SanguumRides Posted December 10, 2016 Share Posted December 10, 2016 Now that I know a little more about what I am doing while creating UMA zombies, and using the editing tool. As well as chat with Guppycur, and use the various Z's he created, and the ones from Valmod/Bad Company. I have modified my old creations, and made several more, for 16 new zombies in total. Posted here for all to use if desired : [table=width: 788, class: grid, align: center] [tr] [td]Zombie Female Soldier[/td] [td]Trailer Park Zombie[/td] [td]Zombie Hunter[/td] [td]Zombie Vagrant[/td] [/tr] [tr] [td][/td] [td][/td] [td][/td] [td][/td] [/tr] [/table] Updated all the links, so clicking on the pics will now link to the post with the archetype code. There are now 44 new zombies in total. The Second Wave (Clown, Rocker, Cripple, Old Man, Body Builder, Bandit Killer/Sentry/Savage) https://7daystodie.com/forums/showthread.php?57066-New-UMA-Zombies&p=556718&viewfull=1#post556718 The Third Wave (Cannibal, Frank, Evil Granny, Freak, Female Rocker, Hermit, Bandit Juggernaut, Biker Chick) https://7daystodie.com/forums/showthread.php?57066-New-UMA-Zombies&p=559094&viewfull=1#post559094 The Fourth Wave (Prisoner, Alpha Zs : Nude, Infected Lady, Infected Survivor) https://7daystodie.com/forums/showthread.php?57066-New-UMA-Zombies&p=559114&viewfull=1#post559114 The Fifth Wave (Hunter2, Psycho, Fiend, Driver, Security Guard, Kim, Bandit Sharpshooter, Frozen) https://7daystodie.com/forums/showthread.php?57066-New-UMA-Zombies&p=560765&viewfull=1#post560765 All of them (plus a couple others not posted here yet) Archetypes - https://gist.github.com/SanguumRides/86ac23fd2a4c17271a7aedea2b2f02ea Entity Classes - https://gist.github.com/SanguumRides/e3cc4187b09282ac1fde10eee031573c ***This will still have my modified health scores which may not suit your games. It may be best to make your own entity classes for them, or go through each one and just make sure the stats line up with your game.*** Loot - https://gist.github.com/SanguumRides/533e8b6f211588fc64c6a1673296debf ***You can delete/modify my custom "lootlistondeath" options in entity classes for the cannibals, bandits and a couple others, or you can add these two loot groups*** For Entity Groups, it may be best to add these new zombies in yourself as well, depending on where/when you want them to show up. This is the link to the groups that I use again. For a few of them to work, you would have to go into your spawning file to add the groups in (Plains, Forest, Desert) or get that code from my spawning file below. Entity Groups - https://gist.github.com/SanguumRides/2b6a1a63201c8492f00a35b9d90bd689 Spawning - https://gist.github.com/SanguumRides/03e857fd74cb7330929154ac202ba14f Link to comment Share on other sites More sharing options...
SanguumRides Posted December 10, 2016 Author Share Posted December 10, 2016 Hazmat variants : [table=width: 788, class: grid, align: center] [tr] [td]Zombie Hazmat Mitch[/td] [td]Zombie Hazmat Mark[/td] [td]Zombie Hazmat Claire[/td] [td]Zombie Hazmat Sue[/td] [/tr] [tr] [td][/td] [td][/td] [td][/td] [td][/td] [/tr] [/table] Link to comment Share on other sites More sharing options...
SanguumRides Posted December 10, 2016 Author Share Posted December 10, 2016 [table=width: 788, class: grid, align: center] [tr] [td]Zombie Old Lady[/td] [td]ZombiePunk[/td] [td]Zombie Rioter[/td] [td]Zombie Bandit Raider[/td] [/tr] [tr] [td][/td] [td][/td] [td][/td] [td][/td] [/tr] [/table] Link to comment Share on other sites More sharing options...
SanguumRides Posted December 10, 2016 Author Share Posted December 10, 2016 [table=width: 788, class: grid, align: center] [tr] [td]Zombie Irradiated[/td] [td]Zombie Experiment[/td] [td]Zombie Reaper[/td] [td]Zombie Bandit Looter[/td] [/tr] [tr] [td][/td] [td][/td] [td][/td] [td][/td] [/tr] [/table] Irradiated zombie functions like a fat cop, but without the puking. Experiment zombie functions like a feral Reaper zombie is just tall and strong Link to comment Share on other sites More sharing options...
SanguumRides Posted December 10, 2016 Author Share Posted December 10, 2016 Zombie Female Soldier http://i.imgur.com/AAz4gxW.png[/img] archetypes.xml <archetype name="ZombieCpl" male="false" hair_color="163,152,124" eye_color="184,169,166" skin_color="135,170,186" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="female_base_face"> <texture name="female_head_zombie" color="skin"/> <texture name="female_hair_overlay" color="hair"/> <texture name="female_eyebrow_round" color="hair"/> <texture name="female_head_lipstick" color="66,23,30,255"/> <texture name="female_eyeshadow" color="180,74,173,255"/> <texture name="female_eyeliner" color="8,0,0,255"/> <texture name="female_blush" color="61,39,109,255"/> <texture name="female_head_wound" color="116,70,70,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="face" layer="base" mesh="female_mouth_parts"> <texture name="female_head_zombie" color="255,255,255"/> </part> <part slot="eyes" layer="inner" mesh="female_base_eyelashes"> <texture name="female_eyelashes" color="hair"/> </part> <part slot="head" layer="inner" mesh="female_shaggy_hair_ponytail"> <texture name="female_shaggy_hair" color="hair"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="eyes" layer="base" mesh="female_base_eyes"> <texture name="unisex_eye_bloodshot" color="255,255,255"/> </part> <part slot="hands" layer="base" mesh="female_base_hands"> <texture name="female_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="female_clothes_army_shirt"> <texture name="unisex_clothes_army_shirt" color="138,125,116,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="outer" mesh="female_armor_kevlar_vest"> <texture name="unisex_armor_kevlar_vest" color="194,178,165,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="male_clothes_army_pants"> <texture name="unisex_clothes_army_pants" color="194,178,165,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="outer" mesh="male_armor_kevlar_legarmor"> <texture name="unisex_armor_kevlar_legarmor" color="255,255,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="base" mesh="male_armor_kevlar_boots"> <texture name="unisex_armor_kevlar_boots" color="80,80,80"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="female_clothes_denim_pants"> <texture name="female_pants_01" color="138,125,116,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="eyes" layer="inner" mesh="unisex_gear_shades"> <texture name="unisex_gear_shades" color="255,255,255"/> </part> <part slot="hands" layer="base" mesh="male_armor_kevlar_gloves"> <texture name="unisex_armor_kevlar_gloves" color="0, 0, 0"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="-0.8"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="-0.5"/> <gene name="jawOpen_Close" value="0.9"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="1"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="-0.53"/> <gene name="rightMouthSmile_Frown" value="-0.53"/> <gene name="leftLowerLipUp_Down" value="-1"/> <gene name="rightLowerLipUp_Down" value="-1"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0.23"/> <gene name="rightBrowUp_Down" value="0.23"/> <gene name="midBrowUp_Down" value="-0.43"/> </expression> <dna> <gene name="height" value="0.7"/> <gene name="headSize" value="0.5"/> <gene name="headWidth" value="0.5"/> <gene name="handsSize" value="0.5"/> <gene name="feetSize" value="0.5"/> <gene name="muscle" value="0.32"/> <gene name="weight" value="0.58"/> <gene name="gluteusSize" value="0.3"/> <gene name="earsSize" value="0.61"/> <gene name="earsPosition" value="0.62"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="1"/> <gene name="noseCurve" value="1"/> <gene name="noseWidth" value="0.735"/> <gene name="noseInclination" value="0.615"/> <gene name="nosePosition" value="0.68"/> <gene name="nosePronounced" value="0.58"/> <gene name="noseFlatten" value="0.5"/> <gene name="chinSize" value="0.5"/> <gene name="chinPronounced" value="0.5"/> <gene name="chinPosition" value="0.5"/> <gene name="mandibleSize" value="0.95"/> <gene name="jawsSize" value="0.975"/> <gene name="jawsPosition" value="0.5"/> <gene name="cheekSize" value="0.94"/> <gene name="cheekPosition" value="0.495"/> <gene name="lowCheekPronounced" value="0.5"/> <gene name="lowCheekPosition" value="0.57"/> <gene name="foreheadSize" value="0.5"/> <gene name="foreheadPosition" value="0.455"/> <gene name="lipsSize" value="0.2"/> <gene name="mouthSize" value="1"/> <gene name="eyeRotation" value="0.505"/> <gene name="eyeSize" value="0.995"/> <gene name="breastSize" value="0.695"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieCpl" extends="zombieFemaleUMA" > <property name="Archetype" value="ZombieCpl"/> <property name="LootListOnDeath" value="73" /> <property