" value="0"/>
		<gene name="neckLeft_Right" value="0"/>
		<gene name="neckTiltLeft_Right" value="0"/>
		<gene name="headUp_Down" value="-0.8"/>
		<gene name="headLeft_Right" value="0"/>
		<gene name="headTiltLeft_Right" value="-0.5"/>
		<gene name="jawOpen_Close" value="0.9"/>
		<gene name="jawForward_Back" value="0"/>
		<gene name="jawLeft_Right" value="1"/>
		<gene name="mouthLeft_Right" value="0"/>
		<gene name="mouthUp_Down" value="0"/>
		<gene name="mouthNarrow_Pucker" value="0"/>
		<gene name="tongueOut" value="0"/>
		<gene name="tongueCurl" value="0"/>
		<gene name="tongueUp_Down" value="0"/>
		<gene name="tongueLeft_Right" value="0"/>
		<gene name="tongueWide_Narrow" value="0"/>
		<gene name="leftMouthSmile_Frown" value="-0.53"/>
		<gene name="rightMouthSmile_Frown" value="-0.53"/>
		<gene name="leftLowerLipUp_Down" value="-1"/>
		<gene name="rightLowerLipUp_Down" value="-1"/>
		<gene name="leftUpperLipUp_Down" value="0"/>
		<gene name="rightUpperLipUp_Down" value="0"/>
		<gene name="leftCheekPuff_Squint" value="0"/>
		<gene name="rightCheekPuff_Squint" value="0"/>
		<gene name="noseSneer" value="0"/>
		<gene name="leftEyeOpen_Close" value="0"/>
		<gene name="rightEyeOpen_Close" value="0"/>
		<gene name="leftEyeUp_Down" value="0"/>
		<gene name="rightEyeUp_Down" value="0"/>
		<gene name="leftEyeIn_Out" value="0"/>
		<gene name="rightEyeIn_Out" value="0"/>
		<gene name="browsIn" value="0"/>
		<gene name="leftBrowUp_Down" value="0.23"/>
		<gene name="rightBrowUp_Down" value="0.23"/>
		<gene name="midBrowUp_Down" value="-0.43"/>
	</expression>
	<dna>
		<gene name="height" value="0.7"/>
		<gene name="headSize" value="0.5"/>
		<gene name="headWidth" value="0.5"/>
		<gene name="handsSize" value="0.5"/>
		<gene name="feetSize" value="0.5"/>
		<gene name="muscle" value="0.32"/>
		<gene name="weight" value="0.58"/>
		<gene name="gluteusSize" value="0.3"/>
		<gene name="earsSize" value="0.61"/>
		<gene name="earsPosition" value="0.62"/>
		<gene name="earsRotation" value="0.5"/>
		<gene name="noseSize" value="1"/>
		<gene name="noseCurve" value="1"/>
		<gene name="noseWidth" value="0.735"/>
		<gene name="noseInclination" value="0.615"/>
		<gene name="nosePosition" value="0.68"/>
		<gene name="nosePronounced" value="0.58"/>
		<gene name="noseFlatten" value="0.5"/>
		<gene name="chinSize" value="0.5"/>
		<gene name="chinPronounced" value="0.5"/>
		<gene name="chinPosition" value="0.5"/>
		<gene name="mandibleSize" value="0.95"/>
		<gene name="jawsSize" value="0.975"/>
		<gene name="jawsPosition" value="0.5"/>
		<gene name="cheekSize" value="0.94"/>
		<gene name="cheekPosition" value="0.495"/>
		<gene name="lowCheekPronounced" value="0.5"/>
		<gene name="lowCheekPosition" value="0.57"/>
		<gene name="foreheadSize" value="0.5"/>
		<gene name="foreheadPosition" value="0.455"/>
		<gene name="lipsSize" value="0.2"/>
		<gene name="mouthSize" value="1"/>
		<gene name="eyeRotation" value="0.505"/>
		<gene name="eyeSize" value="0.995"/>
		<gene name="breastSize" value="0.695"/>
	</dna>
</archetype>

 

entityclasses.xml

 <entity_class name="ZombieCpl" extends="zombieFemaleUMA" >
<property name="Archetype" value="ZombieCpl"/>
<property name="LootListOnDeath" value="73" />
<property name="MaxHealth" value="500" />
<property name="ExperienceGain" value="2975"/>
<property name="WalkType" value="5" />
</entity_class>

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Trailer Park Zombie

http://i.imgur.com/zk1uzyr.png[/img]

 

archetypes.xml


<archetype name="TrailerParkZombie" male="true" hair_color="0,0,0" eye_color="184,169,166" skin_color="96,96,96" type="Player">
   <base_mesh_parts>
     <part slot="head" layer="base" mesh="male_base_face">
       <texture name="male_head_zombie" color="skin"/>
       <texture name="male_hair_overlay" color="hair"/>
       <texture name="male_head_wound" color="116,70,70,255"/>
       <texture name="male_head_beard" color="hair"/>
       <texture name="male_shaggy_eyebrows" color="hair"/>
       <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
     </part>
     <part slot="head" layer="inner" mesh="male_shaggy_hair">
       <texture name="male_shaggy_hair" color="hair"/>
       <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
     </part>
     <part slot="face" layer="base" mesh="male_shaggy_beard">
       <texture name="male_shaggy_hair" color="hair"/>
     </part>
     <part slot="eyes" layer="base" mesh="male_base_eyes">
       <texture name="unisex_eye_bloodshot" color="84,75,59,255"/>
     </part>
     <part slot="hands" layer="base" mesh="male_base_hands">
       <texture name="male_hands" color="skin"/>
       <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
     </part>
     <part slot="chest" layer="base" mesh="male_base_chest">
       <texture name="male_torso" color="skin"/>
       <texture name="male_tanktop" color="90,80,70"/>
       <texture name="unisex_face_dirt_overlay" color="208,15,15"/>
     </part>
     <part slot="legs" layer="base" mesh="male_clothes_denim_pants">
       <texture name="male_pants_01" color="58,55,52,255"/>
       <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
     </part>
     <part slot="feet" layer="base" mesh="male_worn_boots">
       <texture name="male_worn_boots" color="255,255,255"/>
       <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
     </part>
   </base_mesh_parts>
   <preview_mesh_parts/>
   <expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
     <gene name="neckUp_Down" value="0"/>
     <gene name="neckLeft_Right" value="0"/>
     <gene name="neckTiltLeft_Right" value="0"/>
     <gene name="headUp_Down" value="0"/>
     <gene name="headLeft_Right" value="0"/>
     <gene name="headTiltLeft_Right" value="0"/>
     <gene name="jawOpen_Close" value="0.25"/>
     <gene name="jawForward_Back" value="0"/>
     <gene name="jawLeft_Right" value="0"/>
     <gene name="mouthLeft_Right" value="0"/>
     <gene name="mouthUp_Down" value="0"/>
     <gene name="mouthNarrow_Pucker" value="0"/>
     <gene name="tongueOut" value="0"/>
     <gene name="tongueCurl" value="0"/>
     <gene name="tongueUp_Down" value="0"/>
     <gene name="tongueLeft_Right" value="0"/>
     <gene name="tongueWide_Narrow" value="0"/>
     <gene name="leftMouthSmile_Frown" value="-1"/>
     <gene name="rightMouthSmile_Frown" value="-1"/>
     <gene name="leftLowerLipUp_Down" value="-1"/>
     <gene name="rightLowerLipUp_Down" value="-1"/>
     <gene name="leftUpperLipUp_Down" value="1"/>
     <gene name="rightUpperLipUp_Down" value="-1"/>
     <gene name="leftCheekPuff_Squint" value="-1"/>
     <gene name="rightCheekPuff_Squint" value="-1"/>
     <gene name="noseSneer" value="0"/>
     <gene name="leftEyeOpen_Close" value="0"/>
     <gene name="rightEyeOpen_Close" value="0"/>
     <gene name="leftEyeUp_Down" value="0"/>
     <gene name="rightEyeUp_Down" value="0"/>
     <gene name="leftEyeIn_Out" value="0"/>
     <gene name="rightEyeIn_Out" value="0"/>
     <gene name="browsIn" value="0"/>
     <gene name="leftBrowUp_Down" value="0.09"/>
     <gene name="rightBrowUp_Down" value="0.09"/>
     <gene name="midBrowUp_Down" value="-1"/>
   </expression>
   <dna>
     <gene name="height" value="0.65"/>
     <gene name="headSize" value="0.5"/>
     <gene name="headWidth" value="0.5"/>
     <gene name="handsSize" value="0.5"/>
     <gene name="feetSize" value="0.5"/>
     <gene name="muscle" value="0.085"/>
     <gene name="weight" value="0.8"/>
     <gene name="gluteusSize" value="1.1"/>
     <gene name="earsSize" value="0.5"/>
     <gene name="earsPosition" value="0.5"/>
     <gene name="earsRotation" value="0.5"/>
     <gene name="noseSize" value="0.5"/>
     <gene name="noseCurve" value="0.5"/>
     <gene name="noseWidth" value="0.5"/>
     <gene name="noseInclination" value="0.125"/>
     <gene name="nosePosition" value="0.595"/>
     <gene name="nosePronounced" value="0.64"/>
     <gene name="noseFlatten" value="0.795"/>
     <gene name="chinSize" value="0.23"/>
     <gene name="chinPronounced" value="0"/>
     <gene name="chinPosition" value="0.005"/>
     <gene name="mandibleSize" value="0.59"/>
     <gene name="jawsSize" value="0"/>
     <gene name="jawsPosition" value="0.765"/>
     <gene name="cheekSize" value="0.315"/>
     <gene name="cheekPosition" value="0.08"/>
     <gene name="lowCheekPronounced" value="0.08"/>
     <gene name="lowCheekPosition" value="0.995"/>
     <gene name="foreheadSize" value="0.01"/>
     <gene name="foreheadPosition" value="0.45"/>
     <gene name="lipsSize" value="0.205"/>
     <gene name="mouthSize" value="0.5"/>
     <gene name="eyeRotation" value="0.985"/>
     <gene name="eyeSize" value="0.05"/>
     <gene name="breastSize" value="0.5"/>
   </dna>
 </archetype>

 

entityclasses.xml

 <entity_class name="TrailerParkZombie" extends="zombieUMA" >
<property name="Archetype" value="TrailerParkZombie"/>
<property name="HandItem" value="handZombieWorker" />
<property name="MaxHealth" value="400" />
<property name="LootListOnDeath" value="85" />
</entity_class>

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Zombie Hunter

http://i.imgur.com/0nqNvlT.png[/img]

