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New UMA Zombies


SanguumRides

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The first one is just another prisoner/inmate zombie like the ones in Bad Company, couldn't figure out how to get the arm tattoos to appear however...

 

The next 3 are my attempts to recreate the original zombies like n2n1 suggested. I don't think they turned out too well though. As I was making them I realized how plain the original zombies were, and hard to recreate beyond the same clothes and basic body types. I sorta gave up after these 3, as the last one that TFP hadn't already remade themselves was the woman in the blue dress, but she would just look the same as the one in red. They actually already recreated the infected survivor too, but changed his appearance/colour. These might be ok to add to the many others as part of a crowd if you are looking for tons of variety.

Yes, coincidences are not very many :D

.... but honestly... I still likes them more than the new faceless crowd of dwarfs.

I try to insert them in the primary spawning. let's see what happens :)

 

Is it possible in this tool to use custom texture ?

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No, it just pulls from available resources; you can use some tricks, like using a leather hood as a face texture (like he did with the freak and like stompy did with mord) but you're pretty much stuck with the in-game resources.

 

(similarities, not coincidences, but nice attempt!)

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:D...but I did not expect that, this phrase would be weird...

I meant that their faces seem all the same grey, i do not distinguish between them.

I still can't determine the distance someone runs up to me, Darlene or Marlene?

While it may be no matter....;)

 

"The crowd of dwarfs" - is that they (for the first time - in A13) become short and thick. Running around like a dwarf from Warcraft...

Remember Infected Survivor was huge and towered over you...? ;)

They had more personality. Can be sometimes ridiculous. But it was still memorable characters. I liked it...

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i like this mods

 

[table=width: 788, class: grid, align: center]

[tr]

[td]Zombie Driver[/td]

[td]Zombie Psycho[/td]

[td]Zombie Bandit Sharpshooter[/td]

[td]Zombie Kim[/td]

[/tr]

[tr]

[td]xSvv9Ef.png[/td]

[td]KVBiivx.png[/td]

[td]GHOjnqd.png[/td]

[td]cETPLMU.png[/td]

 

[/tr]

 

[/table]

 

i like this mods

but no entityclasses.xml code?

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Zombie Fiend

7FmYpxy.png

 

 

archetypes.xml


	<archetype name="ZombieFiend" male="true" hair_color="40,37,22" eye_color="41,40,157" skin_color="176,166,166" type="Player" stance="Like" voice_set="trader">
	<base_mesh_parts>
		<part slot="head" layer="base" mesh="male_base_face">
			<texture name="male_head_zombie" color="skin"/>
			<texture name="male_hair_overlay" color="hair"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="head" layer="inner" mesh="male_hair_buns">
			<texture name="male_hair_overlay" color="hair"/>
			<texture name="male_shaggy_hair_highlights" color="199,9,27,255"/>
		</part>
		<part slot="eyes" layer="base" mesh="male_base_eyes">
			<texture name="unisex_eye_shaded" color="251,246,246,255"/>
			<texture name="unisex_iris_large" color="eye"/>
			<texture name="unisex_eye_bloodshot" color="255,255,255"/>
		</part>
		<part slot="hands" layer="base" mesh="male_base_hands">
			<texture name="male_hands" color="skin"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
			<texture name="female_legs_wound" color="93,39,39,255"/>
		</part>
		<part slot="head" layer="outer" mesh="female_armor_hide_hood">
			<texture name="unisex_armor_hide_hood" color="116,97,76,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
  		<part slot="head" layer="inner" mesh="unisex_gear_bandana">
			<texture name="unisex_gear_bandana" color="0,0,0"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>			
		<part slot="chest" layer="base" mesh="male_base_chest">
			<texture name="male_torso" color="skin"/>
    			<texture name="male_torso_wound" color="93,39,39,255"/>
			<texture name="female_legs_wound" color="93,39,39,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="legs" layer="base" mesh="male_base_legs">
			<texture name="male_legs" color="skin"/>
		</part>
		<part slot="legs" layer="base" mesh="male_clothes_denim_pants">
			<texture name="male_legs" color="skin"/>
			<texture name="male_pants_01" color="116,97,76,255"/>
		</part>
		<part slot="feet" layer="base" mesh="male_base_feet">
			<texture name="male_feet" color="skin"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="feet" layer="outer" mesh="male_plant_fiber_shoes">
			<texture name="unisex_fiberCloth_shoes" color="129,133,72,255"/>
		</part>
	</base_mesh_parts>
	<preview_mesh_parts>
	</preview_mesh_parts>
	<expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
		<gene name="neckUp_Down" value="0"/>
		<gene name="neckLeft_Right" value="0"/>
		<gene name="neckTiltLeft_Right" value="0.5"/>
		<gene name="headUp_Down" value="-2"/>
		<gene name="headLeft_Right" value="0"/>
		<gene name="headTiltLeft_Right" value="0"/>
		<gene name="jawOpen_Close" value="0"/>
		<gene name="jawForward_Back" value="0"/>
		<gene name="jawLeft_Right" value="0"/>
		<gene name="mouthLeft_Right" value="0"/>
		<gene name="mouthUp_Down" value="0"/>
		<gene name="mouthNarrow_Pucker" value="0"/>
		<gene name="tongueOut" value="0"/>
		<gene name="tongueCurl" value="0"/>
		<gene name="tongueUp_Down" value="0"/>
		<gene name="tongueLeft_Right" value="0"/>
		<gene name="tongueWide_Narrow" value="0"/>
		<gene name="leftMouthSmile_Frown" value="0"/>
		<gene name="rightMouthSmile_Frown" value="0"/>
		<gene name="leftLowerLipUp_Down" value="0"/>
		<gene name="rightLowerLipUp_Down" value="0"/>
		<gene name="leftUpperLipUp_Down" value="0"/>
		<gene name="rightUpperLipUp_Down" value="0"/>
		<gene name="leftCheekPuff_Squint" value="0"/>
		<gene name="rightCheekPuff_Squint" value="0"/>
		<gene name="noseSneer" value="0"/>
		<gene name="leftEyeOpen_Close" value="0"/>
		<gene name="rightEyeOpen_Close" value="0"/>
		<gene name="leftEyeUp_Down" value="0"/>
		<gene name="rightEyeUp_Down" value="0"/>
		<gene name="leftEyeIn_Out" value="0"/>
		<gene name="rightEyeIn_Out" value="0"/>
		<gene name="browsIn" value="0"/>
		<gene name="leftBrowUp_Down" value="0"/>
		<gene name="rightBrowUp_Down" value="0"/>
		<gene name="midBrowUp_Down" value="0"/>
	</expression>
	<dna>
		<gene name="height" value="0.845"/>
		<gene name="headSize" value="0.62"/>
		<gene name="headWidth" value="0.555"/>
		<gene name="handsSize" value="0.495"/>
		<gene name="feetSize" value="0.71"/>
		<gene name="muscle" value="0.5"/>
		<gene name="weight" value="0.4"/>
		<gene name="gluteusSize" value="0.6"/>
		<gene name="earsSize" value="0.35"/>
		<gene name="earsPosition" value="0.32"/>
		<gene name="earsRotation" value="0.26"/>
		<gene name="noseSize" value="0"/>
		<gene name="noseCurve" value="0.33"/>
		<gene name="noseWidth" value="0.16"/>
		<gene name="noseInclination" value="0.135"/>
		<gene name="nosePosition" value="0.06"/>
		<gene name="nosePronounced" value="0.03"/>
		<gene name="noseFlatten" value="0.25"/>
		<gene name="chinSize" value="0.375"/>
		<gene name="chinPronounced" value="0.41"/>
		<gene name="chinPosition" value="0.52"/>
		<gene name="mandibleSize" value="0.38"/>
		<gene name="jawsSize" value="0.01"/>
		<gene name="jawsPosition" value="0.23"/>
		<gene name="cheekSize" value="0.19"/>
		<gene name="cheekPosition" value="0.275"/>
		<gene name="lowCheekPronounced" value="0.21"/>
		<gene name="lowCheekPosition" value="0.37"/>
		<gene name="foreheadSize" value="0.19"/>
		<gene name="foreheadPosition" value="0.13"/>
		<gene name="lipsSize" value="0.535"/>
		<gene name="mouthSize" value="0.46"/>
		<gene name="eyeRotation" value="0.59"/>
		<gene name="eyeSize" value="0.565"/>
		<gene name="breastSize" value="0.49"/>
	</dna>
</archetype>