name="MaxHealth" value="500" /> <property name="ExperienceGain" value="2975"/> <property name="WalkType" value="5" /> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 10, 2016 Author Share Posted December 10, 2016 Trailer Park Zombie http://i.imgur.com/zk1uzyr.png[/img] archetypes.xml <archetype name="TrailerParkZombie" male="true" hair_color="0,0,0" eye_color="184,169,166" skin_color="96,96,96" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="male_base_face"> <texture name="male_head_zombie" color="skin"/> <texture name="male_hair_overlay" color="hair"/> <texture name="male_head_wound" color="116,70,70,255"/> <texture name="male_head_beard" color="hair"/> <texture name="male_shaggy_eyebrows" color="hair"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="head" layer="inner" mesh="male_shaggy_hair"> <texture name="male_shaggy_hair" color="hair"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="face" layer="base" mesh="male_shaggy_beard"> <texture name="male_shaggy_hair" color="hair"/> </part> <part slot="eyes" layer="base" mesh="male_base_eyes"> <texture name="unisex_eye_bloodshot" color="84,75,59,255"/> </part> <part slot="hands" layer="base" mesh="male_base_hands"> <texture name="male_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="male_base_chest"> <texture name="male_torso" color="skin"/> <texture name="male_tanktop" color="90,80,70"/> <texture name="unisex_face_dirt_overlay" color="208,15,15"/> </part> <part slot="legs" layer="base" mesh="male_clothes_denim_pants"> <texture name="male_pants_01" color="58,55,52,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="base" mesh="male_worn_boots"> <texture name="male_worn_boots" color="255,255,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> </base_mesh_parts> <preview_mesh_parts/> <expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0.25"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="-1"/> <gene name="rightMouthSmile_Frown" value="-1"/> <gene name="leftLowerLipUp_Down" value="-1"/> <gene name="rightLowerLipUp_Down" value="-1"/> <gene name="leftUpperLipUp_Down" value="1"/> <gene name="rightUpperLipUp_Down" value="-1"/> <gene name="leftCheekPuff_Squint" value="-1"/> <gene name="rightCheekPuff_Squint" value="-1"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0.09"/> <gene name="rightBrowUp_Down" value="0.09"/> <gene name="midBrowUp_Down" value="-1"/> </expression> <dna> <gene name="height" value="0.65"/> <gene name="headSize" value="0.5"/> <gene name="headWidth" value="0.5"/> <gene name="handsSize" value="0.5"/> <gene name="feetSize" value="0.5"/> <gene name="muscle" value="0.085"/> <gene name="weight" value="0.8"/> <gene name="gluteusSize" value="1.1"/> <gene name="earsSize" value="0.5"/> <gene name="earsPosition" value="0.5"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="0.5"/> <gene name="noseCurve" value="0.5"/> <gene name="noseWidth" value="0.5"/> <gene name="noseInclination" value="0.125"/> <gene name="nosePosition" value="0.595"/> <gene name="nosePronounced" value="0.64"/> <gene name="noseFlatten" value="0.795"/> <gene name="chinSize" value="0.23"/> <gene name="chinPronounced" value="0"/> <gene name="chinPosition" value="0.005"/> <gene name="mandibleSize" value="0.59"/> <gene name="jawsSize" value="0"/> <gene name="jawsPosition" value="0.765"/> <gene name="cheekSize" value="0.315"/> <gene name="cheekPosition" value="0.08"/> <gene name="lowCheekPronounced" value="0.08"/> <gene name="lowCheekPosition" value="0.995"/> <gene name="foreheadSize" value="0.01"/> <gene name="foreheadPosition" value="0.45"/> <gene name="lipsSize" value="0.205"/> <gene name="mouthSize" value="0.5"/> <gene name="eyeRotation" value="0.985"/> <gene name="eyeSize" value="0.05"/> <gene name="breastSize" value="0.5"/> </dna> </archetype> entityclasses.xml <entity_class name="TrailerParkZombie" extends="zombieUMA" > <property name="Archetype" value="TrailerParkZombie"/> <property name="HandItem" value="handZombieWorker" /> <property name="MaxHealth" value="400" /> <property name="LootListOnDeath" value="85" /> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 10, 2016 Author Share Posted December 10, 2016 Zombie Hunter http://i.imgur.com/0nqNvlT.png[/img] archetypes.xml <archetype name="ZombieHunter" male="true" hair_color="85,70,60" eye_color="100,110,115" skin_color="230,230,230" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="male_base_face"> <texture name="male_head_zombie" color="skin"/> <texture name="male_head_wound" color="116,70,70,255"/> <texture name="male_head_beard" color="hair"/> <texture name="male_shaggy_eyebrows" color="hair"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="face" layer="base" mesh="male_mouth_parts"> <texture name="male_head_zombie" color="110,137,69,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="eyes" layer="base" mesh="male_base_eyes"> <texture name="unisex_eye_bloodshot" color="84,75,59,255"/> </part> <part slot="head" layer="inner" mesh="male_shaggy_hair_hat"> <texture name="male_shaggy_hair" color="hair"/> </part> <part slot="face" layer="base" mesh="male_shaggy_beard"> <texture name="male_shaggy_hair" color="hair"/> </part> <part slot="hands" layer="base" mesh="male_armor_kevlar_gloves"> <texture name="unisex_armor_kevlar_gloves" color="0, 0, 0"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="male_shirt"> <texture name="unisex_shirt" color="145,141,138,255"/> </part> <part slot="chest" layer="outer" mesh="male_clothes_hide_poncho"> <texture name="unisex_clothes_hide_poncho" color="150,130,90"/> </part> <part slot="legs" layer="base" mesh="male_clothes_denim_pants"> <texture name="male_pants_01" color="150,120,90"/> </part> <part slot="legs" layer="outer" mesh="male_armor_leather_pants"> <texture name="male_armor_leather_pants" color="255,255,255"/> </part> <part slot="feet" layer="base" mesh="male_armor_leather_feet"> <texture name="armor_leather_boots" color="255,255,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="1"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="-0.53"/> <gene name="rightMouthSmile_Frown" value="-0.53"/> <gene name="leftLowerLipUp_Down" value="0"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0.23"/> <gene name="rightBrowUp_Down" value="0.23"/> <gene name="midBrowUp_Down" value="-0.43"/> </expression> <dna> <gene name="height" value="0.915"/> <gene name="headSize" value="0.76"/> <gene name="headWidth" value="0.865"/> <gene name="handsSize" value="0.79"/> <gene name="feetSize" value="0.815"/> <gene name="muscle" value="0.615"/> <gene name="weight" value="0.82"/> <gene name="gluteusSize" value="0.755"/> <gene name="earsSize" value="1"/> <gene name="earsPosition" value="0.39"/> <gene name="earsRotation" value="0.52"/> <gene name="noseSize" value="0.89"/> <gene name="noseCurve" value="1"/> <gene name="noseWidth" value="1"/> <gene name="noseInclination" value="0.43"/> <gene name="nosePosition" value="0.135"/> <gene name="nosePronounced" value="0.5"/> <gene name="noseFlatten" value="0.81"/> <gene name="chinSize" value="0.28"/> <gene name="chinPronounced" value="0.54"/> <gene name="chinPosition" value="0.5"/> <gene name="mandibleSize" value="0.46"/> <gene name="jawsSize" value="0.625"/> <gene name="jawsPosition" value="0.26"/> <gene name="cheekSize" value="0.245"/> <gene name="cheekPosition" value="0.35"/> <gene name="lowCheekPronounced" value="0.6"/> <gene name="lowCheekPosition" value="0.02"/> <gene name="foreheadSize" value="0.69"/> <gene name="foreheadPosition" value="0.71"/> <gene name="lipsSize" value="0.69"/> <gene name="mouthSize" value="0.555"/> <gene name="eyeRotation" value="0.53"/> <gene name="eyeSize" value="0.33"/> <gene name="breastSize" value="0"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieHunter" extends="zombieUMA" > <property name="Archetype" value="ZombieHunter"/> <property name="HandItem" value="handStrongZombie" /> <property name="MaxHealth" value="400" /> <property name="ExperienceGain" value="1275"/> <property name="LootListOnDeath" value="17" /> <property name="WalkType" value="7" /> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 10, 2016 Author Share Posted December 10, 2016 Zombie Vagrant archetypes.xml <archetype name="ZombieVagrant" male="true" hair_color="100,100,100" eye_color="255,255,255" skin_color="135,205,255" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="male_base_face"> <texture name="male_head_old" color="skin"/> <texture name="male_head_wound" color="78,15,15,255"/> <texture name="male_balding_overlay" color="hair"/> <texture name="male_head_beard" color="120,120,120"/> <texture name="male_shaggy_eyebrows" color="150,150,150"/> </part> <part slot="head" layer="inner" mesh="male_shaggy_hair_hat"> <texture name="male_shaggy_hair" color="hair"/> </part> <part slot="face" layer="base" mesh="male_shaggy_beard"> <texture