StompyNZ Posted December 14, 2016 Share Posted December 14, 2016 I still got rando's when pulling in the old lady, experimental and vagrant. did you use the entityclasses I had, or your own? When I checked your baby ones you had it extending the spider zombie so it was missing the properties that let it use the archetypes, so there probably something missing from the entities. I'll have a quick look You had pasted the archetypes inside another archetype so the xml had errors. Should be fixed now, just need a reboot (sorry Sanguum, I thought this was guppy's server thread ) Link to comment Share on other sites More sharing options...
Gorys211034 Posted December 16, 2016 Share Posted December 16, 2016 Hi!! so enought when i add codes to archetypes.xml and entityclasses.xml and zombies will work i mean spawn like standard vanilla or they are only spawn at 7 days horde system? Link to comment Share on other sites More sharing options...
Guppycur Posted December 16, 2016 Share Posted December 16, 2016 You will still need to call them from somewhere; add them into entitygroups at wherever you want to see them. Link to comment Share on other sites More sharing options...
Cork55 Posted December 16, 2016 Share Posted December 16, 2016 Is there anyway to combat the horrible lag when these things spawn in on a map? Link to comment Share on other sites More sharing options...
Gareee Posted December 16, 2016 Share Posted December 16, 2016 Set the delay to at least 1. If it's zero, they overburden the system. Link to comment Share on other sites More sharing options...
BeatKidz Posted December 16, 2016 Share Posted December 16, 2016 Is there anyway to combat the horrible lag when these things spawn in on a map? Turning down UMA texture quality has a HUGE increase in FPS even without these in Link to comment Share on other sites More sharing options...
Cork55 Posted December 16, 2016 Share Posted December 16, 2016 Thanks for the info. I'll check those settings and see how things run. Link to comment Share on other sites More sharing options...
SanguumRides Posted December 19, 2016 Author Share Posted December 19, 2016 [table=width: 788, class: grid, align: center] [tr] [td]Zombie Cannibal[/td] [td]Zombie Frank[/td] [td]Zombie Evil Granny[/td] [td]Zombie Freak[/td] [/tr] [tr] [td][/td] [td][/td] [td][/td] [td][/td] [/tr] [/table] That last one is what happens when you accidentally add the leather hat texture in the wrong spot. Perfect place for the stitching! And sorry for the Evil Granny traumatizing you all... I had just watched the season finale of Ash vs Evil Dead... Link to comment Share on other sites More sharing options...
SanguumRides Posted December 19, 2016 Author Share Posted December 19, 2016 [table=width: 788, class: grid, align: center] [tr] [td]Zombie Female Rocker[/td] [td]Zombie Hermit[/td] [td]Zombie Bandit Juggernaut[/td] [td]Zombie Biker Chick[/td] [/tr] [tr] [td][/td] [td][/td] [td][/td] [td][/td] [/tr] [/table] These 4 were built on/modified from other UMA creations I had gathered online late one night. Not sure who created the originals now sorry... I guess it means I am running out of ideas... Link to comment Share on other sites More sharing options...
SanguumRides Posted December 19, 2016 Author Share Posted December 19, 2016 *You will want to at least change her loot list on death. I created #88 for my server which includes raw meat of course, among a few other related things. Zombie Cannibal archetypes.xml <archetype name="ZombieCannibalFemale" male="false" hair_color="60,2,2" eye_color="255,255,255" skin_color="135,176,169" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="female_base_face"> <texture name="female_head_zombie" color="skin"/> <texture name="male_shaggy_eyebrows" color="hair"/> <texture name="female_head_wound" color="78,15,15,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="eyes" layer="base" mesh="male_base_eyes"> </part> <part slot="head" layer="middle" mesh="male_mouth_parts"> <texture name="male_head_zombie" color="255,255,255"/> <texture name="female_legs_wound" color="93,39,39,255"/> </part> <part mesh="male_shaggy_hair_hat"> <texture name="male_shaggy_hair" color="hair"/> </part> <part slot="head" layer="outer" mesh="female_armor_hide_hood"> <texture name="unisex_armor_hide_hood" color="116,97,76,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="hands" layer="base" mesh="female_base_hands"> <texture name="female_hands" color="skin"/> <texture name="female_head_wound" color="78,15,15,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="female_base_chest"> <texture name="female_torso_nude" color="skin"/> <texture name="female_torso_wound" color="100,36,36,255"/> <texture name="female_torso_bra" color="76,77,76"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="female_base_legs"> <texture name="female_legs_nude" color="skin"/> <texture name="female_bikini_bottom" color="0,0,0"/> <texture name="female_legs_wound" color="93,39,39,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="hands" layer="inner" mesh="male_armor_hide_gloves"> <texture name="unisex_armor_hide_gloves" color="255,255,255"/> <texture name="female_head_wound" color="78,15,15,255"/> <texture name="unisex_face_dirt_overlay" color="241,15,15,255"/> </part> <part slot="legs" layer="inner" mesh="male_armor_hide_legs"> <texture name="unisex_armor_hide_pants" color="255,255,255"/> <texture name="female_head_wound" color="78,15,15,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="inner" mesh="male_armor_hide_boots"> <texture name="unisex_armor_hide_boots" color="255,255,255"/> <texture name="unisex_face_dirt_overlay" color="241,15,15,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="-0.4"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0.3"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="3"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="1"/> <gene name="rightMouthSmile_Frown" value="1"/> <gene name="leftLowerLipUp_Down" value="-1.5"/> <gene name="rightLowerLipUp_Down" value="-1.5"/> <gene name="leftUpperLipUp_Down" value="1.5"/> <gene name="rightUpperLipUp_Down" value="-1.5"/> <gene name="leftCheekPuff_Squint" value="-1"/> <gene name="rightCheekPuff_Squint" value="-1"/> <gene name="noseSneer" value="0.5"/> <gene name="leftEyeOpen_Close" value="3"/> <gene name="rightEyeOpen_Close" value="3"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0.09"/> <gene