 

entityclasses.xml

 <entity_class name="ZombieFiend" extends="zombieUMA">
   <property name="Archetype" value="ZombieFiend"/>
 </entity_class>

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Zombie Hunter 2

mhDRpLU.png

 

 

archetypes.xml


 <archetype name="ZombieHunter2" male="true" hair_color="0,0,0" eye_color="0,0,0" skin_color="135,205,255" type="Player">
   <base_mesh_parts>
     <part slot="head" layer="base" mesh="male_base_face">
       <texture name="male_head_zombie" color="skin"/>
       <texture name="male_hair_overlay" color="hair"/>
   	<texture name="male_head_beard" color="hair"/>
    <texture name="male_eyebrow_angled" color="hair"/>
	<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
     </part>
     <part slot="head" layer="inner" mesh="male_base_hair">
       <texture name="male_base_hair" color="hair"/>
     </part>
  <part slot="face" layer="base" mesh="male_shaggy_beard">
			<texture name="male_shaggy_hair" color="hair"/>
		</part>
     <part slot="eyes" layer="base" mesh="male_base_eyes">
       <texture name="unisex_eye_shaded" color="255,255,255"/>
     </part>
     <part slot="hands" layer="base" mesh="male_base_hands">
       <texture name="male_hands" color="skin"/>
     </part>
     <part slot="chest" layer="base" mesh="male_base_chest">
       <texture name="male_torso" color="skin"/>
       <texture name="male_tanktop" color="0,0,0"/>
	<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
     </part>
  			<part slot="eyes" layer="inner" mesh="unisex_gear_shades">
			<texture name="unisex_gear_shades" color="205,205,205"/>
		</part>
		<part slot="legs" layer="base" mesh="male_clothes_army_pants">
			<texture name="unisex_clothes_army_pants" color="194,178,165,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="chest" layer="outer" mesh="male_armor_kevlar_vest">
               <texture name="unisex_armor_kevlar_vest" color="253,119,6,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
           </part>
		<part slot="feet" layer="base" mesh="male_goth_boots">
			<texture name="unisex_goth_boots" color="1,1,1"/>
		</part>
		<part slot="head" layer="outer" mesh="unisex_gear_ballcap">
			<texture name="unisex_gear_ballcap" color="193,59,6,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
	    <part slot="back" layer="outer" mesh="unisex_gear_backpack01">
			<texture name="unisex_gear_backpack01" color="116,97,76,255"/>
			<texture name="unisex_face_dirt_overlay" color="241,15,15,255"/>
		</part>
		<part slot="hands" layer="base" mesh="female_armor_kevlar_gloves">
			<texture name="unisex_armor_kevlar_gloves" color="0,25,0"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
   </base_mesh_parts>
   <preview_mesh_parts>
   </preview_mesh_parts>
   <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
     <gene name="neckUp_Down" value="0"/>
     <gene name="neckLeft_Right" value="0"/>
     <gene name="neckTiltLeft_Right" value="0"/>
     <gene name="headUp_Down" value="0"/>
     <gene name="headLeft_Right" value="0"/>
     <gene name="headTiltLeft_Right" value="0"/>
     <gene name="jawOpen_Close" value="0"/>
     <gene name="jawForward_Back" value="0"/>
     <gene name="jawLeft_Right" value="0"/>
     <gene name="mouthLeft_Right" value="0"/>
     <gene name="mouthUp_Down" value="0"/>
     <gene name="mouthNarrow_Pucker" value="0"/>
     <gene name="tongueOut" value="0"/>
     <gene name="tongueCurl" value="0"/>
     <gene name="tongueUp_Down" value="0"/>
     <gene name="tongueLeft_Right" value="0"/>
     <gene name="tongueWide_Narrow" value="0"/>
     <gene name="leftMouthSmile_Frown" value="0"/>
     <gene name="rightMouthSmile_Frown" value="0"/>
     <gene name="leftLowerLipUp_Down" value="0"/>
     <gene name="rightLowerLipUp_Down" value="0"/>
     <gene name="leftUpperLipUp_Down" value="0"/>
     <gene name="rightUpperLipUp_Down" value="0"/>
     <gene name="leftCheekPuff_Squint" value="0"/>
     <gene name="rightCheekPuff_Squint" value="0"/>
     <gene name="noseSneer" value="0"/>
     <gene name="leftEyeOpen_Close" value="0"/>
     <gene name="rightEyeOpen_Close" value="0"/>
     <gene name="leftEyeUp_Down" value="0"/>
     <gene name="rightEyeUp_Down" value="0"/>
     <gene name="leftEyeIn_Out" value="0"/>
     <gene name="rightEyeIn_Out" value="0"/>
     <gene name="browsIn" value="0"/>
     <gene name="leftBrowUp_Down" value="0"/>
     <gene name="rightBrowUp_Down" value="0"/>
     <gene name="midBrowUp_Down" value="0"/>
   </expression>
   <dna>
     <gene name="height" value="0.5"/>
     <gene name="headSize" value="0.5"/>
     <gene name="headWidth" value="0.5"/>
     <gene name="handsSize" value="0.5"/>
     <gene name="feetSize" value="0.5"/>
     <gene name="muscle" value="0.75"/>
     <gene name="weight" value="0.5"/>
     <gene name="gluteusSize" value="0.5"/>
     <gene name="earsSize" value="0.5"/>
     <gene name="earsPosition" value="0.5"/>
     <gene name="earsRotation" value="0.5"/>
     <gene name="noseSize" value="0.5"/>
     <gene name="noseCurve" value="0.5"/>
     <gene name="noseWidth" value="0.5"/>
     <gene name="noseInclination" value="0.5"/>
     <gene name="nosePosition" value="0.5"/>
     <gene name="nosePronounced" value="0.5"/>
     <gene name="noseFlatten" value="0.5"/>
     <gene name="chinSize" value="0.5"/>
     <gene name="chinPronounced" value="0.5"/>
     <gene name="chinPosition" value="0.5"/>
     <gene name="mandibleSize" value="0.5"/>
     <gene name="jawsSize" value="0.5"/>
     <gene name="jawsPosition" value="0.5"/>
     <gene name="cheekSize" value="0.5"/>
     <gene name="cheekPosition" value="0.5"/>
     <gene name="lowCheekPronounced" value="0.5"/>
     <gene name="lowCheekPosition" value="0.5"/>
     <gene name="foreheadSize" value="0.5"/>
     <gene name="foreheadPosition" value="0.5"/>
     <gene name="lipsSize" value="0.5"/>
     <gene name="mouthSize" value="0.5"/>
     <gene name="eyeRotation" value="0.5"/>
     <gene name="eyeSize" value="0.5"/>
     <gene name="breastSize" value="0.5"/>
   </dna>
 </archetype>

