n2n1 Posted December 20, 2016 Share Posted December 20, 2016 The first one is just another prisoner/inmate zombie like the ones in Bad Company, couldn't figure out how to get the arm tattoos to appear however... The next 3 are my attempts to recreate the original zombies like n2n1 suggested. I don't think they turned out too well though. As I was making them I realized how plain the original zombies were, and hard to recreate beyond the same clothes and basic body types. I sorta gave up after these 3, as the last one that TFP hadn't already remade themselves was the woman in the blue dress, but she would just look the same as the one in red. They actually already recreated the infected survivor too, but changed his appearance/colour. These might be ok to add to the many others as part of a crowd if you are looking for tons of variety. Yes, coincidences are not very many .... but honestly... I still likes them more than the new faceless crowd of dwarfs. I try to insert them in the primary spawning. let's see what happens Is it possible in this tool to use custom texture ? Link to comment Share on other sites More sharing options...
Guppycur Posted December 20, 2016 Share Posted December 20, 2016 No, it just pulls from available resources; you can use some tricks, like using a leather hood as a face texture (like he did with the freak and like stompy did with mord) but you're pretty much stuck with the in-game resources. (similarities, not coincidences, but nice attempt!) Link to comment Share on other sites More sharing options...
Gareee Posted December 20, 2016 Share Posted December 20, 2016 Faceless crowd of dwarfs?? Link to comment Share on other sites More sharing options...
Guppycur Posted December 20, 2016 Share Posted December 20, 2016 Faceless crowd of dwarfs?? He's google translating directly from russian, give him some credit. Link to comment Share on other sites More sharing options...
Gareee Posted December 20, 2016 Share Posted December 20, 2016 He's google translating directly from russian, give him some credit. I asked because I had no idea what he meant...lol! Link to comment Share on other sites More sharing options...
StompyNZ Posted December 20, 2016 Share Posted December 20, 2016 A faceless crowd of Dwarves sounds like a fun horde Link to comment Share on other sites More sharing options...
Glimpse Posted December 20, 2016 Share Posted December 20, 2016 A faceless crowd of Dwarves sounds like a fun horde Faceless Crowd of Dwarves is the name of my [insert any name] Coverband. Link to comment Share on other sites More sharing options...
n2n1 Posted December 20, 2016 Share Posted December 20, 2016 ...but I did not expect that, this phrase would be weird... I meant that their faces seem all the same grey, i do not distinguish between them. I still can't determine the distance someone runs up to me, Darlene or Marlene? While it may be no matter.... "The crowd of dwarfs" - is that they (for the first time - in A13) become short and thick. Running around like a dwarf from Warcraft... Remember Infected Survivor was huge and towered over you...? They had more personality. Can be sometimes ridiculous. But it was still memorable characters. I liked it... Link to comment Share on other sites More sharing options...
Gareee Posted December 20, 2016 Share Posted December 20, 2016 Thats why I've been playing using Bad Company's zombie only version.. I get the variety I crave, plus more POis. Link to comment Share on other sites More sharing options...
SanguumRides Posted December 25, 2016 Author Share Posted December 25, 2016 [table=width: 788, class: grid, align: center] [tr] [td]Zombie Fiend[/td] [td]Zombie Hunter 2[/td] [td]Zombie Frozen[/td] [td]Zombie Security Guard[/td] [/tr] [tr] [td][/td] [td][/td] [td][/td] [td][/td] [/tr] [/table] Link to comment Share on other sites More sharing options...
SanguumRides Posted December 25, 2016 Author Share Posted December 25, 2016 [table=width: 788, class: grid, align: center] [tr] [td]Zombie Driver[/td] [td]Zombie Psycho[/td] [td]Zombie Bandit Sharpshooter[/td] [td]Zombie Kim[/td] [/tr] [tr] [td][/td] [td][/td] [td][/td] [td][/td] [/tr] [/table] Link to comment Share on other sites More sharing options...
Valmar Posted December 25, 2016 Share Posted December 25, 2016 Nice stuff, Sanguum! Really dig your creativity. Link to comment Share on other sites More sharing options...
n2n1 Posted December 25, 2016 Share Posted December 25, 2016 and about the Old zombies. I tried them. Yes they are not like - too small and thin. But....still they create some good diversity in the crowd! Link to comment Share on other sites More sharing options...
DUST2DEATH Posted December 25, 2016 Share Posted December 25, 2016 Zombie freak eats spikes for breakfast!!! Link to comment Share on other sites More sharing options...