name="rightBrowUp_Down" value="0.09"/> <gene name="midBrowUp_Down" value="-2"/> </expression> <dna> <gene name="height" value="1"/> <gene name="headSize" value="0.675"/> <gene name="headWidth" value="0.31"/> <gene name="handsSize" value="0.44"/> <gene name="feetSize" value="0.49"/> <gene name="muscle" value="0.805"/> <gene name="weight" value="0.44"/> <gene name="gluteusSize" value="0.41"/> <gene name="earsSize" value="0.47"/> <gene name="earsPosition" value="0.68"/> <gene name="earsRotation" value="0.485"/> <gene name="noseSize" value="0.425"/> <gene name="noseCurve" value="0.51"/> <gene name="noseWidth" value="0.52"/> <gene name="noseInclination" value="0.38"/> <gene name="nosePosition" value="0.47"/> <gene name="nosePronounced" value="0.35"/> <gene name="noseFlatten" value="0.4"/> <gene name="chinSize" value="0.4"/> <gene name="chinPronounced" value="0.36"/> <gene name="chinPosition" value="0.315"/> <gene name="mandibleSize" value="0.27"/> <gene name="jawsSize" value="0.305"/> <gene name="jawsPosition" value="0.43"/> <gene name="cheekSize" value="0.165"/> <gene name="cheekPosition" value="0.24"/> <gene name="lowCheekPronounced" value="0.115"/> <gene name="lowCheekPosition" value="0.31"/> <gene name="foreheadSize" value="0.33"/> <gene name="foreheadPosition" value="0.01"/> <gene name="lipsSize" value="0.515"/> <gene name="mouthSize" value="0.37"/> <gene name="eyeRotation" value="0.275"/> <gene name="eyeSize" value="0.495"/> <gene name="breastSize" value="0.72"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieCannibalFemale" extends="ZombieFemaleUMA"> <property name="Archetype" value="ZombieCannibalFemale"/> <property name="WalkType" value="5" /> <property name="LootListOnDeath" value="88" /> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 19, 2016 Author Share Posted December 19, 2016 Zombie Frank <archetype name="ZombieFrank" male="true" hair_color="50,30,30" eye_color="184,169,166" skin_color="135,205,255" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="male_base_face"> <texture name="male_head_zombie" color="skin"/> <texture name="male_shaggy_eyebrows" color="hair"/> <texture name="male_head_wound" color="78,15,15,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="head" layer="middle" mesh="male_mouth_parts"> <texture name="male_head_zombie" color="255,255,255"/> <texture name="male_head_wound" color="175,15,15,255"/> <texture name="male_torso_wound" color="255,255,255"/> </part> <part slot="face" layer="base" mesh="male_shaggy_hair_hat"> <texture name="female_shaggy_hair" color="hair"/> <texture name="female_shaggy_hair_highlights" color="71,77,71,255"/> </part> <part slot="eyes" layer="inner" mesh="male_base_eyes"> <texture name="unisex_eye_bloodshot" color="50,30,30"/> </part> <part slot="hands" layer="base" mesh="male_base_hands"> <texture name="male_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="male_sweatshirt"> <texture name="male_torso" color="skin"/> <texture name="male_torso_wound" color="93,39,39,255"/> <texture name="unisex_sweatshirt" color="78,78,78"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="outer" mesh="male_coats_puffer_coat"> <texture name="unisex_coat_puffer_coat" color="78,78,78"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="male_clothes_denim_pants"> <texture name="male_legs" color="skin"/> <texture name="male_pants_01" color="78,78,78"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="base" mesh="male_base_feet"> <texture name="male_feet" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="base" mesh="male_running_shoes"> <texture name="unisex_running_shoes" color="78,78,78"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0.25"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="0"/> <gene name="rightMouthSmile_Frown" value="-1"/> <gene name="leftLowerLipUp_Down" value="-1"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="1"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="-1"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0.09"/> <gene name="rightBrowUp_Down" value="0.09"/> <gene name="midBrowUp_Down" value="-1"/> </expression> <dna> <gene name="height" value="1"/> <gene name="headSize" value="0.675"/> <gene name="headWidth" value="0.31"/> <gene name="handsSize" value="0.44"/> <gene name="feetSize" value="0.49"/> <gene name="muscle" value="0.805"/> <gene name="weight" value="0.44"/> <gene name="gluteusSize" value="0.41"/> <gene name="earsSize" value="0.47"/> <gene name="earsPosition" value="0.68"/> <gene name="earsRotation" value="0.485"/> <gene name="noseSize" value="0.425"/> <gene name="noseCurve" value="0.51"/> <gene name="noseWidth" value="0.52"/> <gene name="noseInclination" value="0.38"/> <gene name="nosePosition" value="0.47"/> <gene name="nosePronounced" value="0.35"/> <gene name="noseFlatten" value="0.4"/> <gene name="chinSize" value="0.4"/> <gene name="chinPronounced" value="0.36"/> <gene name="chinPosition" value="0.315"/> <gene name="mandibleSize" value="0.27"/> <gene name="jawsSize" value="0.305"/> <gene name="jawsPosition" value="0.43"/> <gene name="cheekSize" value="0.165"/> <gene name="cheekPosition" value="0.24"/> <gene name="lowCheekPronounced" value="0.115"/> <gene name="lowCheekPosition" value="0.31"/> <gene name="foreheadSize" value="0.33"/> <gene name="foreheadPosition" value="0.01"/> <gene name="lipsSize" value="0.515"/> <gene name="mouthSize" value="0.37"/> <gene name="eyeRotation" value="0.275"/> <gene name="eyeSize" value="0.495"/> <gene name="breastSize" value="0.72"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieFrank" extends="zombieUMA"> <property name="Archetype" value="ZombieFrank"/> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 20, 2016 Author Share Posted December 20, 2016 Zombie Evil Granny <archetype name="ZombieEvilGranny" male="false" hair_color="100,100,100" eye_color="40,30,24" skin_color="135,205,255" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="female_base_face"> <texture name="female_head_zombie" color="skin"/> <texture name="male_balding_overlay" color="hair"/> <texture name="female_eyebrow_round" color="hair"/> <texture name="male_head_wound" color="175,15,15,255"/> <texture name="male_torso_wound" color="255,255,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="head" layer="inner" mesh="male_shaggy_hair_hat"> <texture name="male_shaggy_hair" color="hair"/> </part> <part