 

entityclasses.xml

 <entity_class name="ZombieHunter2" extends="zombieUMA">
   <property name="Archetype" value="ZombieHunter2"/>
   <property name="WalkType" value="7"/>
 </entity_class>

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Zombie Frozen

waIYR24.png

 

 

archetypes.xml


	<archetype name="ZombieFrozen" male="false" hair_color="255,255,255" eye_color="241,246,241" skin_color="52,89,117" type="Player" stance="Like" voice_set="trader">
	<base_mesh_parts>
		<part slot="head" layer="base" mesh="female_base_face">
			<texture name="female_head_zombie" color="skin"/>
			<texture name="female_eyebrow_round" color="hair"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="face" layer="base" mesh="female_base_face">
			<texture name="male_skull_overlay" color="skin"/>
			<texture name="unisex_face_dirt_overlay" color="white"/>
		</part>
		<part slot="face" layer="base" mesh="male_mouth_parts">
			<texture name="male_head_zombie" color="220,137,69,255"/>
			<texture name="unisex_face_dirt_overlay" color="178,15,15,255"/>
		</part>			
		<part slot="hands" layer="base" mesh="female_base_hands">
			<texture name="female_hands" color="skin"/>
			<texture name="female_torso_wound" color="white"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="chest" layer="base" mesh="female_base_chest">
			<texture name="female_torso_nude" color="skin"/>
	        <texture name="female_tanktop" color="0,0,0"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="legs" layer="base" mesh="female_base_legs">
			<texture name="female_legs_nude" color="skin"/>
			<texture name="female_torso_wound" color="white"/>
			<texture name="male_torso_wound" color="white"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="legs" layer="inner" mesh="female_clothes_denim_legs">
			<texture name="female_pants_01" color="white"/>
			<texture name="female_torso_wound" color="white"/>
			<texture name="male_torso_wound" color="white"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="feet" layer="base" mesh="female_base_feet">
			<texture name="female_feet" color="skin"/>
			<texture name="female_torso_wound" color="white"/>
			<texture name="male_torso_wound" color="white"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
	</base_mesh_parts>
	<preview_mesh_parts>
	</preview_mesh_parts>
	<expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
		<gene name="neckUp_Down" value="0"/>
		<gene name="neckLeft_Right" value="0"/>
		<gene name="neckTiltLeft_Right" value="0"/>
		<gene name="headUp_Down" value="0"/>
		<gene name="headLeft_Right" value="0"/>
		<gene name="headTiltLeft_Right" value="0"/>
		<gene name="jawOpen_Close" value="0"/>
		<gene name="jawForward_Back" value="0"/>
		<gene name="jawLeft_Right" value="0"/>
		<gene name="mouthLeft_Right" value="0"/>
		<gene name="mouthUp_Down" value="3"/>
		<gene name="mouthNarrow_Pucker" value="0"/>
		<gene name="tongueOut" value="0"/>
		<gene name="tongueCurl" value="0"/>
		<gene name="tongueUp_Down" value="0"/>
		<gene name="tongueLeft_Right" value="0"/>
		<gene name="tongueWide_Narrow" value="0"/>
		<gene name="leftMouthSmile_Frown" value="0"/>
		<gene name="rightMouthSmile_Frown" value="0"/>
		<gene name="leftLowerLipUp_Down" value="-1.5"/>
		<gene name="rightLowerLipUp_Down" value="-1.2"/>
		<gene name="leftUpperLipUp_Down" value="1"/>
		<gene name="rightUpperLipUp_Down" value="1.3"/>
		<gene name="leftCheekPuff_Squint" value="0"/>
		<gene name="rightCheekPuff_Squint" value="0"/>
		<gene name="noseSneer" value="1"/>
		<gene name="leftEyeOpen_Close" value="0"/>
		<gene name="rightEyeOpen_Close" value="0"/>
		<gene name="leftEyeUp_Down" value="0"/>
		<gene name="rightEyeUp_Down" value="0"/>
		<gene name="leftEyeIn_Out" value="0"/>
		<gene name="rightEyeIn_Out" value="0"/>
		<gene name="browsIn" value="0"/>
		<gene name="leftBrowUp_Down" value="0.23"/>
		<gene name="rightBrowUp_Down" value="0.23"/>
		<gene name="midBrowUp_Down" value="-1"/>
	</expression>
	<dna>
		<gene name="height" value="0.7"/>
		<gene name="headSize" value="0.5"/>
		<gene name="headWidth" value="0.5"/>
		<gene name="handsSize" value="0.5"/>
		<gene name="feetSize" value="0.5"/>
		<gene name="muscle" value="0.32"/>
		<gene name="weight" value="0.4"/>
		<gene name="gluteusSize" value="1"/>
		<gene name="earsSize" value="0.61"/>
		<gene name="earsPosition" value="0.62"/>
		<gene name="earsRotation" value="0.5"/>
		<gene name="noseSize" value="1"/>
		<gene name="noseCurve" value="1"/>
		<gene name="noseWidth" value="0.735"/>
		<gene name="noseInclination" value="0.615"/>
		<gene name="nosePosition" value="0.68"/>
		<gene name="nosePronounced" value="0.58"/>
		<gene name="noseFlatten" value="1"/>
		<gene name="chinSize" value="0.5"/>
		<gene name="chinPronounced" value="0.5"/>
		<gene name="chinPosition" value="0.5"/>
		<gene name="mandibleSize" value="0.95"/>
		<gene name="jawsSize" value="0.975"/>
		<gene name="jawsPosition" value="1"/>
		<gene name="cheekSize" value="0.94"/>
		<gene name="cheekPosition" value="0.495"/>
		<gene name="lowCheekPronounced" value="0.5"/>
		<gene name="lowCheekPosition" value="0.57"/>
		<gene name="foreheadSize" value="0.5"/>
		<gene name="foreheadPosition" value="0.455"/>
		<gene name="lipsSize" value="0.2"/>
		<gene name="mouthSize" value="1"/>
		<gene name="eyeRotation" value="0.505"/>
		<gene name="eyeSize" value="3"/>
		<gene name="breastSize" value="1"/>
	</dna>
</archetype>