MessiSP Posted December 26, 2016 Share Posted December 26, 2016 i like this mods [table=width: 788, class: grid, align: center] [tr] [td]Zombie Driver[/td] [td]Zombie Psycho[/td] [td]Zombie Bandit Sharpshooter[/td] [td]Zombie Kim[/td] [/tr] [tr] [td][/td] [td][/td] [td][/td] [td][/td] [/tr] [/table] i like this mods but no entityclasses.xml code? Link to comment Share on other sites More sharing options...
Gareee Posted December 26, 2016 Share Posted December 26, 2016 It still astounds me the pimps didn't use this to provide us variety in the vanilla game. Link to comment Share on other sites More sharing options...
SanguumRides Posted December 26, 2016 Author Share Posted December 26, 2016 Zombie Fiend archetypes.xml <archetype name="ZombieFiend" male="true" hair_color="40,37,22" eye_color="41,40,157" skin_color="176,166,166" type="Player" stance="Like" voice_set="trader"> <base_mesh_parts> <part slot="head" layer="base" mesh="male_base_face"> <texture name="male_head_zombie" color="skin"/> <texture name="male_hair_overlay" color="hair"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="head" layer="inner" mesh="male_hair_buns"> <texture name="male_hair_overlay" color="hair"/> <texture name="male_shaggy_hair_highlights" color="199,9,27,255"/> </part> <part slot="eyes" layer="base" mesh="male_base_eyes"> <texture name="unisex_eye_shaded" color="251,246,246,255"/> <texture name="unisex_iris_large" color="eye"/> <texture name="unisex_eye_bloodshot" color="255,255,255"/> </part> <part slot="hands" layer="base" mesh="male_base_hands"> <texture name="male_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> <texture name="female_legs_wound" color="93,39,39,255"/> </part> <part slot="head" layer="outer" mesh="female_armor_hide_hood"> <texture name="unisex_armor_hide_hood" color="116,97,76,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="head" layer="inner" mesh="unisex_gear_bandana"> <texture name="unisex_gear_bandana" color="0,0,0"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="male_base_chest"> <texture name="male_torso" color="skin"/> <texture name="male_torso_wound" color="93,39,39,255"/> <texture name="female_legs_wound" color="93,39,39,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="male_base_legs"> <texture name="male_legs" color="skin"/> </part> <part slot="legs" layer="base" mesh="male_clothes_denim_pants"> <texture name="male_legs" color="skin"/> <texture name="male_pants_01" color="116,97,76,255"/> </part> <part slot="feet" layer="base" mesh="male_base_feet"> <texture name="male_feet" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="outer" mesh="male_plant_fiber_shoes"> <texture name="unisex_fiberCloth_shoes" color="129,133,72,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0.5"/> <gene name="headUp_Down" value="-2"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="0"/> <gene name="rightMouthSmile_Frown" value="0"/> <gene name="leftLowerLipUp_Down" value="0"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0"/> <gene name="rightBrowUp_Down" value="0"/> <gene name="midBrowUp_Down" value="0"/> </expression> <dna> <gene name="height" value="0.845"/> <gene name="headSize" value="0.62"/> <gene name="headWidth" value="0.555"/> <gene name="handsSize" value="0.495"/> <gene name="feetSize" value="0.71"/> <gene name="muscle" value="0.5"/> <gene name="weight" value="0.4"/> <gene name="gluteusSize" value="0.6"/> <gene name="earsSize" value="0.35"/> <gene name="earsPosition" value="0.32"/> <gene name="earsRotation" value="0.26"/> <gene name="noseSize" value="0"/> <gene name="noseCurve" value="0.33"/> <gene name="noseWidth" value="0.16"/> <gene name="noseInclination" value="0.135"/> <gene name="nosePosition" value="0.06"/> <gene name="nosePronounced" value="0.03"/> <gene name="noseFlatten" value="0.25"/> <gene name="chinSize" value="0.375"/> <gene name="chinPronounced" value="0.41"/> <gene name="chinPosition" value="0.52"/> <gene name="mandibleSize" value="0.38"/> <gene name="jawsSize" value="0.01"/> <gene name="jawsPosition" value="0.23"/> <gene name="cheekSize" value="0.19"/> <gene name="cheekPosition" value="0.275"/> <gene name="lowCheekPronounced" value="0.21"/> <gene name="lowCheekPosition" value="0.37"/> <gene name="foreheadSize" value="0.19"/> <gene name="foreheadPosition" value="0.13"/> <gene name="lipsSize" value="0.535"/> <gene name="mouthSize" value="0.46"/> <gene name="eyeRotation" value="0.59"/> <gene name="eyeSize" value="0.565"/> <gene name="breastSize" value="0.49"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieFiend" extends="zombieUMA"> <property