slot="eyes" layer="inner" mesh="female_base_eyelashes"> <texture name="female_eyelashes" color="hair"/> </part> <part slot="head" layer="middle" mesh="male_mouth_parts"> <texture name="male_head_zombie" color="255,255,255"/> <texture name="male_head_wound" color="175,15,15,255"/> <texture name="male_torso_wound" color="255,255,255"/> </part> <part slot="eyes" layer="base" mesh="male_base_eyes"> <texture name="unisex_eye_shaded" color="185,154,154,255"/> </part> <part slot="hands" layer="base" mesh="female_base_hands"> <texture name="female_hands" color="skin"/> <texture name="male_head_wound" color="175,15,15,255"/> <texture name="male_torso_wound" color="255,255,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="female_base_chest"> <texture name="female_torso_nude" color="skin"/> <texture name="male_head_wound" color="175,15,15,255"/> <texture name="male_torso_wound" color="255,255,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="female_base_legs"> <texture name="female_legs_nude" color="skin"/> <texture name="female_bikini_bottom" color="white"/> <texture name="male_head_wound" color="175,15,15,255"/> <texture name="male_torso_wound" color="255,255,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="base" mesh="female_base_feet"> <texture name="female_feet" color="skin"/> <texture name="male_head_wound" color="175,15,15,255"/> <texture name="male_torso_wound" color="255,255,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0.5"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="1"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="-4"/> <gene name="rightMouthSmile_Frown" value="-4"/> <gene name="leftLowerLipUp_Down" value="0"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="2"/> <gene name="rightBrowUp_Down" value="2"/> <gene name="midBrowUp_Down" value="-5"/> </expression> <dna> <gene name="height" value="0.75"/> <gene name="headSize" value="0.82"/> <gene name="headWidth" value="1"/> <gene name="handsSize" value="1"/> <gene name="feetSize" value="1"/> <gene name="muscle" value="1.2"/> <gene name="weight" value="1.2"/> <gene name="gluteusSize" value="1"/> <gene name="earsSize" value="0.61"/> <gene name="earsPosition" value="0.62"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="1"/> <gene name="noseCurve" value="1"/> <gene name="noseWidth" value="0.735"/> <gene name="noseInclination" value="0.615"/> <gene name="nosePosition" value="0.41"/> <gene name="nosePronounced" value="1"/> <gene name="noseFlatten" value="1"/> <gene name="chinSize" value="1"/> <gene name="chinPronounced" value="1"/> <gene name="chinPosition" value="0"/> <gene name="mandibleSize" value="0.95"/> <gene name="jawsSize" value="0.975"/> <gene name="jawsPosition" value="0.01"/> <gene name="cheekSize" value="0.77"/> <gene name="cheekPosition" value="0.495"/> <gene name="lowCheekPronounced" value="0.5"/> <gene name="lowCheekPosition" value="0.57"/> <gene name="foreheadSize" value="0.5"/> <gene name="foreheadPosition" value="0.455"/> <gene name="lipsSize" value="1"/> <gene name="mouthSize" value="1"/> <gene name="eyeRotation" value="0.505"/> <gene name="eyeSize" value="0.995"/> <gene name="breastSize" value="6"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieEvilGranny" extends="ZombieFemaleUMA"> <property name="Archetype" value="ZombieEvilGranny"/> <property name="WalkType" value="1" /> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 20, 2016 Author Share Posted December 20, 2016 *His health may be too high for some servers. Zombie Freak <archetype name="ZombieFreak" male="true" hair_color="248,239,239" eye_color="0,0,0" skin_color="190,190,195" type="Player" stance="Like" voice_set="trader"> <base_mesh_parts> <part slot="head" layer="base" mesh="male_base_face"> <texture name="male_head_zombie" color="skin"/> <texture name="male_balding_overlay" color="hair"/> <texture name="male_head_beard" color="120,120,120"/> <texture name="male_shaggy_eyebrows" color="150,150,150"/> <texture name="unisex_armor_leather_hood" color="138,118,159"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="eyes" layer="base" mesh="male_base_eyes"> <texture name="unisex_armor_leather_hood" color="5,5,5"/> </part> <part slot="hands" layer="base" mesh="male_base_hands"> <texture name="male_hands" color="skin"/> <texture name="unisex_armor_leather_hood" color="138,118,159"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="male_shirt"> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="male_hoody"> <texture name="unisex_hoody" color="11,11,11"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="outer" mesh="male_armor_cloth_chest"> <texture name="unisex_armor_cloth_chest" color="40,40,40"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="male_clothes_army_pants"> <texture name="unisex_clothes_army_pants" color="15,10,15"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="base" mesh="worn_boots"> <texture name="worn_boots" color="80,80,80"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> <texture name="male_head_wound" color="0,0,0,255"/> </part> <part slot="back" layer="base" mesh="unisex_gear_backpack01"> <texture name="unisex_gear_backpack01" color="5,5,5"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="-2"/> <gene name="rightMouthSmile_Frown" value="0"/> <gene name="leftLowerLipUp_Down" value="0"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="8"/> <gene name="rightEyeOpen_Close" value="8"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="8"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="1"/> <gene name="rightBrowUp_Down" value="1"/> <gene name="midBrowUp_Down" value="-3"/> </expression> <dna> <gene name="height" value="1.5"/> <gene name="headSize" value="1.2"/> <gene name="headWidth" value="1.2"/> <gene name="handsSize" value="0.995"/> <gene name="feetSize" value="1"/> <gene name="muscle" value="1"/> <gene name="weight" value="0.985"/> <gene name="gluteusSize" value="0.7"/> <gene name="earsSize" value="0.61"/> <gene name="earsPosition" value="0.62"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="0.995"/> <gene name="noseCurve" value="1"/> <gene name="noseWidth" value="0.85"/> <gene name="noseInclination" value="0.665"/> <gene name="nosePosition" value="0.68"/> <gene name="nosePronounced" value="0.58"/> <gene name="noseFlatten" value="0.5"/> <gene name="chinSize" value="1"/> <gene name="chinPronounced" value="1"/> <gene name="chinPosition" value="0.725"/> <gene