 

entityclasses.xml

<entity_class name="ZombieFrozen" extends="ZombieFemaleUMA">
   <property name="Archetype" value="ZombieFrozen"/>
   <property name="SoundFootstepModifier" value="Enemies/Snow_Zombie_Male/zombiesnowfootstep" />
</entity_class>

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Zombie Security Guard

bK5ZvPn.png

 

 

archetypes.xml


<archetype name="ZombieSecurityGuard" male="true" hair_color="42,31,9" eye_color="74,73,167" skin_color="162,159,199" type="Player" stance="Like" voice_set="trader">
	<base_mesh_parts>
		<part slot="head" layer="base" mesh="male_base_face">
			<texture name="male_head_zombie" color="skin"/>
			<texture name="male_hair_overlay" color="hair"/>
			<texture name="male_head_wound" color="135,15,15,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="head" layer="inner" mesh="male_hair_long_pomp">
			<texture name="male_shaggy_hair" color="hair"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="eyes" layer="base" mesh="male_base_eyes">
			<texture name="unisex_eye_shaded" color="246,240,240,255"/>
		</part>
		<part slot="hands" layer="base" mesh="male_base_hands">
			<texture name="male_hands" color="skin"/>
							<texture name="male_head_wound" color="135,15,15,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="chest" layer="base" mesh="male_clothes_army_shirt">
			<texture name="male_torso" color="skin"/>
			<texture name="unisex_clothes_army_shirt" color="white"/>
							<texture name="male_head_wound" color="135,15,15,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
    		<part slot="legs" layer="base" mesh="male_clothes_denim_pants">
			<texture name="male_legs" color="skin"/>
			<texture name="male_pants_01" color="0,0,0"/>
		</part>
		<part slot="feet" layer="base" mesh="male_base_feet">
			<texture name="male_feet" color="skin"/>
		</part>
		<part slot="feet" layer="base" mesh="male_worn_boots">
			<texture name="male_worn_boots" color="255,255,255"/>
		</part>
	</base_mesh_parts>
	<preview_mesh_parts>
	</preview_mesh_parts>
	<expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
		<gene name="neckUp_Down" value="0"/>
		<gene name="neckLeft_Right" value="0"/>
		<gene name="neckTiltLeft_Right" value="0.5"/>
		<gene name="headUp_Down" value="-2"/>
		<gene name="headLeft_Right" value="0"/>
		<gene name="headTiltLeft_Right" value="0"/>
		<gene name="jawOpen_Close" value="0"/>
		<gene name="jawForward_Back" value="0"/>
		<gene name="jawLeft_Right" value="0"/>
		<gene name="mouthLeft_Right" value="0"/>
		<gene name="mouthUp_Down" value="0"/>
		<gene name="mouthNarrow_Pucker" value="0"/>
		<gene name="tongueOut" value="0"/>
		<gene name="tongueCurl" value="0"/>
		<gene name="tongueUp_Down" value="0"/>
		<gene name="tongueLeft_Right" value="0"/>
		<gene name="tongueWide_Narrow" value="0"/>
		<gene name="leftMouthSmile_Frown" value="0"/>
		<gene name="rightMouthSmile_Frown" value="0"/>
		<gene name="leftLowerLipUp_Down" value="0"/>
		<gene name="rightLowerLipUp_Down" value="0"/>
		<gene name="leftUpperLipUp_Down" value="0"/>
		<gene name="rightUpperLipUp_Down" value="0"/>
		<gene name="leftCheekPuff_Squint" value="0"/>
		<gene name="rightCheekPuff_Squint" value="0"/>
		<gene name="noseSneer" value="0"/>
		<gene name="leftEyeOpen_Close" value="0"/>
		<gene name="rightEyeOpen_Close" value="0"/>
		<gene name="leftEyeUp_Down" value="0"/>
		<gene name="rightEyeUp_Down" value="0"/>
		<gene name="leftEyeIn_Out" value="0"/>
		<gene name="rightEyeIn_Out" value="0"/>
		<gene name="browsIn" value="0"/>
		<gene name="leftBrowUp_Down" value="0"/>
		<gene name="rightBrowUp_Down" value="0"/>
		<gene name="midBrowUp_Down" value="0"/>
	</expression>
	<dna>
		<gene name="height" value="0.845"/>
		<gene name="headSize" value="0.62"/>
		<gene name="headWidth" value="0.555"/>
		<gene name="handsSize" value="0.495"/>
		<gene name="feetSize" value="0.71"/>
		<gene name="muscle" value="0.8"/>
		<gene name="weight" value="1"/>
		<gene name="gluteusSize" value="0.6"/>
		<gene name="earsSize" value="0.35"/>
		<gene name="earsPosition" value="0.32"/>
		<gene name="earsRotation" value="0.26"/>
		<gene name="noseSize" value="0"/>
		<gene name="noseCurve" value="0.33"/>
		<gene name="noseWidth" value="0.16"/>
		<gene name="noseInclination" value="0.135"/>
		<gene name="nosePosition" value="0.06"/>
		<gene name="nosePronounced" value="0.03"/>
		<gene name="noseFlatten" value="0.25"/>
		<gene name="chinSize" value="0.375"/>
		<gene name="chinPronounced" value="0.41"/>
		<gene name="chinPosition" value="0.52"/>
		<gene name="mandibleSize" value="0.38"/>
		<gene name="jawsSize" value="0.01"/>
		<gene name="jawsPosition" value="0.23"/>
		<gene name="cheekSize" value="0.19"/>
		<gene name="cheekPosition" value="0.275"/>
		<gene name="lowCheekPronounced" value="0.21"/>
		<gene name="lowCheekPosition" value="0.37"/>
		<gene name="foreheadSize" value="0.19"/>
		<gene name="foreheadPosition" value="0.13"/>
		<gene name="lipsSize" value="0.535"/>
		<gene name="mouthSize" value="0.46"/>
		<gene name="eyeRotation" value="0.59"/>
		<gene name="eyeSize" value="0.565"/>
		<gene name="breastSize" value="0.49"/>
	</dna>
</archetype>