name="Archetype" value="ZombieFiend"/> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 26, 2016 Author Share Posted December 26, 2016 Zombie Hunter 2 archetypes.xml <archetype name="ZombieHunter2" male="true" hair_color="0,0,0" eye_color="0,0,0" skin_color="135,205,255" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="male_base_face"> <texture name="male_head_zombie" color="skin"/> <texture name="male_hair_overlay" color="hair"/> <texture name="male_head_beard" color="hair"/> <texture name="male_eyebrow_angled" color="hair"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="head" layer="inner" mesh="male_base_hair"> <texture name="male_base_hair" color="hair"/> </part> <part slot="face" layer="base" mesh="male_shaggy_beard"> <texture name="male_shaggy_hair" color="hair"/> </part> <part slot="eyes" layer="base" mesh="male_base_eyes"> <texture name="unisex_eye_shaded" color="255,255,255"/> </part> <part slot="hands" layer="base" mesh="male_base_hands"> <texture name="male_hands" color="skin"/> </part> <part slot="chest" layer="base" mesh="male_base_chest"> <texture name="male_torso" color="skin"/> <texture name="male_tanktop" color="0,0,0"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="eyes" layer="inner" mesh="unisex_gear_shades"> <texture name="unisex_gear_shades" color="205,205,205"/> </part> <part slot="legs" layer="base" mesh="male_clothes_army_pants"> <texture name="unisex_clothes_army_pants" color="194,178,165,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="outer" mesh="male_armor_kevlar_vest"> <texture name="unisex_armor_kevlar_vest" color="253,119,6,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="base" mesh="male_goth_boots"> <texture name="unisex_goth_boots" color="1,1,1"/> </part> <part slot="head" layer="outer" mesh="unisex_gear_ballcap"> <texture name="unisex_gear_ballcap" color="193,59,6,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="back" layer="outer" mesh="unisex_gear_backpack01"> <texture name="unisex_gear_backpack01" color="116,97,76,255"/> <texture name="unisex_face_dirt_overlay" color="241,15,15,255"/> </part> <part slot="hands" layer="base" mesh="female_armor_kevlar_gloves"> <texture name="unisex_armor_kevlar_gloves" color="0,25,0"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="0"/> <gene name="rightMouthSmile_Frown" value="0"/> <gene name="leftLowerLipUp_Down" value="0"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0"/> <gene name="rightBrowUp_Down" value="0"/> <gene name="midBrowUp_Down" value="0"/> </expression> <dna> <gene name="height" value="0.5"/> <gene name="headSize" value="0.5"/> <gene name="headWidth" value="0.5"/> <gene name="handsSize" value="0.5"/> <gene name="feetSize" value="0.5"/> <gene name="muscle" value="0.75"/> <gene name="weight" value="0.5"/> <gene name="gluteusSize" value="0.5"/> <gene name="earsSize" value="0.5"/> <gene name="earsPosition" value="0.5"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="0.5"/> <gene name="noseCurve" value="0.5"/> <gene name="noseWidth" value="0.5"/> <gene name="noseInclination" value="0.5"/> <gene name="nosePosition" value="0.5"/> <gene name="nosePronounced" value="0.5"/> <gene name="noseFlatten" value="0.5"/> <gene name="chinSize" value="0.5"/> <gene name="chinPronounced" value="0.5"/> <gene name="chinPosition" value="0.5"/> <gene name="mandibleSize" value="0.5"/> <gene name="jawsSize" value="0.5"/> <gene name="jawsPosition" value="0.5"/> <gene name="cheekSize" value="0.5"/> <gene name="cheekPosition" value="0.5"/> <gene name="lowCheekPronounced" value="0.5"/> <gene name="lowCheekPosition" value="0.5"/> <gene name="foreheadSize" value="0.5"/> <gene name="foreheadPosition" value="0.5"/> <gene name="lipsSize" value="0.5"/> <gene name="mouthSize" value="0.5"/> <gene name="eyeRotation" value="0.5"/> <gene name="eyeSize" value="0.5"/> <gene name="breastSize" value="0.5"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieHunter2" extends="zombieUMA"> <property name="Archetype" value="ZombieHunter2"/> <property name="WalkType" value="7"/> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 26, 2016 Author Share Posted December 26, 2016 Zombie Frozen archetypes.xml <archetype name="ZombieFrozen" male="false" hair_color="255,255,255" eye_color="241,246,241" skin_color="52,89,117" type="Player" stance="Like" voice_set="trader"> <base_mesh_parts> <part slot="head" layer="base" mesh="female_base_face"> <texture name="female_head_zombie" color="skin"/> <texture name="female_eyebrow_round" color="hair"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="face" layer="base" mesh="female_base_face"> <texture name="male_skull_overlay" color="skin"/> <texture