 

archetypes.xml


			<archetype name="ZombieHunter" male="true" hair_color="85,70,60" eye_color="100,110,115" skin_color="230,230,230" type="Player">
	<base_mesh_parts>
		<part slot="head" layer="base" mesh="male_base_face">
			<texture name="male_head_zombie" color="skin"/>
			<texture name="male_head_wound" color="116,70,70,255"/>
			<texture name="male_head_beard" color="hair"/>
			<texture name="male_shaggy_eyebrows" color="hair"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="face" layer="base" mesh="male_mouth_parts">
			<texture name="male_head_zombie" color="110,137,69,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="eyes" layer="base" mesh="male_base_eyes">
			<texture name="unisex_eye_bloodshot" color="84,75,59,255"/>
		</part>
		<part slot="head" layer="inner" mesh="male_shaggy_hair_hat">
			<texture name="male_shaggy_hair" color="hair"/>
		</part>
		<part slot="face" layer="base" mesh="male_shaggy_beard">
			<texture name="male_shaggy_hair" color="hair"/>
		</part>
		<part slot="hands" layer="base" mesh="male_armor_kevlar_gloves">
			<texture name="unisex_armor_kevlar_gloves" color="0, 0, 0"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="chest" layer="base" mesh="male_shirt">
			<texture name="unisex_shirt" color="145,141,138,255"/>
		</part>
		<part slot="chest" layer="outer" mesh="male_clothes_hide_poncho">
			<texture name="unisex_clothes_hide_poncho" color="150,130,90"/>
		</part>
		<part slot="legs" layer="base" mesh="male_clothes_denim_pants">
			<texture name="male_pants_01" color="150,120,90"/>
		</part>
		<part slot="legs" layer="outer" mesh="male_armor_leather_pants">
			<texture name="male_armor_leather_pants" color="255,255,255"/>
		</part>
		<part slot="feet" layer="base" mesh="male_armor_leather_feet">
			<texture name="armor_leather_boots" color="255,255,255"/>
		</part>
	</base_mesh_parts>
	<preview_mesh_parts>
	</preview_mesh_parts>
	<expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
		<gene name="neckUp_Down" value="0"/>
		<gene name="neckLeft_Right" value="0"/>
		<gene name="neckTiltLeft_Right" value="1"/>
		<gene name="headUp_Down" value="0"/>
		<gene name="headLeft_Right" value="0"/>
		<gene name="headTiltLeft_Right" value="0"/>
		<gene name="jawOpen_Close" value="0"/>
		<gene name="jawForward_Back" value="0"/>
		<gene name="jawLeft_Right" value="0"/>
		<gene name="mouthLeft_Right" value="0"/>
		<gene name="mouthUp_Down" value="0"/>
		<gene name="mouthNarrow_Pucker" value="0"/>
		<gene name="tongueOut" value="0"/>
		<gene name="tongueCurl" value="0"/>
		<gene name="tongueUp_Down" value="0"/>
		<gene name="tongueLeft_Right" value="0"/>
		<gene name="tongueWide_Narrow" value="0"/>
		<gene name="leftMouthSmile_Frown" value="-0.53"/>
		<gene name="rightMouthSmile_Frown" value="-0.53"/>
		<gene name="leftLowerLipUp_Down" value="0"/>
		<gene name="rightLowerLipUp_Down" value="0"/>
		<gene name="leftUpperLipUp_Down" value="0"/>
		<gene name="rightUpperLipUp_Down" value="0"/>
		<gene name="leftCheekPuff_Squint" value="0"/>
		<gene name="rightCheekPuff_Squint" value="0"/>
		<gene name="noseSneer" value="0"/>
		<gene name="leftEyeOpen_Close" value="0"/>
		<gene name="rightEyeOpen_Close" value="0"/>
		<gene name="leftEyeUp_Down" value="0"/>
		<gene name="rightEyeUp_Down" value="0"/>
		<gene name="leftEyeIn_Out" value="0"/>
		<gene name="rightEyeIn_Out" value="0"/>
		<gene name="browsIn" value="0"/>
		<gene name="leftBrowUp_Down" value="0.23"/>
		<gene name="rightBrowUp_Down" value="0.23"/>
		<gene name="midBrowUp_Down" value="-0.43"/>
	</expression>
	<dna>
		<gene name="height" value="0.915"/>
		<gene name="headSize" value="0.76"/>
		<gene name="headWidth" value="0.865"/>
		<gene name="handsSize" value="0.79"/>
		<gene name="feetSize" value="0.815"/>
		<gene name="muscle" value="0.615"/>
		<gene name="weight" value="0.82"/>
		<gene name="gluteusSize" value="0.755"/>
		<gene name="earsSize" value="1"/>
		<gene name="earsPosition" value="0.39"/>
		<gene name="earsRotation" value="0.52"/>
		<gene name="noseSize" value="0.89"/>
		<gene name="noseCurve" value="1"/>
		<gene name="noseWidth" value="1"/>
		<gene name="noseInclination" value="0.43"/>
		<gene name="nosePosition" value="0.135"/>
		<gene name="nosePronounced" value="0.5"/>
		<gene name="noseFlatten" value="0.81"/>
		<gene name="chinSize" value="0.28"/>
		<gene name="chinPronounced" value="0.54"/>
		<gene name="chinPosition" value="0.5"/>
		<gene name="mandibleSize" value="0.46"/>
		<gene name="jawsSize" value="0.625"/>
		<gene name="jawsPosition" value="0.26"/>
		<gene name="cheekSize" value="0.245"/>
		<gene name="cheekPosition" value="0.35"/>
		<gene name="lowCheekPronounced" value="0.6"/>
		<gene name="lowCheekPosition" value="0.02"/>
		<gene name="foreheadSize" value="0.69"/>
		<gene name="foreheadPosition" value="0.71"/>
		<gene name="lipsSize" value="0.69"/>
		<gene name="mouthSize" value="0.555"/>
		<gene name="eyeRotation" value="0.53"/>
		<gene name="eyeSize" value="0.33"/>
		<gene name="breastSize" value="0"/>
	</dna>
</archetype>

 

entityclasses.xml

 <entity_class name="ZombieHunter" extends="zombieUMA" >
<property name="Archetype" value="ZombieHunter"/>
<property name="HandItem" value="handStrongZombie" />
<property name="MaxHealth" value="400" />
<property name="ExperienceGain" value="1275"/>
<property name="LootListOnDeath" value="17" />
<property name="WalkType" value="7" />
</entity_class>

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Zombie Vagrant

6ZfvpAX.png

 

archetypes.xml

 


<archetype name="ZombieVagrant" male="true" hair_color="100,100,100" eye_color="255,255,255" skin_color="135,205,255" type="Player">
	<base_mesh_parts>
		<part slot="head" layer="base" mesh="male_base_face">
			<texture name="male_head_old" color="skin"/>
			<texture name="male_head_wound" color="78,15,15,255"/>
			<texture name="male_balding_overlay" color="hair"/>
			<texture name="male_head_beard" color="120,120,120"/>
			<texture name="male_shaggy_eyebrows" color="150,150,150"/>
		</part>
		<part slot="head" layer="inner" mesh="male_shaggy_hair_hat">
			<texture name="male_shaggy_hair" color="hair"/>
		</part>
		<part slot="face" layer="base" mesh="male_shaggy_beard">
			<texture name="male_shaggy_hair" color="hair"/>
		</part>
		<part slot="eyes" layer="base" mesh="male_base_eyes">
			<texture name="unisex_eye_shaded" color="185,154,154,255"/>
		</part>
		<part slot="hands" layer="base" mesh="male_base_hands">
			<texture name="male_hands" color="skin"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="hands" layer="inner" mesh="male_plant_fiber_gloves">
			<texture name="unisex_fiberCloth_gloves" color="255,255,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="chest" layer="base" mesh="male_shirt">
			<texture name="unisex_shirt" color="116,97,76,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="chest" layer="outer" mesh="female_coats_puffer_coat">
			<texture name="unisex_coat_puffer_coat" color="116,97,76,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="legs" layer="base" mesh="male_clothes_denim_pants">
			<texture name="male_pants_01" color="170,190,190"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="feet" layer="base" mesh="male_worn_boots">
			<texture name="male_worn_boots" color="255,255,255"/>
		</part>
	</base_mesh_parts>
	<preview_mesh_parts>
	</preview_mesh_parts>
	<expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="false">
		<gene name="neckUp_Down" value="0"/>
		<gene name="neckLeft_Right" value="0"/>
		<gene name="neckTiltLeft_Right" value="0"/>
		<gene name="headUp_Down" value="0"/>
		<gene name="headLeft_Right" value="0"/>
		<gene name="headTiltLeft_Right" value="0"/>
		<gene name="jawOpen_Close" value="0"/>
		<gene name="jawForward_Back" value="0"/>
		<gene name="jawLeft_Right" value="0"/>
		<gene name="mouthLeft_Right" value="0"/>
		<gene name="mouthUp_Down" value="0"/>
		<gene name="mouthNarrow_Pucker" value="0"/>
		<gene name="tongueOut" value="0"/>
		<gene name="tongueCurl" value="0"/>
		<gene name="tongueUp_Down" value="0"/>
		<gene name="tongueLeft_Right" value="0"/>
		<gene name="tongueWide_Narrow" value="0"/>
		<gene name="leftMouthSmile_Frown" value="0"/>
		<gene name="rightMouthSmile_Frown" value="0"/>
		<gene name="leftLowerLipUp_Down" value="0"/>
		<gene name="rightLowerLipUp_Down" value="0"/>
		<gene name="leftUpperLipUp_Down" value="0"/>
		<gene name="rightUpperLipUp_Down" value="0"/>
		<gene name="leftCheekPuff_Squint" value="0"/>
		<gene name="rightCheekPuff_Squint" value="0"/>
		<gene name="noseSneer" value="0"/>
		<gene name="leftEyeOpen_Close" value="0"/>
		<gene name="rightEyeOpen_Close" value="0"/>
		<gene name="leftEyeUp_Down" value="0"/>
		<gene name="rightEyeUp_Down" value="0"/>
		<gene name="leftEyeIn_Out" value="0"/>
		<gene name="rightEyeIn_Out" value="0"/>
		<gene name="browsIn" value="0"/>
		<gene name="leftBrowUp_Down" value="0"/>
		<gene name="rightBrowUp_Down" value="0"/>
		<gene name="midBrowUp_Down" value="0"/>
	</expression>
	<dna>
		<gene name="height" value="0.5"/>
		<gene name="headSize" value="1"/>
		<gene name="headWidth" value="0.5"/>
		<gene name="handsSize" value="0.5"/>
		<gene name="feetSize" value="0.5"/>
		<gene name="muscle" value="0.7"/>
		<gene name="weight" value="0.8"/>
		<gene name="gluteusSize" value="0.5"/>
		<gene name="earsSize" value="0.5"/>
		<gene name="earsPosition" value="0.5"/>
		<gene name="earsRotation" value="0.5"/>
		<gene name="noseSize" value="0.5"/>
		<gene name="noseCurve" value="0.5"/>
		<gene name="noseWidth" value="0.5"/>
		<gene name="noseInclination" value="0.5"/>
		<gene name="nosePosition" value="0.5"/>
		<gene name="nosePronounced" value="0.5"/>
		<gene name="noseFlatten" value="0.5"/>
		<gene name="chinSize" value="0.5"/>
		<gene name="chinPronounced" value="0.5"/>
		<gene name="chinPosition" value="0.5"/>
		<gene name="mandibleSize" value="0.5"/>
		<gene name="jawsSize" value="0.5"/>
		<gene name="jawsPosition" value="0.5"/>
		<gene name="cheekSize" value="0.5"/>
		<gene name="cheekPosition" value="0.5"/>
		<gene name="lowCheekPronounced" value="0.5"/>
		<gene name="lowCheekPosition" value="0.5"/>
		<gene name="foreheadSize" value="0.5"/>
		<gene name="foreheadPosition" value="0.5"/>
		<gene name="lipsSize" value="0.5"/>
		<gene name="mouthSize" value="0.5"/>
		<gene name="eyeRotation" value="0.5"/>
		<gene name="eyeSize" value="0.5"/>
		<gene name="breastSize" value="0.5"/>
	</dna>
</archetype>

 

entityclasses.xml

<entity_class name="ZombieVagrant" extends="zombieUMA" >
<property name="Archetype" value="ZombieVagrant"/>
<property name="WalkType" value="1" />
</entity_class>