name="male_shaggy_hair" color="hair"/> </part> <part slot="eyes" layer="base" mesh="male_base_eyes"> <texture name="unisex_eye_shaded" color="185,154,154,255"/> </part> <part slot="hands" layer="base" mesh="male_base_hands"> <texture name="male_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="hands" layer="inner" mesh="male_plant_fiber_gloves"> <texture name="unisex_fiberCloth_gloves" color="255,255,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="male_shirt"> <texture name="unisex_shirt" color="116,97,76,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="outer" mesh="female_coats_puffer_coat"> <texture name="unisex_coat_puffer_coat" color="116,97,76,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="male_clothes_denim_pants"> <texture name="male_pants_01" color="170,190,190"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="base" mesh="male_worn_boots"> <texture name="male_worn_boots" color="255,255,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="false"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="0"/> <gene name="rightMouthSmile_Frown" value="0"/> <gene name="leftLowerLipUp_Down" value="0"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0"/> <gene name="rightBrowUp_Down" value="0"/> <gene name="midBrowUp_Down" value="0"/> </expression> <dna> <gene name="height" value="0.5"/> <gene name="headSize" value="1"/> <gene name="headWidth" value="0.5"/> <gene name="handsSize" value="0.5"/> <gene name="feetSize" value="0.5"/> <gene name="muscle" value="0.7"/> <gene name="weight" value="0.8"/> <gene name="gluteusSize" value="0.5"/> <gene name="earsSize" value="0.5"/> <gene name="earsPosition" value="0.5"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="0.5"/> <gene name="noseCurve" value="0.5"/> <gene name="noseWidth" value="0.5"/> <gene name="noseInclination" value="0.5"/> <gene name="nosePosition" value="0.5"/> <gene name="nosePronounced" value="0.5"/> <gene name="noseFlatten" value="0.5"/> <gene name="chinSize" value="0.5"/> <gene name="chinPronounced" value="0.5"/> <gene name="chinPosition" value="0.5"/> <gene name="mandibleSize" value="0.5"/> <gene name="jawsSize" value="0.5"/> <gene name="jawsPosition" value="0.5"/> <gene name="cheekSize" value="0.5"/> <gene name="cheekPosition" value="0.5"/> <gene name="lowCheekPronounced" value="0.5"/> <gene name="lowCheekPosition" value="0.5"/> <gene name="foreheadSize" value="0.5"/> <gene name="foreheadPosition" value="0.5"/> <gene name="lipsSize" value="0.5"/> <gene name="mouthSize" value="0.5"/> <gene name="eyeRotation" value="0.5"/> <gene name="eyeSize" value="0.5"/> <gene name="breastSize" value="0.5"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieVagrant" extends="zombieUMA" > <property name="Archetype" value="ZombieVagrant"/> <property name="WalkType" value="1" /> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 10, 2016 Author Share Posted December 10, 2016 Zombie Hazmat Mitch archetypes.xml <archetype name="ZombieMitchHazmat" male="true" hair_color="100,100,100" eye_color="255,255,255" skin_color="255,255,255" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="male_base_face"> <texture name="male_head_zombie" color="skin"/> <texture name="male_hair_overlay" color="hair"/> <texture name="male_head_beard" color="hair"/> <texture name="male_shaggy_eyebrows" color="hair"/> <texture name="male_head_wound" color="78,15,15,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="eyes" layer="base" mesh="male_base_eyes"> <texture name="unisex_eye_shaded" color="185,154,154,255"/> </part> <part slot="hands" layer="base" mesh="male_base_hands"> <texture name="male_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="male_base_chest"> <texture name="male_torso" color="skin"/> <texture name="male_tshirt" color="116,97,76,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="male_armor_hazmat_legs"> <texture name="male_armor_hazmat_pants" color="255,255,255"/> </part> <part slot="feet" layer="base" mesh="male_armor_hazmat_feet"> <texture name="male_armor_hazmat_boots" color="255,255,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="false"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="0"/> <gene name="rightMouthSmile_Frown" value="0"/> <gene name="leftLowerLipUp_Down" value="0"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0"/> <gene name="rightBrowUp_Down" value="0"/> <gene name="midBrowUp_Down" value="0"/> </expression> <dna> <gene name="height" value="0.5"/> <gene name="headSize" value="0.5"/> <gene name="headWidth" value="0.5"/> <gene name="handsSize" value="0.5"/> <gene name="feetSize" value="0.5"/> <gene name="muscle" value="0.5"/> <gene name="weight" value="0.5"/> <gene name="gluteusSize" value="0.5"/> <gene name="earsSize" value="0.5"/> <gene name="earsPosition" value="0.5"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="0.5"/> <gene name="noseCurve" value="0.5"/> <gene name="noseWidth" value="0.5"/> <gene name="noseInclination" value="0.5"/> <gene name="nosePosition" value="0.5"/> <gene name="nosePronounced" value="0.5"/> <gene name="noseFlatten" value="0.5"/> <gene name="chinSize" value="0.5"/> <gene name="chinPronounced" value="0.5"/> <gene name="chinPosition" value="0.5"/> <gene name="mandibleSize" value="0.5"/> <gene name="jawsSize" value="0.5"/> <gene name="jawsPosition" value="0.5"/> <gene name="cheekSize" value="0.5"/> <gene name="cheekPosition" value="0.5"/> <gene name="lowCheekPronounced" value="0.5"/> <gene name="lowCheekPosition" value="0.5"/> <gene name="foreheadSize" value="0.5"/> <gene name="foreheadPosition" value="0.5"/> <gene name="lipsSize" value="0.5"/> <gene name="mouthSize" value="0.5"/> <gene name="eyeRotation" value="0.5"/> <gene name="eyeSize" value="0.5"/> <gene name="breastSize" value="0.5"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieMitchHazmat" extends="zombieUMA" > <property name="Archetype" value="ZombieMitchHazmat"/> <property name="HandItem" value="handZombieHazMat" /> <property name="ExperienceGain" value="1275"/> <property name="LootListOnDeath" value="65" /> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 10, 2016 Author Share Posted December 10, 2016 Zombie Hazmat Mark archetypes.xml <archetype name="ZombieMarkHazmat" male="true" hair_color="045,0,0" eye_color="255,255,255" skin_color="135,205,255" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="male_base_face"> <texture name="male_head_old" color="skin"/> <texture name="male_shaggy_eyebrows" color="hair"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="head" layer="inner" mesh="male_hair_short_shaggy"> <texture name="male_shaggy_hair" color="hair"/> </part> <part slot="face" layer="base" mesh="male_regent_mustache"> <texture name="male_shaggy_hair" color="hair"/> </part> <part slot="eyes" layer="base" mesh="male_base_eyes"> <texture name="unisex_eye_shaded" color="185,154,154,255"/> </part> <part slot="hands" layer="base" mesh="male_armor_hazmat_hands"> <texture name="male_armor_hazmat_gloves" color="255,255,255"/> </part> <part slot="chest" layer="base" mesh="male_base_chest"> <texture name="male_torso" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="outer" mesh="male_armor_hazmat_chest"> <texture name="male_armor_hazmat_chest" color="255,255,255"/> </part> <part slot="legs" layer="base" mesh="male_armor_hazmat_legs"> <texture name="male_armor_hazmat_pants" color="255,255,255"/> </part> <part slot="feet" layer="base" mesh="male_armor_hazmat_feet"> <texture name="male_armor_hazmat_boots" color="255,255,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="false"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="0"/> <gene name="rightMouthSmile_Frown" value="0"/> <gene name="leftLowerLipUp_Down" value="0"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0"/> <gene name="rightBrowUp_Down" value="0"/> <gene name="midBrowUp_Down" value="0"/> </expression> <dna> <gene name="height" value="0.5"/> <gene name="headSize" value="0.5"/> <gene name="headWidth" value="0.5"/> <gene name="handsSize" value="0.5"/> <gene name="feetSize" value="0.5"/> <gene name="muscle" value="0.5"/> <gene name="weight" value="0.5"/> <gene name="gluteusSize" value="0.5"/> <gene name="earsSize" value="0.5"/> <gene name="earsPosition" value="0.5"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="0.5"/> <gene name="noseCurve" value="0.5"/> <gene name="noseWidth" value="0.5"/> <gene name="noseInclination" value="0.5"/> <gene name="nosePosition" value="0.5"/> <gene name="nosePronounced" value="0.5"/> <gene name="noseFlatten" value="0.5"/> <gene name="chinSize" value="0.5"/> <gene name="chinPronounced" value="0.5"/> <gene name="chinPosition" value="0.5"/> <gene name="mandibleSize" value="0.5"/> <gene name="jawsSize" value="0.5"/> <gene name="jawsPosition" value="0.5"/> <gene