name="unisex_face_dirt_overlay" color="white"/> </part> <part slot="face" layer="base" mesh="male_mouth_parts"> <texture name="male_head_zombie" color="220,137,69,255"/> <texture name="unisex_face_dirt_overlay" color="178,15,15,255"/> </part> <part slot="hands" layer="base" mesh="female_base_hands"> <texture name="female_hands" color="skin"/> <texture name="female_torso_wound" color="white"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="female_base_chest"> <texture name="female_torso_nude" color="skin"/> <texture name="female_tanktop" color="0,0,0"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="female_base_legs"> <texture name="female_legs_nude" color="skin"/> <texture name="female_torso_wound" color="white"/> <texture name="male_torso_wound" color="white"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="inner" mesh="female_clothes_denim_legs"> <texture name="female_pants_01" color="white"/> <texture name="female_torso_wound" color="white"/> <texture name="male_torso_wound" color="white"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="base" mesh="female_base_feet"> <texture name="female_feet" color="skin"/> <texture name="female_torso_wound" color="white"/> <texture name="male_torso_wound" color="white"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="3"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="0"/> <gene name="rightMouthSmile_Frown" value="0"/> <gene name="leftLowerLipUp_Down" value="-1.5"/> <gene name="rightLowerLipUp_Down" value="-1.2"/> <gene name="leftUpperLipUp_Down" value="1"/> <gene name="rightUpperLipUp_Down" value="1.3"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="1"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0.23"/> <gene name="rightBrowUp_Down" value="0.23"/> <gene name="midBrowUp_Down" value="-1"/> </expression> <dna> <gene name="height" value="0.7"/> <gene name="headSize" value="0.5"/> <gene name="headWidth" value="0.5"/> <gene name="handsSize" value="0.5"/> <gene name="feetSize" value="0.5"/> <gene name="muscle" value="0.32"/> <gene name="weight" value="0.4"/> <gene name="gluteusSize" value="1"/> <gene name="earsSize" value="0.61"/> <gene name="earsPosition" value="0.62"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="1"/> <gene name="noseCurve" value="1"/> <gene name="noseWidth" value="0.735"/> <gene name="noseInclination" value="0.615"/> <gene name="nosePosition" value="0.68"/> <gene name="nosePronounced" value="0.58"/> <gene name="noseFlatten" value="1"/> <gene name="chinSize" value="0.5"/> <gene name="chinPronounced" value="0.5"/> <gene name="chinPosition" value="0.5"/> <gene name="mandibleSize" value="0.95"/> <gene name="jawsSize" value="0.975"/> <gene name="jawsPosition" value="1"/> <gene name="cheekSize" value="0.94"/> <gene name="cheekPosition" value="0.495"/> <gene name="lowCheekPronounced" value="0.5"/> <gene name="lowCheekPosition" value="0.57"/> <gene name="foreheadSize" value="0.5"/> <gene name="foreheadPosition" value="0.455"/> <gene name="lipsSize" value="0.2"/> <gene name="mouthSize" value="1"/> <gene name="eyeRotation" value="0.505"/> <gene name="eyeSize" value="3"/> <gene name="breastSize" value="1"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieFrozen" extends="ZombieFemaleUMA"> <property name="Archetype" value="ZombieFrozen"/> <property name="SoundFootstepModifier" value="Enemies/Snow_Zombie_Male/zombiesnowfootstep" /> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 26, 2016 Author Share Posted December 26, 2016 Zombie Security Guard archetypes.xml <archetype name="ZombieSecurityGuard" male="true" hair_color="42,31,9" eye_color="74,73,167" skin_color="162,159,199" type="Player" stance="Like" voice_set="trader"> <base_mesh_parts> <part slot="head" layer="base" mesh="male_base_face"> <texture name="male_head_zombie" color="skin"/> <texture name="male_hair_overlay" color="hair"/> <texture name="male_head_wound" color="135,15,15,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="head" layer="inner" mesh="male_hair_long_pomp"> <texture name="male_shaggy_hair" color="hair"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="eyes" layer="base" mesh="male_base_eyes"> <texture name="unisex_eye_shaded" color="246,240,240,255"/> </part> <part slot="hands" layer="base" mesh="male_base_hands"> <texture name="male_hands" color="skin"/> <texture name="male_head_wound" color="135,15,15,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="male_clothes_army_shirt"> <texture name="male_torso" color="skin"/> <texture name="unisex_clothes_army_shirt" color="white"/> <texture name="male_head_wound" color="135,15,15,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="male_clothes_denim_pants"> <texture