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Zombie Hazmat Mitch

HiIY7xj.png

 

archetypes.xml


<archetype name="ZombieMitchHazmat" male="true" hair_color="100,100,100" eye_color="255,255,255" skin_color="255,255,255" type="Player">
	<base_mesh_parts>
		<part slot="head" layer="base" mesh="male_base_face">
			<texture name="male_head_zombie" color="skin"/>
			<texture name="male_hair_overlay" color="hair"/>
			<texture name="male_head_beard" color="hair"/>
			<texture name="male_shaggy_eyebrows" color="hair"/>
			<texture name="male_head_wound" color="78,15,15,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="eyes" layer="base" mesh="male_base_eyes">
			<texture name="unisex_eye_shaded" color="185,154,154,255"/>
		</part>
		<part slot="hands" layer="base" mesh="male_base_hands">
			<texture name="male_hands" color="skin"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="chest" layer="base" mesh="male_base_chest">
			<texture name="male_torso" color="skin"/>
			<texture name="male_tshirt" color="116,97,76,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="legs" layer="base" mesh="male_armor_hazmat_legs">
			<texture name="male_armor_hazmat_pants" color="255,255,255"/>
		</part>
		<part slot="feet" layer="base" mesh="male_armor_hazmat_feet">
			<texture name="male_armor_hazmat_boots" color="255,255,255"/>
		</part>
	</base_mesh_parts>
	<preview_mesh_parts>
	</preview_mesh_parts>
	<expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="false">
		<gene name="neckUp_Down" value="0"/>
		<gene name="neckLeft_Right" value="0"/>
		<gene name="neckTiltLeft_Right" value="0"/>
		<gene name="headUp_Down" value="0"/>
		<gene name="headLeft_Right" value="0"/>
		<gene name="headTiltLeft_Right" value="0"/>
		<gene name="jawOpen_Close" value="0"/>
		<gene name="jawForward_Back" value="0"/>
		<gene name="jawLeft_Right" value="0"/>
		<gene name="mouthLeft_Right" value="0"/>
		<gene name="mouthUp_Down" value="0"/>
		<gene name="mouthNarrow_Pucker" value="0"/>
		<gene name="tongueOut" value="0"/>
		<gene name="tongueCurl" value="0"/>
		<gene name="tongueUp_Down" value="0"/>
		<gene name="tongueLeft_Right" value="0"/>
		<gene name="tongueWide_Narrow" value="0"/>
		<gene name="leftMouthSmile_Frown" value="0"/>
		<gene name="rightMouthSmile_Frown" value="0"/>
		<gene name="leftLowerLipUp_Down" value="0"/>
		<gene name="rightLowerLipUp_Down" value="0"/>
		<gene name="leftUpperLipUp_Down" value="0"/>
		<gene name="rightUpperLipUp_Down" value="0"/>
		<gene name="leftCheekPuff_Squint" value="0"/>
		<gene name="rightCheekPuff_Squint" value="0"/>
		<gene name="noseSneer" value="0"/>
		<gene name="leftEyeOpen_Close" value="0"/>
		<gene name="rightEyeOpen_Close" value="0"/>
		<gene name="leftEyeUp_Down" value="0"/>
		<gene name="rightEyeUp_Down" value="0"/>
		<gene name="leftEyeIn_Out" value="0"/>
		<gene name="rightEyeIn_Out" value="0"/>
		<gene name="browsIn" value="0"/>
		<gene name="leftBrowUp_Down" value="0"/>
		<gene name="rightBrowUp_Down" value="0"/>
		<gene name="midBrowUp_Down" value="0"/>
	</expression>
	<dna>
		<gene name="height" value="0.5"/>
		<gene name="headSize" value="0.5"/>
		<gene name="headWidth" value="0.5"/>
		<gene name="handsSize" value="0.5"/>
		<gene name="feetSize" value="0.5"/>
		<gene name="muscle" value="0.5"/>
		<gene name="weight" value="0.5"/>
		<gene name="gluteusSize" value="0.5"/>
		<gene name="earsSize" value="0.5"/>
		<gene name="earsPosition" value="0.5"/>
		<gene name="earsRotation" value="0.5"/>
		<gene name="noseSize" value="0.5"/>
		<gene name="noseCurve" value="0.5"/>
		<gene name="noseWidth" value="0.5"/>
		<gene name="noseInclination" value="0.5"/>
		<gene name="nosePosition" value="0.5"/>
		<gene name="nosePronounced" value="0.5"/>
		<gene name="noseFlatten" value="0.5"/>
		<gene name="chinSize" value="0.5"/>
		<gene name="chinPronounced" value="0.5"/>
		<gene name="chinPosition" value="0.5"/>
		<gene name="mandibleSize" value="0.5"/>
		<gene name="jawsSize" value="0.5"/>
		<gene name="jawsPosition" value="0.5"/>
		<gene name="cheekSize" value="0.5"/>
		<gene name="cheekPosition" value="0.5"/>
		<gene name="lowCheekPronounced" value="0.5"/>
		<gene name="lowCheekPosition" value="0.5"/>
		<gene name="foreheadSize" value="0.5"/>
		<gene name="foreheadPosition" value="0.5"/>
		<gene name="lipsSize" value="0.5"/>
		<gene name="mouthSize" value="0.5"/>
		<gene name="eyeRotation" value="0.5"/>
		<gene name="eyeSize" value="0.5"/>
		<gene name="breastSize" value="0.5"/>
	</dna>
</archetype>

 

entityclasses.xml

<entity_class name="ZombieMitchHazmat" extends="zombieUMA" >
<property name="Archetype" value="ZombieMitchHazmat"/>
<property name="HandItem" value="handZombieHazMat" />
<property name="ExperienceGain" value="1275"/>
<property name="LootListOnDeath" value="65" />
</entity_class>

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Zombie Hazmat Mark

No5ssCi.png

 

archetypes.xml


<archetype name="ZombieMarkHazmat" male="true" hair_color="045,0,0" eye_color="255,255,255" skin_color="135,205,255" type="Player">
	<base_mesh_parts>
		<part slot="head" layer="base" mesh="male_base_face">
			<texture name="male_head_old" color="skin"/>
			<texture name="male_shaggy_eyebrows" color="hair"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="head" layer="inner" mesh="male_hair_short_shaggy">
			<texture name="male_shaggy_hair" color="hair"/>
		</part>
		<part slot="face" layer="base" mesh="male_regent_mustache">
			<texture name="male_shaggy_hair" color="hair"/>
		</part>
		<part slot="eyes" layer="base" mesh="male_base_eyes">
			<texture name="unisex_eye_shaded" color="185,154,154,255"/>
		</part>
		<part slot="hands" layer="base" mesh="male_armor_hazmat_hands">
			<texture name="male_armor_hazmat_gloves" color="255,255,255"/>
		</part>
		<part slot="chest" layer="base" mesh="male_base_chest">
			<texture name="male_torso" color="skin"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
					<part slot="chest" layer="outer" mesh="male_armor_hazmat_chest">
			<texture name="male_armor_hazmat_chest" color="255,255,255"/>
		</part>
		<part slot="legs" layer="base" mesh="male_armor_hazmat_legs">
			<texture name="male_armor_hazmat_pants" color="255,255,255"/>
		</part>
		<part slot="feet" layer="base" mesh="male_armor_hazmat_feet">
			<texture name="male_armor_hazmat_boots" color="255,255,255"/>
		</part>
	</base_mesh_parts>
	<preview_mesh_parts>
	</preview_mesh_parts>
	<expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="false">
		<gene name="neckUp_Down" value="0"/>
		<gene name="neckLeft_Right" value="0"/>
		<gene name="neckTiltLeft_Right" value="0"/>
		<gene name="headUp_Down" value="0"/>
		<gene name="headLeft_Right" value="0"/>
		<gene name="headTiltLeft_Right" value="0"/>
		<gene name="jawOpen_Close" value="0"/>
		<gene name="jawForward_Back" value="0"/>
		<gene name="jawLeft_Right" value="0"/>
		<gene name="mouthLeft_Right" value="0"/>
		<gene name="mouthUp_Down" value="0"/>
		<gene name="mouthNarrow_Pucker" value="0"/>
		<gene name="tongueOut" value="0"/>
		<gene name="tongueCurl" value="0"/>
		<gene name="tongueUp_Down" value="0"/>
		<gene name="tongueLeft_Right" value="0"/>
		<gene name="tongueWide_Narrow" value="0"/>
		<gene name="leftMouthSmile_Frown" value="0"/>
		<gene name="rightMouthSmile_Frown" value="0"/>
		<gene name="leftLowerLipUp_Down" value="0"/>
		<gene name="rightLowerLipUp_Down" value="0"/>
		<gene name="leftUpperLipUp_Down" value="0"/>
		<gene name="rightUpperLipUp_Down" value="0"/>
		<gene name="leftCheekPuff_Squint" value="0"/>
		<gene name="rightCheekPuff_Squint" value="0"/>
		<gene name="noseSneer" value="0"/>
		<gene name="leftEyeOpen_Close" value="0"/>
		<gene name="rightEyeOpen_Close" value="0"/>
		<gene name="leftEyeUp_Down" value="0"/>
		<gene name="rightEyeUp_Down" value="0"/>
		<gene name="leftEyeIn_Out" value="0"/>
		<gene name="rightEyeIn_Out" value="0"/>
		<gene name="browsIn" value="0"/>
		<gene name="leftBrowUp_Down" value="0"/>
		<gene name="rightBrowUp_Down" value="0"/>
		<gene name="midBrowUp_Down" value="0"/>
	</expression>
	<dna>
		<gene name="height" value="0.5"/>
		<gene name="headSize" value="0.5"/>
		<gene name="headWidth" value="0.5"/>
		<gene name="handsSize" value="0.5"/>
		<gene name="feetSize" value="0.5"/>
		<gene name="muscle" value="0.5"/>
		<gene name="weight" value="0.5"/>
		<gene name="gluteusSize" value="0.5"/>
		<gene name="earsSize" value="0.5"/>
		<gene name="earsPosition" value="0.5"/>
		<gene name="earsRotation" value="0.5"/>
		<gene name="noseSize" value="0.5"/>
		<gene name="noseCurve" value="0.5"/>
		<gene name="noseWidth" value="0.5"/>
		<gene name="noseInclination" value="0.5"/>
		<gene name="nosePosition" value="0.5"/>
		<gene name="nosePronounced" value="0.5"/>
		<gene name="noseFlatten" value="0.5"/>
		<gene name="chinSize" value="0.5"/>
		<gene name="chinPronounced" value="0.5"/>
		<gene name="chinPosition" value="0.5"/>
		<gene name="mandibleSize" value="0.5"/>
		<gene name="jawsSize" value="0.5"/>
		<gene name="jawsPosition" value="0.5"/>
		<gene name="cheekSize" value="0.5"/>
		<gene name="cheekPosition" value="0.5"/>
		<gene name="lowCheekPronounced" value="0.5"/>
		<gene name="lowCheekPosition" value="0.5"/>
		<gene name="foreheadSize" value="0.5"/>
		<gene name="foreheadPosition" value="0.5"/>
		<gene name="lipsSize" value="0.5"/>
		<gene name="mouthSize" value="0.5"/>
		<gene name="eyeRotation" value="0.5"/>
		<gene name="eyeSize" value="0.5"/>
		<gene name="breastSize" value="0.5"/>
	</dna>
</archetype>

 

entityclasses.xml

<entity_class name="ZombieMarkHazmat" extends="zombieUMA" >
<property name="Archetype" value="ZombieMarkHazmat"/>
<property name="HandItem" value="handZombieHazMat" />
<property name="ExperienceGain" value="1275"/>
<property name="LootListOnDeath" value="65" />
</entity_class>

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Zombie Hazmat Claire

IsFQtWP.png

 