name="mandibleSize" value="0.95"/> <gene name="jawsSize" value="1"/> <gene name="jawsPosition" value="0.5"/> <gene name="cheekSize" value="0.995"/> <gene name="cheekPosition" value="0"/> <gene name="lowCheekPronounced" value="0.5"/> <gene name="lowCheekPosition" value="0.22"/> <gene name="foreheadSize" value="0.5"/> <gene name="foreheadPosition" value="0.455"/> <gene name="lipsSize" value="0.5"/> <gene name="mouthSize" value="1"/> <gene name="eyeRotation" value="0.505"/> <gene name="eyeSize" value="0.995"/> <gene name="breastSize" value="0.5"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieFreak" extends="zombieUMA"> <property name="Archetype" value="ZombieFreak"/> <property name="MaxHealth" value="5000" /> <property name="Weight" value="70" /> <property name="PushFactor" value="20" /> <property name="WalkType" value="1" /> <property name="ExperienceGain" value="1300"/> <property name="HandItem" value="handStrongZombie" /> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 20, 2016 Author Share Posted December 20, 2016 Zombie Female Rocker <archetype name="ZombieFemaleRocker" male="false" hair_color="60,2,2" eye_color="255,255,255" skin_color="175,206,167" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="female_base_face"> <texture name="female_head_zombie" color="skin"/> <texture name="female_eyebrow_round" color="hair"/> <texture name="unisex_face_dirt_overlay" color="172,33,50"/> </part> <part slot="eyes" layer="inner" mesh="female_base_eyelashes"> <texture name="female_eyelashes" color="hair"/> </part> <part slot="head" layer="inner" mesh="female_hair_ponytail03"> <texture name="female_shaggy_hair" color="hair"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="eyes" layer="base" mesh="female_base_eyes"> <texture name="unisex_eye_shaded" color="105,55,55"/> </part> <part slot="hands" layer="base" mesh="female_base_hands"> <texture name="female_hands" color="skin"/> <texture name="unisex_tattoo_tribal" color="0,0,0"/> <texture name="unisex_face_dirt_overlay" color="172,33,50"/> </part> <part slot="chest" layer="base" mesh="female_base_chest"> <texture name="female_torso" color="skin"/> <texture name="female_tanktop" color="white"/> <texture name="unisex_face_dirt_overlay" color="172,33,50"/> <texture name="female_legs_wound" color="93,39,39,255"/> <texture name="male_head_wound" color="172,33,50"/> </part> <part slot="legs" layer="base" mesh="female_clothes_goth_pants"> <texture name="female_legs" color="skin"/> <texture name="unisex_clothes_goth_pants" color="0,0,0"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="outer" mesh="female_goth_boots"> <texture name="unisex_goth_boots" color="146,225,220,255"/> </part> </base_mesh_parts> <preview_mesh_parts/> <expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="-0.4"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0.4"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="-1"/> <gene name="rightMouthSmile_Frown" value="-1"/> <gene name="leftLowerLipUp_Down" value="0"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0"/> <gene name="rightBrowUp_Down" value="0"/> <gene name="midBrowUp_Down" value="0"/> </expression> <dna> <gene name="height" value="0.35"/> <gene name="headSize" value="0.33"/> <gene name="headWidth" value="0.25"/> <gene name="handsSize" value="0.25"/> <gene name="feetSize" value="0.25"/> <gene name="muscle" value="0.65"/> <gene name="weight" value="0.13"/> <gene name="gluteusSize" value="0"/> <gene name="earsSize" value="0.35"/> <gene name="earsPosition" value="0.9"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="0.5"/> <gene name="noseCurve" value="0.5"/> <gene name="noseWidth" value="0.18"/> <gene name="noseInclination" value="0.12"/> <gene name="nosePosition" value="0"/> <gene name="nosePronounced" value="0"/> <gene name="noseFlatten" value="0.1"/> <gene name="chinSize" value="0.5"/> <gene name="chinPronounced" value="0.8"/> <gene name="chinPosition" value="0.11"/> <gene name="mandibleSize" value="0.42"/> <gene name="jawsSize" value="0.25"/> <gene name="jawsPosition" value="0.9"/> <gene name="cheekSize" value="0.2"/> <gene name="cheekPosition" value="0.2"/> <gene name="lowCheekPronounced" value="0"/> <gene name="lowCheekPosition" value="0.8"/> <gene name="foreheadSize" value="0.1"/> <gene name="foreheadPosition" value="0.1"/> <gene name="lipsSize" value="0.1"/> <gene name="mouthSize" value="0.8"/> <gene name="eyeRotation" value="0.625"/> <gene name="eyeSize" value="2.5"/> <gene name="breastSize" value="0.6"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieFemaleRocker" extends="ZombieFemaleUMA" > <property name="Archetype" value="ZombieFemaleRocker"/> <property name="LootListOnDeath" value="80" /> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 20, 2016 Author Share Posted December 20, 2016 Zombie Hermit <archetype name="ZombieHermit" male="true" hair_color="100,100,100" eye_color="255,255,255" skin_color="135,205,255" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="male_base_face"> <texture name="male_head_zombie" color="skin"/> <texture name="male_shaggy_eyebrows" color="hair"/> <texture name="male_head_wound" color="78,15,15,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="head" layer="inner" mesh="male_hair_short_shaggy_hat"> <texture name="male_shaggy_hair" color="hair"/> <texture name="female_shaggy_hair_highlights" color="71,77,71,255"/> </part> <part slot="head" layer="middle" mesh="male_mouth_parts"> <texture name="male_head_zombie" color="255,255,255"/> <texture name="male_torso_wound" color="255,255,255"/> </part> <part slot="head" layer="outer" mesh="female_armor_leather_hood"> <texture name="unisex_armor_leather_hood" color="75,75,75"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="face" layer="base" mesh="male_shaggy_goatee"> <texture name="female_shaggy_hair" color="hair"/> <texture name="female_shaggy_hair_highlights" color="71,77,71,255"/> </part> <part slot="eyes" layer="base" mesh="male_base_eyes"> <texture name="unisex_eye_bloodshot" color="255,255,255"/> </part> <part slot="hands" layer="base" mesh="male_base_hands"> <texture name="male_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="hands" layer="outer" mesh="male_armor_cloth_hands"> <texture name="unisex_armor_cloth_hands" color="75,75,75"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="male_base_chest"> <texture name="male_torso" color="skin"/> <texture