name="cheekSize" value="0.5"/> <gene name="cheekPosition" value="0.5"/> <gene name="lowCheekPronounced" value="0.5"/> <gene name="lowCheekPosition" value="0.5"/> <gene name="foreheadSize" value="0.5"/> <gene name="foreheadPosition" value="0.5"/> <gene name="lipsSize" value="0.5"/> <gene name="mouthSize" value="0.5"/> <gene name="eyeRotation" value="0.5"/> <gene name="eyeSize" value="0.5"/> <gene name="breastSize" value="0.5"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieMarkHazmat" extends="zombieUMA" > <property name="Archetype" value="ZombieMarkHazmat"/> <property name="HandItem" value="handZombieHazMat" /> <property name="ExperienceGain" value="1275"/> <property name="LootListOnDeath" value="65" /> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 10, 2016 Author Share Posted December 10, 2016 Zombie Hazmat Claire archetype <archetype name="zombieClaireHazmat" male="false" hair_color="163,152,124" eye_color="184,169,166" skin_color="135,170,186" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="female_base_face"> <texture name="female_head_zombie" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="eyes" layer="inner" mesh="female_base_eyelashes"> <texture name="female_eyelashes" color="hair"/> </part> <part slot="head" layer="inner" mesh="female_shaggy_hair"> <texture name="female_shaggy_hair" color="hair"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="eyes" layer="base" mesh="female_base_eyes"> <texture name="unisex_eye_shaded" color="255,255,255"/> </part> <part slot="hands" layer="base" mesh="female_armor_hazmat_hands"> <texture name="female_armor_hazmat_gloves" color="255,255,255"/> </part> <part slot="chest" layer="base" mesh="female_armor_hazmat_chest"> <texture name="female_armor_hazmat_chest" color="255,255,255"/> </part> <part slot="legs" layer="base" mesh="female_armor_hazmat_legs"> <texture name="female_armor_hazmat_pants" color="255,255,255"/> </part> <part slot="feet" layer="base" mesh="female_armor_hazmat_feet"> <texture name="female_armor_hazmat_boots" color="255,255,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="false"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="0"/> <gene name="rightMouthSmile_Frown" value="0"/> <gene name="leftLowerLipUp_Down" value="0"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0"/> <gene name="rightBrowUp_Down" value="0"/> <gene name="midBrowUp_Down" value="0"/> </expression> <dna> <gene name="height" value="0.5"/> <gene name="headSize" value="0.5"/> <gene name="headWidth" value="0.5"/> <gene name="handsSize" value="0.5"/> <gene name="feetSize" value="0.5"/> <gene name="muscle" value="0.5"/> <gene name="weight" value="0.5"/> <gene name="gluteusSize" value="0.5"/> <gene name="earsSize" value="0.5"/> <gene name="earsPosition" value="0.5"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="0.5"/> <gene name="noseCurve" value="0.5"/> <gene name="noseWidth" value="0.5"/> <gene name="noseInclination" value="0.5"/> <gene name="nosePosition" value="0.5"/> <gene name="nosePronounced" value="0.5"/> <gene name="noseFlatten" value="0.5"/> <gene name="chinSize" value="0.5"/> <gene name="chinPronounced" value="0.5"/> <gene name="chinPosition" value="0.5"/> <gene name="mandibleSize" value="0.5"/> <gene name="jawsSize" value="0.5"/> <gene name="jawsPosition" value="0.5"/> <gene name="cheekSize" value="0.5"/> <gene name="cheekPosition" value="0.5"/> <gene name="lowCheekPronounced" value="0.5"/> <gene name="lowCheekPosition" value="0.5"/> <gene name="foreheadSize" value="0.5"/> <gene name="foreheadPosition" value="0.5"/> <gene name="lipsSize" value="0.5"/> <gene name="mouthSize" value="0.5"/> <gene name="eyeRotation" value="0.5"/> <gene name="eyeSize" value="0.5"/> <gene name="breastSize" value="0.5"/> </dna> </archetype> entityclasses.xml <entity_class name="zombieClaireHazmat" extends="ZombieFemaleUMA" > <property name="Archetype" value="zombieClaireHazmat"/> <property name="HandItem" value="handZombieHazMat" /> <property name="ExperienceGain" value="1275"/> <property name="LootListOnDeath" value="65" /> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 10, 2016 Author Share Posted December 10, 2016 Zombie Hazmat Sue archetype <archetype name="zombieSueHazmat" male="false" hair_color="163,152,124" eye_color="184,169,166" skin_color="135,170,186" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="female_base_face"> <texture name="female_head_zombie" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="eyes" layer="inner" mesh="female_base_eyelashes"> <texture name="female_eyelashes" color="hair"/> </part> <part slot="head" layer="inner" mesh="female_shaggy_hair_ponytail"> <texture name="female_shaggy_hair" color="hair"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="eyes" layer="base" mesh="female_base_eyes"> <texture name="unisex_eye_shaded" color="255,255,255"/> </part> <part slot="chest" layer="base" mesh="female_base_chest"> <texture name="female_torso" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="hands" layer="base" mesh="female_base_hands"> <texture name="female_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="female_armor_hazmat_legs"> <texture name="female_armor_hazmat_pants" color="255,255,255"/> </part> <part slot="feet" layer="base" mesh="female_armor_hazmat_feet"> <texture name="female_armor_hazmat_boots" color="255,255,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="false"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="0"/> <gene name="rightMouthSmile_Frown" value="0"/> <gene name="leftLowerLipUp_Down" value="0"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0"/> <gene name="rightBrowUp_Down" value="0"/> <gene name="midBrowUp_Down" value="0"/> </expression> <dna> <gene name="height" value="0.5"/> <gene name="headSize" value="0.5"/> <gene name="headWidth" value="0.5"/> <gene name="handsSize" value="0.5"/> <gene name="feetSize" value="0.5"/> <gene name="muscle" value="0.5"/> <gene name="weight" value="0.5"/> <gene name="gluteusSize" value="0.5"/> <gene name="earsSize" value="0.5"/> <gene name="earsPosition" value="0.5"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="0.5"/> <gene name="noseCurve" value="0.5"/> <gene name="noseWidth" value="0.5"/> <gene name="noseInclination" value="0.5"/> <gene name="nosePosition" value="0.5"/> <gene name="nosePronounced" value="0.5"/> <gene name="noseFlatten" value="0.5"/> <gene name="chinSize" value="0.5"/> <gene name="chinPronounced" value="0.5"/> <gene name="chinPosition" value="0.5"/> <gene name="mandibleSize" value="0.5"/> <gene name="jawsSize" value="0.5"/> <gene name="jawsPosition" value="0.5"/> <gene name="cheekSize" value="0.5"/> <gene name="cheekPosition" value="0.5"/> <gene name="lowCheekPronounced" value="0.5"/> <gene name="lowCheekPosition" value="0.5"/> <gene name="foreheadSize" value="0.5"/> <gene name="foreheadPosition" value="0.5"/> <gene name="lipsSize" value="0.5"/> <gene name="mouthSize" value="0.5"/> <gene name="eyeRotation" value="0.5"/> <gene name="eyeSize" value="0.5"/> <gene name="breastSize" value="0.5"/> </dna> </archetype> entityclasses.xml <entity_class name="zombieSueHazmat" extends="ZombieFemaleUMA" > <property name="Archetype" value="zombieSueHazmat"/> <property name="HandItem" value="handZombieHazMat" /> <property name="ExperienceGain" value="1275"/> <property name="LootListOnDeath" value="65" /> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 10, 2016 Author Share Posted December 10, 2016 Old Lady Zombie archetypes.xml <archetype name="ZombieOldLady" male="false" hair_color="145,145,145" eye_color="255,255,255" skin_color="155,205,225" type="Player" stance="Like" voice_set="trader"> <base_mesh_parts> <part slot="head" layer="base" mesh="female_base_face"> <texture name="female_head_zombie" color="skin"/> <texture name="female_hair_overlay" color="hair"/> <texture name="female_eyebrow_round" color="hair"/> <texture name="female_head_wound" color="116,70,70,255"/> <texture name="female_legs_wound" color="9,9,9,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="face" layer="base" mesh="female_mouth_parts"> <texture name="female_head_zombie" color="255,255,255"/> </part> <part slot="head" layer="inner" mesh="female_shaggy_hair02"> <texture name="female_shaggy_hair" color="hair"/> </part> <part slot="eyes" layer="inner" mesh="female_base_eyelashes"> <texture name="female_eyelashes" color="hair"/> </part> <part slot="eyes" layer="base" mesh="female_base_eyes"> <texture name="unisex_eye_bloodshot" color="255,255,255"/> </part> <part slot="hands" layer="base" mesh="female_base_hands"> <texture name="female_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="female_base_chest"> <texture name="female_torso" color="skin"/> <texture name="female_torso_wound" color="93,39,39,255"/> <texture