archetype


<archetype name="zombieClaireHazmat" male="false" hair_color="163,152,124" eye_color="184,169,166" skin_color="135,170,186" type="Player">
	<base_mesh_parts>
		<part slot="head" layer="base" mesh="female_base_face">
			<texture name="female_head_zombie" color="skin"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="eyes" layer="inner" mesh="female_base_eyelashes">
			<texture name="female_eyelashes" color="hair"/>
		</part>
		<part slot="head" layer="inner" mesh="female_shaggy_hair">
			<texture name="female_shaggy_hair" color="hair"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="eyes" layer="base" mesh="female_base_eyes">
			<texture name="unisex_eye_shaded" color="255,255,255"/>
		</part>
		<part slot="hands" layer="base" mesh="female_armor_hazmat_hands">
			<texture name="female_armor_hazmat_gloves" color="255,255,255"/>
		</part>
		<part slot="chest" layer="base" mesh="female_armor_hazmat_chest">
			<texture name="female_armor_hazmat_chest" color="255,255,255"/>
		</part>
		<part slot="legs" layer="base" mesh="female_armor_hazmat_legs">
			<texture name="female_armor_hazmat_pants" color="255,255,255"/>
		</part>
		<part slot="feet" layer="base" mesh="female_armor_hazmat_feet">
			<texture name="female_armor_hazmat_boots" color="255,255,255"/>
		</part>
	</base_mesh_parts>
	<preview_mesh_parts>
	</preview_mesh_parts>
	<expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="false">
		<gene name="neckUp_Down" value="0"/>
		<gene name="neckLeft_Right" value="0"/>
		<gene name="neckTiltLeft_Right" value="0"/>
		<gene name="headUp_Down" value="0"/>
		<gene name="headLeft_Right" value="0"/>
		<gene name="headTiltLeft_Right" value="0"/>
		<gene name="jawOpen_Close" value="0"/>
		<gene name="jawForward_Back" value="0"/>
		<gene name="jawLeft_Right" value="0"/>
		<gene name="mouthLeft_Right" value="0"/>
		<gene name="mouthUp_Down" value="0"/>
		<gene name="mouthNarrow_Pucker" value="0"/>
		<gene name="tongueOut" value="0"/>
		<gene name="tongueCurl" value="0"/>
		<gene name="tongueUp_Down" value="0"/>
		<gene name="tongueLeft_Right" value="0"/>
		<gene name="tongueWide_Narrow" value="0"/>
		<gene name="leftMouthSmile_Frown" value="0"/>
		<gene name="rightMouthSmile_Frown" value="0"/>
		<gene name="leftLowerLipUp_Down" value="0"/>
		<gene name="rightLowerLipUp_Down" value="0"/>
		<gene name="leftUpperLipUp_Down" value="0"/>
		<gene name="rightUpperLipUp_Down" value="0"/>
		<gene name="leftCheekPuff_Squint" value="0"/>
		<gene name="rightCheekPuff_Squint" value="0"/>
		<gene name="noseSneer" value="0"/>
		<gene name="leftEyeOpen_Close" value="0"/>
		<gene name="rightEyeOpen_Close" value="0"/>
		<gene name="leftEyeUp_Down" value="0"/>
		<gene name="rightEyeUp_Down" value="0"/>
		<gene name="leftEyeIn_Out" value="0"/>
		<gene name="rightEyeIn_Out" value="0"/>
		<gene name="browsIn" value="0"/>
		<gene name="leftBrowUp_Down" value="0"/>
		<gene name="rightBrowUp_Down" value="0"/>
		<gene name="midBrowUp_Down" value="0"/>
	</expression>
	<dna>
		<gene name="height" value="0.5"/>
		<gene name="headSize" value="0.5"/>
		<gene name="headWidth" value="0.5"/>
		<gene name="handsSize" value="0.5"/>
		<gene name="feetSize" value="0.5"/>
		<gene name="muscle" value="0.5"/>
		<gene name="weight" value="0.5"/>
		<gene name="gluteusSize" value="0.5"/>
		<gene name="earsSize" value="0.5"/>
		<gene name="earsPosition" value="0.5"/>
		<gene name="earsRotation" value="0.5"/>
		<gene name="noseSize" value="0.5"/>
		<gene name="noseCurve" value="0.5"/>
		<gene name="noseWidth" value="0.5"/>
		<gene name="noseInclination" value="0.5"/>
		<gene name="nosePosition" value="0.5"/>
		<gene name="nosePronounced" value="0.5"/>
		<gene name="noseFlatten" value="0.5"/>
		<gene name="chinSize" value="0.5"/>
		<gene name="chinPronounced" value="0.5"/>
		<gene name="chinPosition" value="0.5"/>
		<gene name="mandibleSize" value="0.5"/>
		<gene name="jawsSize" value="0.5"/>
		<gene name="jawsPosition" value="0.5"/>
		<gene name="cheekSize" value="0.5"/>
		<gene name="cheekPosition" value="0.5"/>
		<gene name="lowCheekPronounced" value="0.5"/>
		<gene name="lowCheekPosition" value="0.5"/>
		<gene name="foreheadSize" value="0.5"/>
		<gene name="foreheadPosition" value="0.5"/>
		<gene name="lipsSize" value="0.5"/>
		<gene name="mouthSize" value="0.5"/>
		<gene name="eyeRotation" value="0.5"/>
		<gene name="eyeSize" value="0.5"/>
		<gene name="breastSize" value="0.5"/>
	</dna>
</archetype>

 

entityclasses.xml

<entity_class name="zombieClaireHazmat" extends="ZombieFemaleUMA" >
<property name="Archetype" value="zombieClaireHazmat"/>
<property name="HandItem" value="handZombieHazMat" />
<property name="ExperienceGain" value="1275"/>
<property name="LootListOnDeath" value="65" />
</entity_class>

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Zombie Hazmat Sue

0k8kyvA.png

 

archetype

<archetype name="zombieSueHazmat" male="false" hair_color="163,152,124" eye_color="184,169,166" skin_color="135,170,186" type="Player">
	<base_mesh_parts>
		<part slot="head" layer="base" mesh="female_base_face">
			<texture name="female_head_zombie" color="skin"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="eyes" layer="inner" mesh="female_base_eyelashes">
			<texture name="female_eyelashes" color="hair"/>
		</part>
		<part slot="head" layer="inner" mesh="female_shaggy_hair_ponytail">
			<texture name="female_shaggy_hair" color="hair"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="eyes" layer="base" mesh="female_base_eyes">
			<texture name="unisex_eye_shaded" color="255,255,255"/>
		</part>
		<part slot="chest" layer="base" mesh="female_base_chest">
			<texture name="female_torso" color="skin"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="hands" layer="base" mesh="female_base_hands">
			<texture name="female_hands" color="skin"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="legs" layer="base" mesh="female_armor_hazmat_legs">
			<texture name="female_armor_hazmat_pants" color="255,255,255"/>
		</part>
		<part slot="feet" layer="base" mesh="female_armor_hazmat_feet">
			<texture name="female_armor_hazmat_boots" color="255,255,255"/>
		</part>
	</base_mesh_parts>
	<preview_mesh_parts>
	</preview_mesh_parts>
	<expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="false">
		<gene name="neckUp_Down" value="0"/>
		<gene name="neckLeft_Right" value="0"/>
		<gene name="neckTiltLeft_Right" value="0"/>
		<gene name="headUp_Down" value="0"/>
		<gene name="headLeft_Right" value="0"/>
		<gene name="headTiltLeft_Right" value="0"/>
		<gene name="jawOpen_Close" value="0"/>
		<gene name="jawForward_Back" value="0"/>
		<gene name="jawLeft_Right" value="0"/>
		<gene name="mouthLeft_Right" value="0"/>
		<gene name="mouthUp_Down" value="0"/>
		<gene name="mouthNarrow_Pucker" value="0"/>
		<gene name="tongueOut" value="0"/>
		<gene name="tongueCurl" value="0"/>
		<gene name="tongueUp_Down" value="0"/>
		<gene name="tongueLeft_Right" value="0"/>
		<gene name="tongueWide_Narrow" value="0"/>
		<gene name="leftMouthSmile_Frown" value="0"/>
		<gene name="rightMouthSmile_Frown" value="0"/>
		<gene name="leftLowerLipUp_Down" value="0"/>
		<gene name="rightLowerLipUp_Down" value="0"/>
		<gene name="leftUpperLipUp_Down" value="0"/>
		<gene name="rightUpperLipUp_Down" value="0"/>
		<gene name="leftCheekPuff_Squint" value="0"/>
		<gene name="rightCheekPuff_Squint" value="0"/>
		<gene name="noseSneer" value="0"/>
		<gene name="leftEyeOpen_Close" value="0"/>
		<gene name="rightEyeOpen_Close" value="0"/>
		<gene name="leftEyeUp_Down" value="0"/>
		<gene name="rightEyeUp_Down" value="0"/>
		<gene name="leftEyeIn_Out" value="0"/>
		<gene name="rightEyeIn_Out" value="0"/>
		<gene name="browsIn" value="0"/>
		<gene name="leftBrowUp_Down" value="0"/>
		<gene name="rightBrowUp_Down" value="0"/>
		<gene name="midBrowUp_Down" value="0"/>
	</expression>
	<dna>
		<gene name="height" value="0.5"/>
		<gene name="headSize" value="0.5"/>
		<gene name="headWidth" value="0.5"/>
		<gene name="handsSize" value="0.5"/>
		<gene name="feetSize" value="0.5"/>
		<gene name="muscle" value="0.5"/>
		<gene name="weight" value="0.5"/>
		<gene name="gluteusSize" value="0.5"/>
		<gene name="earsSize" value="0.5"/>
		<gene name="earsPosition" value="0.5"/>
		<gene name="earsRotation" value="0.5"/>
		<gene name="noseSize" value="0.5"/>
		<gene name="noseCurve" value="0.5"/>
		<gene name="noseWidth" value="0.5"/>
		<gene name="noseInclination" value="0.5"/>
		<gene name="nosePosition" value="0.5"/>
		<gene name="nosePronounced" value="0.5"/>
		<gene name="noseFlatten" value="0.5"/>
		<gene name="chinSize" value="0.5"/>
		<gene name="chinPronounced" value="0.5"/>
		<gene name="chinPosition" value="0.5"/>
		<gene name="mandibleSize" value="0.5"/>
		<gene name="jawsSize" value="0.5"/>
		<gene name="jawsPosition" value="0.5"/>
		<gene name="cheekSize" value="0.5"/>
		<gene name="cheekPosition" value="0.5"/>
		<gene name="lowCheekPronounced" value="0.5"/>
		<gene name="lowCheekPosition" value="0.5"/>
		<gene name="foreheadSize" value="0.5"/>
		<gene name="foreheadPosition" value="0.5"/>
		<gene name="lipsSize" value="0.5"/>
		<gene name="mouthSize" value="0.5"/>
		<gene name="eyeRotation" value="0.5"/>
		<gene name="eyeSize" value="0.5"/>
		<gene name="breastSize" value="0.5"/>
	</dna>
</archetype>

 

entityclasses.xml

<entity_class name="zombieSueHazmat" extends="ZombieFemaleUMA" >
<property name="Archetype" value="zombieSueHazmat"/>
<property name="HandItem" value="handZombieHazMat" />
<property name="ExperienceGain" value="1275"/>
<property name="LootListOnDeath" value="65" />
</entity_class>

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Old Lady Zombie

mA5ILiz.png

 

archetypes.xml


<archetype name="ZombieOldLady" male="false" hair_color="145,145,145" eye_color="255,255,255" skin_color="155,205,225" type="Player" stance="Like" voice_set="trader">
	<base_mesh_parts>
		<part slot="head" layer="base" mesh="female_base_face">
			<texture name="female_head_zombie" color="skin"/>
			<texture name="female_hair_overlay" color="hair"/>
			<texture name="female_eyebrow_round" color="hair"/>
			<texture name="female_head_wound" color="116,70,70,255"/>
			<texture name="female_legs_wound" color="9,9,9,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="face" layer="base" mesh="female_mouth_parts">
			<texture name="female_head_zombie" color="255,255,255"/>
		</part>
		<part slot="head" layer="inner" mesh="female_shaggy_hair02">
			<texture name="female_shaggy_hair" color="hair"/>
		</part>
		<part slot="eyes" layer="inner" mesh="female_base_eyelashes">
			<texture name="female_eyelashes" color="hair"/>
		</part>
		<part slot="eyes" layer="base" mesh="female_base_eyes">
			<texture name="unisex_eye_bloodshot" color="255,255,255"/>
		</part>
		<part slot="hands" layer="base" mesh="female_base_hands">
			<texture name="female_hands" color="skin"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="chest" layer="base" mesh="female_base_chest">
			<texture name="female_torso" color="skin"/>
			<texture name="female_torso_wound" color="93,39,39,255"/>
			<texture name="female_tanktop" color="147,145,133,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="legs" layer="base" mesh="female_base_legs">
			<texture name="female_legs" color="skin"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="legs" layer="inner" mesh="female_skirt">
			<texture name="unisex_skirt" color="206,177,153,255"/>
			<texture name="unisex_face_dirt_overlay" color="172,33,50"/>
		</part>
		<part slot="feet" layer="base" mesh="female_base_feet">
			<texture name="female_feet" color="skin"/>
		</part>
	</base_mesh_parts>
	<preview_mesh_parts>
		<part slot="feet" layer="base" mesh="female_worn_boots">
			<texture name="female_worn_boots" color="255,255,255"/>
		</part>
	</preview_mesh_parts>
	<expression blink="true" blink_duration="0.15" blink_min_delay="1" blink_max_delay="1" saccades="true">
		<gene name="neckUp_Down" value="0"/>
		<gene name="neckLeft_Right" value="0"/>
		<gene name="neckTiltLeft_Right" value="3"/>
		<gene name="headUp_Down" value="0"/>
		<gene name="headLeft_Right" value="0"/>
		<gene name="headTiltLeft_Right" value="0"/>
		<gene name="jawOpen_Close" value="4"/>
		<gene name="jawForward_Back" value="0"/>
		<gene name="jawLeft_Right" value="2"/>
		<gene name="mouthLeft_Right" value="0"/>
		<gene name="mouthUp_Down" value="0"/>
		<gene name="mouthNarrow_Pucker" value="0"/>
		<gene name="tongueOut" value="1"/>
		<gene name="tongueCurl" value="0"/>
		<gene name="tongueUp_Down" value="0"/>
		<gene name="tongueLeft_Right" value="0"/>
		<gene name="tongueWide_Narrow" value="0"/>
		<gene name="leftMouthSmile_Frown" value="0"/>
		<gene name="rightMouthSmile_Frown" value="0"/>
		<gene name="leftLowerLipUp_Down" value="0"/>
		<gene name="rightLowerLipUp_Down" value="0"/>
		<gene name="leftUpperLipUp_Down" value="0"/>
		<gene name="rightUpperLipUp_Down" value="0"/>
		<gene name="leftCheekPuff_Squint" value="0"/>
		<gene name="rightCheekPuff_Squint" value="0"/>
		<gene name="noseSneer" value="1"/>
		<gene name="leftEyeOpen_Close" value="0"/>
		<gene name="rightEyeOpen_Close" value="0"/>
		<gene name="leftEyeUp_Down" value="0"/>
		<gene name="rightEyeUp_Down" value="0"/>
		<gene name="leftEyeIn_Out" value="0"/>
		<gene name="rightEyeIn_Out" value="0"/>
		<gene name="browsIn" value="0"/>
		<gene name="leftBrowUp_Down" value="5"/>
		<gene name="rightBrowUp_Down" value="5"/>
		<gene name="midBrowUp_Down" value="0"/>
	</expression>
	<dna>
		<gene name="height" value="0.4"/>
		<gene name="headSize" value="0.4"/>
		<gene name="headWidth" value="0.4"/>
		<gene name="handsSize" value="0.4"/>
		<gene name="feetSize" value="0.4"/>
		<gene name="muscle" value="0.01"/>
		<gene name="weight" value="0.01"/>
		<gene name="gluteusSize" value="0.2"/>
		<gene name="earsSize" value="0.5"/>
		<gene name="earsPosition" value="0.5"/>
		<gene name="earsRotation" value="0.5"/>
		<gene name="noseSize" value="0.5"/>
		<gene name="noseCurve" value="0.7"/>
		<gene name="noseWidth" value="0.3"/>
		<gene name="noseInclination" value="0.7"/>
		<gene name="nosePosition" value="0.5"/>
		<gene name="nosePronounced" value="0.5"/>
		<gene name="noseFlatten" value="0.5"/>
		<gene name="chinSize" value="0.5"/>
		<gene name="chinPronounced" value="0.5"/>
		<gene name="chinPosition" value="0.5"/>
		<gene name="mandibleSize" value="0.5"/>
		<gene name="jawsSize" value="0.5"/>
		<gene name="jawsPosition" value="0.5"/>
		<gene name="cheekSize" value="0.3"/>
		<gene name="cheekPosition" value="0.5"/>
		<gene name="lowCheekPronounced" value="0.2"/>
		<gene name="lowCheekPosition" value="0.5"/>
		<gene name="foreheadSize" value="0.3"/>
		<gene name="foreheadPosition" value="0.5"/>
		<gene name="lipsSize" value="0.5"/>
		<gene name="mouthSize" value="0.5"/>
		<gene name="eyeRotation" value="0.6"/>
		<gene name="eyeSize" value="1"/>
		<gene name="breastSize" value="0.4"/>
	</dna>
</archetype>