name="male_legs" color="skin"/> <texture name="male_pants_01" color="0,0,0"/> </part> <part slot="feet" layer="base" mesh="male_base_feet"> <texture name="male_feet" color="skin"/> </part> <part slot="feet" layer="base" mesh="male_worn_boots"> <texture name="male_worn_boots" color="255,255,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0.5"/> <gene name="headUp_Down" value="-2"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="0"/> <gene name="rightMouthSmile_Frown" value="0"/> <gene name="leftLowerLipUp_Down" value="0"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0"/> <gene name="rightBrowUp_Down" value="0"/> <gene name="midBrowUp_Down" value="0"/> </expression> <dna> <gene name="height" value="0.845"/> <gene name="headSize" value="0.62"/> <gene name="headWidth" value="0.555"/> <gene name="handsSize" value="0.495"/> <gene name="feetSize" value="0.71"/> <gene name="muscle" value="0.8"/> <gene name="weight" value="1"/> <gene name="gluteusSize" value="0.6"/> <gene name="earsSize" value="0.35"/> <gene name="earsPosition" value="0.32"/> <gene name="earsRotation" value="0.26"/> <gene name="noseSize" value="0"/> <gene name="noseCurve" value="0.33"/> <gene name="noseWidth" value="0.16"/> <gene name="noseInclination" value="0.135"/> <gene name="nosePosition" value="0.06"/> <gene name="nosePronounced" value="0.03"/> <gene name="noseFlatten" value="0.25"/> <gene name="chinSize" value="0.375"/> <gene name="chinPronounced" value="0.41"/> <gene name="chinPosition" value="0.52"/> <gene name="mandibleSize" value="0.38"/> <gene name="jawsSize" value="0.01"/> <gene name="jawsPosition" value="0.23"/> <gene name="cheekSize" value="0.19"/> <gene name="cheekPosition" value="0.275"/> <gene name="lowCheekPronounced" value="0.21"/> <gene name="lowCheekPosition" value="0.37"/> <gene name="foreheadSize" value="0.19"/> <gene name="foreheadPosition" value="0.13"/> <gene name="lipsSize" value="0.535"/> <gene name="mouthSize" value="0.46"/> <gene name="eyeRotation" value="0.59"/> <gene name="eyeSize" value="0.565"/> <gene name="breastSize" value="0.49"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieSecurityGuard" extends="zombieUMA"> <property name="Archetype" value="ZombieSecurityGuard"/> <property name="WalkType" value="7" /> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 26, 2016 Author Share Posted December 26, 2016 Zombie Driver archetypes.xml <archetype name="ZombieDriver" male="true" hair_color="138,137,137" eye_color="41,40,157" skin_color="233,222,222" type="Player" stance="Like" voice_set="trader"> <base_mesh_parts> <part slot="head" layer="base" mesh="male_base_face"> <texture name="male_head_zombie" color="skin"/> <texture name="male_hair_overlay" color="hair"/> <texture name="male_head_wound" color="skin"/> </part> <part slot="head" layer="inner" mesh="male_hair_short_shaggy_hat"> <texture name="male_hair_overlay" color="hair"/> <texture name="male_shaggy_hair_highlights" color="199,9,27,255"/> </part> <part slot="eyes" layer="base" mesh="male_base_eyes"> <texture name="unisex_eye_shaded" color="251,246,246,255"/> </part> <part slot="hands" layer="base" mesh="male_base_hands"> <texture name="male_hands" color="skin"/> </part> <part slot="chest" layer="base" mesh="male_shirt"> <texture name="male_torso" color="skin"/> <texture name="unisex_shirt" color="116,97,76,255"/> <texture name="male_torso_wound" color="93,39,39,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="male_base_legs"> <texture name="male_legs" color="skin"/> <texture name="male_shorts" color="116,97,76,255"/> <texture name="unisex_face_dirt_overlay" color="172,33,50"/> <texture name="female_legs_wound" color="93,39,39,255"/> <texture name="male_head_wound" color="172,33,50"/> </part> <part slot="feet" layer="base" mesh="male_base_feet"> <texture name="male_feet" color="skin"/> </part> <part slot="feet" layer="base" mesh="male_running_shoes"> <texture name="unisex_running_shoes" color="85,81,81,255"/> </part> <part slot="head" layer="outer" mesh="unisex_gear_ballcap"> <texture name="unisex_gear_ballcap" color="106,87,66,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="0"/> <gene name="rightMouthSmile_Frown" value="0"/> <gene name="leftLowerLipUp_Down" value="0"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0"/> <gene name="rightBrowUp_Down" value="0"/> <gene name="midBrowUp_Down" value="0"/> </expression> <dna> <gene name="height" value="0.5"/> <gene name="headSize" value="0.11"/> <gene name="headWidth" value="0.82"/> <gene name="handsSize" value="0.495"/> <gene name="feetSize" value="0.71"/> <gene