name="female_tanktop" color="147,145,133,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="female_base_legs"> <texture name="female_legs" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="inner" mesh="female_skirt"> <texture name="unisex_skirt" color="206,177,153,255"/> <texture name="unisex_face_dirt_overlay" color="172,33,50"/> </part> <part slot="feet" layer="base" mesh="female_base_feet"> <texture name="female_feet" color="skin"/> </part> </base_mesh_parts> <preview_mesh_parts> <part slot="feet" layer="base" mesh="female_worn_boots"> <texture name="female_worn_boots" color="255,255,255"/> </part> </preview_mesh_parts> <expression blink="true" blink_duration="0.15" blink_min_delay="1" blink_max_delay="1" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="3"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="4"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="2"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="1"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="0"/> <gene name="rightMouthSmile_Frown" value="0"/> <gene name="leftLowerLipUp_Down" value="0"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="1"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="5"/> <gene name="rightBrowUp_Down" value="5"/> <gene name="midBrowUp_Down" value="0"/> </expression> <dna> <gene name="height" value="0.4"/> <gene name="headSize" value="0.4"/> <gene name="headWidth" value="0.4"/> <gene name="handsSize" value="0.4"/> <gene name="feetSize" value="0.4"/> <gene name="muscle" value="0.01"/> <gene name="weight" value="0.01"/> <gene name="gluteusSize" value="0.2"/> <gene name="earsSize" value="0.5"/> <gene name="earsPosition" value="0.5"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="0.5"/> <gene name="noseCurve" value="0.7"/> <gene name="noseWidth" value="0.3"/> <gene name="noseInclination" value="0.7"/> <gene name="nosePosition" value="0.5"/> <gene name="nosePronounced" value="0.5"/> <gene name="noseFlatten" value="0.5"/> <gene name="chinSize" value="0.5"/> <gene name="chinPronounced" value="0.5"/> <gene name="chinPosition" value="0.5"/> <gene name="mandibleSize" value="0.5"/> <gene name="jawsSize" value="0.5"/> <gene name="jawsPosition" value="0.5"/> <gene name="cheekSize" value="0.3"/> <gene name="cheekPosition" value="0.5"/> <gene name="lowCheekPronounced" value="0.2"/> <gene name="lowCheekPosition" value="0.5"/> <gene name="foreheadSize" value="0.3"/> <gene name="foreheadPosition" value="0.5"/> <gene name="lipsSize" value="0.5"/> <gene name="mouthSize" value="0.5"/> <gene name="eyeRotation" value="0.6"/> <gene name="eyeSize" value="1"/> <gene name="breastSize" value="0.4"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieOldLady" extends="ZombieFemaleUMA" > <property name="Archetype" value="ZombieOldLady"/> <property name="MaxHealth" value="800" /> <property name="WanderSpeed" value="0.08" /> <property name="ApproachSpeed" value="0.05" /> <property name="NightWanderSpeed" value="0.02" /> <property name="NightApproachSpeed" value="0.05" /> <property name="PanicSpeed" value="0.2" /> <property name="WalkType" value="4" /> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 10, 2016 Author Share Posted December 10, 2016 Zombie Punk archetypes.xml <archetype name="ZombiePunk" male="true" hair_color="60,2,2" eye_color="101,111,145" skin_color="65,109,140,255" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="male_base_face"> <texture name="male_head_zombie" color="skin"/> <texture name="male_hair_overlay" color="hair"/> <texture name="male_head_wound" color="116,70,70,255"/> <texture name="male_eyebrow_angled" color="hair"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="face" layer="base" mesh="male_mouth_parts"> <texture name="male_head_zombie" color="110,137,69,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="head" layer="inner" mesh="male_mohawk"> <texture name="male_shaggy_hair" color="hair"/> </part> <part slot="eyes" layer="base" mesh="male_base_eyes"> <texture name="unisex_eye_bloodshot" color="84,75,59,255"/> </part> <part slot="hands" layer="base" mesh="male_base_hands"> <texture name="male_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="head" layer="outer" mesh="unisex_aviator_goggles"> <texture name="unisex_aviator_goggles" color="255,255,255"/> </part> <part slot="chest" layer="base" mesh="male_base_chest"> <texture name="male_torso" color="skin"/> <texture name="male_tshirt" color="0,0,0"/> </part> <part slot="legs" layer="base" mesh="male_clothes_army_pants"> <texture name="unisex_clothes_army_pants" color="255,255,255"/> </part> <part slot="feet" layer="base" mesh="male_running_shoes"> <texture name="unisex_running_shoes" color="255,255,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0.25"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="-1"/> <gene name="rightMouthSmile_Frown" value="-1"/> <gene name="leftLowerLipUp_Down" value="-1"/> <gene name="rightLowerLipUp_Down" value="-1"/> <gene name="leftUpperLipUp_Down" value="1"/> <gene name="rightUpperLipUp_Down" value="-1"/> <gene name="leftCheekPuff_Squint" value="-1"/> <gene name="rightCheekPuff_Squint" value="-1"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0.09"/> <gene name="rightBrowUp_Down" value="0.09"/> <gene name="midBrowUp_Down" value="-1"/> </expression> <dna> <gene name="height" value="0.65"/> <gene name="headSize" value="0.5"/> <gene name="headWidth" value="0.5"/> <gene name="handsSize" value="0.5"/> <gene name="feetSize" value="0.5"/> <gene name="muscle" value="0.085"/> <gene name="weight" value="0.28"/> <gene name="gluteusSize" value="0.5"/> <gene name="earsSize" value="0.5"/> <gene name="earsPosition" value="0.5"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="0.5"/> <gene name="noseCurve" value="0.5"/> <gene name="noseWidth" value="0.5"/> <gene name="noseInclination" value="0.125"/> <gene name="nosePosition" value="0.595"/> <gene name="nosePronounced" value="0.64"/> <gene name="noseFlatten" value="0.795"/> <gene name="chinSize" value="0.23"/> <gene name="chinPronounced" value="0"/> <gene name="chinPosition" value="0.005"/> <gene name="mandibleSize" value="0.59"/> <gene name="jawsSize" value="0"/> <gene name="jawsPosition" value="0.765"/> <gene name="cheekSize" value="0.315"/> <gene name="cheekPosition" value="0.08"/> <gene name="lowCheekPronounced" value="0.08"/> <gene name="lowCheekPosition" value="0.995"/> <gene name="foreheadSize" value="0.01"/> <gene name="foreheadPosition" value="0.45"/> <gene name="lipsSize" value="0.205"/> <gene name="mouthSize" value="0.5"/> <gene name="eyeRotation" value="0.985"/> <gene name="eyeSize" value="0.05"/> <gene name="breastSize" value="0.5"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombiePunk" extends="zombieUMA" > <property name="Archetype" value="ZombiePunk"/> <property name="LootListOnDeath" value="80" /> </entity_class> Link to 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SanguumRides Posted December 10, 2016 Author Share Posted December 10, 2016 Zombie Rioter archetypes.xml <archetype name="ZombieRioter" male="true" hair_color="0,0,0" eye_color="99,62,14" skin_color="79,89,123" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="male_base_face"> <texture name="male_head_zombie" color="skin"/> <texture name="male_hair_overlay" color="hair"/> <texture name="male_head_beard" color="hair"/> <texture name="male_head_wound" color="116,70,70,255"/> <texture name="male_eyebrow_angled" color="hair"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="head" layer="inner" mesh="unisex_hair_dreads"> <texture name="unisex_hair_dreads" color="hair"/> </part> <part slot="face" layer="base" mesh="male_mouth_parts"> <texture name="male_head_zombie" color="110,137,69,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="face" layer="inner" mesh="male_piercings"> <texture name="unisex_piercings" color="255,255,255"/> </part> <part slot="eyes" layer="base" mesh="male_base_eyes"> <texture name="unisex_eye_bloodshot" color="84,75,59,255"/> </part> <part slot="hands" layer="base" mesh="male_base_hands"> <texture name="male_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="male_base_chest"> <texture name="male_torso" color="skin"/> <texture name="male_tanktop" color="0,0,0"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="male_clothes_denim_pants"> <texture name="male_pants_01" color="58,55,52,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="base" mesh="male_worn_boots"> <texture name="male_worn_boots" color="255,255,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0.25"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="-1"/> <gene name="rightMouthSmile_Frown" value="-1"/> <gene name="leftLowerLipUp_Down" value="-1"/> <gene name="rightLowerLipUp_Down" value="-1"/> <gene name="leftUpperLipUp_Down" value="1"/> <gene