 

entityclasses.xml

<entity_class name="ZombieOldLady" extends="ZombieFemaleUMA" >
<property name="Archetype" value="ZombieOldLady"/>
<property name="MaxHealth" value="800" />
<property name="WanderSpeed" value="0.08" />
<property name="ApproachSpeed" value="0.05" />
<property name="NightWanderSpeed" value="0.02" />
<property name="NightApproachSpeed" value="0.05" />
<property name="PanicSpeed" value="0.2" />
<property name="WalkType" value="4" />
</entity_class>

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Zombie Punk

eb6qmJP.png

 

archetypes.xml


<archetype name="ZombiePunk" male="true" hair_color="60,2,2" eye_color="101,111,145" skin_color="65,109,140,255" type="Player">
	<base_mesh_parts>
		<part slot="head" layer="base" mesh="male_base_face">
			<texture name="male_head_zombie" color="skin"/>
			<texture name="male_hair_overlay" color="hair"/>
			<texture name="male_head_wound" color="116,70,70,255"/>
			<texture name="male_eyebrow_angled" color="hair"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="face" layer="base" mesh="male_mouth_parts">
			<texture name="male_head_zombie" color="110,137,69,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="head" layer="inner" mesh="male_mohawk">
			<texture name="male_shaggy_hair" color="hair"/>
		</part>
		<part slot="eyes" layer="base" mesh="male_base_eyes">
			<texture name="unisex_eye_bloodshot" color="84,75,59,255"/>
		</part>
		<part slot="hands" layer="base" mesh="male_base_hands">
			<texture name="male_hands" color="skin"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="head" layer="outer" mesh="unisex_aviator_goggles">
			<texture name="unisex_aviator_goggles" color="255,255,255"/>
		</part>
		<part slot="chest" layer="base" mesh="male_base_chest">
			<texture name="male_torso" color="skin"/>
			<texture name="male_tshirt" color="0,0,0"/>
		</part>
		<part slot="legs" layer="base" mesh="male_clothes_army_pants">
			<texture name="unisex_clothes_army_pants" color="255,255,255"/>
		</part>
		<part slot="feet" layer="base" mesh="male_running_shoes">
			<texture name="unisex_running_shoes" color="255,255,255"/>
		</part>
	</base_mesh_parts>
	<preview_mesh_parts>
	</preview_mesh_parts>
	<expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
		<gene name="neckUp_Down" value="0"/>
		<gene name="neckLeft_Right" value="0"/>
		<gene name="neckTiltLeft_Right" value="0"/>
		<gene name="headUp_Down" value="0"/>
		<gene name="headLeft_Right" value="0"/>
		<gene name="headTiltLeft_Right" value="0"/>
		<gene name="jawOpen_Close" value="0.25"/>
		<gene name="jawForward_Back" value="0"/>
		<gene name="jawLeft_Right" value="0"/>
		<gene name="mouthLeft_Right" value="0"/>
		<gene name="mouthUp_Down" value="0"/>
		<gene name="mouthNarrow_Pucker" value="0"/>
		<gene name="tongueOut" value="0"/>
		<gene name="tongueCurl" value="0"/>
		<gene name="tongueUp_Down" value="0"/>
		<gene name="tongueLeft_Right" value="0"/>
		<gene name="tongueWide_Narrow" value="0"/>
		<gene name="leftMouthSmile_Frown" value="-1"/>
		<gene name="rightMouthSmile_Frown" value="-1"/>
		<gene name="leftLowerLipUp_Down" value="-1"/>
		<gene name="rightLowerLipUp_Down" value="-1"/>
		<gene name="leftUpperLipUp_Down" value="1"/>
		<gene name="rightUpperLipUp_Down" value="-1"/>
		<gene name="leftCheekPuff_Squint" value="-1"/>
		<gene name="rightCheekPuff_Squint" value="-1"/>
		<gene name="noseSneer" value="0"/>
		<gene name="leftEyeOpen_Close" value="0"/>
		<gene name="rightEyeOpen_Close" value="0"/>
		<gene name="leftEyeUp_Down" value="0"/>
		<gene name="rightEyeUp_Down" value="0"/>
		<gene name="leftEyeIn_Out" value="0"/>
		<gene name="rightEyeIn_Out" value="0"/>
		<gene name="browsIn" value="0"/>
		<gene name="leftBrowUp_Down" value="0.09"/>
		<gene name="rightBrowUp_Down" value="0.09"/>
		<gene name="midBrowUp_Down" value="-1"/>
	</expression>
	<dna>
		<gene name="height" value="0.65"/>
		<gene name="headSize" value="0.5"/>
		<gene name="headWidth" value="0.5"/>
		<gene name="handsSize" value="0.5"/>
		<gene name="feetSize" value="0.5"/>
		<gene name="muscle" value="0.085"/>
		<gene name="weight" value="0.28"/>
		<gene name="gluteusSize" value="0.5"/>
		<gene name="earsSize" value="0.5"/>
		<gene name="earsPosition" value="0.5"/>
		<gene name="earsRotation" value="0.5"/>
		<gene name="noseSize" value="0.5"/>
		<gene name="noseCurve" value="0.5"/>
		<gene name="noseWidth" value="0.5"/>
		<gene name="noseInclination" value="0.125"/>
		<gene name="nosePosition" value="0.595"/>
		<gene name="nosePronounced" value="0.64"/>
		<gene name="noseFlatten" value="0.795"/>
		<gene name="chinSize" value="0.23"/>
		<gene name="chinPronounced" value="0"/>
		<gene name="chinPosition" value="0.005"/>
		<gene name="mandibleSize" value="0.59"/>
		<gene name="jawsSize" value="0"/>
		<gene name="jawsPosition" value="0.765"/>
		<gene name="cheekSize" value="0.315"/>
		<gene name="cheekPosition" value="0.08"/>
		<gene name="lowCheekPronounced" value="0.08"/>
		<gene name="lowCheekPosition" value="0.995"/>
		<gene name="foreheadSize" value="0.01"/>
		<gene name="foreheadPosition" value="0.45"/>
		<gene name="lipsSize" value="0.205"/>
		<gene name="mouthSize" value="0.5"/>
		<gene name="eyeRotation" value="0.985"/>
		<gene name="eyeSize" value="0.05"/>
		<gene name="breastSize" value="0.5"/>
	</dna>
</archetype>

 

entityclasses.xml

<entity_class name="ZombiePunk" extends="zombieUMA" >
<property name="Archetype" value="ZombiePunk"/>
<property name="LootListOnDeath" value="80" />
</entity_class>

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Zombie Rioter

2O2QaSf.png

 

archetypes.xml


<archetype name="ZombieRioter" male="true" hair_color="0,0,0" eye_color="99,62,14" skin_color="79,89,123" type="Player">
	<base_mesh_parts>
		<part slot="head" layer="base" mesh="male_base_face">
			<texture name="male_head_zombie" color="skin"/>
			<texture name="male_hair_overlay" color="hair"/>
			<texture name="male_head_beard" color="hair"/>
			<texture name="male_head_wound" color="116,70,70,255"/>
			<texture name="male_eyebrow_angled" color="hair"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="head" layer="inner" mesh="unisex_hair_dreads">
			<texture name="unisex_hair_dreads" color="hair"/>
		</part>
		<part slot="face" layer="base" mesh="male_mouth_parts">
			<texture name="male_head_zombie" color="110,137,69,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="face" layer="inner" mesh="male_piercings">
			<texture name="unisex_piercings" color="255,255,255"/>
		</part>
		<part slot="eyes" layer="base" mesh="male_base_eyes">
			<texture name="unisex_eye_bloodshot" color="84,75,59,255"/>
		</part>
		<part slot="hands" layer="base" mesh="male_base_hands">
			<texture name="male_hands" color="skin"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="chest" layer="base" mesh="male_base_chest">
			<texture name="male_torso" color="skin"/>
			<texture name="male_tanktop" color="0,0,0"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="legs" layer="base" mesh="male_clothes_denim_pants">
			<texture name="male_pants_01" color="58,55,52,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="feet" layer="base" mesh="male_worn_boots">
			<texture name="male_worn_boots" color="255,255,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
	</base_mesh_parts>
	<preview_mesh_parts>
	</preview_mesh_parts>
	<expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
		<gene name="neckUp_Down" value="0"/>
		<gene name="neckLeft_Right" value="0"/>
		<gene name="neckTiltLeft_Right" value="0"/>
		<gene name="headUp_Down" value="0"/>
		<gene name="headLeft_Right" value="0"/>
		<gene name="headTiltLeft_Right" value="0"/>
		<gene name="jawOpen_Close" value="0.25"/>
		<gene name="jawForward_Back" value="0"/>
		<gene name="jawLeft_Right" value="0"/>
		<gene name="mouthLeft_Right" value="0"/>
		<gene name="mouthUp_Down" value="0"/>
		<gene name="mouthNarrow_Pucker" value="0"/>
		<gene name="tongueOut" value="0"/>
		<gene name="tongueCurl" value="0"/>
		<gene name="tongueUp_Down" value="0"/>
		<gene name="tongueLeft_Right" value="0"/>
		<gene name="tongueWide_Narrow" value="0"/>
		<gene name="leftMouthSmile_Frown" value="-1"/>
		<gene name="rightMouthSmile_Frown" value="-1"/>
		<gene name="leftLowerLipUp_Down" value="-1"/>
		<gene name="rightLowerLipUp_Down" value="-1"/>
		<gene name="leftUpperLipUp_Down" value="1"/>
		<gene name="rightUpperLipUp_Down" value="-1"/>
		<gene name="leftCheekPuff_Squint" value="-1"/>
		<gene name="rightCheekPuff_Squint" value="-1"/>
		<gene name="noseSneer" value="0"/>
		<gene name="leftEyeOpen_Close" value="0"/>
		<gene name="rightEyeOpen_Close" value="0"/>
		<gene name="leftEyeUp_Down" value="0"/>
		<gene name="rightEyeUp_Down" value="0"/>
		<gene name="leftEyeIn_Out" value="0"/>
		<gene name="rightEyeIn_Out" value="0"/>
		<gene name="browsIn" value="0"/>
		<gene name="leftBrowUp_Down" value="0.09"/>
		<gene name="rightBrowUp_Down" value="0.09"/>
		<gene name="midBrowUp_Down" value="-1"/>
	</expression>
	<dna>
		<gene name="height" value="0.8"/>
		<gene name="headSize" value="0.5"/>
		<gene name="headWidth" value="0.5"/>
		<gene name="handsSize" value="0.5"/>
		<gene name="feetSize" value="0.5"/>
		<gene name="muscle" value="0.085"/>
		<gene name="weight" value="0.28"/>
		<gene name="gluteusSize" value="0.5"/>
		<gene name="earsSize" value="0.5"/>
		<gene name="earsPosition" value="0.5"/>
		<gene name="earsRotation" value="0.5"/>
		<gene name="noseSize" value="0.5"/>
		<gene name="noseCurve" value="0.5"/>
		<gene name="noseWidth" value="0.5"/>
		<gene name="noseInclination" value="0.125"/>
		<gene name="nosePosition" value="0.595"/>
		<gene name="nosePronounced" value="0.64"/>
		<gene name="noseFlatten" value="0.795"/>
		<gene name="chinSize" value="0.23"/>
		<gene name="chinPronounced" value="0"/>
		<gene name="chinPosition" value="0.005"/>
		<gene name="mandibleSize" value="0.59"/>
		<gene name="jawsSize" value="0"/>
		<gene name="jawsPosition" value="0.765"/>
		<gene name="cheekSize" value="0.315"/>
		<gene name="cheekPosition" value="0.08"/>
		<gene name="lowCheekPronounced" value="0.08"/>
		<gene name="lowCheekPosition" value="0.995"/>
		<gene name="foreheadSize" value="0.01"/>
		<gene name="foreheadPosition" value="0.45"/>
		<gene name="lipsSize" value="0.205"/>
		<gene name="mouthSize" value="0.5"/>
		<gene name="eyeRotation" value="0.985"/>
		<gene name="eyeSize" value="0.05"/>
		<gene name="breastSize" value="0.5"/>
	</dna>
</archetype>