 

entityclasses.xml

<entity_class name="ZombieSecurityGuard" extends="zombieUMA">
   <property name="Archetype" value="ZombieSecurityGuard"/>
   <property name="WalkType" value="7" />
</entity_class>

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Zombie Driver

xSvv9Ef.png

 

 

archetypes.xml


<archetype name="ZombieDriver" male="true" hair_color="138,137,137" eye_color="41,40,157" skin_color="233,222,222" type="Player" stance="Like" voice_set="trader">
	<base_mesh_parts>
		<part slot="head" layer="base" mesh="male_base_face">
			<texture name="male_head_zombie" color="skin"/>
			<texture name="male_hair_overlay" color="hair"/>
			<texture name="male_head_wound" color="skin"/>
		</part>
		<part slot="head" layer="inner" mesh="male_hair_short_shaggy_hat">
			<texture name="male_hair_overlay" color="hair"/>
			<texture name="male_shaggy_hair_highlights" color="199,9,27,255"/>
		</part>
		<part slot="eyes" layer="base" mesh="male_base_eyes">
			<texture name="unisex_eye_shaded" color="251,246,246,255"/>
		</part>
		<part slot="hands" layer="base" mesh="male_base_hands">
			<texture name="male_hands" color="skin"/>
		</part>
		<part slot="chest" layer="base" mesh="male_shirt">
			<texture name="male_torso" color="skin"/>
			<texture name="unisex_shirt" color="116,97,76,255"/>
			<texture name="male_torso_wound" color="93,39,39,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="legs" layer="base" mesh="male_base_legs">
			<texture name="male_legs" color="skin"/>
			<texture name="male_shorts" color="116,97,76,255"/>
			<texture name="unisex_face_dirt_overlay" color="172,33,50"/>
			<texture name="female_legs_wound" color="93,39,39,255"/>
			<texture name="male_head_wound" color="172,33,50"/>
		</part>
		<part slot="feet" layer="base" mesh="male_base_feet">
			<texture name="male_feet" color="skin"/>
		</part>
					<part slot="feet" layer="base" mesh="male_running_shoes">
			<texture name="unisex_running_shoes" color="85,81,81,255"/>
		</part>
					<part slot="head" layer="outer" mesh="unisex_gear_ballcap">
			<texture name="unisex_gear_ballcap" color="106,87,66,255"/>
		</part>
	</base_mesh_parts>
	<preview_mesh_parts>
	</preview_mesh_parts>
	<expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
		<gene name="neckUp_Down" value="0"/>
		<gene name="neckLeft_Right" value="0"/>
		<gene name="neckTiltLeft_Right" value="0"/>
		<gene name="headUp_Down" value="0"/>
		<gene name="headLeft_Right" value="0"/>
		<gene name="headTiltLeft_Right" value="0"/>
		<gene name="jawOpen_Close" value="0"/>
		<gene name="jawForward_Back" value="0"/>
		<gene name="jawLeft_Right" value="0"/>
		<gene name="mouthLeft_Right" value="0"/>
		<gene name="mouthUp_Down" value="0"/>
		<gene name="mouthNarrow_Pucker" value="0"/>
		<gene name="tongueOut" value="0"/>
		<gene name="tongueCurl" value="0"/>
		<gene name="tongueUp_Down" value="0"/>
		<gene name="tongueLeft_Right" value="0"/>
		<gene name="tongueWide_Narrow" value="0"/>
		<gene name="leftMouthSmile_Frown" value="0"/>
		<gene name="rightMouthSmile_Frown" value="0"/>
		<gene name="leftLowerLipUp_Down" value="0"/>
		<gene name="rightLowerLipUp_Down" value="0"/>
		<gene name="leftUpperLipUp_Down" value="0"/>
		<gene name="rightUpperLipUp_Down" value="0"/>
		<gene name="leftCheekPuff_Squint" value="0"/>
		<gene name="rightCheekPuff_Squint" value="0"/>
		<gene name="noseSneer" value="0"/>
		<gene name="leftEyeOpen_Close" value="0"/>
		<gene name="rightEyeOpen_Close" value="0"/>
		<gene name="leftEyeUp_Down" value="0"/>
		<gene name="rightEyeUp_Down" value="0"/>
		<gene name="leftEyeIn_Out" value="0"/>
		<gene name="rightEyeIn_Out" value="0"/>
		<gene name="browsIn" value="0"/>
		<gene name="leftBrowUp_Down" value="0"/>
		<gene name="rightBrowUp_Down" value="0"/>
		<gene name="midBrowUp_Down" value="0"/>
	</expression>
	<dna>
		<gene name="height" value="0.5"/>
		<gene name="headSize" value="0.11"/>
		<gene name="headWidth" value="0.82"/>
		<gene name="handsSize" value="0.495"/>
		<gene name="feetSize" value="0.71"/>
		<gene name="muscle" value="0.18"/>
		<gene name="weight" value="0.79"/>
		<gene name="gluteusSize" value="0.495"/>
		<gene name="earsSize" value="0.46"/>
		<gene name="earsPosition" value="0.32"/>
		<gene name="earsRotation" value="0.26"/>
		<gene name="noseSize" value="0.305"/>
		<gene name="noseCurve" value="0.33"/>
		<gene name="noseWidth" value="0.16"/>
		<gene name="noseInclination" value="0.135"/>
		<gene name="nosePosition" value="0.28"/>
		<gene name="nosePronounced" value="0.45"/>
		<gene name="noseFlatten" value="0.25"/>
		<gene name="chinSize" value="0.375"/>
		<gene name="chinPronounced" value="0.41"/>
		<gene name="chinPosition" value="0.52"/>
		<gene name="mandibleSize" value="0.38"/>
		<gene name="jawsSize" value="0.01"/>
		<gene name="jawsPosition" value="0.23"/>
		<gene name="cheekSize" value="0.19"/>
		<gene name="cheekPosition" value="0.275"/>
		<gene name="lowCheekPronounced" value="0.21"/>
		<gene name="lowCheekPosition" value="0.37"/>
		<gene name="foreheadSize" value="0.445"/>
		<gene name="foreheadPosition" value="0.215"/>
		<gene name="lipsSize" value="0.535"/>
		<gene name="mouthSize" value="0.46"/>
		<gene name="eyeRotation" value="0.59"/>
		<gene name="eyeSize" value="0.31"/>
		<gene name="breastSize" value="0.49"/>
	</dna>
</archetype>