name="male_tshirt" color="116,97,76,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="outer" mesh="male_armor_cloth_chest"> <texture name="unisex_armor_cloth_chest" color="75,75,75"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="male_base_legs"> <texture name="male_legs" color="skin"/> <texture name="male_pants_01" color="15,15,15"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="outer" mesh="male_armor_cloth_legs"> <texture name="unisex_armor_cloth_legs" color="75,75,75"/> <texture name="female_legs_wound" color="93,39,39,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="base" mesh="male_base_feet"> <texture name="male_feet" color="skin"/> </part> <part slot="feet" layer="outer" mesh="male_armor_hide_boots"> <texture name="unisex_armor_hide_boots" color="78,78,78"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="-1"/> <gene name="rightMouthSmile_Frown" value="-1"/> <gene name="leftLowerLipUp_Down" value="-1"/> <gene name="rightLowerLipUp_Down" value="-1"/> <gene name="leftUpperLipUp_Down" value="1"/> <gene name="rightUpperLipUp_Down" value="-1"/> <gene name="leftCheekPuff_Squint" value="-1"/> <gene name="rightCheekPuff_Squint" value="-1"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0.09"/> <gene name="rightBrowUp_Down" value="0.09"/> <gene name="midBrowUp_Down" value="-1"/> </expression> <dna> <gene name="height" value="0.9"/> <gene name="headSize" value="1"/> <gene name="headWidth" value="0.01"/> <gene name="handsSize" value="0.6"/> <gene name="feetSize" value="0.6"/> <gene name="muscle" value="0.6"/> <gene name="weight" value="0.8"/> <gene name="gluteusSize" value="0.4"/> <gene name="earsSize" value="0.735"/> <gene name="earsPosition" value="1"/> <gene name="earsRotation" value="1"/> <gene name="noseSize" value="0"/> <gene name="noseCurve" value="0.5"/> <gene name="noseWidth" value="0.35"/> <gene name="noseInclination" value="0.13"/> <gene name="nosePosition" value="0.06"/> <gene name="nosePronounced" value="0.18"/> <gene name="noseFlatten" value="0.34"/> <gene name="chinSize" value="0.57"/> <gene name="chinPronounced" value="0.495"/> <gene name="chinPosition" value="0.245"/> <gene name="mandibleSize" value="0.59"/> <gene name="jawsSize" value="0.455"/> <gene name="jawsPosition" value="0.43"/> <gene name="cheekSize" value="0.06"/> <gene name="cheekPosition" value="0"/> <gene name="lowCheekPronounced" value="0.475"/> <gene name="lowCheekPosition" value="0.485"/> <gene name="foreheadSize" value="0.01"/> <gene name="foreheadPosition" value="0.45"/> <gene name="lipsSize" value="0.29"/> <gene name="mouthSize" value="0.685"/> <gene name="eyeRotation" value="0"/> <gene name="eyeSize" value="1"/> <gene name="breastSize" value="0.5"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieHermit" extends="zombieUMA"> <property name="Archetype" value="ZombieHermit"/> </entity_class> Link to comment Share on other sites More sharing options...
Guppycur Posted December 20, 2016 Share Posted December 20, 2016 That freak is nice. Link to comment Share on other sites More sharing options...
SanguumRides Posted December 20, 2016 Author Share Posted December 20, 2016 *You will have to change his loot list on death, or delete it. He has tons of hit points, which works well with head shots only, but you may also want to change. Zombie Bandit Juggernaut <archetype name="ZombieBanditJuggernaut" male="true" hair_color="214,177,117" eye_color="184,169,166" skin_color="15,32,14" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="male_base_face"> <texture name="male_head_zombie" color="skin"/> <texture name="male_shaggy_eyebrows" color="hair"/> <texture name="male_head_wound" color="78,15,15,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="head" layer="outer" mesh="unisex_armor_iron_helmet"> <texture name="unisex_armor_iron_helmet" color="78,78,78"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="face" layer="base" mesh="male_spaniard_goatee"> <texture name="female_shaggy_hair" color="hair"/> <texture name="female_shaggy_hair_highlights" color="71,77,71,255"/> </part> <part slot="eyes" layer="inner" mesh="male_base_eyes"> <texture name="unisex_eye_bloodshot" color="240,12,12,255"/> </part> <part slot="hands" layer="base" mesh="male_base_hands"> <texture name="male_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="hands" layer="outer" mesh="male_armor_iron_gloves"> <texture name="male_armor_iron_gloves" color="78,78,78"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="male_shirt"> <texture name="male_torso" color="skin"/> <texture name="unisex_shirt" color="51,51,0"/> <texture name="male_torso_wound" color="93,39,39,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="outer" mesh="male_armor_iron_chest"> <texture name="male_armor_iron_chest" color="78,78,78"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="male_clothes_denim_pants"> <texture name="male_legs" color="skin"/> <texture name="male_pants_01" color="51,51,0"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="outer" mesh="male_armor_iron_pants"> <texture name="male_armor_iron_pants" color="78,78,78"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="base" mesh="male_base_feet"> <texture name="male_feet" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="outer" mesh="male_armor_iron_boots"> <texture name="male_armor_iron_boots" color="78,78,78"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0.25"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="-1"/> <gene name="rightMouthSmile_Frown" value="-1"/> <gene name="leftLowerLipUp_Down" value="-1"/> <gene name="rightLowerLipUp_Down" value="-1"/> <gene name="leftUpperLipUp_Down" value="1"/> <gene name="rightUpperLipUp_Down" value="-1"/> <gene name="leftCheekPuff_Squint" value="-1"/> <gene name="rightCheekPuff_Squint" value="-1"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0.09"/> <gene name="rightBrowUp_Down" value="0.09"/> <gene name="midBrowUp_Down" value="-1"/> </expression> <dna> <gene name="height" value="1"/> <gene name="headSize" value="0.675"/> <gene name="headWidth" value="0.31"/> <gene name="handsSize" value="0.44"/> <gene name="feetSize" value="0.49"/> <gene name="muscle" value="0.805"/> <gene name="weight" value="0.44"/> <gene name="gluteusSize" value="0.41"/> <gene name="earsSize" value="0.47"/> <gene name="earsPosition" value="0.68"/> <gene name="earsRotation" value="0.485"/> <gene name="noseSize" value="0.425"/> <gene