 

entityclasses.xml

<entity_class name="ZombieRioter" extends="zombieUMA" >
<property name="Archetype" value="ZombieRioter"/>
<property name="LootListOnDeath" value="80" />
</entity_class>

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Zombie Bandit Raider

3GLdofe.png

 

archetypes.xml


<archetype name="ZombieBanditRaider" male="true" hair_color="60,2,2" eye_color="131,111,145" skin_color="115,139,210" type="Player">
	<base_mesh_parts>
		<part slot="head" layer="base" mesh="male_base_face">
			<texture name="male_head_zombie" color="skin"/>
			<texture name="male_hair_overlay" color="hair"/>
			<texture name="unisex_tattoo_tribal" color="5,10,15"/>
			<texture name="male_head_wound" color="116,70,70,255"/>
			<texture name="male_eyebrow_angled" color="hair"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="face" layer="base" mesh="male_mouth_parts">
			<texture name="male_head_zombie" color="110,137,69,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="eyes" layer="base" mesh="male_base_eyes">
			<texture name="unisex_eye_bloodshot" color="84,75,59,255"/>
		</part>
		<part slot="hands" layer="base" mesh="male_base_hands">
			<texture name="male_hands" color="skin"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="head" layer="outer" mesh="unisex_gear_bandana">
			<texture name="unisex_gear_bandana" color="70,0,0"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="chest" layer="base" mesh="male_base_chest">
			<texture name="male_torso" color="skin"/>
			<texture name="male_tshirt" color="0,0,0"/>
		</part>
		<part slot="chest" layer="outer" mesh="male_armor_scrap_metal_chest">
			<texture name="unisex_scrap_metal_armor" color="255,255,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="hands" layer="inner" mesh="armor_scrap_metal_hands">
			<texture name="scrap_metal_armor" color="255,255,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="legs" layer="base" mesh="male_clothes_army_pants">
			<texture name="unisex_clothes_army_pants" color="255,255,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="legs" layer="outer" mesh="male_armor_scrap_metal_legs">
			<texture name="male_armor_scrap_metal_legs" color="0,0,0"/>
		</part>
		<part slot="legs" layer="outer" mesh="male_armor_kevlar_legarmor">
			<texture name="unisex_armor_kevlar_legarmor" color="255,255,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="feet" layer="base" mesh="male_worn_boots">
			<texture name="male_worn_boots" color="255,255,255"/>
		</part>
		<part slot="back" layer="base" mesh="unisex_gear_backpack01">
			<texture name="unisex_gear_backpack01" color="48,30,30,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
     		</part>
	</base_mesh_parts>
	<preview_mesh_parts>
	</preview_mesh_parts>
	<expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
		<gene name="neckUp_Down" value="0"/>
		<gene name="neckLeft_Right" value="0"/>
		<gene name="neckTiltLeft_Right" value="0"/>
		<gene name="headUp_Down" value="0"/>
		<gene name="headLeft_Right" value="0"/>
		<gene name="headTiltLeft_Right" value="0"/>
		<gene name="jawOpen_Close" value="0.25"/>
		<gene name="jawForward_Back" value="0"/>
		<gene name="jawLeft_Right" value="0"/>
		<gene name="mouthLeft_Right" value="0"/>
		<gene name="mouthUp_Down" value="0"/>
		<gene name="mouthNarrow_Pucker" value="0"/>
		<gene name="tongueOut" value="0"/>
		<gene name="tongueCurl" value="0"/>
		<gene name="tongueUp_Down" value="0"/>
		<gene name="tongueLeft_Right" value="0"/>
		<gene name="tongueWide_Narrow" value="0"/>
		<gene name="leftMouthSmile_Frown" value="-1"/>
		<gene name="rightMouthSmile_Frown" value="-1"/>
		<gene name="leftLowerLipUp_Down" value="-1"/>
		<gene name="rightLowerLipUp_Down" value="-1"/>
		<gene name="leftUpperLipUp_Down" value="1"/>
		<gene name="rightUpperLipUp_Down" value="-1"/>
		<gene name="leftCheekPuff_Squint" value="-1"/>
		<gene name="rightCheekPuff_Squint" value="-1"/>
		<gene name="noseSneer" value="0"/>
		<gene name="leftEyeOpen_Close" value="0"/>
		<gene name="rightEyeOpen_Close" value="0"/>
		<gene name="leftEyeUp_Down" value="0"/>
		<gene name="rightEyeUp_Down" value="0"/>
		<gene name="leftEyeIn_Out" value="0"/>
		<gene name="rightEyeIn_Out" value="0"/>
		<gene name="browsIn" value="0"/>
		<gene name="leftBrowUp_Down" value="0.09"/>
		<gene name="rightBrowUp_Down" value="0.09"/>
		<gene name="midBrowUp_Down" value="-1"/>
	</expression>
	<dna>
		<gene name="height" value="0.65"/>
		<gene name="headSize" value="0.5"/>
		<gene name="headWidth" value="0.5"/>
		<gene name="handsSize" value="0.5"/>
		<gene name="feetSize" value="0.5"/>
		<gene name="muscle" value="0.5"/>
		<gene name="weight" value="0.6"/>
		<gene name="gluteusSize" value="0.5"/>
		<gene name="earsSize" value="0.5"/>
		<gene name="earsPosition" value="0.5"/>
		<gene name="earsRotation" value="0.5"/>
		<gene name="noseSize" value="0.5"/>
		<gene name="noseCurve" value="0.5"/>
		<gene name="noseWidth" value="0.5"/>
		<gene name="noseInclination" value="0.125"/>
		<gene name="nosePosition" value="0.595"/>
		<gene name="nosePronounced" value="0.64"/>
		<gene name="noseFlatten" value="0.795"/>
		<gene name="chinSize" value="0.23"/>
		<gene name="chinPronounced" value="0"/>
		<gene name="chinPosition" value="0.005"/>
		<gene name="mandibleSize" value="0.59"/>
		<gene name="jawsSize" value="0"/>
		<gene name="jawsPosition" value="0.765"/>
		<gene name="cheekSize" value="0.315"/>
		<gene name="cheekPosition" value="0.08"/>
		<gene name="lowCheekPronounced" value="0.08"/>
		<gene name="lowCheekPosition" value="0.995"/>
		<gene name="foreheadSize" value="0.01"/>
		<gene name="foreheadPosition" value="0.45"/>
		<gene name="lipsSize" value="0.205"/>
		<gene name="mouthSize" value="0.5"/>
		<gene name="eyeRotation" value="0.985"/>
		<gene name="eyeSize" value="0.05"/>
		<gene name="breastSize" value="0.5"/>
	</dna>
</archetype>

 

entityclasses.xml

<entity_class name="ZombieBanditRaider" extends="zombieUMA" >
<property name="Archetype" value="ZombieBanditRaider"/>
<property name="HandItem" value="handZombieWorker" />
<property name="MaxHealth" value="1500" />
<property name="LootListOnDeath" value="85" />
</entity_class>

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Irradiated Zombie

FZH4zED.png

 

archetypes.xml


<archetype name="ZombieIrradiated" male="true" hair_color="0,0,0" eye_color="255,9,6" skin_color="96,136,66" type="Player" stance="Like" voice_set="trader">
	<base_mesh_parts>
		<part slot="head" layer="base" mesh="male_base_face">
			<texture name="male_head_zombie" color="skin"/>
			<texture name="male_head_wound" color="116,70,70,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="face" layer="base" mesh="male_mouth_parts">
			<texture name="male_head_zombie" color="110,137,69,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="eyes" layer="base" mesh="male_base_eyes">
			<texture name="unisex_eye_bloodshot" color="204,75,59,200"/>
		</part>
		<part slot="hands" layer="base" mesh="male_base_hands">
			<texture name="male_hands" color="skin"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>