 

entityclasses.xml

<entity_class name="ZombieDriver" extends="zombieUMA">
   <property name="Archetype" value="ZombieDriver"/>
</entity_class>

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Zombie Psycho

KVBiivx.png

 

 

archetypes.xml


<archetype name="ZombiePsycho" male="true" hair_color="10,10,10" eye_color="40,30,24" skin_color="135,205,255" type="Player">
<base_mesh_parts>
		<part slot="head" layer="base" mesh="male_base_face">
			<texture name="male_head_zombie" color="skin"/>
			<texture name="male_hair_overlay" color="hair"/>
			<texture name="male_shaggy_eyebrows" color="hair"/>
			<texture name="male_head_wound" color="78,15,15,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="head" layer="outer" mesh="male_hair_short_shaggy">
			<texture name="male_shaggy_hair" color="hair"/>
		</part>
		<part slot="head" layer="middle" mesh="male_mouth_parts">
			<texture name="male_head_zombie" color="255,255,255"/>
			<texture name="male_torso_wound" color="255,255,255"/>
		</part>
		<part slot="face" layer="base" mesh="male_shaggy_goatee">
			<texture name="female_shaggy_hair" color="hair"/>
		</part>
<part slot="eyes" layer="base" mesh="male_base_eyes">
<texture name="unisex_eye_shaded" color="169,154,154,255"/>
</part>
<part slot="hands" layer="base" mesh="male_base_hands">
<texture name="male_hands" color="skin"/>
	<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
</part>
<part slot="chest" layer="base" mesh="male_base_chest">
<texture name="male_torso" color="skin"/>
				<texture name="male_head_wound" color="50,2,2"/>
			<texture name="male_torso_wound" color="50,2,2"/>
<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
</part>
		<part slot="legs" layer="base" mesh="male_clothes_army_pants">
			<texture name="unisex_clothes_army_pants" color="15,20,20"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
		</part>
		<part slot="chest" layer="outer" mesh="male_armor_kevlar_vest">
               <texture name="unisex_armor_kevlar_vest" color="116,97,76,255"/>
			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
           </part>
		<part slot="feet" layer="base" mesh="male_goth_boots">
			<texture name="unisex_goth_boots" color="1,1,1"/>
		</part>
<part slot="hands" layer="inner" mesh="female_plant_fiber_gloves">
<texture name="unisex_fiberCloth_gloves" color="111,107,107,255"/>
</part>
</base_mesh_parts>
<expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
<gene name="neckUp_Down" value="0"/>
<gene name="neckLeft_Right" value="0"/>
<gene name="neckTiltLeft_Right" value="0"/>
<gene name="headUp_Down" value="0.3"/>
<gene name="headLeft_Right" value="0"/>
<gene name="headTiltLeft_Right" value="0"/>
<gene name="jawOpen_Close" value="0.4"/>
<gene name="jawForward_Back" value="0"/>
<gene name="jawLeft_Right" value="0"/>
<gene name="mouthLeft_Right" value="-1"/>
<gene name="mouthUp_Down" value="0"/>
<gene name="mouthNarrow_Pucker" value="0"/>
<gene name="tongueOut" value="0"/>
<gene name="tongueCurl" value="0"/>
<gene name="tongueUp_Down" value="0"/>
<gene name="tongueLeft_Right" value="0"/>
<gene name="tongueWide_Narrow" value="0"/>
<gene name="leftMouthSmile_Frown" value="0"/>
<gene name="rightMouthSmile_Frown" value="0"/>
<gene name="leftLowerLipUp_Down" value="2"/>
<gene name="rightLowerLipUp_Down" value="1"/>
<gene name="leftUpperLipUp_Down" value="2"/>
<gene name="rightUpperLipUp_Down" value="1"/>
<gene name="leftCheekPuff_Squint" value="1"/>
<gene name="rightCheekPuff_Squint" value="1"/>
<gene name="noseSneer" value="0"/>
<gene name="leftEyeOpen_Close" value="0"/>
<gene name="rightEyeOpen_Close" value="0"/>
<gene name="leftEyeUp_Down" value="0"/>
<gene name="rightEyeUp_Down" value="0"/>
<gene name="leftEyeIn_Out" value="0"/>
<gene name="rightEyeIn_Out" value="0"/>
<gene name="browsIn" value="0"/>
<gene name="leftBrowUp_Down" value="1"/>
<gene name="rightBrowUp_Down" value="1"/>
<gene name="midBrowUp_Down" value="-3"/>
</expression>
<dna>
<gene name="height" value="1"/>
<gene name="headSize" value="1"/>
<gene name="headWidth" value="0.79"/>
<gene name="handsSize" value="1"/>
<gene name="feetSize" value="1"/>
<gene name="muscle" value="0.9"/>
<gene name="weight" value="1.1"/>
<gene name="gluteusSize" value="0.995"/>
<gene name="earsSize" value="0.5"/>
<gene name="earsPosition" value="0.5"/>
<gene name="earsRotation" value="0.5"/>
<gene name="noseSize" value="0.71"/>
<gene name="noseCurve" value="0.71"/>
<gene name="noseWidth" value="1"/>
<gene name="noseInclination" value="0.35"/>
<gene name="nosePosition" value="0.675"/>
<gene name="nosePronounced" value="0.64"/>
<gene name="noseFlatten" value="0.94"/>
<gene name="chinSize" value="1"/>
<gene name="chinPronounced" value="1"/>
<gene name="chinPosition" value="1"/>
<gene name="mandibleSize" value="0.87"/>
<gene name="jawsSize" value="0"/>
<gene name="jawsPosition" value="0"/>
<gene name="cheekSize" value="1"/>
<gene name="cheekPosition" value="0.995"/>
<gene name="lowCheekPronounced" value="1"/>
<gene name="lowCheekPosition" value="0.995"/>
<gene name="foreheadSize" value="1"/>
<gene name="foreheadPosition" value="0"/>
<gene name="lipsSize" value="1"/>
<gene name="mouthSize" value="1"/>
<gene name="eyeRotation" value="0.985"/>
<gene name="eyeSize" value="0.51"/>
<gene name="breastSize" value="0.5"/>
</dna>
</archetype>