name="rightUpperLipUp_Down" value="-1"/> <gene name="leftCheekPuff_Squint" value="-1"/> <gene name="rightCheekPuff_Squint" value="-1"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0.09"/> <gene name="rightBrowUp_Down" value="0.09"/> <gene name="midBrowUp_Down" value="-1"/> </expression> <dna> <gene name="height" value="0.8"/> <gene name="headSize" value="0.5"/> <gene name="headWidth" value="0.5"/> <gene name="handsSize" value="0.5"/> <gene name="feetSize" value="0.5"/> <gene name="muscle" value="0.085"/> <gene name="weight" value="0.28"/> <gene name="gluteusSize" value="0.5"/> <gene name="earsSize" value="0.5"/> <gene name="earsPosition" value="0.5"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="0.5"/> <gene name="noseCurve" value="0.5"/> <gene name="noseWidth" value="0.5"/> <gene name="noseInclination" value="0.125"/> <gene name="nosePosition" value="0.595"/> <gene name="nosePronounced" value="0.64"/> <gene name="noseFlatten" value="0.795"/> <gene name="chinSize" value="0.23"/> <gene name="chinPronounced" value="0"/> <gene name="chinPosition" value="0.005"/> <gene name="mandibleSize" value="0.59"/> <gene name="jawsSize" value="0"/> <gene name="jawsPosition" value="0.765"/> <gene name="cheekSize" value="0.315"/> <gene name="cheekPosition" value="0.08"/> <gene name="lowCheekPronounced" value="0.08"/> <gene name="lowCheekPosition" value="0.995"/> <gene name="foreheadSize" value="0.01"/> <gene name="foreheadPosition" value="0.45"/> <gene name="lipsSize" value="0.205"/> <gene name="mouthSize" value="0.5"/> <gene name="eyeRotation" value="0.985"/> <gene name="eyeSize" value="0.05"/> <gene name="breastSize" value="0.5"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieRioter" extends="zombieUMA" > <property name="Archetype" value="ZombieRioter"/> <property name="LootListOnDeath" value="80" /> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 10, 2016 Author Share Posted December 10, 2016 Zombie Bandit Raider archetypes.xml <archetype name="ZombieBanditRaider" male="true" hair_color="60,2,2" eye_color="131,111,145" skin_color="115,139,210" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="male_base_face"> <texture name="male_head_zombie" color="skin"/> <texture name="male_hair_overlay" color="hair"/> <texture name="unisex_tattoo_tribal" color="5,10,15"/> <texture name="male_head_wound" color="116,70,70,255"/> <texture name="male_eyebrow_angled" color="hair"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="face" layer="base" mesh="male_mouth_parts"> <texture name="male_head_zombie" color="110,137,69,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="eyes" layer="base" mesh="male_base_eyes"> <texture name="unisex_eye_bloodshot" color="84,75,59,255"/> </part> <part slot="hands" layer="base" mesh="male_base_hands"> <texture name="male_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="head" layer="outer" mesh="unisex_gear_bandana"> <texture name="unisex_gear_bandana" color="70,0,0"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="male_base_chest"> <texture name="male_torso" color="skin"/> <texture name="male_tshirt" color="0,0,0"/> </part> <part slot="chest" layer="outer" mesh="male_armor_scrap_metal_chest"> <texture name="unisex_scrap_metal_armor" color="255,255,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="hands" layer="inner" mesh="armor_scrap_metal_hands"> <texture name="scrap_metal_armor" color="255,255,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="male_clothes_army_pants"> <texture name="unisex_clothes_army_pants" color="255,255,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="outer" mesh="male_armor_scrap_metal_legs"> <texture name="male_armor_scrap_metal_legs" color="0,0,0"/> </part> <part slot="legs" layer="outer" mesh="male_armor_kevlar_legarmor"> <texture name="unisex_armor_kevlar_legarmor" color="255,255,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="base" mesh="male_worn_boots"> <texture name="male_worn_boots" color="255,255,255"/> </part> <part slot="back" layer="base" mesh="unisex_gear_backpack01"> <texture name="unisex_gear_backpack01" color="48,30,30,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0.25"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="-1"/> <gene name="rightMouthSmile_Frown" value="-1"/> <gene name="leftLowerLipUp_Down" value="-1"/> <gene name="rightLowerLipUp_Down" value="-1"/> <gene name="leftUpperLipUp_Down" value="1"/> <gene name="rightUpperLipUp_Down" value="-1"/> <gene name="leftCheekPuff_Squint" value="-1"/> <gene name="rightCheekPuff_Squint" value="-1"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0.09"/> <gene name="rightBrowUp_Down" value="0.09"/> <gene name="midBrowUp_Down" value="-1"/> </expression> <dna> <gene name="height" value="0.65"/> <gene name="headSize" value="0.5"/> <gene name="headWidth" value="0.5"/> <gene name="handsSize" value="0.5"/> <gene name="feetSize" value="0.5"/> <gene name="muscle" value="0.5"/> <gene name="weight" value="0.6"/> <gene name="gluteusSize" value="0.5"/> <gene name="earsSize" value="0.5"/> <gene name="earsPosition" value="0.5"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="0.5"/> <gene name="noseCurve" value="0.5"/> <gene name="noseWidth" value="0.5"/> <gene name="noseInclination" value="0.125"/> <gene name="nosePosition" value="0.595"/> <gene name="nosePronounced" value="0.64"/> <gene name="noseFlatten" value="0.795"/> <gene name="chinSize" value="0.23"/> <gene name="chinPronounced" value="0"/> <gene name="chinPosition" value="0.005"/> <gene name="mandibleSize" value="0.59"/> <gene name="jawsSize" value="0"/> <gene name="jawsPosition" value="0.765"/> <gene name="cheekSize" value="0.315"/> <gene name="cheekPosition" value="0.08"/> <gene name="lowCheekPronounced" value="0.08"/> <gene name="lowCheekPosition" value="0.995"/> <gene name="foreheadSize" value="0.01"/> <gene name="foreheadPosition" value="0.45"/> <gene name="lipsSize" value="0.205"/> <gene name="mouthSize" value="0.5"/> <gene name="eyeRotation" value="0.985"/> <gene name="eyeSize" value="0.05"/> <gene name="breastSize" value="0.5"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieBanditRaider" extends="zombieUMA" > <property name="Archetype" value="ZombieBanditRaider"/> <property name="HandItem" value="handZombieWorker" /> <property name="MaxHealth" value="1500" /> <property name="LootListOnDeath" value="85" /> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 10, 2016 Author Share Posted December 10, 2016 Irradiated Zombie archetypes.xml <archetype name="ZombieIrradiated" male="true" hair_color="0,0,0" eye_color="255,9,6" skin_color="96,136,66" type="Player" stance="Like" voice_set="trader"> <base_mesh_parts> <part slot="head" layer="base" mesh="male_base_face"> <texture name="male_head_zombie" color="skin"/> <texture name="male_head_wound" color="116,70,70,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="face" layer="base" mesh="male_mouth_parts"> <texture name="male_head_zombie" color="110,137,69,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="eyes" layer="base" mesh="male_base_eyes"> <texture name="unisex_eye_bloodshot" color="204,75,59,200"/> </part> <part slot="hands" layer="base" mesh="male_base_hands"> <texture name="male_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="male_base_chest"> <texture name="male_torso" color="skin"/> <texture name="male_torso_wound" color="100,36,36,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="male_clothes_army_pants"> <texture name="unisex_clothes_army_pants" color="0,10,0"/> </part> <part slot="legs" layer="outer" mesh="male_armor_iron_pants"> <texture name="male_armor_iron_pants" color="255,255,255"/> </part> <part slot="feet" layer="base" mesh="male_worn_boots"> <texture name="male_worn_boots" color="255,255,255"/> </part> </base_mesh_parts> <preview_mesh_parts> <part slot="hands" layer="inner" mesh="male_armor_heavy_bandit_gloves"> <texture name="unisex_bandit_armor" color="255,255,255"/> </part> </preview_mesh_parts> <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="3"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="2"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="-3"/> <gene name="rightMouthSmile_Frown" value="-3"/> <gene name="leftLowerLipUp_Down" value="0"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="1"/> <gene name="leftEyeOpen_Close" value="1"/> <gene name="rightEyeOpen_Close" value="1"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0.09"/> <gene name="rightBrowUp_Down" value="0.09"/> <gene name="midBrowUp_Down" value="-4"/> </expression> <dna> <gene name="height" value="1"/> <gene name="headSize" value="1"/> <gene name="headWidth" value="2"/> <gene name="handsSize" value="1"/> <gene name="feetSize" value="1"/> <gene name="muscle" value="1.5"/> <gene