			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="chest" layer="base" mesh="male_base_chest">
			<texture name="male_torso" color="skin"/>
			<texture name="male_torso_wound" color="100,36,36,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="legs" layer="base" mesh="male_clothes_army_pants">
			<texture name="unisex_clothes_army_pants" color="0,10,0"/>
		</part>
		<part slot="legs" layer="outer" mesh="male_armor_iron_pants">
			<texture name="male_armor_iron_pants" color="255,255,255"/>
		</part>
		<part slot="feet" layer="base" mesh="male_worn_boots">
			<texture name="male_worn_boots" color="255,255,255"/>
		</part>
	</base_mesh_parts>
	<preview_mesh_parts>
		<part slot="hands" layer="inner" mesh="male_armor_heavy_bandit_gloves">
			<texture name="unisex_bandit_armor" color="255,255,255"/>
		</part>
	</preview_mesh_parts>
	<expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
		<gene name="neckUp_Down" value="3"/>
		<gene name="neckLeft_Right" value="0"/>
		<gene name="neckTiltLeft_Right" value="2"/>
		<gene name="headUp_Down" value="0"/>
		<gene name="headLeft_Right" value="0"/>
		<gene name="headTiltLeft_Right" value="0"/>
		<gene name="jawOpen_Close" value="0"/>
		<gene name="jawForward_Back" value="0"/>
		<gene name="jawLeft_Right" value="0"/>
		<gene name="mouthLeft_Right" value="0"/>
		<gene name="mouthUp_Down" value="0"/>
		<gene name="mouthNarrow_Pucker" value="0"/>
		<gene name="tongueOut" value="0"/>
		<gene name="tongueCurl" value="0"/>
		<gene name="tongueUp_Down" value="0"/>
		<gene name="tongueLeft_Right" value="0"/>
		<gene name="tongueWide_Narrow" value="0"/>
		<gene name="leftMouthSmile_Frown" value="-3"/>
		<gene name="rightMouthSmile_Frown" value="-3"/>
		<gene name="leftLowerLipUp_Down" value="0"/>
		<gene name="rightLowerLipUp_Down" value="0"/>
		<gene name="leftUpperLipUp_Down" value="0"/>
		<gene name="rightUpperLipUp_Down" value="0"/>
		<gene name="leftCheekPuff_Squint" value="0"/>
		<gene name="rightCheekPuff_Squint" value="0"/>
		<gene name="noseSneer" value="1"/>
		<gene name="leftEyeOpen_Close" value="1"/>
		<gene name="rightEyeOpen_Close" value="1"/>
		<gene name="leftEyeUp_Down" value="0"/>
		<gene name="rightEyeUp_Down" value="0"/>
		<gene name="leftEyeIn_Out" value="0"/>
		<gene name="rightEyeIn_Out" value="0"/>
		<gene name="browsIn" value="0"/>
		<gene name="leftBrowUp_Down" value="0.09"/>
		<gene name="rightBrowUp_Down" value="0.09"/>
		<gene name="midBrowUp_Down" value="-4"/>
	</expression>
	<dna>
		<gene name="height" value="1"/>
		<gene name="headSize" value="1"/>
		<gene name="headWidth" value="2"/>
		<gene name="handsSize" value="1"/>
		<gene name="feetSize" value="1"/>
		<gene name="muscle" value="1.5"/>
		<gene name="weight" value="1.3"/>
		<gene name="gluteusSize" value="1"/>
		<gene name="earsSize" value="2"/>
		<gene name="earsPosition" value="0.5"/>
		<gene name="earsRotation" value="0.5"/>
		<gene name="noseSize" value="2"/>
		<gene name="noseCurve" value="0.5"/>
		<gene name="noseWidth" value="1"/>
		<gene name="noseInclination" value="0.125"/>
		<gene name="nosePosition" value="0.595"/>
		<gene name="nosePronounced" value="0.64"/>
		<gene name="noseFlatten" value="1"/>
		<gene name="chinSize" value="1"/>
		<gene name="chinPronounced" value="1"/>
		<gene name="chinPosition" value="0.005"/>
		<gene name="mandibleSize" value="2"/>
		<gene name="jawsSize" value="2"/>
		<gene name="jawsPosition" value="0.765"/>
		<gene name="cheekSize" value="1"/>
		<gene name="cheekPosition" value="0.08"/>
		<gene name="lowCheekPronounced" value="0.08"/>
		<gene name="lowCheekPosition" value="0.995"/>
		<gene name="foreheadSize" value="0.01"/>
		<gene name="foreheadPosition" value="0.45"/>
		<gene name="lipsSize" value="0.205"/>
		<gene name="mouthSize" value="2"/>
		<gene name="eyeRotation" value="0.985"/>
		<gene name="eyeSize" value="5"/>
		<gene name="breastSize" value="1"/>
	</dna>
</archetype>

 

entityclasses.xml

<entity_class name="ZombieIrradiated" extends="zombieUMA">
<property name="Archetype" value="ZombieIrradiated"/>
<property name="HandItem" value="handZombieHazMat" />
<property name="WalkType" value="1" />
<property name="WanderSpeed" value="0.75" />
<property name="ApproachSpeed" value="1.15" />
<property name="NightWanderSpeed" value="0.75" />
<property name="NightApproachSpeed" value="1.15" />
<property name="CanClimbLadders" value="true" />
<property name="HasDeathAnim" value="true" />
<property name="MaxHealth" value="7500" />
<property name="Weight" value="70" />
<property name="PushFactor" value="20" />
<property name="LootListOnDeath" value="15" />
<property name="AITask-1" value="BreakDoor" />
<property name="AITask-2" value="BreakBlock" />
<!-- param1: 0 == attack action, 1 == use action, param2: attack length in s -->
<property name="AITask-3" value="ApproachAndAttackTarget" param1="EntityPlayer" />
<property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityAnimalStag" />
<property name="AITask-6" value="ApproachSpot" />
<property name="AITask-7" value="Wander" />
<property name="SoundRandom" value="Enemies/Acid_Puking_Hulk/hulkroam" />
<property name="SoundAlert" value="Enemies/Acid_Puking_Hulk/hulkalert" />
<property name="SoundHurt" value="Enemies/Acid_Puking_Hulk/hulkpain" />
<property name="SoundDeath" value="Enemies/Acid_Puking_Hulk/hulkdeath" />
<property name="SoundSense" value="Enemies/Acid_Puking_Hulk/hulksense" />
<property name="SoundFootstepModifier" value="Animals/Bear/bear_footstep" />
<property name="Explosion.ParticleIndex" value="8" />
<property name="Explosion.RadiusBlocks" value="5" />
<property name="Explosion.RadiusEntities" value="6" />
<property name="Explosion.BlockDamage" value="500" />
<property name="Explosion.EntityDamage" value="150" />
<property name="Explosion.DamageBonus.earth" value="0" />
<property name="ExperienceGain" value="4000"/>
<property name="LegCrawlerThreshold" value="0"/>
<property name="LegCrippleThreshold" value="0"/>
<property name="KnockdownProneDamageThreshold" value="0"/>
<property name="KnockdownKneelDamageThreshold" value="0"/>
</entity_class>

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Zombie Experiment

G7jx1JR.png

 

archetypes.xml


	<archetype name="ZombieExperiment" male="true" hair_color="150,0,0" eye_color="255,255,255" skin_color="205,225,155,205" type="Player">
	<base_mesh_parts>
		<part slot="head" layer="base" mesh="male_asian_face">
			<texture name="male_head_zombie" color="skin"/>
			<texture name="male_head_wound" color="116,70,70,255"/>
			<texture name="male_head_beard" color="hair"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
			<texture name="male_eyebrow_angled" color="111,107,107,255"/>
		</part>
		<part slot="eyes" layer="base" mesh="male_base_eyes">
			<texture name="unisex_eye_shaded" color="0,0,0"/>
			<texture name="unisex_iris" color="eye"/>
		</part>
		<part slot="face" layer="base" mesh="male_mouth_parts">
			<texture name="male_head_zombie" color="110,137,69,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="hands" layer="base" mesh="male_base_hands">
			<texture name="male_hands" color="skin"/>
		</part>
		<part slot="chest" layer="base" mesh="male_base_chest">
			<texture name="male_torso" color="skin"/>
			<texture name="male_torso_wound" color="93,39,39,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="legs" layer="base" mesh="male_base_legs">
			<texture name="male_legs" color="skin"/>
			<texture name="male_legs_wound" color="93,39,39,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="feet" layer="base" mesh="male_base_feet">
			<texture name="male_feet" color="skin"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="legs" layer="outer" mesh="male_armor_leather_pants">
			<texture name="male_armor_leather_pants" color="0,0,0"/>
		</part>
	</base_mesh_parts>
	<preview_mesh_parts>
	</preview_mesh_parts>
	<expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
		<gene name="neckUp_Down" value="0"/>
		<gene name="neckLeft_Right" value="0"/>
		<gene name="neckTiltLeft_Right" value="0"/>
		<gene name="headUp_Down" value="0"/>
		<gene name="headLeft_Right" value="0"/>
		<gene name="headTiltLeft_Right" value="0"/>
		<gene name="jawOpen_Close" value="0.2"/>
		<gene name="jawForward_Back" value="0"/>
		<gene name="jawLeft_Right" value="0"/>
		<gene name="mouthLeft_Right" value="0"/>
		<gene name="mouthUp_Down" value="0"/>
		<gene name="mouthNarrow_Pucker" value="0"/>
		<gene name="tongueOut" value="0"/>
		<gene name="tongueCurl" value="0"/>
		<gene name="tongueUp_Down" value="0"/>
		<gene name="tongueLeft_Right" value="0"/>
		<gene name="tongueWide_Narrow" value="0"/>
		<gene name="leftMouthSmile_Frown" value="1"/>
		<gene name="rightMouthSmile_Frown" value="1"/>
		<gene name="leftLowerLipUp_Down" value="0"/>
		<gene name="rightLowerLipUp_Down" value="0"/>
		<gene name="leftUpperLipUp_Down" value="0"/>
		<gene name="rightUpperLipUp_Down" value="0"/>
		<gene name="leftCheekPuff_Squint" value="0"/>
		<gene name="rightCheekPuff_Squint" value="0"/>
		<gene name="noseSneer" value="0"/>
		<gene name="leftEyeOpen_Close" value="0"/>
		<gene name="rightEyeOpen_Close" value="0"/>
		<gene name="leftEyeUp_Down" value="0"/>
		<gene name="rightEyeUp_Down" value="0"/>
		<gene name="leftEyeIn_Out" value="0"/>
		<gene name="rightEyeIn_Out" value="0"/>
		<gene name="browsIn" value="0"/>
		<gene name="leftBrowUp_Down" value="2"/>
		<gene name="rightBrowUp_Down" value="2"/>
		<gene name="midBrowUp_Down" value="-5"/>
	</expression>
	<dna>
		<gene name="height" value="1"/>
		<gene name="headSize" value="0.605"/>
		<gene name="headWidth" value="0.99"/>
		<gene name="handsSize" value="0.38"/>
		<gene name="feetSize" value="0.5"/>
		<gene name="muscle" value="0.57"/>
		<gene name="weight" value="0.32"/>
		<gene name="gluteusSize" value="0.5"/>
		<gene name="earsSize" value="1"/>
		<gene name="earsPosition" value="0.055"/>
		<gene name="earsRotation" value="1"/>
		<gene name="noseSize" value="0"/>
		<gene name="noseCurve" value="1"/>
		<gene name="noseWidth" value="0.795"/>
		<gene name="noseInclination" value="0.28"/>
		<gene name="nosePosition" value="0.595"/>
		<gene name="nosePronounced" value="0.45"/>
		<gene name="noseFlatten" value="0.4"/>
		<gene name="chinSize" value="0.675"/>
		<gene name="chinPronounced" value="0.395"/>
		<gene name="chinPosition" value="0.21"/>
		<gene name="mandibleSize" value="1"/>
		<gene name="jawsSize" value="0.57"/>
		<gene name="jawsPosition" value="0"/>
		<gene name="cheekSize" value="0.53"/>
		<gene name="cheekPosition" value="0"/>
		<gene name="lowCheekPronounced" value="0.245"/>
		<gene name="lowCheekPosition" value="1"/>
		<gene name="foreheadSize" value="0.565"/>
		<gene name="foreheadPosition" value="0.455"/>
		<gene name="lipsSize" value="0.5"/>
		<gene name="mouthSize" value="1"/>
		<gene name="eyeRotation" value="1"/>
		<gene name="eyeSize" value="3"/>
		<gene name="breastSize" value="0.5"/>
	</dna>
</archetype>

 

entityclasses.xml

<entity_class name="ZombieExperiment" extends="zombieUMA">
<property name="Archetype" value="ZombieExperiment"/>
<property name="SoundRandom" value="Enemies/Feral_Zombie/zombieferalroam" />
<property name="SoundAlert" value="Enemies/Feral_Zombie/zombieferalalert" />
<property name="SoundAttack" value="Enemies/Feral_Zombie/zombieferalattack" />
<property name="SoundHurt" value="Enemies/Feral_Zombie/zombieferalpain" />
<property name="SoundDeath" value="Enemies/Feral_Zombie/zombieferaldeath" />
<property name="SoundSense" value="Enemies/Feral_Zombie/zombieferalsense" />
<property name="SoundFootstepModifier" value="Enemies/Feral_Zombie/zombieferalfootstep" />
<property name="WalkType" value="2" />
<property name="ApproachSpeed" value="1.35" />
<property name="NightApproachSpeed" value="1.35" />	
<property name="HandItem" value="handCopZombie" />
<property name="MaxHealth" value="1000" />
<property name="ExperienceGain" value="5000"/>
<property name="LootListOnDeath" value="61" />
</entity_class>