name="muscle" value="0.18"/> <gene name="weight" value="0.79"/> <gene name="gluteusSize" value="0.495"/> <gene name="earsSize" value="0.46"/> <gene name="earsPosition" value="0.32"/> <gene name="earsRotation" value="0.26"/> <gene name="noseSize" value="0.305"/> <gene name="noseCurve" value="0.33"/> <gene name="noseWidth" value="0.16"/> <gene name="noseInclination" value="0.135"/> <gene name="nosePosition" value="0.28"/> <gene name="nosePronounced" value="0.45"/> <gene name="noseFlatten" value="0.25"/> <gene name="chinSize" value="0.375"/> <gene name="chinPronounced" value="0.41"/> <gene name="chinPosition" value="0.52"/> <gene name="mandibleSize" value="0.38"/> <gene name="jawsSize" value="0.01"/> <gene name="jawsPosition" value="0.23"/> <gene name="cheekSize" value="0.19"/> <gene name="cheekPosition" value="0.275"/> <gene name="lowCheekPronounced" value="0.21"/> <gene name="lowCheekPosition" value="0.37"/> <gene name="foreheadSize" value="0.445"/> <gene name="foreheadPosition" value="0.215"/> <gene name="lipsSize" value="0.535"/> <gene name="mouthSize" value="0.46"/> <gene name="eyeRotation" value="0.59"/> <gene name="eyeSize" value="0.31"/> <gene name="breastSize" value="0.49"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieDriver" extends="zombieUMA"> <property name="Archetype" value="ZombieDriver"/> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 26, 2016 Author Share Posted December 26, 2016 Zombie Psycho archetypes.xml <archetype name="ZombiePsycho" male="true" hair_color="10,10,10" eye_color="40,30,24" skin_color="135,205,255" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="male_base_face"> <texture name="male_head_zombie" color="skin"/> <texture name="male_hair_overlay" color="hair"/> <texture name="male_shaggy_eyebrows" color="hair"/> <texture name="male_head_wound" color="78,15,15,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="head" layer="outer" mesh="male_hair_short_shaggy"> <texture name="male_shaggy_hair" color="hair"/> </part> <part slot="head" layer="middle" mesh="male_mouth_parts"> <texture name="male_head_zombie" color="255,255,255"/> <texture name="male_torso_wound" color="255,255,255"/> </part> <part slot="face" layer="base" mesh="male_shaggy_goatee"> <texture name="female_shaggy_hair" color="hair"/> </part> <part slot="eyes" layer="base" mesh="male_base_eyes"> <texture name="unisex_eye_shaded" color="169,154,154,255"/> </part> <part slot="hands" layer="base" mesh="male_base_hands"> <texture name="male_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="male_base_chest"> <texture name="male_torso" color="skin"/> <texture name="male_head_wound" color="50,2,2"/> <texture name="male_torso_wound" color="50,2,2"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="male_clothes_army_pants"> <texture name="unisex_clothes_army_pants" color="15,20,20"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="outer" mesh="male_armor_kevlar_vest"> <texture name="unisex_armor_kevlar_vest" color="116,97,76,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="base" mesh="male_goth_boots"> <texture name="unisex_goth_boots" color="1,1,1"/> </part> <part slot="hands" layer="inner" mesh="female_plant_fiber_gloves"> <texture name="unisex_fiberCloth_gloves" color="111,107,107,255"/> </part> </base_mesh_parts> <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0.3"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0.4"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="-1"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="0"/> <gene name="rightMouthSmile_Frown" value="0"/> <gene name="leftLowerLipUp_Down" value="2"/> <gene name="rightLowerLipUp_Down" value="1"/> <gene name="leftUpperLipUp_Down" value="2"/> <gene name="rightUpperLipUp_Down" value="1"/> <gene name="leftCheekPuff_Squint" value="1"/> <gene name="rightCheekPuff_Squint" value="1"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="1"/> <gene name="rightBrowUp_Down" value="1"/> <gene name="midBrowUp_Down" value="-3"/> </expression> <dna> <gene name="height" value="1"/> <gene name="headSize" value="1"/> <gene name="headWidth" value="0.79"/> <gene name="handsSize" value="1"/> <gene name="feetSize" value="1"/> <gene name="muscle" value="0.9"/> <gene name="weight" value="1.1"/> <gene name="gluteusSize" value="0.995"/> <gene name="earsSize" value="0.5"/> <gene name="earsPosition" value="0.5"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="0.71"/> <gene name="noseCurve" value="0.71"/> <gene name="noseWidth" value="1"/> <gene name="noseInclination" value="0.35"/> <gene name="nosePosition" value="0.675"/> <gene name="nosePronounced" value="0.64"/> <gene