name="weight" value="1.3"/> <gene name="gluteusSize" value="1"/> <gene name="earsSize" value="2"/> <gene name="earsPosition" value="0.5"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="2"/> <gene name="noseCurve" value="0.5"/> <gene name="noseWidth" value="1"/> <gene name="noseInclination" value="0.125"/> <gene name="nosePosition" value="0.595"/> <gene name="nosePronounced" value="0.64"/> <gene name="noseFlatten" value="1"/> <gene name="chinSize" value="1"/> <gene name="chinPronounced" value="1"/> <gene name="chinPosition" value="0.005"/> <gene name="mandibleSize" value="2"/> <gene name="jawsSize" value="2"/> <gene name="jawsPosition" value="0.765"/> <gene name="cheekSize" value="1"/> <gene name="cheekPosition" value="0.08"/> <gene name="lowCheekPronounced" value="0.08"/> <gene name="lowCheekPosition" value="0.995"/> <gene name="foreheadSize" value="0.01"/> <gene name="foreheadPosition" value="0.45"/> <gene name="lipsSize" value="0.205"/> <gene name="mouthSize" value="2"/> <gene name="eyeRotation" value="0.985"/> <gene name="eyeSize" value="5"/> <gene name="breastSize" value="1"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieIrradiated" extends="zombieUMA"> <property name="Archetype" value="ZombieIrradiated"/> <property name="HandItem" value="handZombieHazMat" /> <property name="WalkType" value="1" /> <property name="WanderSpeed" value="0.75" /> <property name="ApproachSpeed" value="1.15" /> <property name="NightWanderSpeed" value="0.75" /> <property name="NightApproachSpeed" value="1.15" /> <property name="CanClimbLadders" value="true" /> <property name="HasDeathAnim" value="true" /> <property name="MaxHealth" value="7500" /> <property name="Weight" value="70" /> <property name="PushFactor" value="20" /> <property name="LootListOnDeath" value="15" /> <property name="AITask-1" value="BreakDoor" /> <property name="AITask-2" value="BreakBlock" /> <!-- param1: 0 == attack action, 1 == use action, param2: attack length in s --> <property name="AITask-3" value="ApproachAndAttackTarget" param1="EntityPlayer" /> <property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityAnimalStag" /> <property name="AITask-6" value="ApproachSpot" /> <property name="AITask-7" value="Wander" /> <property name="SoundRandom" value="Enemies/Acid_Puking_Hulk/hulkroam" /> <property name="SoundAlert" value="Enemies/Acid_Puking_Hulk/hulkalert" /> <property name="SoundHurt" value="Enemies/Acid_Puking_Hulk/hulkpain" /> <property name="SoundDeath" value="Enemies/Acid_Puking_Hulk/hulkdeath" /> <property name="SoundSense" value="Enemies/Acid_Puking_Hulk/hulksense" /> <property name="SoundFootstepModifier" value="Animals/Bear/bear_footstep" /> <property name="Explosion.ParticleIndex" value="8" /> <property name="Explosion.RadiusBlocks" value="5" /> <property name="Explosion.RadiusEntities" value="6" /> <property name="Explosion.BlockDamage" value="500" /> <property name="Explosion.EntityDamage" value="150" /> <property name="Explosion.DamageBonus.earth" value="0" /> <property name="ExperienceGain" value="4000"/> <property name="LegCrawlerThreshold" value="0"/> <property name="LegCrippleThreshold" value="0"/> <property name="KnockdownProneDamageThreshold" value="0"/> <property name="KnockdownKneelDamageThreshold" value="0"/> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 10, 2016 Author Share Posted December 10, 2016 Zombie Experiment archetypes.xml <archetype name="ZombieExperiment" male="true" hair_color="150,0,0" eye_color="255,255,255" skin_color="205,225,155,205" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="male_asian_face"> <texture name="male_head_zombie" color="skin"/> <texture name="male_head_wound" color="116,70,70,255"/> <texture name="male_head_beard" color="hair"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> <texture name="male_eyebrow_angled" color="111,107,107,255"/> </part> <part slot="eyes" layer="base" mesh="male_base_eyes"> <texture name="unisex_eye_shaded" color="0,0,0"/> <texture name="unisex_iris" color="eye"/> </part> <part slot="face" layer="base" mesh="male_mouth_parts"> <texture name="male_head_zombie" color="110,137,69,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="hands" layer="base" mesh="male_base_hands"> <texture name="male_hands" color="skin"/> </part> <part slot="chest" layer="base" mesh="male_base_chest"> <texture name="male_torso" color="skin"/> <texture name="male_torso_wound" color="93,39,39,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="male_base_legs"> <texture name="male_legs" color="skin"/> <texture name="male_legs_wound" color="93,39,39,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="base" mesh="male_base_feet"> <texture name="male_feet" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="outer" mesh="male_armor_leather_pants"> <texture name="male_armor_leather_pants" color="0,0,0"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0.2"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="1"/> <gene name="rightMouthSmile_Frown" value="1"/> <gene name="leftLowerLipUp_Down" value="0"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="2"/> <gene name="rightBrowUp_Down" value="2"/> <gene name="midBrowUp_Down" value="-5"/> </expression> <dna> <gene name="height" value="1"/> <gene name="headSize" value="0.605"/> <gene name="headWidth" value="0.99"/> <gene name="handsSize" value="0.38"/> <gene name="feetSize" value="0.5"/> <gene name="muscle" value="0.57"/> <gene name="weight" value="0.32"/> <gene name="gluteusSize" value="0.5"/> <gene name="earsSize" value="1"/> <gene name="earsPosition" value="0.055"/> <gene name="earsRotation" value="1"/> <gene name="noseSize" value="0"/> <gene name="noseCurve" value="1"/> <gene name="noseWidth" value="0.795"/> <gene name="noseInclination" value="0.28"/> <gene name="nosePosition" value="0.595"/> <gene name="nosePronounced" value="0.45"/> <gene name="noseFlatten" value="0.4"/> <gene name="chinSize" value="0.675"/> <gene name="chinPronounced" value="0.395"/> <gene name="chinPosition" value="0.21"/> <gene name="mandibleSize" value="1"/> <gene name="jawsSize" value="0.57"/> <gene name="jawsPosition" value="0"/> <gene name="cheekSize" value="0.53"/> <gene name="cheekPosition" value="0"/> <gene name="lowCheekPronounced" value="0.245"/> <gene name="lowCheekPosition" value="1"/> <gene name="foreheadSize" value="0.565"/> <gene name="foreheadPosition" value="0.455"/> <gene name="lipsSize" value="0.5"/> <gene name="mouthSize" value="1"/> <gene name="eyeRotation" value="1"/> <gene name="eyeSize" value="3"/> <gene name="breastSize" value="0.5"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieExperiment" extends="zombieUMA"> <property name="Archetype" value="ZombieExperiment"/> <property name="SoundRandom" value="Enemies/Feral_Zombie/zombieferalroam" /> <property name="SoundAlert" value="Enemies/Feral_Zombie/zombieferalalert" /> <property name="SoundAttack" value="Enemies/Feral_Zombie/zombieferalattack" /> <property name="SoundHurt" value="Enemies/Feral_Zombie/zombieferalpain" /> <property name="SoundDeath" value="Enemies/Feral_Zombie/zombieferaldeath" /> <property name="SoundSense" value="Enemies/Feral_Zombie/zombieferalsense" /> <property name="SoundFootstepModifier" value="Enemies/Feral_Zombie/zombieferalfootstep" /> <property name="WalkType" value="2" /> <property name="ApproachSpeed" value="1.35" /> <property name="NightApproachSpeed" value="1.35" /> <property name="HandItem" value="handCopZombie" /> <property name="MaxHealth" value="1000" /> <property name="ExperienceGain" value="5000"/> <property name="LootListOnDeath" value="61" /> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 10, 2016 Author Share Posted December 10, 2016 Zombie Reaper archetypes.xml <archetype name="ZombieReaper" male="true" hair_color="31,28,26" eye_color="134,169,166" skin_color="126,156,255" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="male_base_face"> <texture name="male_head_zombie" color="skin"/> <texture name="male_head_wound" color="116,70,70,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="face" layer="base" mesh="male_mouth_parts"> <texture name="male_head_zombie" color="110,137,69,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="head" layer="inner" mesh="unisex_armor_cloth_hood"> <texture name="unisex_armor_cloth_hood" color=" 0, 0, 0"/> </part> <part slot="eyes" layer="base" mesh="male_base_eyes"> <texture name="unisex_eye_bloodshot" color="255,255,255"/> </part> <part slot="hands" layer="base" mesh="male_base_hands"> <texture name="male_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="hands" layer="base" mesh="male_armor_kevlar_gloves"> <texture name="unisex_armor_kevlar_gloves" color="0, 0, 0"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="male_base_chest"> <texture