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Zombie Reaper

qVNHSWX.png

 

archetypes.xml


<archetype name="ZombieReaper" male="true" hair_color="31,28,26" eye_color="134,169,166" skin_color="126,156,255" type="Player">
	<base_mesh_parts>
		<part slot="head" layer="base" mesh="male_base_face">
			<texture name="male_head_zombie" color="skin"/>
			<texture name="male_head_wound" color="116,70,70,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="face" layer="base" mesh="male_mouth_parts">
			<texture name="male_head_zombie" color="110,137,69,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="head" layer="inner" mesh="unisex_armor_cloth_hood">
			<texture name="unisex_armor_cloth_hood" color=" 0, 0, 0"/>
		</part>
		<part slot="eyes" layer="base" mesh="male_base_eyes">
			<texture name="unisex_eye_bloodshot" color="255,255,255"/>
		</part>
		<part slot="hands" layer="base" mesh="male_base_hands">
			<texture name="male_hands" color="skin"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="hands" layer="base" mesh="male_armor_kevlar_gloves">
			<texture name="unisex_armor_kevlar_gloves" color="0, 0, 0"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="chest" layer="base" mesh="male_base_chest">
			<texture name="male_torso" color="skin"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="chest" layer="inner" mesh="male_sweatshirt">
			<mask slot="chest" layer="base"/>
			<texture name="unisex_sweatshirt" color=" 0, 0, 0"/>
			<texture name="unisex_dirt_overlay" color="50,30,30"/>
		</part>
		<part slot="chest" layer="outer" mesh="male_clothes_leather_duster">
			<texture name="unisex_clothes_leather_duster" color=" 0, 0, 0"/>
		</part>
		<part slot="legs" layer="base" mesh="male_clothes_denim_pants">
			<texture name="male_pants_01" color="0,0,0"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="legs" layer="outer" mesh="male_armor_kevlar_legarmor">
			<texture name="unisex_armor_kevlar_legarmor" color="0,0,0"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="feet" layer="base" mesh="male_armor_kevlar_boots">
			<texture name="unisex_armor_kevlar_boots" color="0,0,0"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
	</base_mesh_parts>
	<preview_mesh_parts>
	</preview_mesh_parts>
	<expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
		<gene name="neckUp_Down" value="-3"/>
		<gene name="neckLeft_Right" value="0"/>
		<gene name="neckTiltLeft_Right" value="0"/>
		<gene name="headUp_Down" value="0"/>
		<gene name="headLeft_Right" value="0"/>
		<gene name="headTiltLeft_Right" value="0"/>
		<gene name="jawOpen_Close" value="0.7"/>
		<gene name="jawForward_Back" value="0"/>
		<gene name="jawLeft_Right" value="0"/>
		<gene name="mouthLeft_Right" value="0"/>
		<gene name="mouthUp_Down" value="0"/>
		<gene name="mouthNarrow_Pucker" value="0"/>
		<gene name="tongueOut" value="0"/>
		<gene name="tongueCurl" value="0"/>
		<gene name="tongueUp_Down" value="0"/>
		<gene name="tongueLeft_Right" value="0"/>
		<gene name="tongueWide_Narrow" value="0"/>
		<gene name="leftMouthSmile_Frown" value="-1"/>
		<gene name="rightMouthSmile_Frown" value="-1"/>
		<gene name="leftLowerLipUp_Down" value="0"/>
		<gene name="rightLowerLipUp_Down" value="0"/>
		<gene name="leftUpperLipUp_Down" value="0"/>
		<gene name="rightUpperLipUp_Down" value="0"/>
		<gene name="leftCheekPuff_Squint" value="0"/>
		<gene name="rightCheekPuff_Squint" value="0"/>
		<gene name="noseSneer" value="0.5"/>
		<gene name="leftEyeOpen_Close" value="2"/>
		<gene name="rightEyeOpen_Close" value="2"/>
		<gene name="leftEyeUp_Down" value="0"/>
		<gene name="rightEyeUp_Down" value="0"/>
		<gene name="leftEyeIn_Out" value="0"/>
		<gene name="rightEyeIn_Out" value="0"/>
		<gene name="browsIn" value="0"/>
		<gene name="leftBrowUp_Down" value="0"/>
		<gene name="rightBrowUp_Down" value="0"/>
		<gene name="midBrowUp_Down" value="0"/>
	</expression>
	<dna>
		<gene name="height" value="2.2"/>
		<gene name="headSize" value="0.5"/>
		<gene name="headWidth" value="0.5"/>
		<gene name="handsSize" value="0.5"/>
		<gene name="feetSize" value="0.5"/>
		<gene name="muscle" value="0.5"/>
		<gene name="weight" value="0.6"/>
		<gene name="gluteusSize" value="0.5"/>
		<gene name="earsSize" value="0.5"/>
		<gene name="earsPosition" value="0.5"/>
		<gene name="earsRotation" value="0.5"/>
		<gene name="noseSize" value="0.5"/>
		<gene name="noseCurve" value="0.5"/>
		<gene name="noseWidth" value="0.5"/>
		<gene name="noseInclination" value="0.125"/>
		<gene name="nosePosition" value="0.595"/>
		<gene name="nosePronounced" value="0.64"/>
		<gene name="noseFlatten" value="0.795"/>
		<gene name="chinSize" value="0.23"/>
		<gene name="chinPronounced" value="0"/>
		<gene name="chinPosition" value="0.005"/>
		<gene name="mandibleSize" value="0.59"/>
		<gene name="jawsSize" value="0.3"/>
		<gene name="jawsPosition" value="0.765"/>
		<gene name="cheekSize" value="0"/>
		<gene name="cheekPosition" value="0.08"/>
		<gene name="lowCheekPronounced" value="0"/>
		<gene name="lowCheekPosition" value="0.995"/>
		<gene name="foreheadSize" value="0.01"/>
		<gene name="foreheadPosition" value="0.45"/>
		<gene name="lipsSize" value="0.205"/>
		<gene name="mouthSize" value="0.5"/>
		<gene name="eyeRotation" value="0.985"/>
		<gene name="eyeSize" value="3"/>
		<gene name="breastSize" value="0.5"/>
	</dna>
</archetype>

 

entityclasses.xml

<entity_class name="ZombieReaper" extends="zombieUMA" >
<property name="Archetype" value="ZombieReaper"/>
<property name="MaxHealth" value="1500" />
<property name="Weight" value="70" />
<property name="PushFactor" value="20" />
<property name="WalkType" value="7" />
<property name="ExperienceGain" value="1500"/>
<property name="LootListOnDeath" value="38" />
<property name="HandItem" value="handStrongZombie" />
</entity_class>

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Zombie Bandit Looter

OBoiBgD.png

 

archetypes.xml


<archetype name="ZombieBanditLooter" male="true" hair_color="60,2,2" eye_color="101,111,145" skin_color="115,139,210" type="Player">
	<base_mesh_parts>
		<part slot="head" layer="base" mesh="male_base_face">
			<texture name="male_head_zombie" color="skin"/>
			<texture name="male_hair_overlay" color="hair"/>
			<texture name="male_head_wound" color="116,70,70,255"/>
			<texture name="male_eyebrow_angled" color="hair"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="face" layer="base" mesh="male_mouth_parts">
			<texture name="male_head_zombie" color="110,137,69,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="head" layer="inner" mesh="unisex_armor_scrapmetal_helmet">
			<texture name="unisex_armor_scrapmetal_helmet" color="150,120,90"/>
		</part>
		<part slot="eyes" layer="base" mesh="male_base_eyes">
			<texture name="unisex_eye_bloodshot" color="84,75,59,255"/>
		</part>
		<part slot="hands" layer="base" mesh="male_base_hands">
			<texture name="male_hands" color="skin"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="head" layer="outer" mesh="unisex_gear_bandana">
			<texture name="unisex_gear_bandana" color="70,0,0"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="chest" layer="base" mesh="male_clothes_army_shirt">
			<texture name="unisex_clothes_army_shirt" color="0,0,0"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="chest" layer="outer" mesh="male_armor_kevlar_vest">
			<texture name="unisex_armor_kevlar_vest" color="0,0,0"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="legs" layer="base" mesh="male_clothes_army_pants">
			<texture name="unisex_clothes_army_pants" color="110,80,50"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="legs" layer="outer" mesh="male_armor_kevlar_legarmor">
			<texture name="unisex_armor_kevlar_legarmor" color="45,45,45"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="feet" layer="base" mesh="male_armor_kevlar_boots">
			<texture name="unisex_armor_kevlar_boots" color="80,80,80"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
	</base_mesh_parts>
	<preview_mesh_parts>
	</preview_mesh_parts>
	<expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
		<gene name="neckUp_Down" value="0"/>
		<gene name="neckLeft_Right" value="0"/>
		<gene name="neckTiltLeft_Right" value="0"/>
		<gene name="headUp_Down" value="0"/>
		<gene name="headLeft_Right" value="0"/>
		<gene name="headTiltLeft_Right" value="0"/>
		<gene name="jawOpen_Close" value="0.25"/>
		<gene name="jawForward_Back" value="0"/>
		<gene name="jawLeft_Right" value="0"/>
		<gene name="mouthLeft_Right" value="0"/>
		<gene name="mouthUp_Down" value="0"/>
		<gene name="mouthNarrow_Pucker" value="0"/>
		<gene name="tongueOut" value="0"/>
		<gene name="tongueCurl" value="0"/>
		<gene name="tongueUp_Down" value="0"/>
		<gene name="tongueLeft_Right" value="0"/>
		<gene name="tongueWide_Narrow" value="0"/>
		<gene name="leftMouthSmile_Frown" value="-1"/>
		<gene name="rightMouthSmile_Frown" value="-1"/>
		<gene name="leftLowerLipUp_Down" value="-1"/>
		<gene name="rightLowerLipUp_Down" value="-1"/>
		<gene name="leftUpperLipUp_Down" value="1"/>
		<gene name="rightUpperLipUp_Down" value="-1"/>
		<gene name="leftCheekPuff_Squint" value="-1"/>
		<gene name="rightCheekPuff_Squint" value="-1"/>
		<gene name="noseSneer" value="0"/>
		<gene name="leftEyeOpen_Close" value="0"/>
		<gene name="rightEyeOpen_Close" value="0"/>
		<gene name="leftEyeUp_Down" value="0"/>
		<gene name="rightEyeUp_Down" value="0"/>
		<gene name="leftEyeIn_Out" value="0"/>
		<gene name="rightEyeIn_Out" value="0"/>
		<gene name="browsIn" value="0"/>
		<gene name="leftBrowUp_Down" value="0.09"/>
		<gene name="rightBrowUp_Down" value="0.09"/>
		<gene name="midBrowUp_Down" value="-1"/>
	</expression>
	<dna>
		<gene name="height" value="0.65"/>
		<gene name="headSize" value="0.5"/>
		<gene name="headWidth" value="0.5"/>
		<gene name="handsSize" value="0.5"/>
		<gene name="feetSize" value="0.5"/>
		<gene name="muscle" value="0.085"/>
		<gene name="weight" value="0.28"/>
		<gene name="gluteusSize" value="0.5"/>
		<gene name="earsSize" value="0.5"/>
		<gene name="earsPosition" value="0.5"/>
		<gene name="earsRotation" value="0.5"/>
		<gene name="noseSize" value="0.5"/>
		<gene name="noseCurve" value="0.5"/>
		<gene name="noseWidth" value="0.5"/>
		<gene name="noseInclination" value="0.125"/>
		<gene name="nosePosition" value="0.595"/>
		<gene name="nosePronounced" value="0.64"/>
		<gene name="noseFlatten" value="0.795"/>
		<gene name="chinSize" value="0.23"/>
		<gene name="chinPronounced" value="0"/>
		<gene name="chinPosition" value="0.005"/>
		<gene name="mandibleSize" value="0.59"/>
		<gene name="jawsSize" value="0"/>
		<gene name="jawsPosition" value="0.765"/>
		<gene name="cheekSize" value="0.315"/>
		<gene name="cheekPosition" value="0.08"/>
		<gene name="lowCheekPronounced" value="0.08"/>
		<gene name="lowCheekPosition" value="0.995"/>
		<gene name="foreheadSize" value="0.01"/>
		<gene name="foreheadPosition" value="0.45"/>
		<gene name="lipsSize" value="0.205"/>
		<gene name="mouthSize" value="0.5"/>
		<gene name="eyeRotation" value="0.985"/>
		<gene name="eyeSize" value="0.05"/>
		<gene name="breastSize" value="0.5"/>
	</dna>
</archetype>

 

entityclasses.xml

<entity_class name="ZombieBanditLooter" extends="zombieUMA" >
<property name="Archetype" value="ZombieBanditLooter"/>
<property name="HandItem" value="handZombieWorker" />
<property name="WalkType" value="3" />
<property name="MaxHealth" value="1500" />
<property name="LootListOnDeath" value="85" />
</entity_class>

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Heh, with these added in, my archetypes file is now 18129 lines long. They really need to implement the extends function on archetypes.

 

I renamed the TrailerParkZombie to put the word Zombie at the front to keep it consistent with the rest of them (and removed the lootlist=15 as thats already in the template), but otherwise I've added them as is :)

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