SanguumRides Posted December 10, 2016 Share Posted December 10, 2016 Now that I know a little more about what I am doing while creating UMA zombies, and using the editing tool. As well as chat with Guppycur, and use the various Z's he created, and the ones from Valmod/Bad Company. I have modified my old creations, and made several more, for 16 new zombies in total. Posted here for all to use if desired : [table=width: 788, class: grid, align: center] [tr] [td]Zombie Female Soldier[/td] [td]Trailer Park Zombie[/td] [td]Zombie Hunter[/td] [td]Zombie Vagrant[/td] [/tr] [tr] [td][/td] [td][/td] [td][/td] [td][/td] [/tr] [/table] Updated all the links, so clicking on the pics will now link to the post with the archetype code. There are now 44 new zombies in total. The Second Wave (Clown, Rocker, Cripple, Old Man, Body Builder, Bandit Killer/Sentry/Savage) https://7daystodie.com/forums/showthread.php?57066-New-UMA-Zombies&p=556718&viewfull=1#post556718 The Third Wave (Cannibal, Frank, Evil Granny, Freak, Female Rocker, Hermit, Bandit Juggernaut, Biker Chick) https://7daystodie.com/forums/showthread.php?57066-New-UMA-Zombies&p=559094&viewfull=1#post559094 The Fourth Wave (Prisoner, Alpha Zs : Nude, Infected Lady, Infected Survivor) https://7daystodie.com/forums/showthread.php?57066-New-UMA-Zombies&p=559114&viewfull=1#post559114 The Fifth Wave (Hunter2, Psycho, Fiend, Driver, Security Guard, Kim, Bandit Sharpshooter, Frozen) https://7daystodie.com/forums/showthread.php?57066-New-UMA-Zombies&p=560765&viewfull=1#post560765 All of them (plus a couple others not posted here yet) Archetypes - https://gist.github.com/SanguumRides/86ac23fd2a4c17271a7aedea2b2f02ea Entity Classes - https://gist.github.com/SanguumRides/e3cc4187b09282ac1fde10eee031573c ***This will still have my modified health scores which may not suit your games. It may be best to make your own entity classes for them, or go through each one and just make sure the stats line up with your game.*** Loot - https://gist.github.com/SanguumRides/533e8b6f211588fc64c6a1673296debf ***You can delete/modify my custom "lootlistondeath" options in entity classes for the cannibals, bandits and a couple others, or you can add these two loot groups*** For Entity Groups, it may be best to add these new zombies in yourself as well, depending on where/when you want them to show up. This is the link to the groups that I use again. For a few of them to work, you would have to go into your spawning file to add the groups in (Plains, Forest, Desert) or get that code from my spawning file below. Entity Groups - https://gist.github.com/SanguumRides/2b6a1a63201c8492f00a35b9d90bd689 Spawning - https://gist.github.com/SanguumRides/03e857fd74cb7330929154ac202ba14f Link to comment Share on other sites More sharing options...
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