name="male_torso" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="inner" mesh="male_sweatshirt"> <mask slot="chest" layer="base"/> <texture name="unisex_sweatshirt" color=" 0, 0, 0"/> <texture name="unisex_dirt_overlay" color="50,30,30"/> </part> <part slot="chest" layer="outer" mesh="male_clothes_leather_duster"> <texture name="unisex_clothes_leather_duster" color=" 0, 0, 0"/> </part> <part slot="legs" layer="base" mesh="male_clothes_denim_pants"> <texture name="male_pants_01" color="0,0,0"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="outer" mesh="male_armor_kevlar_legarmor"> <texture name="unisex_armor_kevlar_legarmor" color="0,0,0"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="base" mesh="male_armor_kevlar_boots"> <texture name="unisex_armor_kevlar_boots" color="0,0,0"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="-3"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0.7"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="-1"/> <gene name="rightMouthSmile_Frown" value="-1"/> <gene name="leftLowerLipUp_Down" value="0"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="0.5"/> <gene name="leftEyeOpen_Close" value="2"/> <gene name="rightEyeOpen_Close" value="2"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0"/> <gene name="rightBrowUp_Down" value="0"/> <gene name="midBrowUp_Down" value="0"/> </expression> <dna> <gene name="height" value="2.2"/> <gene name="headSize" value="0.5"/> <gene name="headWidth" value="0.5"/> <gene name="handsSize" value="0.5"/> <gene name="feetSize" value="0.5"/> <gene name="muscle" value="0.5"/> <gene name="weight" value="0.6"/> <gene name="gluteusSize" value="0.5"/> <gene name="earsSize" value="0.5"/> <gene name="earsPosition" value="0.5"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="0.5"/> <gene name="noseCurve" value="0.5"/> <gene name="noseWidth" value="0.5"/> <gene name="noseInclination" value="0.125"/> <gene name="nosePosition" value="0.595"/> <gene name="nosePronounced" value="0.64"/> <gene name="noseFlatten" value="0.795"/> <gene name="chinSize" value="0.23"/> <gene name="chinPronounced" value="0"/> <gene name="chinPosition" value="0.005"/> <gene name="mandibleSize" value="0.59"/> <gene name="jawsSize" value="0.3"/> <gene name="jawsPosition" value="0.765"/> <gene name="cheekSize" value="0"/> <gene name="cheekPosition" value="0.08"/> <gene name="lowCheekPronounced" value="0"/> <gene name="lowCheekPosition" value="0.995"/> <gene name="foreheadSize" value="0.01"/> <gene name="foreheadPosition" value="0.45"/> <gene name="lipsSize" value="0.205"/> <gene name="mouthSize" value="0.5"/> <gene name="eyeRotation" value="0.985"/> <gene name="eyeSize" value="3"/> <gene name="breastSize" value="0.5"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieReaper" extends="zombieUMA" > <property name="Archetype" value="ZombieReaper"/> <property name="MaxHealth" value="1500" /> <property name="Weight" value="70" /> <property name="PushFactor" value="20" /> <property name="WalkType" value="7" /> <property name="ExperienceGain" value="1500"/> <property name="LootListOnDeath" value="38" /> <property name="HandItem" value="handStrongZombie" /> </entity_class> Link to comment Share on other sites More sharing options...
Guppycur Posted December 10, 2016 Share Posted December 10, 2016 Nice! Big fan of the experimental and the vagrant. Definitely using them. Link to comment Share on other sites More sharing options...
thomtree Posted December 10, 2016 Share Posted December 10, 2016 cool! Link to comment Share on other sites More sharing options...
StompyNZ Posted December 10, 2016 Share Posted December 10, 2016 very nice work I'll add these into Bad Company if thats ok with you Link to comment Share on other sites More sharing options...
SanguumRides Posted December 10, 2016 Author Share Posted December 10, 2016 Awesome, glad you guys like them. Feel free to use anywhere Link to comment Share on other sites More sharing options...
SanguumRides Posted December 10, 2016 Author Share Posted December 10, 2016 Zombie Bandit Looter archetypes.xml <archetype name="ZombieBanditLooter" male="true" hair_color="60,2,2" eye_color="101,111,145" skin_color="115,139,210" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="male_base_face"> <texture name="male_head_zombie" color="skin"/> <texture name="male_hair_overlay" color="hair"/> <texture name="male_head_wound" color="116,70,70,255"/> <texture name="male_eyebrow_angled" color="hair"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="face" layer="base" mesh="male_mouth_parts"> <texture name="male_head_zombie" color="110,137,69,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="head" layer="inner" mesh="unisex_armor_scrapmetal_helmet"> <texture name="unisex_armor_scrapmetal_helmet" color="150,120,90"/> </part> <part slot="eyes" layer="base" mesh="male_base_eyes"> <texture name="unisex_eye_bloodshot" color="84,75,59,255"/> </part> <part slot="hands" layer="base" mesh="male_base_hands"> <texture name="male_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="head" layer="outer" mesh="unisex_gear_bandana"> <texture name="unisex_gear_bandana" color="70,0,0"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="male_clothes_army_shirt"> <texture name="unisex_clothes_army_shirt" color="0,0,0"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="outer" mesh="male_armor_kevlar_vest"> <texture name="unisex_armor_kevlar_vest" color="0,0,0"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="male_clothes_army_pants"> <texture name="unisex_clothes_army_pants" color="110,80,50"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="outer" mesh="male_armor_kevlar_legarmor"> <texture name="unisex_armor_kevlar_legarmor" color="45,45,45"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="base" mesh="male_armor_kevlar_boots"> <texture name="unisex_armor_kevlar_boots" color="80,80,80"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0.25"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="-1"/> <gene name="rightMouthSmile_Frown" value="-1"/> <gene name="leftLowerLipUp_Down" value="-1"/> <gene name="rightLowerLipUp_Down" value="-1"/> <gene name="leftUpperLipUp_Down" value="1"/> <gene name="rightUpperLipUp_Down" value="-1"/> <gene name="leftCheekPuff_Squint" value="-1"/> <gene name="rightCheekPuff_Squint" value="-1"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0.09"/> <gene name="rightBrowUp_Down" value="0.09"/> <gene name="midBrowUp_Down" value="-1"/> </expression> <dna> <gene name="height" value="0.65"/> <gene name="headSize" value="0.5"/> <gene name="headWidth" value="0.5"/> <gene name="handsSize" value="0.5"/> <gene name="feetSize" value="0.5"/> <gene name="muscle" value="0.085"/> <gene name="weight" value="0.28"/> <gene name="gluteusSize" value="0.5"/> <gene name="earsSize" value="0.5"/> <gene name="earsPosition" value="0.5"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="0.5"/> <gene name="noseCurve" value="0.5"/> <gene name="noseWidth" value="0.5"/> <gene name="noseInclination" value="0.125"/> <gene name="nosePosition" value="0.595"/> <gene name="nosePronounced" value="0.64"/> <gene name="noseFlatten" value="0.795"/> <gene name="chinSize" value="0.23"/> <gene name="chinPronounced" value="0"/> <gene name="chinPosition" value="0.005"/> <gene name="mandibleSize" value="0.59"/> <gene name="jawsSize" value="0"/> <gene name="jawsPosition" value="0.765"/> <gene name="cheekSize" value="0.315"/> <gene name="cheekPosition" value="0.08"/> <gene name="lowCheekPronounced" value="0.08"/> <gene name="lowCheekPosition" value="0.995"/> <gene name="foreheadSize" value="0.01"/> <gene name="foreheadPosition" value="0.45"/> <gene name="lipsSize" value="0.205"/> <gene name="mouthSize" value="0.5"/> <gene name="eyeRotation" value="0.985"/> <gene name="eyeSize" value="0.05"/> <gene name="breastSize" value="0.5"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieBanditLooter" extends="zombieUMA" > <property name="Archetype" value="ZombieBanditLooter"/> <property name="HandItem" value="handZombieWorker" /> <property name="WalkType" value="3" /> <property name="MaxHealth" value="1500" /> <property name="LootListOnDeath" value="85" /> </entity_class> Link to comment Share on other sites More sharing options...
StompyNZ Posted December 10, 2016 Share Posted December 10, 2016 Heh, with these added in, my archetypes file is now 18129 lines long. They really need to implement the extends function on archetypes. I renamed the TrailerParkZombie to put the word Zombie at the front to keep it consistent with the rest of them (and removed the lootlist=15 as thats already in the template), but otherwise I've added them as is Link to comment Share on other sites More sharing options...
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