name="noseCurve" value="0.51"/> <gene name="noseWidth" value="0.52"/> <gene name="noseInclination" value="0.38"/> <gene name="nosePosition" value="0.47"/> <gene name="nosePronounced" value="0.35"/> <gene name="noseFlatten" value="0.4"/> <gene name="chinSize" value="0.4"/> <gene name="chinPronounced" value="0.36"/> <gene name="chinPosition" value="0.315"/> <gene name="mandibleSize" value="0.27"/> <gene name="jawsSize" value="0.305"/> <gene name="jawsPosition" value="0.43"/> <gene name="cheekSize" value="0.165"/> <gene name="cheekPosition" value="0.24"/> <gene name="lowCheekPronounced" value="0.115"/> <gene name="lowCheekPosition" value="0.31"/> <gene name="foreheadSize" value="0.33"/> <gene name="foreheadPosition" value="0.01"/> <gene name="lipsSize" value="0.515"/> <gene name="mouthSize" value="0.37"/> <gene name="eyeRotation" value="0.275"/> <gene name="eyeSize" value="0.495"/> <gene name="breastSize" value="0.72"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieBanditJuggernaut" extends="zombieUMA" > <property name="Archetype" value="ZombieBanditJuggernaut"/> <property name="MaxHealth" value="20000" /> <property name="WalkType" value="2" /> <property name="LootListOnDeath" value="87" /> <property name="HandItem" value="handStrongZombie" /> <property name="ExperienceGain" value="1150"/> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 20, 2016 Author Share Posted December 20, 2016 Zombie Biker Chick <archetype name="ZombieBikerChick" male="false" hair_color="0,0,0" eye_color="255,255,255" skin_color="135,176,169" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="female_base_face"> <texture name="female_head_zombie" color="skin"/> <texture name="female_hair_overlay" color="hair"/> <texture name="female_eyebrow_round" color="hair"/> <texture name="unisex_face_dirt_overlay" color="255,15,15,255"/> <texture name="female_head_wound" color="55,4,4"/> </part> <part slot="head" layer="inner" mesh="female_hair_long"> <texture name="female_shaggy_hair" color="hair"/> <texture name="female_shaggy_hair_highlights" color="60,2,2"/> </part> <part slot="eyes" layer="inner" mesh="unisex_gear_shades"> <texture name="unisex_gear_shades" color="20,20,20"/> </part> <part slot="eyes" layer="base" mesh="female_base_eyes"> <texture name="unisex_eye_shaded" color="255,255,255"/> </part> <part slot="hands" layer="base" mesh="female_base_hands"> <texture name="female_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="55,4,4"/> </part> <part slot="chest" layer="base" mesh="female_base_chest"> <texture name="female_torso_nude" color="skin"/> <texture name="female_torso_bra" color="255,255,255"/> <texture name="unisex_dirt_overlay" color="55,4,4"/> </part> <part slot="chest" layer="outer" mesh="female_jacket"> <texture name="unisex_jacket" color="20,20,20"/> <texture name="unisex_dirt_overlay" color="50,30,30"/> </part> <part slot="legs" layer="base" mesh="female_clothes_goth_pants"> <texture name="female_legs" color="skin"/> <texture name="unisex_clothes_goth_pants" color="0,0,0"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="base" mesh="female_armor_leather_feet"> <texture name="armor_leather_boots" color="0,0,0"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0.35"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="-1"/> <gene name="rightMouthSmile_Frown" value="-1"/> <gene name="leftLowerLipUp_Down" value="0"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0"/> <gene name="rightBrowUp_Down" value="0"/> <gene name="midBrowUp_Down" value="0"/> </expression> <dna> <gene name="height" value="0.65"/> <gene name="headSize" value="0.4"/> <gene name="headWidth" value="0"/> <gene name="handsSize" value="0.32"/> <gene name="feetSize" value="0.2"/> <gene name="muscle" value="0.55"/> <gene name="weight" value="0.2"/> <gene name="gluteusSize" value="0.3"/> <gene name="earsSize" value="0.35"/> <gene name="earsPosition" value="0.9"/> <gene name="earsRotation" value="0"/> <gene name="noseSize" value="0"/> <gene name="noseCurve" value="0.5"/> <gene name="noseWidth" value="0.18"/> <gene name="noseInclination" value="0.12"/> <gene name="nosePosition" value="0.5"/> <gene name="nosePronounced" value="0"/> <gene name="noseFlatten" value="0"/> <gene name="chinSize" value="0.5"/> <gene name="chinPronounced" value="0.8"/> <gene name="chinPosition" value="0.11"/> <gene name="mandibleSize" value="0.42"/> <gene name="jawsSize" value="0.25"/> <gene name="jawsPosition" value="0.9"/> <gene name="cheekSize" value="0"/> <gene name="cheekPosition" value="0"/> <gene name="lowCheekPronounced" value="0"/> <gene name="lowCheekPosition" value="0.8"/> <gene name="foreheadSize" value="0"/> <gene name="foreheadPosition" value="0"/> <gene name="lipsSize" value="0.1"/> <gene name="mouthSize" value="0.8"/> <gene name="eyeRotation" value="1"/> <gene name="eyeSize" value="0.7"/> <gene name="breastSize" value="0.21"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieBikerChick" extends="ZombieFemaleUMA"> <property name="Archetype" value="ZombieCannibalFemale"/> <property name="LootListOnDeath" value="83" /> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 20, 2016 Author Share Posted December 20, 2016 That freak is nice. Heh, thanks Guppycur! Link to comment Share on other sites More sharing options...
SanguumRides Posted December 20, 2016 Author Share Posted December 20, 2016 [table=width: 788, class: grid, align: center] [tr] [td]Zombie Prisoner[/td] [td]ZombieNude[/td] [td]ZombieInfectedLady[/td] [td]ZombieInfectedSurvivor[/td] [/tr] [tr] [td][/td] [td][/td] [td][/td] [td][/td] [/tr] [/table] The first one is just another prisoner/inmate zombie like the ones in Bad Company, couldn't figure out how to get the arm tattoos to appear however... The next 3 are my attempts to recreate the original zombies like n2n1 suggested. I don't think they turned out too well though. As I was making them I realized how plain the original zombies were, and hard to recreate beyond the same clothes and basic body types. I sorta gave up after these 3, as the last one that TFP hadn't already remade themselves was the woman in the blue dress, but she would just look the same as the one in red. They actually already recreated the infected survivor too, but changed his appearance/colour. These might be ok to add to the many others as part of a crowd if you are looking for tons of variety. Link to comment Share on other sites More sharing options...