 

entityclasses.xml

<entity_class name="ZombiePsycho" extends="zombieUMA">
   <property name="Archetype" value="ZombiePsycho"/>
   <property name="WalkType" value="1" />
</entity_class>

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Zombie Bandit Sharpshooter

GHOjnqd.png

 

 

archetypes.xml


<archetype name="ZombieBanditSharpshooter" male="true" hair_color="30,30,30" eye_color="99,62,14" skin_color="82,89,87" type="Player">
<base_mesh_parts>
<part slot="head" layer="base" mesh="male_base_face">
 <texture name="male_head_zombie" color="skin"/>
 <texture name="male_hair_overlay" color="hair"/>
                 <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
</part>
<part slot="head" layer="inner" mesh="male_shaggy_hair">
 <texture name="male_shaggy_hair" color="40,40,40"/>
</part>
<part slot="head" layer="outer" mesh="unisex_gear_cowboyhat">
 <texture name="unisex_gear_cowboyhat" color="20,20,20"/>
</part>
<part slot="face" layer="base" mesh="male_spaniard_goatee">
 <texture name="male_shaggy_hair" color="hair"/>
</part>
<part slot="eyes" layer="base" mesh="male_base_eyes">
 <texture name="unisex_eye_shaded" color="255,255,255"/>
</part>
<part slot="hands" layer="base" mesh="male_base_hands">
 <texture name="male_hands" color="skin"/>
                 <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
</part>
<part slot="chest" layer="base" mesh="male_base_chest">
 <texture name="male_torso" color="skin"/>
                 <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
</part>
           <part slot="chest" layer="outer" mesh="male_armor_kevlar_vest">
               <texture name="unisex_armor_kevlar_vest" color="80,80,80"/>
			                <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
           </part>
<part slot="legs" layer="base" mesh="male_clothes_army_pants">
 <texture name="unisex_clothes_army_pants" color="255,255,255"/>
                 <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
</part>
<part slot="legs" layer="outer" mesh="male_armor_kevlar_legarmor">
 <texture name="unisex_armor_kevlar_legarmor" color="255,255,255"/>
                 <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
</part>
<part slot="feet" layer="base" mesh="male_armor_kevlar_boots">
 <texture name="unisex_armor_kevlar_boots" color="40,40,40"/>
                 <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
</part>
</base_mesh_parts>
<expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
<gene name="neckUp_Down" value="0"/>
<gene name="neckLeft_Right" value="0"/>
<gene name="neckTiltLeft_Right" value="0"/>
<gene name="headUp_Down" value="0"/>
<gene name="headLeft_Right" value="0"/>
<gene name="headTiltLeft_Right" value="0"/>
<gene name="jawOpen_Close" value="0"/>
<gene name="jawForward_Back" value="0"/>
<gene name="jawLeft_Right" value="0"/>
<gene name="mouthLeft_Right" value="0"/>
<gene name="mouthUp_Down" value="0"/>
<gene name="mouthNarrow_Pucker" value="0"/>
<gene name="tongueOut" value="0"/>
<gene name="tongueCurl" value="0"/>
<gene name="tongueUp_Down" value="0"/>
<gene name="tongueLeft_Right" value="0"/>
<gene name="tongueWide_Narrow" value="0"/>
<gene name="leftMouthSmile_Frown" value="0"/>
<gene name="rightMouthSmile_Frown" value="0"/>
<gene name="leftLowerLipUp_Down" value="0"/>
<gene name="rightLowerLipUp_Down" value="0"/>
<gene name="leftUpperLipUp_Down" value="0"/>
<gene name="rightUpperLipUp_Down" value="0"/>
<gene name="leftCheekPuff_Squint" value="0"/>
<gene name="rightCheekPuff_Squint" value="0"/>
<gene name="noseSneer" value="0"/>
<gene name="leftEyeOpen_Close" value="0"/>
<gene name="rightEyeOpen_Close" value="0"/>
<gene name="leftEyeUp_Down" value="0"/>
<gene name="rightEyeUp_Down" value="0"/>
<gene name="leftEyeIn_Out" value="0"/>
<gene name="rightEyeIn_Out" value="0"/>
<gene name="browsIn" value="0"/>
<gene name="leftBrowUp_Down" value="0"/>
<gene name="rightBrowUp_Down" value="0"/>
<gene name="midBrowUp_Down" value="0"/>
</expression>
<dna>
<gene name="height" value="1.3"/>
<gene name="headSize" value="0.76"/>
<gene name="headWidth" value="0.865"/>
<gene name="handsSize" value="0.875"/>
<gene name="feetSize" value="0.815"/>
<gene name="muscle" value="0.7"/>
<gene name="weight" value="0.5"/>
<gene name="gluteusSize" value="0.755"/>
<gene name="earsSize" value="1"/>
<gene name="earsPosition" value="0.39"/>
<gene name="earsRotation" value="0.52"/>
<gene name="noseSize" value="0.89"/>
<gene name="noseCurve" value="1"/>
<gene name="noseWidth" value="1"/>
<gene name="noseInclination" value="0.43"/>
<gene name="nosePosition" value="0.135"/>
<gene name="nosePronounced" value="0.5"/>
<gene name="noseFlatten" value="0.81"/>
<gene name="chinSize" value="0.28"/>
<gene name="chinPronounced" value="0.54"/>
<gene name="chinPosition" value="0.5"/>
<gene name="mandibleSize" value="0.46"/>
<gene name="jawsSize" value="0.625"/>
<gene name="jawsPosition" value="0.26"/>
<gene name="cheekSize" value="0.245"/>
<gene name="cheekPosition" value="0.35"/>
<gene name="lowCheekPronounced" value="0.6"/>
<gene name="lowCheekPosition" value="0.02"/>
<gene name="foreheadSize" value="0.69"/>
<gene name="foreheadPosition" value="0.71"/>
<gene name="lipsSize" value="0.69"/>
<gene name="mouthSize" value="0.555"/>
<gene name="eyeRotation" value="0.53"/>
<gene name="eyeSize" value="0.33"/>
<gene name="breastSize" value="0"/>
</dna>
</archetype>