name="noseFlatten" value="0.94"/> <gene name="chinSize" value="1"/> <gene name="chinPronounced" value="1"/> <gene name="chinPosition" value="1"/> <gene name="mandibleSize" value="0.87"/> <gene name="jawsSize" value="0"/> <gene name="jawsPosition" value="0"/> <gene name="cheekSize" value="1"/> <gene name="cheekPosition" value="0.995"/> <gene name="lowCheekPronounced" value="1"/> <gene name="lowCheekPosition" value="0.995"/> <gene name="foreheadSize" value="1"/> <gene name="foreheadPosition" value="0"/> <gene name="lipsSize" value="1"/> <gene name="mouthSize" value="1"/> <gene name="eyeRotation" value="0.985"/> <gene name="eyeSize" value="0.51"/> <gene name="breastSize" value="0.5"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombiePsycho" extends="zombieUMA"> <property name="Archetype" value="ZombiePsycho"/> <property name="WalkType" value="1" /> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 26, 2016 Author Share Posted December 26, 2016 Zombie Bandit Sharpshooter archetypes.xml <archetype name="ZombieBanditSharpshooter" male="true" hair_color="30,30,30" eye_color="99,62,14" skin_color="82,89,87" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="male_base_face"> <texture name="male_head_zombie" color="skin"/> <texture name="male_hair_overlay" color="hair"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="head" layer="inner" mesh="male_shaggy_hair"> <texture name="male_shaggy_hair" color="40,40,40"/> </part> <part slot="head" layer="outer" mesh="unisex_gear_cowboyhat"> <texture name="unisex_gear_cowboyhat" color="20,20,20"/> </part> <part slot="face" layer="base" mesh="male_spaniard_goatee"> <texture name="male_shaggy_hair" color="hair"/> </part> <part slot="eyes" layer="base" mesh="male_base_eyes"> <texture name="unisex_eye_shaded" color="255,255,255"/> </part> <part slot="hands" layer="base" mesh="male_base_hands"> <texture name="male_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="male_base_chest"> <texture name="male_torso" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="outer" mesh="male_armor_kevlar_vest"> <texture name="unisex_armor_kevlar_vest" color="80,80,80"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="male_clothes_army_pants"> <texture name="unisex_clothes_army_pants" color="255,255,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="outer" mesh="male_armor_kevlar_legarmor"> <texture name="unisex_armor_kevlar_legarmor" color="255,255,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="base" mesh="male_armor_kevlar_boots"> <texture name="unisex_armor_kevlar_boots" color="40,40,40"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> </base_mesh_parts> <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="0"/> <gene name="rightMouthSmile_Frown" value="0"/> <gene name="leftLowerLipUp_Down" value="0"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0"/> <gene name="rightBrowUp_Down" value="0"/> <gene name="midBrowUp_Down" value="0"/> </expression> <dna> <gene name="height" value="1.3"/> <gene name="headSize" value="0.76"/> <gene name="headWidth" value="0.865"/> <gene name="handsSize" value="0.875"/> <gene name="feetSize" value="0.815"/> <gene name="muscle" value="0.7"/> <gene name="weight" value="0.5"/> <gene name="gluteusSize" value="0.755"/> <gene name="earsSize" value="1"/> <gene name="earsPosition" value="0.39"/> <gene name="earsRotation" value="0.52"/> <gene name="noseSize" value="0.89"/> <gene name="noseCurve" value="1"/> <gene name="noseWidth" value="1"/> <gene name="noseInclination" value="0.43"/> <gene name="nosePosition" value="0.135"/> <gene name="nosePronounced" value="0.5"/> <gene name="noseFlatten" value="0.81"/> <gene name="chinSize" value="0.28"/> <gene name="chinPronounced" value="0.54"/> <gene name="chinPosition" value="0.5"/> <gene name="mandibleSize" value="0.46"/> <gene name="jawsSize" value="0.625"/> <gene name="jawsPosition" value="0.26"/> <gene name="cheekSize" value="0.245"/> <gene name="cheekPosition" value="0.35"/> <gene name="lowCheekPronounced" value="0.6"/> <gene name="lowCheekPosition" value="0.02"/> <gene name="foreheadSize" value="0.69"/> <gene name="foreheadPosition" value="0.71"/> <gene name="lipsSize" value="0.69"/> <gene name="mouthSize" value="0.555"/> <gene name="eyeRotation" value="0.53"/> <gene name="eyeSize" value="0.33"/> <gene name="breastSize" value="0"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieBanditSharpshooter" extends="zombieUMA"> <property name="Archetype" value="ZombieBanditSharpshooter"/> <property name="WalkType" value="5" /> </entity_class> Link to comment Share on other sites More sharing options...