SanguumRides Posted December 20, 2016 Author Share Posted December 20, 2016 Zombie Prisoner archetypes.xml <archetype name="ZombiePrisoner" male="true" hair_color="12,12,12" eye_color="184,169,166" skin_color="135,176,169" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="male_base_face"> <texture name="male_head_zombie" color="skin"/> <texture name="male_head_wound" color="135,15,15,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="eyes" layer="base" mesh="male_base_eyes"> <texture name="unisex_eye_bloodshot" color="255,255,255"/> </part> <part slot="face" layer="base" mesh="male_lawman_mustache"> <texture name="male_shaggy_hair" color="hair"/> </part> <part slot="head" layer="outer" mesh="unisex_viking_braid"> <texture name="unisex_viking_braid" color="hair"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="hands" layer="base" mesh="male_base_hands"> <texture name="male_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="male_base_chest"> <texture name="male_torso" color="skin"/> <texture name="male_tanktop" color="255,255,255"/> <texture name="male_torso_wound" color="175,15,15,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="male_clothes_army_pants"> <texture name="unisex_clothes_army_pants" color="255,102,0"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="base" mesh="male_worn_boots"> <texture name="male_worn_boots" color="60,60,60"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="0.9"/> <gene name="rightMouthSmile_Frown" value="0.9"/> <gene name="leftLowerLipUp_Down" value="0"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0"/> <gene name="rightBrowUp_Down" value="0"/> <gene name="midBrowUp_Down" value="0"/> </expression> <dna> <gene name="height" value="1.2"/> <gene name="headSize" value="0.76"/> <gene name="headWidth" value="0.57"/> <gene name="handsSize" value="0.275"/> <gene name="feetSize" value="0.6"/> <gene name="muscle" value="1.1"/> <gene name="weight" value="0.6"/> <gene name="gluteusSize" value="0.57"/> <gene name="earsSize" value="0.76"/> <gene name="earsPosition" value="0.545"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="0.7"/> <gene name="noseCurve" value="0.53"/> <gene name="noseWidth" value="0.49"/> <gene name="noseInclination" value="0.13"/> <gene name="nosePosition" value="0"/> <gene name="nosePronounced" value="0.45"/> <gene name="noseFlatten" value="0.59"/> <gene name="chinSize" value="0.28"/> <gene name="chinPronounced" value="0.54"/> <gene name="chinPosition" value="0.5"/> <gene name="mandibleSize" value="0.46"/> <gene name="jawsSize" value="0.625"/> <gene name="jawsPosition" value="0.5"/> <gene name="cheekSize" value="0.995"/> <gene name="cheekPosition" value="1"/> <gene name="lowCheekPronounced" value="0.51"/> <gene name="lowCheekPosition" value="0.125"/> <gene name="foreheadSize" value="0"/> <gene name="foreheadPosition" value="0"/> <gene name="lipsSize" value="0"/> <gene name="mouthSize" value="0.115"/> <gene name="eyeRotation" value="0.31"/> <gene name="eyeSize" value="1"/> <gene name="breastSize" value="0"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombiePrisoner" extends="zombieUMA"> <property name="Archetype" value="ZombiePrisoner"/> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 20, 2016 Author Share Posted December 20, 2016 ZombieNude archetypes.xml <archetype name="ZombieNude" male="true" hair_color="100,100,100" eye_color="40,20,20" skin_color="145,176,169" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="male_asian_face"> <texture name="male_head_zombie" color="skin"/> <texture name="male_head_wound" color="122,33,50"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="eyes" layer="base" mesh="male_asian_eyes"> <texture name="unisex_eye_shaded" color="255,255,255"/> </part> <part slot="hands" layer="base" mesh="male_base_hands"> <texture name="male_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="male_base_chest"> <texture name="male_torso" color="skin"/> <texture name="male_torso_wound" color="72,33,50"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="male_base_legs"> <texture name="male_legs" color="skin"/> <texture name="male_shorts" color="195,185,185"/> <texture name="unisex_face_dirt_overlay" color="172,33,50"/> <texture name="female_legs_wound" color="93,39,39,255"/> <texture name="male_head_wound" color="172,33,50"/> </part> <part slot="feet" layer="base" mesh="male_base_feet"> <texture name="male_feet" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="-1"/> <gene name="rightMouthSmile_Frown" value="-1"/> <gene name="leftLowerLipUp_Down" value="-1"/> <gene name="rightLowerLipUp_Down" value="-1"/> <gene name="leftUpperLipUp_Down" value="1"/> <gene name="rightUpperLipUp_Down" value="-1"/> <gene name="leftCheekPuff_Squint" value="-1"/> <gene name="rightCheekPuff_Squint" value="-1"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0.09"/> <gene name="rightBrowUp_Down" value="0.09"/> <gene name="midBrowUp_Down" value="-1"/> </expression> <dna> <gene name="height" value="0.9"/> <gene name="headSize" value="1"/> <gene name="headWidth" value="0.01"/> <gene name="handsSize" value="0.6"/> <gene name="feetSize" value="0.6"/> <gene name="muscle" value="0"/> <gene name="weight" value="0"/> <gene name="gluteusSize" value="0.4"/> <gene name="earsSize" value="0.735"/> <gene name="earsPosition" value="1"/> <gene name="earsRotation" value="1"/> <gene name="noseSize" value="0"/> <gene name="noseCurve" value="0.5"/> <gene name="noseWidth" value="0.35"/> <gene name="noseInclination" value="0.13"/> <gene name="nosePosition" value="0.06"/> <gene name="nosePronounced" value="0.18"/> <gene name="noseFlatten" value="0.34"/> <gene name="chinSize" value="0.57"/> <gene name="chinPronounced" value="0.495"/> <gene name="chinPosition" value="0.245"/> <gene name="mandibleSize" value="0.59"/> <gene name="jawsSize" value="0.455"/> <gene name="jawsPosition" value="0.43"/> <gene name="cheekSize" value="0.06"/> <gene name="cheekPosition" value="0"/> <gene name="lowCheekPronounced" value="0.475"/> <gene name="lowCheekPosition" value="0.485"/> <gene name="foreheadSize" value="0.01"/> <gene name="foreheadPosition" value="0.45"/> <gene name="lipsSize" value="0.29"/> <gene name="mouthSize" value="0.685"/> <gene name="eyeRotation" value="0"/> <gene name="eyeSize" value="1"/> <gene name="breastSize" value="0.5"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieNude" extends="zombieUMA"> <property name="Archetype" value="ZombieNude"/> <property name="WalkType" value="3"/> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 20, 2016 Author Share Posted December 20, 2016 ZombieInfectedLady archetypes.xml <archetype name="ZombieInfectedLady" male="false" hair_color="60,25,23" eye_color="70,80,70" skin_color="75,99,130" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="female_base_face"> <texture name="female_head" color="skin"/> <texture