 

entityclasses.xml

 <entity_class name="ZombieBanditSharpshooter" extends="zombieUMA">
   <property name="Archetype" value="ZombieBanditSharpshooter"/>
<property name="WalkType" value="5" />
 </entity_class>

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Zombie Kim

cETPLMU.png

 

 

archetypes.xml


<archetype name="ZombieKim" male="false" hair_color="55,2,2" eye_color="0,0,0" skin_color="135,205,255" type="Player" stance="Like" voice_set="trader">
	<base_mesh_parts>
		<part slot="head" layer="base" mesh="female_base_face">
			<texture name="female_head_zombie" color="skin"/>
			<texture name="male_head_wound" color="175,15,15,255"/>
	        <texture name="female_hair_overlay" color="hair"/>
			<texture name="unisex_face_dirt_overlay" color="255,225,0"/>
			<texture name="female_legs_wound" color="175,15,15,255"/>
		</part>
		      <part slot="head" layer="inner" mesh="female_shaggy_hair02">
       <texture name="female_shaggy_hair" color="hair"/>
     </part>
		<part slot="hands" layer="base" mesh="female_base_hands">
			<texture name="female_hands" color="skin"/>
							<texture name="unisex_face_dirt_overlay" color="255,255,0"/>
			<texture name="female_legs_wound" color="175,15,15,255"/>
		</part>
		<part slot="chest" layer="base" mesh="female_base_chest">
			<texture name="female_torso_nude" color="skin"/>
				<texture name="female_tanktop" color="61,39,109,255"/>
							<texture name="female_legs_wound" color="175,15,15,255"/>
			<texture name="male_head_wound" color="175,15,15,255"/>
			<texture name="unisex_face_dirt_overlay" color="255,102,0"/>
		</part>
					<part slot="chest" layer="middle" mesh="female_armor_leather_chest">
			<texture name="unisex_goth_boots" color="255,255,255"/>
		</part>
     <part slot="legs" layer="base" mesh="female_clothes_denim_pants">
       <texture name="female_pants_01" color="138,125,116,255"/>
       <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
     </part>
		<part slot="feet" layer="base" mesh="female_base_feet">
			<texture name="female_feet" color="skin"/>
			<texture name="female_legs_wound" color="175,15,15,255"/>
			<texture name="male_head_wound" color="175,15,15,255"/>
			<texture name="unisex_face_dirt_overlay" color="255,102,0"/>
		</part>
	</base_mesh_parts>
	<preview_mesh_parts>
	</preview_mesh_parts>
	<expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
		<gene name="neckUp_Down" value="0"/>
		<gene name="neckLeft_Right" value="0"/>
		<gene name="neckTiltLeft_Right" value="0"/>
		<gene name="headUp_Down" value="0"/>
		<gene name="headLeft_Right" value="0"/>
		<gene name="headTiltLeft_Right" value="0"/>
		<gene name="jawOpen_Close" value="0"/>
		<gene name="jawForward_Back" value="0"/>
		<gene name="jawLeft_Right" value="0"/>
		<gene name="mouthLeft_Right" value="0"/>
		<gene name="mouthUp_Down" value="0"/>
		<gene name="mouthNarrow_Pucker" value="0"/>
		<gene name="tongueOut" value="0"/>
		<gene name="tongueCurl" value="0"/>
		<gene name="tongueUp_Down" value="0"/>
		<gene name="tongueLeft_Right" value="0"/>
		<gene name="tongueWide_Narrow" value="0"/>
		<gene name="leftMouthSmile_Frown" value="0"/>
		<gene name="rightMouthSmile_Frown" value="0"/>
		<gene name="leftLowerLipUp_Down" value="0"/>
		<gene name="rightLowerLipUp_Down" value="0"/>
		<gene name="leftUpperLipUp_Down" value="0"/>
		<gene name="rightUpperLipUp_Down" value="0"/>
		<gene name="leftCheekPuff_Squint" value="0"/>
		<gene name="rightCheekPuff_Squint" value="0"/>
		<gene name="noseSneer" value="0"/>
		<gene name="leftEyeOpen_Close" value="0"/>
		<gene name="rightEyeOpen_Close" value="0"/>
		<gene name="leftEyeUp_Down" value="0"/>
		<gene name="rightEyeUp_Down" value="0"/>
		<gene name="leftEyeIn_Out" value="0"/>
		<gene name="rightEyeIn_Out" value="0"/>
		<gene name="browsIn" value="0"/>
		<gene name="leftBrowUp_Down" value="0"/>
		<gene name="rightBrowUp_Down" value="0"/>
		<gene name="midBrowUp_Down" value="0"/>
	</expression>
	<dna>
		<gene name="height" value="0.56"/>
		<gene name="headSize" value="0.42"/>
		<gene name="headWidth" value="0.47"/>
		<gene name="handsSize" value="0.23"/>
		<gene name="feetSize" value="0.45"/>
		<gene name="muscle" value="0.37"/>
		<gene name="weight" value="0.43"/>
		<gene name="gluteusSize" value="0.6"/>
		<gene name="earsSize" value="0.35"/>
		<gene name="earsPosition" value="0.32"/>
		<gene name="earsRotation" value="0.26"/>
		<gene name="noseSize" value="0"/>
		<gene name="noseCurve" value="0.33"/>
		<gene name="noseWidth" value="0.16"/>
		<gene name="noseInclination" value="0.135"/>
		<gene name="nosePosition" value="0.06"/>
		<gene name="nosePronounced" value="0.03"/>
		<gene name="noseFlatten" value="0.25"/>
		<gene name="chinSize" value="0.375"/>
		<gene name="chinPronounced" value="0.41"/>
		<gene name="chinPosition" value="0.52"/>
		<gene name="mandibleSize" value="0.38"/>
		<gene name="jawsSize" value="0.01"/>
		<gene name="jawsPosition" value="0.23"/>
		<gene name="cheekSize" value="0.19"/>
		<gene name="cheekPosition" value="0.275"/>
		<gene name="lowCheekPronounced" value="0.21"/>
		<gene name="lowCheekPosition" value="0.37"/>
		<gene name="foreheadSize" value="0"/>
		<gene name="foreheadPosition" value="0"/>
		<gene name="lipsSize" value="0.535"/>
		<gene name="mouthSize" value="0.46"/>
		<gene name="eyeRotation" value="0.4"/>
		<gene name="eyeSize" value="0"/>
		<gene name="breastSize" value="1"/>
	</dna>
</archetype>

 

entityclasses.xml

<entity_class name="ZombieKim" extends="ZombieFemaleUMA" >
<property name="Archetype" value="ZombieKim"/>
</entity_class>

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