SanguumRides Posted December 26, 2016 Author Share Posted December 26, 2016 Zombie Kim archetypes.xml <archetype name="ZombieKim" male="false" hair_color="55,2,2" eye_color="0,0,0" skin_color="135,205,255" type="Player" stance="Like" voice_set="trader"> <base_mesh_parts> <part slot="head" layer="base" mesh="female_base_face"> <texture name="female_head_zombie" color="skin"/> <texture name="male_head_wound" color="175,15,15,255"/> <texture name="female_hair_overlay" color="hair"/> <texture name="unisex_face_dirt_overlay" color="255,225,0"/> <texture name="female_legs_wound" color="175,15,15,255"/> </part> <part slot="head" layer="inner" mesh="female_shaggy_hair02"> <texture name="female_shaggy_hair" color="hair"/> </part> <part slot="hands" layer="base" mesh="female_base_hands"> <texture name="female_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="255,255,0"/> <texture name="female_legs_wound" color="175,15,15,255"/> </part> <part slot="chest" layer="base" mesh="female_base_chest"> <texture name="female_torso_nude" color="skin"/> <texture name="female_tanktop" color="61,39,109,255"/> <texture name="female_legs_wound" color="175,15,15,255"/> <texture name="male_head_wound" color="175,15,15,255"/> <texture name="unisex_face_dirt_overlay" color="255,102,0"/> </part> <part slot="chest" layer="middle" mesh="female_armor_leather_chest"> <texture name="unisex_goth_boots" color="255,255,255"/> </part> <part slot="legs" layer="base" mesh="female_clothes_denim_pants"> <texture name="female_pants_01" color="138,125,116,255"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="feet" layer="base" mesh="female_base_feet"> <texture name="female_feet" color="skin"/> <texture name="female_legs_wound" color="175,15,15,255"/> <texture name="male_head_wound" color="175,15,15,255"/> <texture name="unisex_face_dirt_overlay" color="255,102,0"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="0"/> <gene name="rightMouthSmile_Frown" value="0"/> <gene name="leftLowerLipUp_Down" value="0"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0"/> <gene name="rightBrowUp_Down" value="0"/> <gene name="midBrowUp_Down" value="0"/> </expression> <dna> <gene name="height" value="0.56"/> <gene name="headSize" value="0.42"/> <gene name="headWidth" value="0.47"/> <gene name="handsSize" value="0.23"/> <gene name="feetSize" value="0.45"/> <gene name="muscle" value="0.37"/> <gene name="weight" value="0.43"/> <gene name="gluteusSize" value="0.6"/> <gene name="earsSize" value="0.35"/> <gene name="earsPosition" value="0.32"/> <gene name="earsRotation" value="0.26"/> <gene name="noseSize" value="0"/> <gene name="noseCurve" value="0.33"/> <gene name="noseWidth" value="0.16"/> <gene name="noseInclination" value="0.135"/> <gene name="nosePosition" value="0.06"/> <gene name="nosePronounced" value="0.03"/> <gene name="noseFlatten" value="0.25"/> <gene name="chinSize" value="0.375"/> <gene name="chinPronounced" value="0.41"/> <gene name="chinPosition" value="0.52"/> <gene name="mandibleSize" value="0.38"/> <gene name="jawsSize" value="0.01"/> <gene name="jawsPosition" value="0.23"/> <gene name="cheekSize" value="0.19"/> <gene name="cheekPosition" value="0.275"/> <gene name="lowCheekPronounced" value="0.21"/> <gene name="lowCheekPosition" value="0.37"/> <gene name="foreheadSize" value="0"/> <gene name="foreheadPosition" value="0"/> <gene name="lipsSize" value="0.535"/> <gene name="mouthSize" value="0.46"/> <gene name="eyeRotation" value="0.4"/> <gene name="eyeSize" value="0"/> <gene name="breastSize" value="1"/> </dna> </archetype> entityclasses.xml <entity_class name="ZombieKim" extends="ZombieFemaleUMA" > <property name="Archetype" value="ZombieKim"/> </entity_class> Link to comment Share on other sites More sharing options...
Deathwish Posted December 28, 2016 Share Posted December 28, 2016 I can't seem to get your modifications to work. I put the new zombies into the Archtypes and Class files, and the game refuses to load. Link to comment Share on other sites More sharing options...
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