name="female_hair_overlay" color="hair"/> <texture name="female_eyebrow_curve" color="hair"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="face" layer="base" mesh="male_shaggy_hair"> <texture name="male_shaggy_hair" color="hair"/> </part> <part slot="head" layer="inner" mesh="male_hair_bun"> <texture name="female_shaggy_hair" color="hair"/> </part> <part slot="eyes" layer="inner" mesh="female_base_eyelashes"> <texture name="female_eyelashes" color="hair"/> </part> <part slot="eyes" layer="base" mesh="female_base_eyes"> <texture name="unisex_eye_shaded" color="255,255,255"/> </part> <part slot="hands" layer="base" mesh="female_base_hands"> <texture name="female_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="female_base_chest"> <texture name="female_torso_nude" color="skin"/> <texture name="female_tanktop" color="108,30,30"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="female_base_legs"> <texture name="female_legs" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="inner" mesh="female_skirt"> <texture name="unisex_skirt" color="108,30,30"/> <texture name="unisex_face_dirt_overlay" color="172,33,50"/> </part> <part slot="feet" layer="base" mesh="female_base_feet"> <texture name="female_feet" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="0"/> <gene name="rightMouthSmile_Frown" value="0"/> <gene name="leftLowerLipUp_Down" value="0"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0"/> <gene name="rightBrowUp_Down" value="0"/> <gene name="midBrowUp_Down" value="0"/> </expression> <dna> <gene name="height" value="0.66"/> <gene name="headSize" value="0.5"/> <gene name="headWidth" value="0.5"/> <gene name="handsSize" value="0.395"/> <gene name="feetSize" value="0.64"/> <gene name="muscle" value="0.24"/> <gene name="weight" value="0.16"/> <gene name="gluteusSize" value="0.67"/> <gene name="earsSize" value="0.49"/> <gene name="earsPosition" value="0.5"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="0.5"/> <gene name="noseCurve" value="0.5"/> <gene name="noseWidth" value="0.5"/> <gene name="noseInclination" value="0.5"/> <gene name="nosePosition" value="0.57"/> <gene name="nosePronounced" value="0.76"/> <gene name="noseFlatten" value="0.5"/> <gene name="chinSize" value="0.22"/> <gene name="chinPronounced" value="0.01"/> <gene name="chinPosition" value="0.09"/> <gene name="mandibleSize" value="0.5"/> <gene name="jawsSize" value="0.5"/> <gene name="jawsPosition" value="0.52"/> <gene name="cheekSize" value="0.44"/> <gene name="cheekPosition" value="0.87"/> <gene name="lowCheekPronounced" value="0.5"/> <gene name="lowCheekPosition" value="0.5"/> <gene name="foreheadSize" value="0.5"/> <gene name="foreheadPosition" value="0.03"/> <gene name="lipsSize" value="0.66"/> <gene name="mouthSize" value="0.6"/> <gene name="eyeRotation" value="0.5"/> <gene name="eyeSize" value="1"/> <gene name="breastSize" value="0.265"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieInfectedLady" extends="zombieUMA"> <property name="Archetype" value="ZombieInfectedLady"/> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 20, 2016 Author Share Posted December 20, 2016 ZombieInfectedSurvivor archetypes.xml <archetype name="ZombieInfectedSurvivor" male="true" hair_color="20,20,20" eye_color="99,62,14" skin_color="115,139,210" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="male_base_face"> <texture name="male_head_zombie" color="skin"/> <texture name="male_eyebrow_flat" color="hair"/> <texture name="female_head_wound" color="55,4,4"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="eyes" layer="base" mesh="male_base_eyes"> <texture name="unisex_eye_shaded" color="255,255,255"/> </part> <part slot="head" layer="middle" mesh="male_mouth_parts"> <texture name="male_head_zombie" color="255,255,255"/> <texture name="male_head_wound" color="175,15,15,255"/> <texture name="male_torso_wound" color="255,255,255"/> </part> <part slot="hands" layer="base" mesh="male_base_hands"> <texture name="male_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="male_shirt"> <texture name="unisex_shirt" color="2,15,2"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="male_base_legs"> <texture name="male_legs" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="male_clothes_denim_pants"> <texture name="male_pants_01" color="150,170,170"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="base" mesh="male_worn_boots"> <texture name="male_worn_boots" color="255,255,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="1"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="-0.53"/> <gene name="rightMouthSmile_Frown" value="-0.53"/> <gene name="leftLowerLipUp_Down" value="-1"/> <gene name="rightLowerLipUp_Down" value="-1"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0.23"/> <gene name="rightBrowUp_Down" value="0.23"/> <gene name="midBrowUp_Down" value="-0.43"/> </expression> <dna> <gene name="height" value="0.75"/> <gene name="headSize" value="0.6"/> <gene name="headWidth" value="0.5"/> <gene name="handsSize" value="0.6"/> <gene name="feetSize" value="0.5"/> <gene name="muscle" value="0.6"/> <gene name="weight" value="0.5"/> <gene name="gluteusSize" value="0.4"/> <gene name="earsSize" value="0.61"/> <gene name="earsPosition" value="0.62"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="0.855"/> <gene name="noseCurve" value="1"/> <gene name="noseWidth" value="0.85"/> <gene name="noseInclination" value="0.31"/> <gene name="nosePosition" value="0.68"/> <gene name="nosePronounced" value="0.58"/> <gene name="noseFlatten" value="0.5"/> <gene name="chinSize" value="0.5"/> <gene name="chinPronounced" value="0.5"/> <gene name="chinPosition" value="0.5"/> <gene name="mandibleSize" value="0.95"/> <gene name="jawsSize" value="0.795"/> <gene name="jawsPosition" value="0.5"/> <gene name="cheekSize" value="0.355"/> <gene name="cheekPosition" value="0.5"/> <gene name="lowCheekPronounced" value="0.5"/> <gene name="lowCheekPosition" value="0.44"/> <gene name="foreheadSize" value="0.5"/> <gene name="foreheadPosition" value="0.455"/> <gene name="lipsSize" value="0.5"/> <gene name="mouthSize" value="1"/> <gene name="eyeRotation" value="0.505"/> <gene name="eyeSize" value="0.995"/> <gene name="breastSize" value="0.5"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieInfectedSurvivor" extends="zombieUMA"> <property name="Archetype" value="ZombieInfectedSurvivor"/> </entity_class> Link to comment Share on other sites More 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Gareee Posted December 20, 2016 Share Posted December 20, 2016 I don't mind the same zombie in different clothing colors at all... It adds much needed variety. And that new fat grandma should be named Sweet Henrietta...Lol! Link to comment Share on other sites More sharing options...
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